Princess Raven 6 Posted January 14, 2019 So, I have been working on these guys for quite a while now. They still r not fully finished, but I thought maybe I could post the ones I do have, considering they r almost complete. The design is supposed to be little slime globs that, thru the power of metamorphosis, change into more humanoid slimes, to take on a more battle suited role. All their names r color based, and the bosses have RPG Class Titles as well. Their Playstyle is a bit of a weird one. I wanted to make them flexible like slime is, but didn't know how to do that. That is, until I saw Which Starling, which gave me the idea for a Playstyle that focuses on versatility. You see, much like Which Starling, zone placement matters when u r playing Proteans. Each non boss monster gains certain effects, depending on which MMZ they r in. The bosses have some column play, and support adjacent monsters. The higher level bosses have additional effects that they gain if they sit above a Spell or Trap card. Also, these guys r a Ritual Archetype. All the bosses r Ritual Monsters, while the non bosses, r regular monsters. Anyway, without further ado, the "Protean" archetype! (Or at least what I have of it so far): Spoiler Protean Lavender WATER - Level 3 - Psychic/Effect - 1000/1000 This card gains one of the following effects, depending on which Main Monster Zone it's in: - Rightmost: Increase this card's Level by 1. - Leftmost: Once per turn, when you activate a Ritual Spell card (Quick Effect): draw 1 card. - Center: Psychic monsters you control cannot be targeted by your opponent's card effects. Protean Cerulean WATER - Level 3 - Psychic/Effect - 800/1300 This card gains 1 of the following effects, depending on which Main Monster Zone it's in: - Rightmost: Once per turn, you can destroy 1 "Protean" card you control; draw 1 card. - Leftmost: Once per turn, you can discard 1 card, Special Summon 1 "Protean" monster from your GY. - Center: You take no damage from battles involving "Protean" monsters, also all Level 4 and lower "Protean" monsters can attack directly. Protean Seafoam WATER - Level 4 - Psychic/Effect - 1500/1200 This card gains 1 of the following effects, depending on which Main Monster Zone it's in: - Rightmost: You can reveal 1 "Protean" Ritual Monster in your hand; Special Summon 1 "Protean" monster from your GY whose Level is equal to the difference between this card's and the revealed card's Level. You can only use this effect of "Protean Seafoam" once per turn. - Leftmost: Once per turn, you can add 1 Ritual Spell from your Deck to your hand. - Center: All Ritual Monsters you control gain 500 ATK. Protean Vermillion WATER - Level 4 - Psychic/Effect - 1400/1000 This card gains 1 of the following effects, depending on which Main Monster Zone it's in: - Rightmost: Once per turn; you can banish 1 "Protean" monster from your GY; this card's Level becomes the banished monster's Level. - Leftmost: During your Main Phase; you can add 1 "Protean" Spell/Trap card from your Deck to your hand. You can only use this effect of "Protean Lavender" once per turn. - Center: If you activate a Ritual Spell, or if a Ritual monster's effect is activated; your opponent cannot activate cards or effects in response. Protean Indigo Warlock WATER - Level 6 - Psychic/Ritual/Effect - 1000/2500 You can Ritual Summon this card with any "Protean" Ritual Spell. As long as this card is face-up on your side of the field, your opponent's Main Monster Zones and Spell/Trap Zones that share a column with this card cannot be used. WATER monsters adjacent to this card gains 1000 ATK. Protean Violet Executionist WATER - Level 7 - Psychic/Ritual/Effect - 2500/2400 You can Ritual Summon this card with any “Protean” Ritual Spell. If this card is Ritual Summoned: You can banish all cards your opponent controls in this card’s column. Monsters in Main Monster Zones adjacent to this card cannot be destroyed by battle or card effects. If you control a Spell/Trap card in your Spell/Trap Zone adjacent to this card: this card can attack twice per Battle Phase. Protean Jasmine Alchemist WATER - Level 7 - Psychic/Ritual/Effect - 2400/1800 You can Ritual Summon this card with any "Protean" Ritual Spell. Monsters your opponent controls in the same column as this card lose 500 ATK and DEF. If a monster in a Main Monster Zone adjacent to this card would be Tributed for the Ritual Summon of a "Protean" monster: you can treat that monster as all the necessary Tributes for the Ritual Summon. If you control a Spell/Trap card in your Spell/Trap Zone adjacent to this card: all Non WATER monsters your opponent controls lose 300 ATK. Protean Scarlet Archer WATER - Level 8 - Psychic/Ritual/Effect - 3000/2400 This card can be Ritual Summoned with any "Protean" Ritual Spell. When this card is Ritual Summoned, destroy all cards your opponent controls that share a column with this card. Once per turn: you can target 1 monster your opponent controls; Psychic monsters in Monster Zones adjacent to this card gain half the targeted monster's ATK until the End Phase. If you control a Spell/Trap card in your Spell/Trap Zone adjacent to this card: once per turn, you can destroy all Special Summoned monsters your opponent controls with original ATK less than or equal to this card's current ATK. Protean Metamorphosis Ritual Spell This card can be used to Ritual Summon any "Protean" Ritual monster from your hand or GY. You must also Tribute monsters from your hand and/or field whose total Levels equal or exceed the Level of the Ritual monster you Ritual Summon. If this card is in your GY: you can Tribute 1 "Protean" monster you control; add this card to your hand. Protean Arcane Torrent Continuous Spell If this card is activated: You can add 1 “Protean” monster from your Deck to your hand. Once per turn: You can activate 1 of the following effects: ● Move 1 “Protean” monster you control to another of your Main Monster Zones. ● Switch the locations of 2 "Protean" monsters in your Main Monster Zones. You can only activate 1 “Protean Arcane Torrent” per turn. Protean Emergency Morph Continuous Trap Card When your opponent declares an attack, or when your opponent targets a monster(s) with a card effect: you can reveal 1 Ritual monster in your hand; Tribute from your hand and/or field monsters whose total Levels equal or exceed the revealed monster's, then Special Summon the revealed monster (This Special Summon is always treated as a Ritual Summon). Once per turn, you can banish this card from your GY; "Protean" monsters you control cannot be destroyed by battle this turn. You can only use each effect of "Protean Emergency Morph" once per turn. Quote Share this post Link to post Share on other sites