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Gilzeb

Fate Set (imaged)

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I'm like a week late for FSN's 15th birthday. Oh well. This is my set from the old forum, but updated.

Decided to do some Fate cards, though I imagine it's been done a million times before. The main monster cards are the Servants, supported by Magus monster cards and Noble Phantasm spell/trap cards among other things.
The idea is that the Servants are Ritual Monsters (=costly to get on the field) with powerful effects, but that they're too slow and clunky to be very useful on their own. So you need that support to speed them up and actually get them rolling.
If the Ritual Servants end up destroyed, just feed their corpses to Hungry Mainyu and summon their alter versions, which tend to be more powerful, albeit also more difficult to Summon.

I imagine these cards won't be anywhere near meta-worthy, but it's just for fun and to celebrate FSN's and FGO's birthday.
Any corrections or suggestions are more than welcome.



ADVANCE WARNING: This is a large card set. Reviews, corrections and/or suggestions are certainly welcome, but I don't expect anyone to do the whole set. For that reason, I've chopped up the set into bite-sized chunks that have a theme and/or support each other.

This started as just the OG cast of the 5th Grail War, but it rapidly got out of hand. Send help.

 

 

1. Magus Monsters

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Magus Monsters

Cards

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Freelance Enforcer Magus
Each time this card destroys an opponent's monster by battle, place 1 NP Counter on it. This card gains 200 ATK for each NP Counter on it.

Puppetry Magus
If you control a "Magus" monster, you can Special Summon this card (from your hand). When this card is Summoned, you can add 1 card that includes "Mystic Eyes" in its card name from your Deck to your hand. Once per turn, you can Special Summon 1 "Puppet Token" (Fiend/EARTH/Level 2/ATK 900/DEF 900).

Necromancy Magus
Once per turn, you can banish 1 monster from your GY to activate 1 of these effects:
● Place 1 NP Counter on a card you control.
● Add 1 card from your GY to your hand.
● Special Summon 1 "Bone Walker Token" (Zombie/EARTH/Level 2/ATK 600/DEF600).

 

Lore

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"Those who aim further not for themselves. Those who think of others before themselves. …And those who hate themselves more than anyone. These are the qualities of a Magus. This is a contradiction you can only have if you are born broken."

Mages are users of Magecraft, which allows them to bend the rules of reality to the extreme, but not break them. It is the goal of nearly every magus, human or otherwise, to transcend this limit and possess True Magic as a Magician. True Magic allows the breaking of said rules, and accomplish miracles that cannot be reproduced; for them to hack reality in some way and make it their b*tch.
Throughout human history in most universes, there have only ever been 5 Magicians, each of which obtained their own unique True Magic by discovering a path to Akasha, The Swirl of The Root, an omniscient multiversal  force that records information of every possible timeline.
Since most mages know they'll probably not obtain True Magic in their lifetime, they do what they can to slowly progress and leave the rest to their offspring. This comes in the form of a family's Magic Crest, which is passed down the generations and contains all the knowledge and setup of the body's Magical Circuits of that bloodline. Each generation adds a little bit to it, and thus it changes through the centuries. Each Magic Crest contains some knowledge unique to a bloodline, giving them access to unique abilities or Mystic Codes. 
Hundreds of Magus families research, help, compete, cooperate, backstab and kill their way through history to try and obtain a path to Akasha, but there are some who don't bother, content with the Magecraft they have. Those rare few mages who possess somewhat of a moral compass are considered anomalies, but their presence and services are usually accepted.

Freelance Mages not affiliated with any Mage Association are often contracted as Enforcers, having specialised in types of Magecraft most suited for combat. Natalia Kaminski, depicted on the card art, was one such Magus, who taught the legendary 'Magus Killer' Kiritsugu everything he knew about being an assassin, and helped him create the Origin Bullets.
Mages who specialise in Puppetry Magecraft, such as Touko Aozaki, can use their creations as helpers, sacrifices, soldiers, guards, lovers, spies and even to help others regain parts of the body they've lost.
Necromancy is frowned upon, even among mostly amoral beings like Mages. It is highly dangerous, but the rare few who have studied and mastered it can use it for a host of useful things, from gaining knowledge from the deceased to building undead armies. Kairi Shishigou was a Necromancer of such renown he was contracted to become a Master in the Great Grail War.

 

 

2. Searchers

Spoiler

The Searchers

Cards

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Emmisary of the Clock Tower
Add 1 "Magus" monster from your Deck to your hand.

Forgotten Relic
Add 1 "Servant" Ritual Monster from your Deck to your hand.

Projection Magic
Add 1 "Noble Phantasm" card from your Deck or GY to your hand.

 

Lore

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"It won't be long now before it begins. If you don't summon yours soon... you'll die."

Though anyone with the slightest magical affinity can be chosen as a Master to participate in a Holy Grail War, the Grail tends to select those few who show great promise. The prestigious Clock Tower's Mage Association in London usually has at least 1 of their mages as a Master in each Grail War, and several more present there who act as enforcers, mediators and overseers.
Once a magus is chosen as a Master, they will have to perform a ritual to summon a Heroic Spirit, a long dead hero from history or myth. The Heroic Spirit will act as the magus' Servant and fight with them in the war. The identity of the summoned Heroic Spirit usually reflects their Master's personality. However, using a relic that has a connection to certain spirits often works as a catalyst to summon a hero of one's choosing, rather than rely on fate. As the example with the card art on Forgotten Relic, using Hecate's Staff during a summon ritual will likely result in summoning some form of the Greek witch Medea, who used said staff during her life.
The Heroic Spirits summoned as Servant can use Noble Phantasms, which are powerful abilities that shaped and defined who they were; their legends personified or crystalised into items, spells, and even creatures. Normally only those heroes can wield their own Noble Phantasms, but mages that are truly proficient at Projection Magic can project, replicate, and create (less powerful) copies of complicated artifacts like Servant's Noble Phantasms.

 

 

3. Mystic Eyes

Spoiler

Mystic Eyes

Cards

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Mystic Eyes of Enchantment
If you control a "Magus" monster: Target 1 face-up monster your opponent controls. It cannot attack or change its battle position until your next Standby Phase.

Mystic Eyes of Distortion
If you control a "Magus" monster: When your opponent activates a Trap Card or effect; negate the activation, and if you do, destroy it.

Mystic Eyes of Reversion
If you control a "Magus" monster: Pay 1000 Life Points; look at your opponent's hand and all Set cards on their side of the field. Select 1 card among them and return it to the bottom of the Deck.

Mystic Eyes of Binding
If you control a "Magus" monster: Target 1 face-up monster on the field; change its battle position, and if you do, place 1 NP Counter on a monster you control.

 

Lore

Spoiler

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"Fright is about the feeling that you will die. The true meaning of terror doesn't lie in a static condition, but in a change."

Pure Eyes and Mystic Eyes are a form of mutation of Magic Circuits around the area of the eyes.
Pure Eyes simply allow the user to 'see what normally cannot be seen' in the most basic sense: depending on the type, it allows users to see more of the supernatural around them, and is a common trait for Mages, as well as a natural trait possessed by demons, vampires, and many other Fae species.
Mystic Eyes however are more rare, and can be far more powerful than Pure Eyes. They allow a whole host of bizarre and often terrifying abilities, with dozens of different types and tiers known so far. The more mundane types allow the user to see far away or into the past/future, or give a small measure of authority over whatever is in their field of vision, allowing them to change its qualities slightly. The truly rare and powerful Mystic Eyes however, have potential world-changing properties. Perhaps the best known mythohistorical user of Mystic Eyes was the Gorgon Medusa, who possessed Cybele, the Mystic Eyes of Petrification. It allowed her to absorb the life force and mana of organic targets, resulting them being turned to stone.

Mystic Eyes of Enchantment allows the user to place a target under a powerful hypnotic charm simply by looking at them. Notable users are Arcueid, Nrvnqsr, Alice Kuonji, Touko Aozaki and Suzuka Gozen.
Mystic Eyes of Distortion allows a user to distort space and create an axis of revolution in a designated area. It can easily mangle and destroy physical objects, as well as change the trajectory of flying objects. Even magical items are not immune to its power. Fujino Asagami is currently the only known user of these dangerous Mystic Eyes.
Mystic Eyes of Reversion allows the user to reverse strengths and weaknesses by observing a target's possibilities and restricting them, leaving only one possible outcome. It does however take a heavy toll on the user's body when there are many possibilities that require restricting. Ophelia Phamrsolone had one such Mystic Eye.
Mystic Eyes of Binding is the most common of Mystic Eyes, allowing the user to restrict a target's movement.

 

 

4. Grail Monsters

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Grail Monsters

Cards

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(Please note that Grail monsters with 'Magus' in their card name also count as a 'Magus' monster)

Grail Homunculus LV4
When this card is Summoned, you can add 1 "Grail" card from your Deck to your hand. Once per turn, you can place 1 NP Counter on a "Servant" monster you control. During the End Phase, if a "Servant" monster you control was destroyed and sent to the GY this turn: You can send this face-up card to the GY; Special Summon 1 "Grail Homunculus LV6" from your hand or Deck.

Grail Homunculus LV6
Once per turn, during your Draw Phase, if you draw a "Servant" monster: You can reveal it, then draw 1 more card. Once per turn, you can activate 1 of these effects.
● Place 2 NP Counters on a "Servant" monster you control.
● Add 1 "Grail" card from your GY to your hand.

Ardent Grail Magus
When this card is Summoned, you can add 1 "Grail Contract" from your Deck or GY to your hand. Once per turn, you can place 1 NP Counter on a "Servant" monster you control.

Fleeting Grail Magus
When this card is Normal Summoned, you can Special Summon 1 "Servant" Ritual Monster from your hand, ignoring the Summoning conditions. At the end of the turn this card was Normal Summoned, send this card and any monsters Special Summoned by this card's effect to the GY.

Grail Mediator
When a "Servant" monster is Ritual Summoned, draw 1 card. Once per turn, you can place 1 NP Counter on a "Servant" monster you control.

Grail Overseer
If you control a "Servant" monster, you can Special Summon this card (from your hand). "Servant" monsters you control are unaffected by your opponent's monster effects. Once per turn, you can place 1 NP Counter on a "Servant" monster you control.

Vampiric Grail Patriarch
When a "Servant" monster you control destroys a monster by battle: Gain 800 Life Points. During the End Phase of either player's turn: If this card is is in your GY because it was destroyed by battle or card effect this turn, you can remove 1 NP Counter from your side of the field to Special Summon this card.

Hollow Grail Magus
When this card is Summoned, you can Tribute 1 monster you control, except this card: Add 1 "Lost Butterfly Shadow" from your Deck to your hand. While you control "Lost Butterfly Shadow", this card cannot be selected as an attack target. Once per turn, you can place 2 NP Counters on a "Servant" monster you control.

 

Lore

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"There are those who were born human but harbor wishes that man was not meant for, and have renounced their humanity in its pursuit."

Many mages wish to participate in a Holy Grail War. The prize goes to the last Master-Servant duo left standing, and indeed the Holy Grail is viewed as worth dying for. Not only for the great prestige, but it is accepted that whosoever wins is allowed to have one wish of theirs fulfilled, both for the Master as well as the Servant. While that is true, the reality and true purpose of the Greater Holy Grail is much more than that, and far darker.
It begins with the Grail Homunculus, a body vessel for the Lesser Grail. Once the Greater Grail kickstarts a Holy Grail War, the vessel of the Lesser Grail will gradually fill up with mana from Servants who die during the war, and she will eventually die herself to become the Lesser Grail chalice. In the past, living mages were used as Lesser Grail vessels, but these days homunculi --manufactured humans with artificial souls-- are used instead of real people.
Sometimes things go wrong, and the Homunculus refuses to fulfill its obligations. In the case of Ilyasviel von Einzbern in the card art, she was a half-homunculus who refused her task and instead ascended to a higher purpose by using an incomplete version of her family's True Magic. In this case, the Homunculus links up directly to the Root and becomes an infinite mana battery.
A Holy Grail War attracts mages from various different backgrounds, but most are very eager to put their life on the line to obtain the Holy Grail. Ardent Grail Magus is a typical example of a mage who is all too eager to participate.
Some mages are not so lucky, and die before the war even begins. Bazett McRemitz was one such fleeting magus, who summoned her Servant but was betrayed and killed immediately by the Church's Grail Mediator.
Grail Mediators are members of the clergy (though they often practise magecraft themselves) who are put in charge of managing the Holy Grail Wars. They are supposed to be impartial, but many have their own agenda and might even secretly participate as a Master.
If things go horribly wrong, and they usually do, the Holy Church and the Mage Association combine their forces and send in an Overseer to replace the Mediator and neutralise any threats to humanity.
And speaking of threats to humanity, some Patriarchs of the Grail families tend to want the Holy Grail for dangerous wishes like immortality or reviving Dark Gods. And they're willing to use less than savoury means to stay alive for a long, long time, casting aside their humanity to see their wish fulfilled.
Lastly, there are a rare number of mages that do not attune to the traditional base elements, but instead are linked to the Hollow element of Imaginary Numbers. Hollow magic on its own is risky enough, but combine it with having Grail fragments implanted in your body to give you infinite power, being tortured for 10 years, and having a perfect mental affinity with an evil Zoroastrian God who's lurking in the Greater Grail, and you have a recipe for disaster.

 

 

5. Grail Spells

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Grail Spells

Cards

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Grail Contract
This card can be used to Ritual Summon a "Servant" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Once per turn, you can shuffle this card from your GY into the Deck; place 1 NP Counter on a "Servant" Ritual Monster you control.

Grail Chalice
When a "Servant" monster(s) is sent to the GY, place 1 NP Counter on this card. Once per turn, you can remove 2 NP Counters from this card: Select 1 of your "Servant" Ritual Monsters and 1 of your "Grail Contract" that are removed from play or are in your GY; shuffle them into the Deck, then draw 1 card.

Grail Wraith
Target 1 of your "Servant" Ritual Monsters that is banished or in your GY; add it to your hand.

Grail Memory
Remove 5 NP Counters from cards on your side of the field: Special Summon 1 banished "Servant" monster, ignoring the Summoning conditions.

Corrupted Greater Grail
During each of your End Phases: Pay 500 Life Points, then place 1 NP Counter on this card and all face-up "Servant" monsters you control (this is not optional). When a "Servant" Ritual Monster you control is destroyed, you can search your Deck for a "Servant" monster that includes the destroyed Ritual Monster's name in its card text; add it to your hand. If this card is destroyed, destroy all Attack Position monsters you control. Once per turn, you can activate 1 of these effects.
● If you would activate a card effect by removing an NP Counter(s) from your side of the field, you can remove that many NP Counters from this card instead.
● Remove 1 NP Counter from this card: Add 1 "Grail Contract" from your GY to your hand.

Grail Calamity
If you have 6 or more "Servant" monsters in your GY while "Corrupted Greater Grail" is on the field: Destroy all cards on the field.

 

Lore

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"Remember again what we earnestly wished for. Remember where our thirst for achieving the miracle came from... Why we've been striving to reach that point where we're no longer human... while retaining our human form."

When a Magus ritually summons a Heroic Spirit, they form a contract; The Magus will provide mana as the Master, and in return the Spirit will use that mana and fight as their Servant. If they can survive and win the Holy Grail War as the last duo left standing, both Master and Servant may have their wish fulfilled.
The Grail Chalice, the final form of the Lesser Grail, is a cup to store the mana of dead Servants. Once full, this energy starts up the Greater Grail's wish fulfilling system and opens up its connection to the Root.
Many heroic spirits are not of history, but of myth and legend. They know they never actually existed, but their life still feels as real as any other, and they are shaped by human belief just like historical figures are. These mythical spirits are known as wraiths when summoned as a Servant, and the Root can retroactively make their existence real. Depicted is the battlefield of Camlann, where King Arthur refused to die and instead made a contract with Gaia, becoming a wraith Counter Guardian.
Memory is a powerful catalyst to summon Servants, even more so when backed up by a physical item. Pour enough emotion and memories into an item, and it can be used to summon a Servant with which it is linked. Depicted is a pendant owned by Rin Tohsaka, which fueled her summoning of the Nameless Archer. 
A Greater Grail is not immune to corruption, and depicted this card depicts the heart of it all: The Holy Grail that made everything in the 4th and 5th Grail War go horribly wrong. Corrupted by the evil Zoroastrian God Angra Mainyu, this Greater Grail has become a semi-sentient vessel of all of humanity's evil. Connected to the Root's unlimited power and ready to birth a living God unto the world once again, this Grail will fulfill any wish...but only by combining it with enormous destruction and pain. You may think of it as a really dickish genie; "You wish to be the richest person on earth? It is done, everyone richer than you is now dead. In fact, scratch that, everyone else is dead, period." Truly, it is a calamity waiting to happen.

 

 

6.  Monster family I - King Arthur

Spoiler

Artoria

Cards

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Saber Servant - Artoria Pendragon
You can Ritual Summon this card with "Grail Contract". Cannot be targeted by your opponent's Spell effects. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, if this card would be destroyed by battle or card effect, you can remove 3 NP Counters from this card instead. Once per turn, you can activate 1 of these effects.
● Place 1 NP Counter on this card: Halve this card's DEF until your next Standby Phase.
● Remove 3 NP Counters from this card: Target 1 card on the field; destroy it. If you activate this effect, this card cannot attack during this turn.

Saber Servant - Artoria Alter
Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 "Saber Servant - Artoria Pendragon" from your GY. Cannot be targeted by your opponent's Spell effects. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can remove 1 NP Counter from this card: Target 1 card on the field; destroy it.

Assassin Servant - Mysterious Heroine X
2 Level 8 "Saber Servant" monsters
Cannot be targeted by your opponent's Spell effects. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. If this card battles a Warrior or Dragon-Type monster, this card's ATK is doubled during the Damage Step only. Once per turn, if this card would be destroyed by battle or card effect, you can remove 2 NP Counters from this card instead. Once per turn, you can activate 1 of these effects.
● Detach 1 Xyz Material from this card to Special Summon 1 "Saber Lily" from your Deck or GY.
● Remove 4 NP Counters from this card: Target 2 cards on the field; destroy those targets.

Lancer Servant - Artoria Pendragon
You can Ritual Summon this card with "Grail Contract". Cannot be targeted by your opponent's Spell effects. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can remove 2 NP Counters from this card: Activate 1 of these effects, and if you do, this card cannot attack during this turn.
● Randomly select and destroy 1 card in your opponent's hand.
● Target 1 monster on the field: Destroy it.

Lancer Servant - Artoria Alter
Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 "Lancer Servant - Artoria Pendragon" from your GY. Cannot be targeted by your opponent's Spell effects. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can remove 1 NP Counter from this card to activate 1 of these effects.
● Target 1 monster on the field: Destroy it.
● Increase the ATK of all monsters you control by 300 until the end of this turn.

Saber Lily
When this card is Summoned, you can add 1 monster that includes "Artoria" in its card name from your Deck or your GY to your hand.

Noble Phantasm - Excalibur
Equip only to a monster that includes "Artoria" in its card name. Increase the equipped monster's ATK by 200. During your Main Phase: You can send this card from the field to the GY; destroy all face-up monsters your opponent controls.  The monster that was equipped with this card cannot attack during the turn this effect is activated.

Noble Phantasm - Rhongomyniad
Equip only to a monster that includes "Artoria" in its card name. Increase the equipped monster's ATK by 200. During your Main Phase, you can send this card from the field to the GY: Look at your opponent's hand and select 1 card; destroy it.

Crown of the Stars
Equip only to a monster that includes "Artoria" in its card name. Increase the ATK of all monsters you control by 200 for each NP Counter on the equipped monster.

Motored Iron Steed
Equip only to a monster that includes "Artoria" in its card name. The equipped monster can attack your opponent directly, but if it does so using this effect, the battle damage inflicted becomes 800.

Memories of the Dragon
Target 1 monster you control that includes "Artoria" in its card name. The targeted monster can activate its effects for 0 NP Counter cost until the end of this turn.

Noble Phantasm - Avalon
If you control "Saber Servant - Artoria Pendragon": Target 1 face-up monster you control; until the end of this turn, it cannot be destroyed by battle and is unaffected by your opponent's card effects.

 

Lore

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"Of what worth is a king who fails to protect the powerless?"

Artoria Pendragon is the mythical Once and Future King of Britain and daughter of Uther Pendragon. At an early age she chose to shed her humanity for the sake of her country and become a perfect monarch to protect Britain. Concealing her gender from the general populace, she and her Knights of the Round Table established Camelot, and as King Arthur she fought the Saxons, the Picts, dragons, her sister Morgan le Fay, demons, the Dark King Vortigern, and many other threats to Britain.
As her human side continued to fade away and she swore to bear all the burdens of her kingdom alone, she lost touch with the common people who increasingly viewed their king as distant, uncaring, even evil. Combined with Merlin's departure, Guinevere's and Lancelot's affair, and Mordred's rebellion, her kingdom fell and Artoria was defeated at the Battle of Camlann.
That, at least, is the tale of Artoria who became the Saber Servant. Throughout the multiverse, there are many different versions of Artoria with many different histories, and as such they can be summoned as different Servants.
Artoria can be summoned as a Saber-class Servant wielding Excalibur or as a Lancer-class Servant wielding the holy spear Rhongomyniad. Both classes have a blackened version of her. There are several other classes with which she is compatible, except Caster.
While usually wearing mana-based armour for mobility, Saber Artoria's Alter version opts to wear heavy armour to sacrifice speed for raw power and defense.
Saber Lily is the innocent, young Artoria before she became king. In her formative years she travelled the road with Merlin and her adoptive brother Sir Kay, wielding the sword Caliburn and defending the people of Britain against evils great and small. The choices she makes as Saber Lily determine what sort of king she will eventually become when establishing Camelot.
There are so many different versions of her that even Artoria herself is a little overwhelmed by it, but she accapts that all of them represent an aspect of herself. If you were to ask her who the 'true' King Arthur is, she would begrudgingly acknowledge Proto Arthur as the most likely candidate, despite him being male.

Artoria has several Noble Phantasm cards; Excalibur is a legendary sword, forged long ago by the Faeries against an alien menace that threatened to destroy all sentient life on earth. While normally restricted in its power by 13 Seals, the fully unsealed version has the power of the planet behind it. Vivian, the Lady of the Lake, presented Arthur/Artoria with this sword as a sign he/she was to be king.
Rhongomyniad is a divine spear, based on the spear of Longinus that killed the Last Living God on the cross. It is an artifact of tremendous power, but it is only a shadow of its true form: The Tower at the World's End that holds the two sides of the world together in an infinite spiral.
The Crown of the Stars is another symbol of Divine Kingship, given to humanity's protector. It inspires all who look upon it.
The Motored Iron Steed, otherwise known as the Steel Lion, is a recent addition to Artoria's arsenal. It is a heavily modified Yamaha V-Max motorcycle given to her by Kiritsugu Emiya in 1994. Why? Because CHILDREN'S CARD GAMES ON MOTORCYCLES.
Merlin implanted Artoria with a dragon's heart before she was born, giving her body Dragon Magical Circuits and unique abilities. Reliving those dragon memories helps her during combat.
When Artoria received Excalibur from Vivian, Merlin gifted her with Avalon, a magical faerie-forged scabbard which would stop her from aging and would protect her from any physical harm. Merlin had hoped this would make her an effectively immortal steward of humanity, but it backfired spectacularly on him.

As Artoria's body operates on a Dragon Core, she has a natural A-Rank magic resistance, translating to being immune to spell effects that target her. The effects of her different versions are essentially her armour removal ability, her explosive mana burst, her high Charisma and Luck, her and her Noble Phantasm abilities in miniature. The actual Noble Phantasm equip cards are the real deal: Her true Noble Phantasms when name-invoked, for no NP cost.
I don't know why Mysterious Heroine X is in here, she obviously has no connection to Artoria whatsoever. No, sir. 

 

 

7. Monster family II - Babylonian Buddies

Spoiler

Gilgamesh, Enkidu & Ishtar

Cards

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Archer Servant - Gilgamesh
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can remove 1 NP Counter from this card to  activate 1 of these effects.
● Target 1 face-up Attack Position Monster on the field: Change that target to face-up Defense Position. While this card remains on the field, monsters changed to face-up Defense Position by this effect cannot change their battle position.
● Target 1 Defense Position monster on the field: Destroy it.
● Look at all Set cards your opponent controls.

Caster Servant - Gilgamesh
You can Ritual Summon this card with "Grail Contract". During each player's Standby Phase, place 1 NP Counter on this card. Once per turn, you can remove 2 NP Counters from this card to activate 1 of these effects.
● Target 1 Set Spell/Trap card on the field: While this card remains face-up on the field, it cannot be activated.
● Target 1 face-up Spell or Trap card on the field: While this card remains face-up on the field, its effects are negated.

Ko Gil
When this card is Summoned, you can add 1 monster that includes "Gilgamesh" in its name from your Deck or your GY to your hand.

Lancer Servant - Enkidu
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. When this card battles an opponent's monster, you can remove 3 NP Counters from this card (Quick Effect): This card's ATK becomes equal to the opponent's monster's ATK during the Damage Step only. Once per turn, you can remove 1 NP Counter from this card to  activate 1 of these effects.
● Look at all Set cards your opponent controls.
● Target 1 face-up Attack Position Monster on the field; change that target to face-up Defense Position. While this card remains on the field, monsters changed to face-up Defense Position by this effect cannot change their battle position.

Noble Phantasm - Ëa
Equip only to "Lancer Servant - Enkidu" or a monster that includes "Gilgamesh" in its card name. During your Standby Phase, you can remove 2 NP Counters from the equipped monster: Send this card to the GY; destroy all cards on your opponent's side of the field.

Archer Servant - Ishtar
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can activate 1 of these effects.
● Remove 1 NP Counter from this card: During your next Standby Phase, increase the ATK of this card by 600 until the end of that turn.
● Remove 2 NP Counters from this card: Target 1 face-up monster you control, except this card; increase its ATK by 400 until the end of this turn.
● Remove 4 NP Counters from this card: Decrease the ATK/DEF of all face-up monsters your opponent controls by 700 until the end of this turn.

 

Lore

Spoiler

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"Some things are beautiful because they are unobtainable."

Gilgamesh, the original Hero, created to become a link between Gods and Men. Cannot be blackened. He can be summoned as an Archer, reflecting his personality as an arrogant, egocentric, hot-headed young king at the start of the Epic of Gilgamesh. Can also be summoned as a Caster, reflecting his kinder and wiser demeanor upon returning from his journey.
Ko Gil is a younger version of Gilgamesh. He sometimes uses this form to conserve energy (or is forced into it when he has lost most of his mana). Ko Gil is much more laid-back than his adult selves, and as an added bonus owns a waterpark. Truly, the best possible Gil to summon.
Enkidu was created as a living weapon by the Gods to chain and return a young Gilgamesh to the Gods if he kept disobeying them. Enkidu was at first a monstrous beast made from clay, but after spending a week in bed with the sacred prostitute Shamhat he created a more human image for himself. After waiting many years for Gilgamesh to grow into adulthood, Enkidu challenged him. The two battled for days on end in a fight described as "destroying and reshaping the world seven times", but they were evenly matched in power. Eventually they both collapsed from sheer joyous exhaustion in having to go all-out in their battle, becoming fast friends. Enkidu ultimately died from a curse the Gods placed on him for his failure, and he became a weapon in Gil's Gate of Babylon, as a sentient chain that can ensnare enemies.
Ishtar is a Mesopotamian Goddess who fell in love with Gilgamesh. After he rebuked her affections, she begged her father to unleash the Bull of Heaven on his city as punishment, though fortunately Gil and Enkidu were able to defeat the beast. While Ishtar's mood has somewhat mellowed over the millenia (aided by the consciousness of her human vessel), she still hasn't fully forgiven Gilgamesh for the slight.
As a Divine Spirit, she cannot be summoned as a Servant under normal conditions because her power is too great. But she can be summoned as a pseudo-Servant, in this case by using the body of Rin Tohsaka as an avatar. She uses her boat as a bow.

Gil's (and Enkidu's) effects reflect the abilities Enkidu and Gate of Babylon, respectively. Enkidu, both the Servant and the weapon, chains down enemies in place, and Gil/Enkidu uses Gate of Babylon to rain down utter destruction on trapped foes. Both heroes possess a powerful Clairvoyance ability, which even when not active allows them to see everything in a large radius of several dozen kilometers.
Other than Enkidu, the divine sword Ëa is Gil's most prized possession. A sword forged by the primordial Gods long before the birth of humanity, it is capable of destroying any part of reality Gilgamesh can see. It is however slow to fire up, and Gil is terrible at using it; usually not bothering with it at all because of his ego, or waiting to activate it until it's too late. Which sometimes results in him being disarmed. Enkidu, having access to Gate to Babylon, can also use his own form of Ëa.
Ishtar can use her divine authority as a Goddess of War to boost and weaken others at will. Her Noble Phantasm is a different story and I don't think i'll be making it, because she casually throws a planet around.

 

 

8. Monster family III - EMIYA

Spoiler

EMIYA

Cards

Spoiler

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Archer Servant - EMIYA
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. If this card would be destroyed by battle or card effect, you can remove 2 NP Counters from this card instead. Once per turn, you can remove 2 NP Counters from this card to activate 1 of these effects.
● Destroy 1 Spell or Trap Card on the field.
● Randomly select and destroy 1 card in your opponent's hand.

Noble Phantasm - Unlimited Blade Works
Equip only to "Archer Servant - EMIYA" or "Archer Servant - EMIYA Alter". When the equipped monster battles an opponent's monster, increase the equipped monster's ATK by half the ATK of your opponent's monster. During your second Standby Phase after activating this card, send this card to the GY.

Archer Servant - EMIYA Alter
Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 "Archer Servant - EMIYA" from your GY. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can remove 1 NP Counter from this card: Target 1 card on the field; destroy it.

 

Lore

Spoiler

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"Is it really worth saving this sad and ugly world, when you've seen there is nothing left after it is saved?"

Shirou Emiya was just your average highschool student with magic powers who fell in love with the wraith heroic spirit of a king that never existed, which he had summoned. Teenage boy stuff.
Already obsessed with becoming a 'Hero of Justice' due to parent-death and soul-replacement shenanigans, he decided to become a Heroic Spirit himself to pursue that aforementioned love. He was quite convinced this would land him a seat in the Throne of Heroes so he could spend the afterlife with Artoria, unaware that the Artoria he knew never reached the Throne.
When he died without reaching his goal of becoming a hero, he made a pact with Alaya to become a Counter Guardian instead, hoping that would land him his ticket to a happy ending with his king. Little did he know there are no happy endings for members of the Emiya family.
He gets bounced around throughout timelines by the Counter Force due to his contract, which sometimes forces him to interact with his past self, or versions of himself from alternate universes. He really likes killing those.
As he was trapped in a nigh-infinite loop of saving billions by killing millions throughout human history, his illusions about justice and heroism took a battering and he became a bitter cynic. On one of his missions for the Counter Force, he was dispatched to deal with Kiara Sesshouin and her cultist followers. Forced to kill every innocent soul inside the temple complex, his mind finally snapped when confronting Kiara and her Mystic Code, and he was blackened into his Alter form after killing her. Well, some versions of him were, anyway. The multiverse is a weird place.
He is the nameless ally of justice who is always forced to save the world, but is not allowed his own freedom to reach his ever-distant utopia. Not yet.

As EMIYA is essentially a mage who pretends to be an Archer who pretends to be a swordsman, he combines his Sword Origin and his Projection Magecraft to trace weapons, copying them to use in combat. Out of his vast arsenal of traced weapons, his most used ones are the twin blades Kanshou and Bakuya, as well as a bow he can use to fire copied Noble Phantasms. His blackened version dual-wields sword-guns, modified versions of Kanshou and Bakuya, to fire Broken Phantasms and kill the target from the inside out.
EMIYA's effects reflect his Calad Bolg II and Rho Aias abilities; copies of powerful Noble Phantasms from heroes he once met, which he creates using Projection Magic.
His own 'Noble Phantasm' is not actually a Noble Phantasm, but for the sake of keeping things simple I'll call it that in the name. It behaves as a Noble Phantasm would. It's a Reality Marble that reflects his inner world of where his soul used to be: a world reflecting his Sword Origin, in which he can create a nigh-infinite number of weapons to attack and defend, making him an absolute powerhouse while it lasts.
EMIYA is particularly good at destroying traps and future threats in your opponent's hand due to his nature as an unwilling time-traveller; he probably remembers those traps when he stepped in them and died the last time.

 

 

9. Monster family IV - Ulster Cycle

Spoiler

Cú Chulainn & Scáthach

Cards

Spoiler

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Lancer Servant - Cú Chulainn
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can remove 2 NP Counters from this card: Target 1 face-up monster on the field; destroy it. This card cannot attack during the same turn you activate this effect. If this card would be destroyed by battle, you can remove 1 NP Counter from this card instead. This effect can only be used once while this card is face-up on the field.

Berserker Servant - Cú Alter
Cannot be Normal Summoned or Set. Must be Special Summoned by banishing 1 "Lancer Servant - Cú Chulainn" from your GY. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. If this card would be destroyed by battle or card effect, you can remove 2 NP Counters from this card instead. Once per turn, you can remove 1 NP Counter from this card: Target 1 face-up monster on the field; destroy it, and if you do, inflict damage to both players' Life Points equal to half the original ATK of the destroyed monster. This card cannot attack during the same turn you activate this effect.

Caster Servant - Cú Chulainn
You can Ritual Summon this card with "Grail Contract". During each Player's Standby Phase, place 1 NP Counter on this card. Once per turn, you can remove 3 NP Counters from this card: Target 1 face-up monster your opponent controls; destroy it. During either player's turn, you can remove 3 NP Counters from this card (Quick Effect): Reduce the ATK/DEF of face-up monsters your opponent controls by 500 until the End Phase. If this card would be destroyed by battle, you can remove 1 NP Counter from this card instead. This effect can only be used once while this card is face-up on the field.

Curruid, Beast of the Billows
If this card is used as a Tribute for a Ritual Summon, the summoned Ritual Monster gains 300 ATK/DEF. You can banish this card from your GY: Add 1 "Noble Phantasm - Gae Bolg" from your Deck to your hand.

Lancer Servant - Scáthach
You can Ritual Summon this card with "Grail Contract". Cannot be destroyed by battle. If this card battles a Fiend, Zombie or Fairy-Type monster: Destroy that monster at the end of the Damage Step. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can activate 1 of these effects, and if you do, this card cannot attack during this turn.
● Remove 2 NP Counters from this card: Target 1 monster on the field; destroy it.
● Remove 4 NP Counters from this card: All face-up monsters your opponent controls lose 1500 ATK/DEF until the end of this turn. If a monster's ATK or DEF has been reduced to 0 as a result of this effect, destroy it.

Caster Servant - Scáthach-Skadi
"Lancer Servant - Scáthach" + 1 LIGHT Monster
Must be Special Summoned from your Extra Deck by banishing the above cards you control. (You do not use "Polymerization") This card is unaffected by your opponent's Spell effects. Place 1 NP Counter on this card during each player's Standby Phase. Once per turn: You can activate 1 of these effects, and if you do, this card cannot attack during this turn.
● Place 1 NP Counter on a "Servant" monster you control.
● Remove 2 NP Counters from this card: Monsters you control gain 1000 ATK/DEF until the end of this turn.
● Remove 3 NP Counters from this card: Set Spell/Trap cards your opponent controls cannot be activated this turn.

Noble Phantasm - Gae Bolg
If you control a "Lancer Servant - Cú Chulainn", "Berserker Servant - Cú Alter" or "Lancer Servant - Scáthach": Target 1 face-up monster on the field; destroy it. If you control "Lancer Servant - Scáthach" while this card is in the GY: You can discard 1 card from your hand to the GY; add this card to your hand.

Shooting Star of Prophecy
Add 1 monster that includes "Cú Chulainn" in its card name from your Deck to your hand.

 

Lore

Spoiler

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"Good fights. Good spoils. A good Master. That is all a guard dog like me could want."

'Basically-Irish-Hercules' Chulainn, the Child of Light and Chulainn's Hound, comes in 3 distinct flavours: The spear-wielding Lancer, his personal favourite class, the rune-mystic Caster, the smarter version, and the barely cognitive but very powerful Berserker version as Cú Alter. Each form represents an aspect of his legends in the Ulster Cycle.
Curruid was an ancient celtic Sea God that was slain by another sea beast. From its skull were carved many magical spears including Gae Bolg, and from its bones was made a set of spiked armour.
Gae Bolg eventually found its way into the hands of Cú. The blue-haired Irish demigod received his spear, along with his knowledge of warfare and mystic arts, after training with his mentor-with-benefits Scáthach.
Scáthach is an immortal Scottish warrior-queen who guards earth from the Land of Shadows, and uses her arsenal of magical spears to kill demons, gods and undead that try to enter our world. She takes in and trains those who seek her out, and has been the mentor of nearly every Celtic hero in the Ulster Cycle and beyond. She can open a doorway to the Land of Shadows, Gate of Skye, to suck in enemies or bestow gifts on allies.
At the end of Ragnarok, Odin desperately tried to save Asgard by fusing our unkillable celtic heroine Scáthach with the norse Giantess Skadi, resulting in the only Goddess to survive Ragnarok: Scáthach-Skadi.

Cú's effects reflect his Gae Bolg and his Guts ability (and Caster Cú's Rune magic), whereas Scáthach's reflect her immortality, her various Gaes and her Gate of Skye.
Curruid is just there to serve as tribute fodder and collect Gae Bolgs. Sorry Curruid. ?

 

10. Monster family V - Medea

Spoiler

Medea

Cards

Spoiler

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Caster Servant - Medea
You can Ritual Summon this card with "Grail Contract". Place 1 NP Counter on this card during each player's Standby Phase. This card gains 200 ATK for each NP Counter on this card. If this card would be destroyed by battle or card effect, you can remove 2 NP Counters from this card instead. Once per turn: You can activate 1 of these effects.
● Remove 1 NP Counter from another card on the field, and if you do, place 1 NP Counter on this card.
● Target 1 face-up monster your opponent controls: Remove NP Counters from this card equal to the target's Level, and if you do, take control of that target. While you control the targeted monster, remove 2 NP Counters from this card during each of your End Phases or control of the target returns to your opponent.

Noble Phantasm - Rule Breaker
Equip only to "Caster Servant - Medea". At the start of the Damage Step, if the equipped monster battles an opponent's monster: You can remove 2 NP Counters from the equipped monster to take control of the opponent's monster until the end of this turn. If your opponent activates a Spell Card, you can send this card from the field to the GY: Negate the activation, and if you do, destroy it.

Medea Lily
When this card is Summoned, you can add 1 "Caster Servant - Medea" from your Deck or your GY to your hand.

 

Lore

Spoiler

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"Stronger than lover's love is lover's hate. Don't let me take that role. I'll just act as your witch."

A Greek princess, sorceress and a toy for the Gods to play their cruel games with. Medea's story is a sad one as told in the epic poems 'Argonautica' and 'Medea', and it eventually ends with her becoming the Witch of Colchis.
Due to her divine heritage as the granddaughter of Helios, she excells at ancient magecraft from the Age of Gods, which is more akin to True Magic than today's magecraft. She can also utilise High-Speed Divine Words to cast spells much more rapidly than mages living in the modern era. She can use her arcane knowledge and raw magic to tear apart physical and ethereal obstacles. She is also able to control enemies like puppets, and can even sever magical contracts and bonds of ownership using her Noble Phantasm, the dagger Rule Breaker.

Medea Lily is Medea's youthful, innocent self before she met Jason and the Argonauts. She was the princess of Colchis and extremely proficient at healing magic.

 

11. Monster family VI - Medusa

Spoiler

Medusa

Cards

Spoiler

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Rider Servant - Medusa
You can Ritual Summon this card with "Grail Contract". Cannot be targeted by your opponent's Trap effects. While this card is in Attack Position, destroy all Attack Position monsters on the field with 700 or less ATK. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Monsters that battle with this card lose 300 ATK/DEF during the Damage Step only. Once per turn, you can activate 1 of these effects.
● Remove 2 NP Counters from this card: Target 1 face-up Defense Position monster on the field; destroy it, and if you do, gain Life Points equal to its original ATK.  
● Remove 3 NP Counters from this card: Target 1 face-up monster your opponent controls: Decrease the ATK/DEF of the target by 300. A monster targeted by this effect cannot change its battle position or declare an attack while it remains face-up on the field.

Noble Phantasm - Bellerophon
If you control "Rider Servant - Medusa": Special Summon 1 "Phantasmal Beast Pegasus" from your Deck or GY.

Phantasmal Beast Pegasus
Once per turn, you can equip this card to a "Rider Servant - Medusa" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK, and is unaffected by your opponent's monster effects.

Medusa Lily
When this card is Summoned, you can add 1 "Rider Servant - Medusa" or "Avenger Servant - Gorgon" from your Deck or your GY to your hand.

Avenger Servant - Gorgon
Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 "Rider Servant - Medusa" from your GY. Cannot be targeted by your opponent's Trap effects. If a monster(s) is Summoned to your opponent's field in Attack Position: That monster(s) loses 700 ATK, then if its ATK has been reduced to 0 as a result, destroy it. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Monsters that battle with this card lose 300 ATK/DEF during the Damage Step only. Once per turn, you can activate 1 of these effects, and if you do, you cannot conduct your Battle Phase this turn.
● Remove 1 NP Counter from this card: Target 1 face-up Defense Position monster on the field; destroy it, and if you do, gain Life Points equal to its original ATK.
● Remove 2 NP Counters from this card: Target 1 Attack Position monster your opponent controls; reduce the ATK of the selected monster to 0. A monster targeted by this effect cannot change its battle position while it remains face-up on the field.

Noble Phantasm - Pandemonium Cetus
If you control "Avenger Servant - Gorgon": Target 1 monster on the field; destroy it

Noble Phantasm - Blood Fort Andromeda
Target 1 "Rider Servant - Medusa" or "Avenger Servant - Gorgon" you control; equip this card to that target. Once per turn, during each of your Standby Phases: Decrease the ATK/DEF of all monsters your opponent controls by 100, and place 1 NP Counter on the monster equipped with this card.

Noble Phantasm - Breaker Gorgon
Target 1 "Rider Servant - Medusa" or "Avenger Servant - Gorgon" you control: Change all Attack Position monsters on the field to face-up Defense Position, except the targeted monster. Negate the effects of monster cards on the field until the end of this turn, except the targeted monster's effects.

 

Lore

Spoiler

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"I'm used to serving. Don't worry about it. Feel free to command me as you wish."

The youngest of the 3 Gorgon sisters, Medusa was once an Earth Goddess of ancient Libya. Her great beauty caught the eye of the Greek sea-god Poseidon, who raped her and afterwards gifted her with Pegasus, a mythical flying horse. This drew the ire and jealousy of Athena, who transformed her into a serpent-like demon, exiled her to the Shapeless Isle, and sent Greek heroes on quests to slay her. Medusa's Mystic Eyes Cybele made her gaze turn people to stone, and even the mightiest of heroes and gods would find themselves succumbing to a slow petrification as their mana was absorbed by Medusa's Cybele. In her sadness and loneliness over her exile, she became more and more monstrous until she would come to devour her 2 older sisters when they offered themselves as sacrifice.
She was eventually decapitated by Perseus, and from the blood flowing from her neck came Pegasus reborn.

As a Servant, Medusa's relies on her chained daggers and her incredibly high Speed stat, which lets her easily dodge mundane attacks. She makes up for her otherwise average stats by lowering her opponent's stats with her Cybele Mystic Eyes, making her seem even faster as her opponents begin slowing down due to the petrification effect.
Medusa and Gorgon's effects reflect their abilities as Gorgons, seeing through traps with Mystic Eyes, instantly petrifying weak monsters and weakening strong monsters.
Medusa's Noble Phantasm Bellerophon allows her to slice open her own throat to summon and control Pegasus. Blood Fort Andromeda will trap enemies inside, slowly draining their life and feeding Medusa/Gorgon in the process.
Breaker Gorgon is Medusa's blindfold, an extremely powerful Bounded Field Seal which she keeps on when interacting with others to avoid petrifying them. She can cast this Seal on others to completely nullify their abilities and magic. She replaces the blindfold with magical glasses and contact lenses eventually, so it's a temporary effect.
Pandemonium Cetus is only available to Gorgon. This ability allows her to forgo her humanoid form and become the reptilian monster of legend, destroying anyone who is caught in her lethal gaze and absorbing their mana for her own.

 

12. Monster family VII - Hassan-i-sabbah

Spoiler

Hassan

Cards

Spoiler

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Assassin Servant - Cursed Arm Hassan
You can Ritual Summon this card with "Grail Contract". Cannot be destroyed by battle with a WIND monster. This card can attack your opponent directly. If it attacks using this effect, its ATK is halved during damage calculation only. If this card inflicts battle damage to your opponent, place 1 NP Counter on this card. If this card battles an opponent's monster: At the start of the Damage Step, you can remove 1 NP Counter from this card to toss 2 coins. Destroy the opponent's monster if both results are Heads.

Noble Phantasm - Zabaniya Delusional Heartbeat
If you control "Cursed Arm Hassan": Target 1 face-up monster on the field; destroy it, and if you do, increase the ATK of 1 "Cursed Arm Hassan" you control by 200.

Assassin Servant - Hundred Faced Hassan
You can Ritual Summon this card with "Grail Contract". Cannot be destroyed by battle with a WIND monster. This card can attack your opponent directly. If it attacks using this effect, its ATK is halved during damage calculation only. If this card inflicts battle damage to your opponent, place 1 NP Counter on this card. While you control a "Hassan" monster with a different name than this card, this card cannot be targeted for an attack. Once per turn, you can remove 3 NP Counters from this card to add 1 card that includes "Zabaniya" in its card name from your GY to your hand.

Noble Phantasm - Zabaniya Delusional Illusion
If you control "Assassin Servant - Hundred Faced Hassan": You can Special Summon up to 2 "Hassan Tokens" (Fiend/DARK/Level 2/ATK 700/DEF 700) to your side of the Field. The tokens cannot be used as a Tribute for a Tribute Summon. The name of "Hassan Token" is treated as "Assassin Servant - Cursed Arm Hassan" and "Assassin Servant - Hassan of Serenity" while it remains on the field.

Assassin Servant - Hassan of Serenity
You can Ritual Summon this card with "Grail Contract". Cannot be destroyed by battle with a WIND monster. This card can attack your opponent directly. If it attacks using this effect, its ATK is halved during damage calculation only. If this card inflicts battle damage to your opponent, place 1 NP Counter on this card. Monsters that battle this card lose 500 ATK and DEF at the start of the Damage Step. If this card is destroyed by battle, the ATK and DEF of the monster that destroyed this card is halved. Once per turn, during each of your Standby Phases: Inflict 300 points of damage to your opponent's Life Points for each NP Counter on this card.

Assassin Servant - The First Hassan
Cannot be Normal Summoned/Set. Can only be Special Summoned (from your hand) by banishing 3 "Assassin Servant" monsters with different names from your GY. Cannot be targeted by your opponent's Spells, Traps or monster effects. If this card destroys a monster by battle, place 1 NP Counter on this card. Once per turn, you can remove 2 NP Counters from this card: Target 1 card on the field; send it to the GY. This card cannot attack during the same turn you activate this effect.

Noble Phantasm - Azrael
If you control "Assassin Servant - The First Hassan": Target 1 card on the field; banish it. Cards and effects cannot be activated in response to this card's activation.

Al-Bakhoor
Target 1 monster you control that includes "Hassan" in its card name: Banish that target. Special Summon the monster banished by this effect during the end of this turn, and increase its ATK by 200.

Proof of Existence
Add 1 monster that includes "Hassan" in its card name from your GY to your hand.

The Rift of the Valley
Special Summon 1 of your banished monsters that includes "Hassan" in its card name, ignoring the Summoning conditions.

 

Lore

Spoiler

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"Offer thy head."

The 19 Hassan-i-Sabbah, meaning "Old Man of the Mountain", were all successive leaders of a secretive Middle-eastern assassin organisation. Having donned the mantle of head assassins, their true names and faces are long forgotten, even by themselves.
During his life, Hassan of the Cursed Arm made a pact with a demon god to give him power, sacrificing his right arm and sealing the god in its place.
His effects reflect his Shadow Dirks and his Zabaniya Noble Phantasm, while eating his opponent's heart with this Noble Phantasm will make him more powerful.
Hassan of the One Hundred Personas, more casually called Hundred-Faced Hassan, was the last in line of the 19 Hassan. They were unique in that their ability was not obtained but inborn. Hundred Personas suffered from extreme multiple personality disorder and used their other personas to master abilities that might prove useful, but it left them without an identity of their own; a truly faceless assassin even compared with the others. Their Noble Phantasm allows them to physically manifest about 80 of these personalities at the same time, resulting in a small army of assassins of different skills. As long as one of them survives, Hassan of the Hundred Faces survives, making them very difficult to kill.
Hassan of Serenity was an attempt by the organisation to replicate the notorious Indian Visha Kanya, or Poison Girl. Her entire body, down to her hair, nails, bodily fluids and even breath is a lethal poison. Weapons that touch her will quickly be corroded, and organic beings suffer swift deaths. She used the desert winds to spread her poison and decimate armies, and she courted powerful monarchs and generals only to lead them to their deaths with flirtation; she was created to be a weapon, and did not become an assassin by choice.
The progenitor of the organisation is the original, First Old Man of the Mountain, nicknamed King Hassan. It is he who transcended the rank of Servant and became the Grand Servant for all Assassins. Unlike the other Hassan who rely on stealth with their Presence Concealment skill, The First Hassan boasts monstrous strenth and endurance more suited to direct combat. His instant teleportation ability makes him a very difficult target to hit, translating into not being targetable by card effects. The First Hassan can mark any being and bestow upon them 'the Concept of Mortality' via his Noble Phantasm Azrael, making it possible for him to kill even immortal entities. Though he cannot be summoned by normal means, he will sometimes leave his sacred shrine of Azrael to defend the mountain villages, or to take the heads of any of the other Hassans who have strayed from the True Path...
Al-Bakhoor is an incense used in rituals among the Hassan. It lets them fade away in a deep sleep that is almost like death, only to awaken stronger if they survive the ritual.
Proof of Existence reflects the fact that many of the Hassan Servants are unsure if they ever even existed. Doubt gnaws especially at Hundred Faced Hassan, who struggles to recognise themselves as one person.
The Rift of the Valley lets King Hassan call forth one of the other Hassan-i-Sabbah from the shrine of Azrael.

 

13. Monster family VIII - Jeanne

Spoiler

Jeanne d'Arc

Cards

Spoiler

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Ruler Servant - Jeanne d'Arc
You can Ritual Summon this card with "Grail Contract". Cannot be targeted by your opponent's Spell effects. During each player's Standby Phase, place 1 NP Counter on this card. During your opponent's turn, at the start of the Battle Phase: You can remove 3 NP Counters from this card (Quick Effect); monsters you control cannot be destroyed by battle or card effects until the end of this turn. Once per turn, you can activate 1 of these effects.
● Place 1 NP Counter on a "Servant" monster on the field.
● Remove 1 NP Counter from this card: Look at all Set cards on your opponent's side of the field.
● Remove 3 NP Counters from this card: Target 1 monster on the field, except this card; send the targeted monster and this card to the GY. During your opponent's second Standby Phase after activating this effect, Special Summon this card from the GY.

Hell of Blazing Penalty
Tribute 1 "Ruler Servant - Jeanne d'Arc": Special Summon 1 "Servant" monster from your hand, ignoring the Summoning conditions.

Avenger Servant - Jeanne Alter
Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 "Ruler Servant - Jeanne d'Arc" from your GY.  Cannot be targeted by your opponent's Spell effects. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. If this card battles a Dragon-Type monster, this card gains 1000 ATK/DEF during damage calculation only. During your opponent's turn, if a monster you control is attacked, you can remove 3 NP Counters from this card (Quick Effect): Negate the attack and destroy the attacking monster. Once per turn, you can remove 1 NP Counter from this card: "Servant" monsters you control gain 500 ATK until the end of your opponent's next turn.

 

Lore

Spoiler

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"The ability to make excuses for doing cruel and irredeemable things. I am no exception to that. Had I not been burned at the stake, then I would have kept fighting, killing, slaughtering people in the name of the Lord."

I assume everyone knows the historical Jeanne d'Arc. Her blackened version Jeanne Alter is the infamous Dragon Witch, summoned by the wish of Gilles de Rais after Jeanne's execution. She seeks vengeance for her unjust death, and gleefully burns down large parts of Europe to get it.
Their effects reflect their magic resistance, their Clairvoyance ability and a mini version their Noble Phantasms: her bannered spear Luminosité Eternelle   which grants temporary invincibility, La Pucelle to sacrifice herself and her opponent at the same time, and Jeanne Alter's La Grondement du Hein to burn enemies to ash.
Having been summoned as a Ruler instead of a Saber, Jeanne has authority to grant other Servants an NP Counter.

 

14. Monster family VIII - Merlin

Spoiler

Merlin

Cards

Spoiler

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Caster Servant - Merlin
You can Ritual Summon this card with "Grail Contract". This card is unaffected by your opponent's Spell effects. Place 1 NP Counter on this card during each player's Standby Phase. Monsters you control gain 100 ATK/DEF for each NP Counter on this card. If this card would be destroyed by battle or card effect, you can remove 4 NP Counters from this card instead. When your opponent declares an attack, you can remove 3 NP Counters from this card (Quick Effect): Select a monster you control; switch the attack target to the selected monster. Once per turn, you can activate 1 of these effects.
● Place 1 NP Counter on a "Servant" monster on the field.
● Remove 3 NP Counters from this card: Target 1 "Servant" monster on the field except this card; it gains 1500 ATK until the end of your opponent's turn.

Noble Phantasm - The Garden of Avalon
If you control "Caster Servant - Merlin": Target 1 face-up monster on the field; banish it face-down.

 

Lore

Spoiler

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"Oh, I like humanity. I enjoy the patterns humanity weaves through history. ...Humans? Ah, um...well... haha... Let's leave it at that."

Born from a human mother and an Incubus father, Merlin is a Fae halfbreed with a natural affinity to magecraft so powerful that he is a candidate to become a Beast; a threat to the human world above Divine Spirit level. Fortunately, after being baptised he developed a preference to feed off of positive human emotions and dislikes the taste of negative ones. 
Unable to fully understand human emotion, and even outright disliking humans, this Mage of Flowers nonetheless has a fascination bordering on obsession with humanity as a whole. He loves the whole concept of humanity and the history it creates, and wishes for it to remain safe and flourish. It was for this reason that Merlin set out to create the perfect King for these funny little humans, to guide them safely into the future. He forms a pact with King Uther Pendragon; that Merlin be allowed to help raise and teach Uther's firstborn to become that perfect monarch he envisions. A child is born not long after.
When the young Artoria Pendragon pulls the fabled sword Caliburn from the stone, Merlin takes her under his wing, and travels the road with her and Sir Kay to teach her all about kingship: Chivalry, justice, honour, and above all, sacrifice.
He hatches a plan to make his perfect King immortal so that she can shepherd humanity forever, and has the Faeries of Avalon forge a magical scabbard (bearing the same name, Avalon) that stops her body from aging and being harmed as long as she carries it. Once Artoria receives Excalibur from the Fae Vivian, Merlin presents her with Avalon to sheathe it. And with more knights flocking to the child's side by the day, Merlin and Artoria soon establish Camelot.

In the end, all of Merlin's plans backfire on him. Casting aside her humanity and under constant pressure to carry all of her kingdom's burdens alone, Artoria slowly loses herself to an ideal no human can attain.
Merlin is eaten away by guilt after realising he used a child's life as a mere tool. Finally beginning to acquire a hint of human emotion, he is devastated by seeing his essentially adopted daughter break down when she realises that not only must she live a cursed existence, she will live it forever due to Avalon's gift/curse of immortality.
Merlin is forced to flee Camelot when his life is threatened by the other Fae and, after Guinevere's affair with Lancelot and Mordred's rebellion, the perfect kingdom he envisioned crumbles to dust.
He attempts to find safety in Avalon, the realm of the Faeries where death doesn't exist, only to find a trap waiting for him. He steps into a stone circle, with a simple spell carved in the rock:
"Only the innocent may pass."
Understanding he is fully guilty of leading Artoria down a destructive path, Merlin is trapped inside the Garden of Avalon, a stone circe that stretches forever upward and downward; an unending tower without an exit. Because he is unable to die in the realm of the Fae, he remains trapped there to this day.

Merlin's effect reflects his Hero Creation ability. While his magecraft is on a level beyond nearly all other Casters, he keeps stumbling over the words or biting his tongue during incantations due to nerves. He prefers to just smack things with his staff and one of his holy swords. He claims it's quicker, but this does mean his ATK is significantly lowered.
Being a master of illusion and trickery, he can force your opponent's monsters to attack a different target and shield himself with flowers.
His Noble Phantasm allows him to banish an opponent's mental projection to the Garden to keep him company.

 

15. Monster family IX - Egyptian Egos

Spoiler

Ozymandias, Nitocris & Cleopatra

Cards

Spoiler

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Rider Servant - Pharaoh Ozymandias
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage step. If this card would be destroyed by battle, you can remove 2 NP Counters from this card instead. Once per turn, you can activate 1 of these effects.
● Remove 1 NP Counter from this card: Monsters you control that include "Pharaoh" in their card name are unaffected by your opponent's monster effects until your next Standby Phase.
● Remove 2 NP Counters from this card: Special Summon 1 "Sphinx Token" (Beast/EARTH/Level 4/ATK 1500/DEF1500).

Noble Phantasm - Sphinx Wehem-Mesut
Cannot be Normal Summoned/Set. Must be Special Summoned by removing 3 NP Counters from a "Rider Servant - Ozymandias" you control, and cannot be Special Summoned by other ways. If you control no "Rider Servant - Ozymandias", destroy this card. Your opponent cannot select a monster that include "Pharaoh" in its card name as an attack target.

Noble Phantasm - Ramesseum Tentyris
Activate only if you control "Rider Servant - Pharaoh Ozymandias". If you control no "Rider Servant - Pharaoh Ozymandias", send this card to the GY. Decrease the ATK/DEF of monsters your opponent controls by 300. Increase the ATK/DEF of all "Sphinx Tokens", "Medjed Tokens" and "Serpent Tokens" you control by 800.

Noble Phantasm - Mesektet
Equip only to "Rider Servant - Pharaoh Ozymandias". When a monster you control that includes "Pharaoh" in its card name battles a DARK monster, halve ATK/DEF of that monster during the Damage Step only.

Caster Servant - Pharaoh Nitocris
You can Ritual Summon this card with "Grail Contract". Place 1 NP Counter on this card during each player's Standby Phase. This card gains 100 ATK/DEF for each NP Counter on this card. Once per turn, you can activate 1 of these effects.
● Remove 1 NP Counter from this card: Monsters you control that include "Pharaoh" in their card name are unaffected by your opponent's Spell effects until your next Standby Phase.
● Remove 2 NP Counters from this card: Special Summon 1 "Medjed Token" (Zombie/EARTH/Level 2/ATK 1000/DEF1000).
● Remove 3 NP Counters from this card: Add 1 card from your GY to your hand.

Noble Phantasm - Anpu Neb Ta Djeser
Equip only to "Caster Servant - Nitocris". Once per turn, you can discard 1 card from your hand to the GY: Add 1 card from either player's GY to your hand.

Assassin Servant - Pharaoh Cleopatra
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, if this card would be destroyed by battle, you can remove 2 NP Counters from this card instead. Once per turn, you can activate 1 of these effects.  
● Remove 1 NP Counter from this card: Monsters you control that include "Pharaoh" in their card name are unaffected by your opponent's Trap effects until your next Standby Phase.
● Remove 2 NP Counters from this card: Special Summon up to 2 "Serpent Tokens" (Reptile/EARTH/Level 1/ATK 700/DEF 700).

Serpent of Fate
When your opponent declares an attack while you control "Assassin Servant - Pharaoh Cleopatra": Toss a coin and call it. If you call it right, destroy the attacking monster and place 1 NP Counter on 1 "Assassin Servant - Pharaoh Cleopatra" you control. If you call it wrong, Special Summon 1 "Serpent Token (Reptile/EARTH/Level 1/ATK 700/DEF 700), and if you do, halve the ATK/DEF of 1 "Assassin Servant - Pharaoh Cleopatra" you control until the end of the Battle Phase.

 

Lore

Spoiler

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"I am the King of Kings! Look upon my works, ye mighty, and despair!"

Ozymandias, better known as Ramesses II, was the 3rd Pharaoh of the 19th Dynasty of ancient Egypt. He is best known for the colossal constructions built under his rule, his undying love for Nefertari, and for holding the world in his hand as Egypt's greatest hero and ruler. As per Egyptian rules, he ascended into Godhood after dying, and wields various light and fire-themed powers as a Sun Demigod. Ozymandias can be most easily summoned as a Rider class, in part due to the legend of him chasing his adopted brother Moses during the Exodus.
Ozy's Noble Phantasms include the fabled Sphinx of Abu el-Hol, named Wehem-Mesut or the Cosmic Sphinx. A Divine Beast species and the king of all Sphinx species, it is a creature so ferocious and powerful that Ozymandias once described it as having the combat power of "three or four Servants". It can heat up its body to a point where it can melt concrete buildings merely by touching them.
Ramasseum Tentyris is another Noble Phantasm Ozymandias possesses, a ludicrously large and fantastical building complex that looks like all his pyramids and temples smashed together. It is a labyrinth he can summon in any area he desires, trapping enemies within. Inside the Ramesseum is filled with traps, a poison vapour that drains life away in minutes, and hundreds of Egyptian mythical monsters, including sphinxes, mummies, giant scorpions etc.
His third Noble Phantasm is Mesektet, a flying Sun Ship and the main reason he can be summoned in the Rider class. As the incarnation of Ra, Ozymandias can fly the Sun God's magical ship which radiates a divine light known as Ureaus, the Serpent that slaughters Serpents. This is in reference to the myth that Ra and Set travel on this ship each morning to stop Apep, the Chaos Serpent, from covering the world in eternal night. The ship has the power to burn enemies and scorch the earth at Ozymandias' command, and by extension it weakens DARK monsters.

Nitocris, a queen of the 6th Dynasty of ancient Egypt, assumed the throne briefly after all her brothers had been murdered by influential men in the court. She played the role of a meek and obedient ruler, beholden to their whims, until she set a trap and drowned them during a banquet where she pretended to offer herself to them. With her revenge complete, she chose to commit suicide without even making arrangements for her rebirth or afterlife.
She was added to the Throne of Heroes for her brief but brave life. When summoned as a Caster class, she excells in familiar and summoning magic. Despite her best efforts to appear wise and regal, her youth and inexperience shows in battle. Also she's a bit of a klutz, resulting in a severely decreased ATK.
After her brothers' deaths the Gods gifted Nitocris with a steel will and power over the Underworld to enact her revenge, powers she still retains as a Servant. Her Noble Phantasm is Anpu Neb Ta Djeser, the Mirror of the Underworld, from which she can summon the spirits of the dead. While she cannot yet summon Sphinx Wehem-Mesut, she is a Pharaoh and thus falls under its protection by nature.

Cleopatra, the Last Pharaoh of Ancient Egypt, was a beautiful and fiercely intelligent woman from Hellenistic Greece who was thought to be an incarnation of Isis. She managed to raise Ptolemaic Egypt from a hollow, inferior military country to a world-leading economic powerhouse that caught the eye of Rome. While normally a no-nonsense, calculating and sharp-witted individual, her one weakness appeared in the form of Gaius Julius Caesar, whom she admits made her "completely lose it". They had a child together, but Caesar was soon assassinated. In her grief, Cleopatra was comforted and seduced by general Antonius, and after a brief tryst she decided to commit suicide as she felt she had betrayed Caesar.
Now a Heroic Spirit, Cleo can be summoned most easily as an Assassin class Servant due to the world believing she was the cause of Caesar's and Antonius' downfall. Assassin Cleo can use the asp she used to commit suicide as a weapon, though it can backfire on her.

 

16. Monster family X - Altera

Spoiler

Altera

Cards

Spoiler

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Saber Servant - Altera
You can Ritual Summon this card with "Grail Contract". Unaffected by card effects that decrease ATK/DEF. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. If this card would be destroyed by battle, you can remove 2 NP Counters from this card instead. Once per turn, you can activate 1 of these effects, and if you do, this card cannot attack during this turn.
● Remove 2 NP Counters from this card: Until your next Standby Phase, this card's ATK/DEF is increased by 100 for each card on your opponent's side of the field.
● Remove 3 NP Counters from this card: Target 1 card on the field; destroy it.

Eternal Solitude of the Stars
Equip only to "Saber Servant - Altera". Send all monsters you control to the GY, except the equipped monster. You cannot Summon/Set monsters while this card remains face-up on the field. The equipped monster cannot be destroyed by battle, and gains 200 ATK for each card on your opponent's side of the field.

Noble Phantasm - Teardrop Photon Ray
Equip only to "Saber Servant - Altera". Increase the equipped monster's ATK by 100 for each Spell/Trap card on your opponent's side of the field. During your Main Phase: You can send this card from the field to the GY; destroy all Spell/Trap cards on your opponent's side of the field. The monster that was equipped with this card cannot attack during the same turn you activate this effect.

Star Child
When this card is Summoned, you can add 1 "Saber Servant - Altera" from your Deck or your GY to your hand.

Celestial Inverted Moon
Target 1 "Saber Servant - Altera" you control. Until the end of this turn, the targeted monster is treated as a Tuner monster. The targeted monster cannot be used as Synchro Material, except for the Synchro Summon of a Synchro Monster that specifically lists "Saber Servant - Altera" as Synchro Material.

Sefar, White Titan of the Velber
"Saber Servant - Altera" + 1 or more non-Tuner monsters.
Must be Synchro Summoned using the above Synchro Materials, and cannot be Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. Cannot be targeted by cards or effects. This card cannot attack directly.

 

Lore

Spoiler

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"I do not know many things. Oh, how I do not know so very much of this world's matters. I did not want to kill. I did not and still do not understand the so-called value of life. I understand the thing you call emotions, but I cannot feel. No. I am the incarnation of destruction. It is all that is inside of me. And yet I... I dream."

14.000 years ago, planet earth and the Moon Cell were visited by an enormous, ancient spaceship called The Velber, also known as the Harvest Star or the Umbral Star. This alien menace travels the universe in search of sentient life, and destroys it to collect all its data. When it encountered the vast amounts of data in the Moon Cell and in the sentient minds of gods, fae, phantasmal species and early humans on earth, it sent out three smaller subordinate entities to harvest them. One of those three, Velber 02, manifested first within the Moon Cell and attacked its supercomputer SE.RA.PH as a computer virus, naming itself Sefar. At the same time, it created a body for itself on earth using SE.RA.PH's technology, and became a giant White Titan on Earth's surface to attack both the planet and its moon simultaniously. After stealing roughly 80% of the Moon Cell's data, destroying most of earth's Gods, and taking Ares' sword Photon Ray as a weapon for herself, Sefar was eventually defeated when Alaya and the Faeries produced Excalibur, an anti-world weapon with enough power to knock Sefar out.
Though its physical form was defeated, Sefar's consciousness could not be destroyed by any magic or technology present on Earth and instead was sealed away inside the Moon Cell.
There she still sleeps, but sooner or later The Velber will return to earth on its cosmic patrol, and who knows what might happen if its arrival rouses the slumbering titan once again.
In the chaotic aftermath of Sefar's defeat, the Norse God Odin used parts of Sefar's corpse he found on earth to create the Valkyries.

During the early 5th century, a nomadic people from Central Asia known as the Huns discovered ancient ruins with strange magic surrounding them. Inside they found a sleeping child with a bizarre sword in her hand and war patterns carved on her skin. This child was Altera, a small remnant of Sefar without any clear memories of her larger incarnation. After waking and killing one of the Huns' finest warriors, she was made one of them and eventually assumed the throne as their leader. Her mind was still connected to Sefar's subconsciousness, and due to Sefar's instinct to destroy all sentient life this manifested as Altera holding no human emotions, only a desire to destroy "civilisation". In her endless conquests to annihilate all traces of civilisation, she became the Scourge of God, feared throughout all of Europe. As the Avatar of Destruction, she was a merciless machine of war that invaded both of the Roman Empires and countless other kingdoms of the Old World.
But only interested in destruction, Altera did not look after her own empire, and it dissolved quickly after her death in 453 A.D., unable to remain unified without her strength.

Because of her deeds in life she ascended to the Throne of Heroes after her death, and even gained significant Divinity due to her status as The Whip of God in Europe.
As a Heroic Spirit, Altera is much more mentally stable than she had been in life, partly due to the events of the Moon Cell Holy Grail War in which Sefar is awakened. While still awkwardly grappling with her emotions, this more human-like Altera can now distinguish between "good civilisation" that can be spared and "bad civilisation" which must be vanquished, allowing those that summon her as a Servant to somewhat control her actions. Unlike other Servants, who are only ever able to visit their Masters' dreams, Altera has dreams of her own. Some are of the distant Velber calling her across the vast expanse of the cosmos, but in others she dares dream of what could have been, what might still be: To no longer be alone. To have a family of her own.
Her Noble Phantasm is Photon Ray and its alternative Teardrop Photon Ray, the sword she took from the War God Ares/Mars after defeating him.
Almost any item she holds in her hand can become the sword Photon Ray (chocolate being an exception), giving her an almost limitless supply of weapons.

 

17. Monster family XI - Hindu Heroes

Spoiler

Arjuna & Karna

Cards

Spoiler

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Archer Servant - Arjuna
You can Ritual Summon this card with "Grail Contract". While face-up on the field, this card is also FIRE-Attribute. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can activate 1 of these effects, and if you do, this card cannot attack during this turn.
● Remove 2 NP Counters from this card: Target 1 LIGHT monster on the field; destroy it.
● Remove 3 NP Counters from this card: Target 1 Defense Position monster your opponent controls; destroy it.

Berserker Servant - Arjuna Alter
Cannot be Normal Summoned or Set. Must be Special Summoned by banishing 1 "Archer Servant - Arjuna" and 5 Fairy-Type monsters from your GY. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can activate 1 of these effects, and if you do, this card cannot attack during this turn.
● Remove 6 NP Counters from this card: Destroy all cards on the field, except this card. This card cannot attack during this turn.
● Remove 5 NP Counters from this card: Both players shuffle the cards from their GY into their respective Decks.

Lancer Servant - Karna
You can Ritual Summon this card with "Grail Contract". While face-up on the field, this card is also FIRE-Attribute. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. If this card would be destroyed by battle or card effect, you can remove 4 NP Counters from this card instead. Once per turn, you can activate 1 of these effects, and if you do, this card cannot attack during this turn.
• Remove 2 NP Counters from this card: Target 1 DARK monster on the field; destroy it.
• Remove 4 NP Counters from this card: Target 1 Attack Position monster your opponent controls; destroy it.

Noble Phantasm - Brahmastra
Equip only to a monster that includes "Rama", "Karna" or "Arjuna" in its card name. The equipped monster gains 200 ATK. If the equipped monster battles a Fiend-Type monster, destroy that monster at the start of the Damage Step. The equipped monster requires 1 less NP Counter cost to activate its effects.

 

Lore

Spoiler

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"Weapons and arts...true heroes kill with their eyes."

Karna and Arjuna are without a doubt two of India's greatest (anti-)heroes, destined to be eternal rivals. Both these demigods have a history together that stretches back to their birth, as they are half-brothers who were sired by a Thunder God and Sun God, respectively. Being part divine and part human, both have a light and dark side inside their hearts which gives them an almost split personality where they shift between noble hero and terrifying killer.
From an early age they became rivals through a family feud, and upon their first meeting things only became worse. Arjuna, a royal prince, saw that Karna, who was seen as a lower class peasant, had skill with the bow which surpassed his own. Despite knowing how petty his jealousy was, Arjuna resolved to embrace the terrifying darkness dwelling within himself, and kill Karna no matter what. As the years passed and Arjuna's family warred with the king that Karna served, Arjuna saw Karna's feats on the battlefield and realised that facing him directly would spell his own doom.
Karna, who had been given a set of divine golden armour from his father, seemed immune to any harm that befell him, but eventually his trusted charioteer was bribed to tell about its weakness.
When Karna's charioteer betrayed him and ran his chariot aground, Arjuna seized his chance and shot Karna while the latter was attempting to dislodge his chariot. Even the Gods, who had been enjoying their game with the two heroes thus far, where aghast at such cowardice. In that moment when Arjuna shot down the Sun, he relinquished his pride as a warrior and fulfilled his old promise: "no matter what".

Arjuna, the Dark Fire, has effects which allow him to destroy monsters in Defense Position as per his legends. Karna, the Sun Fire, does the opposite.
Arjuna's Noble Phantasm Pashupata is not a seperate card (yet), but is incorporated in his ability to destroy LIGHT monsters.  And again Karna's fire destroys DARK monsters.
During the events of Lostbelt IV, Arjuna absorbed the entire Indian pantheon (except Karna) to become the Supreme God Arjuna Alter. In this form he is a berserker obsessed with achieving divine perfection in creation. Whenever he finds a flaw in human nature he destroys and recreates the world, with the flaw removed from the renewed world. He does this countless times as humans will always be imperfect, until eventually Karna finds a way to defeat him and end his madness.
Although Karna possesses several Noble Phantasms, his greatest trump card is Vasavi Shakti: O Sun, Abide to Death. The divine golden armour he was given by his father transforms and becomes part of his spear, with the power of a medium nuclear warhead behind its blow, thus trading his nigh-impenetrable defenses for all-out attack power. It is for this reason he can be summoned as a Lancer Servant, as well as Rider, Saber and Archer. 
Karna possesses a host of other abilities, but they would either be too OP or translate poorly into the TCG mechanics.
Brahmastra is the Noble Phantasm of Rama (haven't made him yet), which can also be used by Arjuna and Karna as per the lore.

 

18. Monster family XII - Nordic Nerd Couple

Spoiler

Brynhildr & Sigurd

Cards

Spoiler

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Lancer Servant - Brynhildr
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. If this card battles a Warrior-Type monster, this card gains 500 ATK during the Damage Step only. Once per turn, you can activate 1 of these effects.
• Remove 2 NP Counters from this card: This card gains 100 ATK for every Warrior-Type monster in either player's GY until the end of your opponent's turn.
• Remove 3 NP Counters from this card: Target 1 Attack Position monster your opponent controls; send it to the GY, and if you do, select and return 1 monster from your opponent's GY to their hand.

Noble Phantasm - Imperishable Flame Romantia
Equip only to "Lancer Servant - Brynhildr". When the equipped monster destroys an opponent's monster by battle, increase its ATK by 100. Once per turn, you can activate 1 of these effects:
● If your opponent controls a monster, the equipped monster can declare a second attack this turn.
● The equipped monster is unaffected by your opponent's Spell effects until the end of this turn.

Valkyrie Sisters
When this card is Summoned, you can add 1 "Lancer Servant - Brynhildr" from your Deck to your hand. Face-up "Lancer Servant - Brynhildr" on the field are treated as LIGHT-Attribute. While you control a face-up "Lancer Servant - Brynhildr", this card cannot be targeted for attacks.

Saber Servant - Sigurd
You can Ritual Summon this card with "Grail Contract". Cannot be targeted by your opponent's Spell effects. This card gains 100 ATK for every "Lancer Servant - Brynhildr" and "Valkyrie Sisters" on the field or in either player's GY. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only. Once per turn, you can activate 1 of these effects, and if you do, this card cannot attack during this turn.
● Remove 1 NP Counter from this card: Add 1 "Lancer Servant - Brynhildr" from your Deck or GY to your hand.
● Remove 3 NP Counters from this card: Target 1 card on the field; destroy it.

Noble Phantasm - Bölverk Gram
If you control "Saber Servant - Sigurd": Target 1 monster your opponent controls; destroy that target.

Forsaken Duties
Target 1 "Saber Servant - Sigurd": Until the end of this turn, the target cannot be destroyed by battle or card effect.

 

Lore

Spoiler

"Think of me as a tool. Never be kind to me, it would only end in tragedy."

The tale of Brynhildr and Sigurd is an odd one, in that it appeared in both Norse mythology as well as Germanic legends at around the same time in the fifth century. Despite differences in the details, the two tales (Völsunga Saga and Nibelungenlied respectively) are at their core the same and would later be fused into one story by Wagner in his 1876's masterpiece Der Ring des Nibelungen.

Brynhildr was the eldest of the Valkyrie sisters, daughters of Odin who would lead fallen warriors to Valhalla. One day she allowed a warrior to gain a victory that was not intended by Odin, earning her Odin's wrath. She was stripped of her rank of Valkyrie, had much of her power taken away, and was cursed to a death-like sleep in a flaming cave.
Along came Sigurd, already an accomplished hero, wielding the demonic sword Gram which he had reforged to slay dragons. He used his horse and the sword to break the two curses of the flaming cave and Bryn's sleep, and the two fall hopelessly in love with each other. As a former Valkyrie, Brynhildr would only give her heart to the one that could best her in battle, and indeed Sigurd rose to this challenge and managed to defeat her.
As Sigurd's wife, Brynhildr taught her husband much about Runecraft and other divine secrets to aid him on his quests and adventures, ever increasing his prowess as a warrior-hero who can defy the will of the Gods. This the Gods could not abide, and from afar they began devising his downfall.
On one of his adventures, Sigurd met a queen who wished to marry him, a queen well-versed in the art of sorcery. At the behest of the Gods, she secretly made Sigurd drink a potion that would cause him to lose his memories, including those of his beloved Bryn, and the queen married him soon after. Not content with their vengeance, the Gods instructed the queen to have her brother marry Brynhildr, but the brother was too cowardly to ask Bryn directly as he knew she would first challenge him in combat. The queen sent Sigurd instead, disguised as his new brother-in-law, and although Bryn recognised him, she accepted his challenge. She lost to Sigurd again, and with the knowledge of having lost her husband to another woman and herself having to marry another man, she went into a blind berserker rage. Regaining her divine strength, Bryn killed Sigurd, then took wing and killed the sorceress queen and all her family, before turning her sword to herself and impaling her heart in tears of regret.
Not finding Sigurd in Valhalla, Bryn went down to the underworld and challenged the Goddess Hel for Sigurd's soul, and the two were reunited once more.

Brynhildr's effects reflect her strong connection to the afterlife and warriors due to her Valkyria nature. Her Noble Phantasms are Romantia and Komedia, both of which modify her mithril Lance to different effects. Though forbidden by Odin, Bryn's younger sisters still secretly aid her and Sigurd in time of need.
Sigurd's effects signify his connection to Bryn, the dragon-slaying ability of Gram, and Sigurd's status as King of Warriors. His Noble Phantasm Bölverk Gram allows him to split Gram into several smaller shards which launch themselves  at an enemy, impaling them from all sides.
Forsaken Duties denotes Bryn and the other Valkyries refusing to take Sigurd's soul from his body, allowing him to escape death for one turn.

 

19. Monster family XIII - Vlad III Tepes 'Dracula'

Spoiler

Vlad III

Cards

Spoiler

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Berserker Servant - Vlad III
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. When this card destroys a monster by battle and sends it to the GY, you can remove 2 NP Counters from this card: Gain Life Points equal to the original DEF of that destroyed monster; Special Summon it to your side of the field in Defense Position. Monsters Special Summoned by this card's effect have their effects negated. Once per turn, if this card would be destroyed by battle or card effect, you can remove 3 NP Counters from this card instead.

Lancer Servant - Vlad III
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can remove 3 NP Counters from this card to activate 1 of these effects.
● Destroy 1 DARK Monster on the field.
● During your opponent's next Battle Phase, your opponent's Attack Position monsters must attack this card, if able.

Noble Phantasm - Kazikli Bey
If you control a monster that includes "Vlad III" in its card name: Target 1 face-up monster on the field; destroy it, and if you do, inflict damage to your opponent's Life Points equal to half its original ATK.

Creed at the Bottom of the Earth
Target 1 "Lancer Servant - Vlad III" you control: Send it to the GY; Special Summon 1 "Berserker Servant - Vlad III" from your hand, Deck or GY, ignoring the Summoning conditions.

 

Lore

Spoiler

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"I can tell you that any eternity soon becomes its own hell."

Vlad III Tepes, Son of the Dragon, was a 15th century monarch of Wallachia who was known as "Prince Vlad the Impaler". He is perhaps better known as Count Dracula, a fictional version of himself that reached worldwide fame due to Bram Stoker's novel of the same name.
His life was brutal from an early age, starting as a 10-year old hostage to the Ottoman Turkish court of Sultan Murad II where he was repeatedly raped during his long stay. When his father and older brothers were murdered and left him the throne, he vowed vengeance towards the Ottoman Empire and all of Islam, pledging his life in service to God and Country.
With his tiny nation trapped between Hungary and the Ottoman Empire, he waged a desperate guerilla war in the mountainous region, a war of fear and intimidation that saw him impaling his foes on stakes in vast fields to terrorise enemy armies.
As the wars dragged on and Vlad's rule became more tyrannical towards his own nobility, he began punishing his own people with impalement, seeing them as potential threats. After many decades and slaughtering almost a quarter of his own country, he would eventually go to war against his own younger brother, who had sided with the Ottoman Empire, and lose his last battle.
At least, that is the tale of this historical Vlad.

This Vlad as recorded by history can be summoned as 2 different Lancer classes and as a Rider class in his homeland where he is hailed as a hero, rejecting the ludicrous and insulting notion that he was a vampire. Yet, when summoned almost anywhere else in the world, his fame as Dracula overtakes his historical self and he will be summoned as a Berserker, embracing the image of a vampire and gaining several vampiric traits.
This fictional Vlad came to see the Ottoman Turks as the Antichrist and devised a plan to win this 'divine war'. He began punishing his own people with impalement, believing that if enough Christians would die in this war, God would finally stand up from his throne and bring down Jerusalem to Earth to herald the End Times. He killed nearly a quarter of his own people for their crimes, and eventually lost the war. Abandoned by his God and facing his execution, he did the unthinkable; he broke his cross necklace and drank the blood on the execution platform beneath his head just as he was decapitated.
Here was born his Creed; a contract that he formed with Beast VI, Beëlzebub, to become a vampire and gain a chance for vengeance upon all who had wronged him, as told in Bram Stoker's Dracula.

Vlad's effect is unique to this Berserker form, as a creature that can drink blood of enemies to heal himself and raise the fallen as his puppets.
His primary Noble Phantasm Kazikli Bey comes in 3 varieties: Berserker Vlad has access to 'Bloodstained King Demon' while his Lancer-classes can use 'The Fortress of Impalement' and 'The Lord of Execution'. It is in reference to the legend that an Ottoman army once wanted to attack one of his fortreesses, only to find an entire field of 20.000 impaled soldiers. Vlad himself was sitting calmy at a banquet table right in the centre of this horrific scene, sipping his wine alone. The army was said to have fled in fear at the sight of this inhuman demon who would so calmly eat amidst the carnage.
In one stroke of mad brilliance, he had destroyed one army by battle, and terrified a second one into losing all morale to fight.
Kazikli Bey is a conceptual Noble Phantasm rather than a physical one: it does not actually impale, but rather bestows the abstract concept of 'impalement' on a target. Even enemies with impenetrable armour or without a physical form are impaled from within. He can summon several thousand stakes in seconds, which sprout from the ground or from already existing stakes, even chasing flying foes up into the air as the spears keep growing in layers.

 

20. Monster family XIV - Grail Cups

Spoiler

Iri & Liz

Cards

Spoiler

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Caster Servant - Irisviel
You can Ritual Summon this card with "Grail Contract". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field. Place 1 NP Counter on this card during each player's Standby Phase. This card gains 200 DEF for each NP Counter on this card. When a "Servant" Ritual Monster(s) is Summoned, increase your Life Points by 1000. Once per turn, you can remove 4 NP Counters from this card: Special Summon 1 "Servant" monster from your GY, ignoring the Summoning conditions.

Noble Phantasm - Sing, O White Grail
Equip only to "Caster Servant - Irisviel". Monsters you control are unaffected by card effects that would decrease their ATK or DEF. Any effect that would inflict damage to your Life Points is changed to increase your Life Points by the same amount of points instead.

Avenger Servant - Lizrich
Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 "Caster Servant - Irisviel" from your GY. Cannot be targeted by your opponent's Spell effects. Place 1 NP Counter on this card during each player's Standby Phase. This card gains 100 ATK/DEF for each NP Counter on this card. Once per turn, you can activate 1 of these effects, and if you do, this card cannot attack during this turn.
● Remove 1 NP Counter from this card: Select and banish up to 2 cards from your opponent's GY.
● Remove 1 NP Counter from this card: Target 1 face-up monster on the field; banish it.
● Remove 2 NP Counters from this card: Target 1 face-up monster your opponent controls; Equip it to this card. This card gains 300 ATK for each monster equipped to it by this effect.

Noble Phantasm - Dance, O Black Grail
Equip only to "Avenger Servant - Lizrich". Any effect that would decrease the ATK or DEF of monsters you control also decreases the ATK or DEF of your opponent's monsters by the same amount of points. When a card effect(s) inflicts damage to your Life Points, inflict damage to your opponent's Life Points by the same amount of points.

 

Lore

Spoiler

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"Please, protect this world. The world that man loved, the world in which that child must live... "

Unlike most Heroic Spirits, Irisviel and Lizrich do not have a human origin in history nor myth. They were created by the Einzbern family in the modern age as Homunculi, copied bodies with an artificial soul, to serve as manifestations of the Lesser and Greater Grail during the Holy Grail Wars.
In the late 18th century, the Einzbern family called in help from the Matous and Tohsakas, two other distinguished Magus families, to reclaim the Third Magic the Einzberns had lost 800 years beforehand. These three Founding Families, with the help of the ludicrously powerful Wizard Marshall Zelretch, created the system which would later be named the Holy Grail War. It would allow the three families to reach Akasha/The Root/Heaven and unravel the secrets of the multiverse as Zelretch once had.
Then-head of the Einzbern family, Justeaze Lizrich von Einzbern, was a homunculus created to become the core of the Greater Grail, and the one who devised the ritual of punching a hole in reality by using Heroic Spirit mana, thereby creating a direct pathway to Akasha. She sacrificed her own soul to become the lichpin of the Greater Grail, but ultimately the ritual failed as there was no winner of the first Holy Grail War. When 60 years later the second war also failed, the Einzbern family decided to take drastic measures by cheating in the third war. The disastrous events during the third war caused the Greater Grail to become corrupted with All the World's Evils: A tainted, wretched form of the original, this corrupted Grail could only grant wishes by bringing untold destruction. Inside the Greater Grail now lurked Angra Mainyu, the Zoroastrian God of Evil, eroding and replacing the original core made from Lizrich' soul.
Fast forward to 1994, and the Time Singularity of the 4th Grail War. In this broken timeline both the souls of Angra Mainyu and Lizrich manage to break free after the Greater Grail is destroyed, allowing them to be recorded as Heroic Spirits by Akasha. Even after the timeline is restored, they remain available as a summon, as two evil-aligned Avenger-class servants.

All Grail homunculus models that came after Lizrich are based on her template, with Irisviel von Einzbern being created in 1985 in anticipation of the 4th Holy Grail War. Irisviel however would prove to be unique among the 'pure' homunculi, in that she was taught about the world by Kiritsugu Emiya, obtained human emotions and personality, and even fell in love. She would later give birth to her half-homunculus daughter Illyasviel, the first recorded in modern history. Despite knowing she would have to leave her husband and daughter behind, she acknowledged and accepted that she would be sacrificed during the Grail War when she became the vessel of the Lesser Grail. When the time came for her sacrifice and transition into the Lesser Grail, the spirit of Angra Mainyu corrupted and took over her body to speak to the victors.
Due to her actions and selflessness as Saber's pseudo-master in the 4th Holy Grail War, and her heroic efforts during the Fuyuki Time Singularity, she decided to join Chaldea as an unusual Heroic Spirit more akin to a Counter Guardian, to defend humanity from further threats.

During her life, Iri boasted exceptional skill in the creation of matter, using her magecraft to create alchemical artificial familiars which are similar to homunculi. She could also use this matter creation to make weapons or other items, and was well versed in healing magecraft. Unlike other homunculi, Iri was taught by Kiritsugu how to use modern technology like phones and firearms, though her driving skills are still less than stellar. As a Heroic Spirit, Iri has a focus on defense and healing much like a guardian spirit. Her connection to the Grail and the Third Magic allows her to materialise souls, and her Noble Phantasm protects her allies from harm.
Liz is quite the opposite. Essentially the corrupted counterpart of Iri, she can deconstruct and even absorb souls. Her Noble Phantasm will copy harmful effects and fling them right back at her enemies.

 

21. Monster family XV - Tesla

Spoiler

Nikola Tesla

Cards

Spoiler

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Archer Servant - Nikola Tesla
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can activate 1 of these effects.
● Remove 2 NP Counters from this card: Target 1 face-up card on the field; while this card remains face-up on the field, its effects are negated.
● Remove 3 NP Counters from this card: Change the battle position of all face-up monsters on the field, except this card.

Noble Phantasm - System Keraunos
Equip only to "Archer Servant - Nikola Tesla". The equipped monster gains 300 ATK. When the equipped monster declares an attack: You can target 1 face-up monster your opponent controls; change that target's battle position.

 

Lore

Spoiler

"Zeus, Indra, Thor, Perkunas, and Thunderbird. From antiquity, man revered thunder and lightning."

A prodigy without equal, Nikola Tesla was a genius scientist in the 19th and 20th century who became a Heroic Spirit as "The Modern Prometheus" by taming and harnassing the power of lightning, a power which before then had belonged only to the Gods. He is seen as the greatest inventor in human history, raising human civilisation up anew and bringing about a turning point like no other since the Age of Gods. Among his most notable inventions are AC electricity supply system, the Tesla Coil, radio remote control, the induction motor, wireless electricity, and much more strange and incomplete inventions, such as a Death Ray and Earthquake Machine. All these achievements sublimate together in his Noble Phantasm System Keraunos: combining the coil grated armour around his waist with his glove, he can generate an electromagnetic force so powerful that it dislocates space-time. Even without his Noble Phantasm, his EMP bursts are fierce enough to throw organic and mechanical bodies out of sync with the brain by overloading nerves and circuits.

 

22. Monster family XVI - Iskandar

Spoiler

Alexander the Great

Cards

Spoiler

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Rider Servant - Alexander the Great
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can activate 1 of these effects, and if you do, this card cannot attack during this turn.
● Remove 2 NP Counters from this card: Add 1 Ritual monster from your GY to your hand.
● Remove 3 NP Counters from this card: Target 1 face-up monster your opponent controls; change its battle position.
● Remove 3 NP Counters from this card: Increase the ATK of all monsters you control by 500 until the end of this turn.

Noble Phantasm - Via Expugnatio
Equip only to "Rider Servant - Alexander the Great". The equipped monster gains 500 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are Heads. The equipped monster cannot attack during the same turn you activate this effect.

Alexander
When this card is Summoned, you can add 1 "Rider Servant - Alexander the Great" from your Deck or your GY to your hand.

 

Lore

Spoiler

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"Glory lies beyond the horizon. Challenge it because it is unreachable. Speak of conquest and demonstrate it."

Alexander the Great, also known as Iskandar and Alexandros, holds the title of King of Conquerors. Born in the small kingdom of Macedonia in 356 BC, the young Alexander was seen as a prodigy by the Greek philosophers. He studied under them and learnt political science, maths, philosophy and military strategy, and became a "personification of possibilities". During one of his early adventures he solved the Gordian Knot, awarding him with Zeus' Bulls which would pull his chariot. He would later perform great feats, building a vast empire spanning from Greece to North Africa to India before the age of 30. He held a great respect for human life and for other civilisations, believing he could ever learn more. By adhering to his motto "To win, but not destroy. To conquer, but not humiliate." he made many conquered nations into loyal allies and followers. Held together by their love and admiration for their king, his army followed him with a smile towards the "end of the earth" that he so eagerly wanted to see; to gaze upon the pacific ocean and bathe his feet in it.
Alexander died before he reached his goal, and without his charisma to hold his empire together, it eventually collapsed into 4 smaller nations.

Alexander can be most easily summoned as a Rider-class Servant, using the Gordian Wheel and its Via Expugnatio as his primary Noble Phantasm. This war chariot and the Divine Bulls pulling it can be used to trample enemies, and generates powerful lightning bolts to do extra damage. Alexander's true trump card however is his other Noble Phantasm, Ionioi Hetairoi. This Reality Marble allows him to summon his entire army, soldiers so loyal even death does not stop them from serving their king. Among the summoned soldiers are many powerful Heroic Spirits who have their own legends; some are even stronger than Alex himself, yet all serve him out of love.

 

23. Monster family XVII - BB & the Sakura Five

Spoiler

BB & the Sakura Five

Cards

Spoiler

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Moon Cancer Servant - BB
You can Ritual Summon this card with "Grail Contract". You can Special Summon this card from your hand (you do not use a Ritual Summon), and if you do, this card loses 1000 ATK/DEF. During each player's Standby Phase, place 1 NP Counter on this card. Once per turn, if this card would be destroyed by battle or card effect, you can remove 2 NP Counters from this card instead. Once per turn, you can activate 1 of these effects.
● Remove 2 NP Counters from this card: Target 1 face-up monster on the field; switch its original ATK and DEF until your next Standby Phase.
● Remove 4 NP Counters from this card: Switch the original ATK and DEF of all face-up monsters on the field until your next Standby Phase.
● Remove 7 NP Counters from this card: Switch your opponent's Life Points and your Life Points. You cannot conduct your Battle Phase the turn you active this effect.

Welcome to the BB Channel!
If you control "Moon Cancer Servant - BB": Add 1 "Alter Ego Servant" monster from your Deck or GY to your hand.

Alter Ego Servant - Passionlip
You can Ritual Summon this card with "Grail Contract". If you control "Moon Cancer Servant - BB", you can Special Summon this card from your hand (you do not use a Ritual Summon), and if you do, this card loses 1000 ATK/DEF. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can activate 1 of these effects.
● Remove 2 NP Counters from this card: During your opponent's next Battle Phase, your opponent's Attack Position monsters must attack this card, if able.
● Remove 3 NP Counters from this card: Target 1 card your opponent controls; banish it.

Alter Ego Servant - Meltryllis
You can Ritual Summon this card with "Grail Contract". If you control "Moon Cancer Servant - BB", you can Special Summon this card from your hand (you do not use a Ritual Summon), and if you do, this card loses 1000 ATK/DEF. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can activate 1 of these effects.
● Remove 3 NP Counters from this card: Until the end of this turn, increase this card's ATK by 500 and decrease its DEF by 500. If this card destroys your opponents monster as a result of battle during this turn, it can attack once again in a row
● Remove 4 NP Counters from this card: Target 1 face-up monster on the field; equip it to this card, and if you do, increase this card's ATK by half the original ATK of the equipped monster.

Noble Phantasm - Virgin Laser Palladion
If you control "Alter Ego Servant - Meltryllis" and "Alter Ego Servant - Passionlip": Return all Spell and Trap Cards on the field to the hand, and if you do, target 1 face-up monster on the field; destroy it.

Alter Ego Servant - Kingprotea
You can Ritual Summon this card with "Grail Contract". If you control "Moon Cancer Servant - BB", you can Special Summon this card from your hand (you do not use a Ritual Summon), and if you do, this card loses 1000 ATK/DEF. Place 1 NP Counter on this card during each player's Standby Phase. This card gains 100 ATK/DEF for each NP Counter on this card. Once per turn, you can activate 1 of these effects.
● Place 1 NP Counter on this card.
● Remove 2 NP Counters from this card: All face-up monsters on the field, except this card, lose 100 ATK/DEF for every NP Counter on this card.

 

Lore

Spoiler

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"Welcome, everyone! Your digital devil is here to torment you! I hope you're ready for me, S-e-n-p-a-i..."

In a timeline where all the world's magical energy dried up in the 21st century, humanity discovered the Moon Cell, an enormous supercomputer built inside the moon that observes and stores infinite timelines of earth within itself. In this unlimited digital sea mages made a name for themselves as Spiritron-hackers, and new Holy Grail Wars were fought once more by utilising the Automaton's data on earth's Heroic Spirits to summon Servants via SE.RA.PH's Summoning system. There the Moon Cell created countless NPCs to aid Masters, but among them were some special cases. One of these abnormal medical AIs was based on Sakura Matou from earth, and during the events of Extra she was disconnected from the NPC rules by Kiara Sesshouin and gained full control over her own actions.
Sakura was able to stave off her own disintegration as an NPC without programming, and seal away the memories of her love in the Far Side of the Moon, an infinite trash heap of discarded data tossed into Imaginary Numbers Space. With the discarded memory data becoming sentient due to Sakura Matou's connection to Imaginary Numbers magic, it resurfaced, rebuilt itself as 'BB' and began taking over the Far Side of the Moon, incorporating a universe worth of data into herself. So much so that even the Near Side of the Moon Cell began experiencing problems as BB unravelled more and more of its code, becoming a living bug that threatened the entire system. From that point on, she became the cancer that eats away at the Moon Cell.
Realising that even her enormous core could not hold all the directives and authorities she was finding, BB managed to detach 5 entities from her own ego to divide her functions between them all.  Each one was created by BB splitting off select emotions she felt she didn't need, and strengthened by packing them with as much data from Goddess-class Divine Spirit and Heroic Spirit data that she could find in the Servant Archives. Thus were born the Sakura Five, composite Divinities with enormous power and Authority over several parts of the Far Side, BB's elite High-Servants.
BB and her Sakura Five were eventually defeated during the events of Extra CCC and Extra CCC Fox Tail.
However, in a different timeline she was made into a Servant and summoned from across the multiverse by the Counter Force, when Kiara Sesshouin from FGO and Kiara Sesshouin from CCC fused, overpowered Zepar and used him to become one of the seven Beasts of Humanity. BB was forced to contract as Kiara's Servant and played the role of villain, but she secretly began planning countermeasures to stop Kiara when the time was right.
Despite her questionable morals, BB's hacking skills made her the best candidate to help deal with the threat posed by Kiara, and together with Meltryllis, Passionlip and Chaldea's Master they were ultimately victorious in defeating Beast III/R. With BB and the Sakura Five now existing as regular Servants, they became summonable.

BB, the great Cyber Demon, was originally to be summoned as a Ruler, but she found the prospect of following the rules rather boring and hacked the summoning system to create a unique Moon Cancer class for herself. Describing herself as a "fair cheater", she deliberately nerfed her own parameters and skills as a Servant because she was more or less invincible with her ridiculously overpowered hax skills in her own world. While her Luck stat was supposed to be E-, she managed to cheat the system further and made it EX, making sure duels go her way.
Her effects are based on her Ten Crowns and Seven Hills skill. I haven't yet made her Potnia Theron skill or her Noble Phantasm because they seem way too OP for this game. Maybe one day.

Passionlip is one of BB's former Hight-Servants, now an Alter Ego class Servant. Designated 'The End of Love and Hate', she was created from BB's emotions love and hate and then strengthened by the divine aspects of Parvati, Brynhildr and Durga. She has an extremely powerful Masochistic Constitution passive skill and can easily force enemies to attack her. Her Trash & Crush skill combined with her Breast Valley can banish targets permanently into Imaginary Numbers space. She has Brynhildr's Noble Phantasm, but has also created her own in combination with Meltryllis, Virgin Laser Palladion.
Meltryllis is the second member of the Sakura Five, created from BB's joy and happiness and strengthened with Saraswati, Leviathan and Artemis. Despite being the opposite of Passionlip, they get along surprisingly well, possibly due to Melt having Sadistic Constitution to match Lip's Masochism. Melt can increase her damage and perform multiple attacks per turn with her Crime Ballet, effectively breaking the rules depending on which dance she performs. Her Melt Virus allows her to liquidise and absorb all sorts of energy and data, living or not. In this manner she can copy abilities, skills, experience, memories and even parameters from the people she drinks. She and Passionlip created a combined Noble Phantasm in which Passionlip uses Trash & Crush to reform Meltryllis' liquid body into a spear, which she then launches at the enemy.
Kazuradrop and Violet are yet to be made. One day. One day.
Kingprotea is the last of the former High-Servants, made from BB's lust and yearning, then strengthened with various Earth Mother Goddesses (Tiamat being the only named one). Despite being the youngest, Kingprotea is ranked the highest in power among the Sakura Five, with a potential that has no ceiling. BB was forced to seal her away at the ends of Imaginary Number space, and even Kiara refused to deal with her. While in the digital world, her growth potential has no restrictions; simply obtaining a new upper growth limit when she hits the current limit, and have the current limit becoming her new base size. This allows for her to become a universal scale threat if left unchecked, despite the safety devices and restrictions BB installed in her. As a regular Servant however, the material world's limitations as well as the Counter Force restrict her maximum size to somewhat managable levels.

 

24. Monster family XVIII - Martha

Spoiler

Saint Martha

Cards

Spoiler

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Rider Servant - Saint Martha
You can Ritual Summon this card with "Grail Contract". Cannot be targeted by your opponent's Spell effects. During your Standby Phase, increase your Life Points by 500 for each NP Counter on this card. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. If this card battles a Dragon-Type or WATER monster, increase the ATK/DEF of this card by 800 during the Damage Step only. Once per turn, you can remove 1 NP Counter from this card: Target 1 Dragon-Type monster on the field; equip it to this card. This card gains 500 ATK for each card equipped to it by this effect.

Messianic Staff
Equip only to "Rider Servant - Saint Martha". When the equipped monster battles an opponent's monster, you can toss a coin and call it. If you call it right, destroy the opponent's monster at the start of the Damage Step. If you call it wrong, change the equipped monster to face-up Defense Position.

Mech Aerial Drive Tarasque
Equip only to "Rider Servant - Saint Martha" or "Ruler Servant - Saint Martha". The equipped monster gains 200 ATK and becomes Machine-Type. Once per turn, you can remove 2 NP Counters from the equipped monster to target 1 face-up monster your opponent controls: Equip it to the equipped monster. The equipped monster gains 200 ATK for each monster equipped to it by this card's effect.

 

Lore

Spoiler

"I shall show them the kindness and peace of our Lord."

Saint Martha the Dragon Rider was born a simple village girl in the 1st century AD, but her life changed drastically when she met Him. She and her younger siblings followed the words and deeds of the Messiah Joshua loyally, and after the death and subsequent resurrection of her brother Lazarus, Martha placed her faith fully in her new Lord Jesus. Her family grew close to the Messiah and he gifted her with a staff, to this day her most treasured possession, to keep her somewhat crude and violent disposition in check. After her Lord's crucifixion, Martha and Mary were told of his miraculous resurrection by an angel, and soon after Martha was exiled from Rome. Forced into a boat without an oar, Martha wound up in southern France by the grace of God and began to preach about his miracles. When she arrived in a small town by the Rhône River she found the people there plagued by a terrible water dragon named Tarasque, who was said to be the offspring of the biblical Leviathan. This creature lay in ambush to eat both livestock and villagers, and Martha promised the village she would defeat the dragon. Confronting the beast in its lair, she quelled its rage using her faith and body, thus taming and befriending it.

As a Heroic Spirit, Saint Martha can most easily be summoned as a Rider-class Servant due to her rare Dragon Riding skill. Being the Saint of the Waterside with command over river and sea, she is particularly strong against WATER monsters, and can use her staff to great effect in battle. Her Noble Phantasm summons Tarasque to her side (haven't made him yet, he's in domestic abuse therapy counseling atm), and her Mech Aerial Drive combat suit of the same name allows her to ride pretty much anything even if it isn't a dragon. Her nickname Goddess of the Iron Fist is well earned, as she is exceptionally skilled at hand-to-hand combat, delivering bone-shattering blows.

 

25. Monster family XIX - Nobu

Spoiler

Oda Nobunaga

Cards

Spoiler

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Archer Servant - Oda Nobunaga
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. If this card battles a LIGHT or DARK monster, increase the ATK/DEF of this card by 600 during the Damage Step only. Once per turn, you can activate 1 of these effects.
● Remove 2 NP Counters from this card: Increase the ATK of all face-up monsters you control by 200 for each monster you control until the end of your opponent's next turn.
● Remove 3 NP Counters from this card: Halve the original ATK of this card until the end of this turn. During this turn, this card can attack every monster your opponent controls once, but no other monster you control can attack.

Noble Phantasm - Demon King of the Sixth Heaven
If you control "Archer Servant - Oda Nobunaga": Destroy all Fairy and Fiend-Type monsters on the field.

Avenger Servant - Maou Nobunaga
Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 "Archer Servant - Oda Nobunaga" from your GY.  When this card is Summoned, destroy all face-up Spell Cards on the field, and add 1 "Noble Phantasm - Demon King of a Billion Worlds" from your Deck or GY to your hand. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can remove 1 NP Counter from this card to activate 1 of these effects.
● FIRE monsters you control gain 500 ATK and lose 500 DEF until the end of your opponent's next turn..
● Target 1 face-up Spell Card on the field; destroy it, and if you do, inflict 500 points of damage to your opponent's Life Points.
● Target 1 Set Spell/Trap on the field: Reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.

Noble Phantasm - Demon King of a Billion Worlds
Activate only if you control "Avenger Servant - Maou Nobunaga". Increase the ATK of all FIRE monsters by 800. Monsters that include "Nobunaga" in their card name are unaffected by Trap Cards.

 

Lore

Spoiler

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"It's me, Master."

Known as the King of Innovation, Oda Nobunaga was a legendary warlord of 16th century Japan who brought western weaponry, inventions, industry and military tactics to a war that was still largely based on swordsmanship. Beginning her career as a soldier of fortune, she quickly made a name for herself after defeating several more accomplished and experienced generals on opposing sides. Establishing rank promotion based on merit rather than family heritage, she completely changed the course of several wars in her homeland, and after eliminating the other factions one by one she had the unification of Japan within her reach. She never earned the people's love however, mostly due to her use of excessive violence and destruction, especially on temples and other places of worship which she despised. For her hatred of and desire to destroy all things superstitious and/or religious, she earned the nickname Demon King of the Sixth Heaven.

Nobu can be summoned most easily as an Archer or Berserker-class, and fights with anti-Divine pistols that inflict more damage the higher the target's Divinity and Mystery level is. The downside is that such weapons are not effective against Servants who have no Divinity or Mystery to speak of. Her ability to inspire armies is a very useful skill, but her real trump cards are the 2 Noble Phantasms she owns: Demon King of the Sixth Heaven is a Reality Marble that places enemies in an anti-mystery hellscape based on the burning of Mount Hiei, and Three Thousand Worlds summons 3,000 anti-Divine arquebus rifles which fire volleys that match the pistols in her hands. (for convenience's sake i made them into 1 Noble Phantasm card, their effects are fairly similar)

There are many Oda Nobunagas throughout the multiverse, but one in particular stands out for embracing her own demonic image. Maou Nobunaga is the result of one timeline's Oda Nobunaga surviving to become Emperor and finding a Grail fragment. Using her own Innocent Monster trait and absorbing various other versions of Nobu from the multiverse, she became an Avenger-class and, ironically, became the very type of divine demon she always despised in life. 
Were it not for Chaldea's own Nobu and the Gudaguda particles to stop her, Maou may have indeed trampled a billion worlds under her heel as the true multiversal Demon King that her reputation alludes to.

 

26. Monster family XX - Quetz

Spoiler

Quetzalcoatl

Cards

Spoiler

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Rider Servant - Quetzalcoatl
You can Ritual Summon this card with "Grail Contract". Cannot be targeted by your opponent's Spell effects. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can activate 1 of these effects.
● Remove 1 NP Counter from this card: Increase the ATK of this card by 100 for every face-up monster on the field until the end of this turn.
● Remove 2 NP Counters from this card: Target 1 Spell/Trap card on your opponent's side of the field; return it to the hand.
● Remove 3 NP Counters from this card: Target 1 monster your opponent controls; return it to the hand.

Noble Phantasm - Piedra Del Sol
While you control "Rider Servant - Quetzalcoatl", place 1 NP Counter on this card during either player's Standby Phase. During your Main Phase, if you control "Rider Servant - Quetzalcoatl", you can send this card with 5 or more NP Counters to the GY: Destroy a number of cards on the field equal to the number of NP Counters that were on this card.

Noble Phantasm - Quetzalcoatlus
Cannot be Normal Summoned/Set. Must be Special Summoned by removing 2 NP Counters from a "Rider Servant - Quetzalcoatl" you control, and cannot be Special Summoned by other ways. If you control no "Rider Servant - Quetzalcoatl", destroy this card. Once per turn, you can equip this card to a "Rider Servant - Quetzalcoatl" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 800 ATK, and is unaffected by your opponent's card effects during your Battle Phase.

Noble Phantasm - Xiuhcoatl
If you control "Rider Servant - Quetzalcoatl": Your opponent's monster effects are negated until the end of this turn.

 

Lore

Spoiler

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"Let us go, Master. Should evil things come, I will once more become the wild fire."

Quetzalcoatl the Feathered Serpent was a supreme deity in many Central and South American religions, often depicted as the God of Life, Culture, Sun, Sky, Rain, Wind, Harvest or War. In truth the Winged Serpent represents all these aspects to a degree, but one thing all religions can agree on: When Quetz spoke out against human sacrifice, the righteous deity raised the ire of fellow God Tezcatlipoca and was bested by him in battle after getting drunk. Forced to flee Earth, Quetz vowed to one day return and free the people from the blood offerings demanded by other Gods.

While Divine Spirits cannot usually be summoned as a Servant, The Winged Serpent split off a small piece of itself that could indeed be placed in the Grail System. It may look like a nice optimistic lady, it may act like a caring sibling, and it may have a strange obsession with lucha libre wrestling after watching too much television, but make no mistake: The mind behind those eyes is still a God's. Not fully understanding things on a human scale makes her judgement swift and brutal. But stay on her good side and she will prove a loyal, gentle Servant with a joy for life. Just don't let her near alcohol.

She can be summoned most easily as a Rider or Ruler-class Servant, and her focus lies on removing obstacles without outright destroying them. Her Noble Phantasm Quetzalcoatlus is the main reason why she can be considered as a Rider-class: It summons a Divine Species Quetzalcoatlus, a distant relative of the prehistoric flying reptiles of the same name, for her to ride. The wing beats of this giant creature are so powerful they control the weather, producing storms and hurricanes that render Spells and Traps temporarily useless.
Her Noble Phantasm Piedra Del Sol places the Time Wheel of her Sun Temple on the field, which gathers energy with each turn of the solar clock. Quetz can release this energy in a devastating beam that vaporises entire cities.
Her final Noble Phantasm, Xiuhcoatl, is in reference to the time she was forced to flee from Earth. After her defeat at the hands of the Spider God Tezcatlipoca, she burned her own temple to the ground in a drunken rage just so Tezca wouldn't steal her treasure in her absence. This act temporarily sealed all the gifts the Gods had given the people, removing their effects. In the modern day, she modified and incorporated her Xiuhcoatl into her very own wrestling move after watching too much lucha libre.

 

27. Monster family XXI - Shiki

Spoiler

Shiki Ryougi

Cards

Spoiler

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Assassin Servant - Shiki Ryougi
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can activate 1 of these effects.
● Remove 2 NP Counters from this card: Negate the effects of your opponent's monsters during the Battle Phase this turn.
● Remove 3 NP Counters from this card: Your opponent cannot activate any Spell/Trap Cards during the Battle Phase this turn.

Noble Phantasm - Mystic Eyes of Death Perception
If you control "Assassin Servant - Shiki Ryougi": Target 1 monster on the field; send it to the GY.

 

Lore

Spoiler

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"A person can only commit murder once. The act of murder is giving up the humanity that is within oneself. What is left is just emptiness. You can not lose humanity if it is already lost. The act of murder repeated becomes the act of slaughter."

Born in 1979 as the heiress of an old Demon Hunter family, Shiki Ryougi was a unique existence in all of humanity. Her body was born with a will and a personality of its own, which was directly connected to the omniscient multiversal Akasha. With this "will of the body" being of the Void Element and having a direct connection to The Root, normally the Counter Force should have sent a Heroic Spirit to erase such a dangerous, potentially world-ending child, but her family took measures to ensure this did not happen. As per the Ryougi family tradition, the baby was forced to develop two different personalities within her mind, but sensing she had none to begin with, her family used Origin Awakening. This act fully awakaned her "will of the body" and --through Akasha-- it saw the entire past, present and future of all timelines within the multiverse. Deciding that all these events were boring and meaningless, her body's will made two new split personalities for her mind. After that, with its disinterest in anything due to its omniscience, her body's consciousness hid between the two newly created personalities and went dormant.
Years later, when Shiki's dying grandfather showed her the value of life and the unrevokable mental burden of murdering people, both personalities vowed that they would try to keep their killing impulses in check when able.
During the events detailed in chapter 2 of The Garden of Sinners, Shiki's two personalities go out of sync and she attempts to commit suicide, only for one of her personalities to sacrifice itself in her place. She spends the next two years in a coma, but her body's consciousness re-awakens in response to Shiki losing one of her mind's personalities, and replaces it to a degree.
When she wakes up from her coma, she discovers she can see Death Lines on everyone, including herself, which detail all possible endings of a person's life. Fearing for her sanity, she tries to claw her eyes out only to be tied to the hospital bed and visited by a Magus named Touko Aozaki who specialises in Puppetry Magecraft. She explains that Shiki possesses an incredibly rare and powerful type of Mystic Eyes which can not only see the possible endings of any entity's existence, dead or alive, it can make them come true by cutting the Death Line, or in a more advanced state just by looking at them. Touko trains Shiki in using her Mystic Eyes of Death Perception to combat supernatural threats, and replaces Shiki's arm with a magical Prosthetic when it is ripped off during a battle. For the next couple of decades, Shiki aids a number of organisations against magical and other supernatural threats. While technically an enormously powerful being that can 'kill' even conceptual existences, Shiki's omniscience causes her to be somewhat disinterested in everything and she rarely uses her ability on a noteworthy scale.

When humanity is erased during Goetia's Human Incineration event, Shiki is one of the few humans who manage to hold on to existence, using her connection to Akasha to remain in a dream-like state between life and death. This unusual situation creates a Time Singularity around the Ogawa appartment complex, and allows her to be recruited as a Servant similar to a Counter Guardian. She can be summoned as an Assassin using her signature knife or as a Saber wielding a katana. Her Noble Phantasm Mystic Eyes of Death Perception allows her to end her enemies' existence at will.

 

28. Other Ritual Servants

Spoiler

Heracles, Kojiro, Achilles, Anastasia, Holmes, Shuten, Sanzang and Tamamo

Here follows a collection of Servants for which I have not made a Noble Phantasm card or other specific support. (yet?)

Cards

Spoiler

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Berserker Servant - Heracles
You can Ritual Summon this card with "Grail Contract". Cannot be destroyed by battle. If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. This card gains 100 ATK/DEF for each NP Counter on this card.

Assassin Servant - Sasaki Kojiro
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. Once per turn, you can remove 3 NP Counters from this card: If this card battles an opponent's monster this turn, destroy that monster at the start of the Damage Step.

Rider Servant - Achilles
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. If this card would be destroyed by battle, you can remove 1 NP Counter from this card instead. When this card is destroyed and sent to the GY: You can destroy 1 face-up monster on the field whose Level is equal to or less than the number of NP Counters that were on this card x2. Once per turn, you can activate 1 of these effects.
● Remove 1 NP Counter from this card: Until the end of this turn, if this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
● Remove 3 NP Counters from this card: This card can attack directly this turn.

Caster Servant - Anastasia Romanov
You can Ritual Summon this card with "Grail Contract". Place 1 NP Counter on this card during each player's Standby Phase. This card gains 100 ATK/DEF for each NP Counter on this card. Once per turn, you activate 1 of these effects.
● Remove 1 NP Counter from this card: Look at all Set cards your opponent controls.
● Remove 2 NP Counters from this card: Until the end of this turn, negate the effects of monsters destroyed by battle.
● Remove 3 NP Counters from this card: Until the end of this turn, Set cards cannot be activated.

Ruler Servant - Sherlock Holmes
You can Ritual Summon this card with "Grail Contract". When this card is Summoned, both players must turn their respective Decks upside down and proceed with the current Duel. When your opponent's monsters are flipped face-up, Flip Effects are negated. Place 1 NP Counter on this card during each player's Standby Phase. A monster that battles with this card loses 400 ATK/DEF during the Damage Step only. Once per turn, you can activate 1 of these effects.
● Place 1 NP Counter on a "Servant" monster on the field.
● Remove 2 NP Counters from this card: Look at all Set cards your opponent controls.
● Remove 2 NP Counters from this card: Look at your opponent's hand.

Assassin Servant - Shuten-douji
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. If this card destroys a monster by battle, you can place 1 NP Counter on a "Servant" monster you control. Once per turn, you can activate 1 of these effects.
● Remove 2 NP Counters from this card: Target 1 face-up monster your opponent controls; reduce its DEF to 0.
● Remove 3 NP Counters from this card: Change the battle position of all face-up monsters your opponent controls.

Caster Servant - Xuanzang Sanzang
You can Ritual Summon this card with "Grail Contract". Place 1 NP Counter on this card during each player's Standby Phase. When an opponent's monster attacks, you can remove 3 NP Counters from this card (Quick Effect): Change the attack target to this card, and if you do, the attacking monster's ATK becomes half its current ATK. Once per turn, you can activate 1 of these effects.
● Remove 2 NP Counters from this card: Target 1 face-down monster your opponent controls; place it on top of the Deck.
● Remove 3 NP Counters from this card: Target 1 face-up monster your opponent controls; Change it to face-down Defense Position. Monsters changed to face-down Defense Position by this card's effect cannot change their battle position.

Caster Servant - Tamamo-no-Mae
You can Ritual Summon this card with "Grail Contract". Cannot be targeted by your opponent's Spell effects. Place 1 NP Counter on this card during each player's Standby Phase. This card gains 100 ATK/DEF for each NP Counter on this card. When your opponent activates a Spell Card (Quick Effect): You can remove 2 NP Counters from this card; negate the activation, and if you do, destroy it. Once per turn, you can activate 1 of these effects.
● Place 1 NP Counter on a "Servant" monster you control.
● Remove 2 NP Counters from this card: Face-up monsters you control gain 600 DEF until the end of your opponent's turn.
● Remove 3 NP Counters from this card: Your opponent cannot activate cards or effects in response to your Spell cards until the end of this turn.

 

Lore

Spoiler

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" . . . "

Heracles, The World's Strongest, was a Greek demi-god and son of Zeus, known best for his Twelve Labours, his role on the Argo and his sacking of Troy. His life was filled with grand adventures and heroic deeds, but also replete with grief and agony over the family and friends he kept killing in fits of madness, caused by a jealous Hera. After slaying his first wife and 2 children, Heracles went on a path of penance that saw him save Greece many times over, but also murder his new wives, children and several best friends, and ending with him being poisoned.
Because of his many adventures, legends and tales, Heracles possesses a large number of Noble Phantasms and many classes he can be summoned as (excluding Caster). While his Archer self is his most powerful version, it is notoriously difficult and dangerous to summon. His Berserker version is more manageable and certainly doesn't lack in power either. With very high parameters in every stat, which can be further raised due to a Berserker's Madness Enhancement, Herczerker is already a fast, agile, hard-hitting powerhouse even without using the abilities sealed by the Berserker class restrictions. His trump card  is God Hand, the only Noble Phantasm that his Berserker form has access to. God Hand is a continuously active Noble Phantasm that gives Heracles a Body That Knows No Death, giving his body a lead-like appearance. Being a conceptualisation of the Divine immortality he was given after his death, it works in 3 different ways: Firstly, it nullifies any attack below A rank, meaning only the strongest weapons and attacks can do him any harm. Secondly, it resurrects him and heals his wounds from attacks that do kill him, up to 12 times. And lastly, it gives him immunity from attacks that have damaged him before, meaning his opponent cannot use the same weapon or technique twice. This nigh-indestructibility combined with stats that keep growing as the battle progresses allows Heracles to eventually overpower opponents stronger than himself, and putting him down permanently would require a lot of time and tremendous raw power. Because this would be ridiculously OP in the YGO TCG, it just makes him indestructible by battle. Effects work just fine to get rid of him.

 

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"I am no warrior worth mentioning, and will follow my Master's orders. Think of me as a single swing of a sword."

Sasaki Kojiro is a wraith, a Heroic Spirit that never existed in history. In myth, he was a formidable opponent of the legendary Minamoto Musashi, Japan's greatest swordsman. Because the historical person Sasaki Kojiro never existed but his name was still recorded by Akasha, he is summoned using the soul of a farmer who happened to be most like the Sasaki Kojiro as described by the tales. This nameless man learned a rudimental philosophy of swordsmanship, and was self-taught in the art of the blade. The only thing he possesses is the Tsubame Gaeshi, a sword technique that disregards physical laws and touches on True Magic.
While only eligible to be a Saber-class Servant, Medea's interference and cheating during the 5th Fuyuki Holy Grail War caused an abnormality and resulted in Kojiro being summoned as an Assassin-class instead. This glitch severely lowered his stats, but his skill with the sword still allows him to hold his own in close combat.

 

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"Heroes are supposed to stand out more than anyone else and get killed for it."

Achilles is another powerful Greek hero born from a Divine parent, and is considered the greatest warrior in the Iliad. When Achilles was a baby, his mother Thetis, a sea nymph, was given a choice: Have her child live a long but ordinary and mundane life, or have him be a great hero but die young. After she chose the latter, she attempted to defy fate and make her son invulnurable by bathing him in the river Styx, but her husband opposed this, stating Achilles would lose his humanity. She held him by his heel as a compromise, thus keeping a small part of him human.
When a young Achilles was given over to the centaur Chiron to be trained , Thetis gave her son that same prophecy. Achilles decided that he wanted to be a hero, even if it meant dying at an early age. His further exploits are detailed in the Iliad, where he was instrumental in breaking the siege of Troy but died from taking an arrow to the knee heel.
As a Heroic Spirit, Achilles is well-rounded enough to be eligible for many Servant classes, with his best suited ones being Rider, Lancer and Shielder. While his strength and endurance are considered very high, Rider Achilles relies most on his speed, usually while riding his chariot. He's so overwhelmingly fast that his movement is compared to instantaneous teleportation, and he can close the gap of a dozen kilometers in less than a second. It allows him to inflict heavy impact damage or bypass enemy defenses altogether by going around or through them. Due to his semi-invulnurability, any battle damage he takes is "stored" within his body, and then released upon death in an explosive fashion.

 

"Viy, please. Curse and kill everything, snatch away and kill everything, freeze and kill them."

Anastasia Nikolaevna Romanova was the youngest daughter of Russia's last Tsar, Nikolay II. During the Russian Revolutions she and her family were killed, but her memory and image lived on in the pictures she took, and in the letters and diaries she wrote. While she is not considered famous or important enough to warrant becoming a Heroic Spirit, she made a contract with the Viy, a mythical monster of East European folkore. Just before Anastasia was to die, it gave her enough power to defy her fate and be recorded by Akasha. Now possessing the Viy's Mystic Eyes that can see all secrets, the ability to freeze almost anything, and 2 powerful Noble Phantasms, Caster Anastasia is a force to be reckoned with.

 

"I am a detective. If you desired a hero, I'm afraid I must inform you that you've run into a bit of bad luck."

Sherlock Holmes describes himself as the world's greatest, most famous and its sole consulting detective. While often depicted as having his roots solely in fiction, some consider his novels to be based on a real detective who was an acquaintance to Dr. Watson. Which version is true is anyone's guess, and Holmes himself will simply avoid answering that question when asked. Regardless, he became not only the protagonist of a large collection of novels, but also the crystallisation of the very concept of detectives and the representative of "the Revealers".
Originally summoned as a Caster-class servant, Holmes was deemed to be too dangerous as he quickly began unravelling the secrets of the World; something no person, even a Heroic Spirit, should be able to do. Henceforth he was confined to the Ruler class, which puts more restrictions on his behaviour and doesn't allow him to speak so freely about his discoveries.
Boasting significant prowess in martial arts and fencing, as well as pharmacy and medicine, Holmes can often take on opponents that are stronger than himself. His Noble Phantasm allows him to reveal secrets about his opponents, including potential weaknesses.



"A Master-Servant relationship? Ufufu... if it's like that, then shall I get a collar, Master?"

Born as a child of a Dragon God, Shuten-douji was an Oni fated to become one of Japanese mythology's Three Great Monsters; powerful entities that stood shoulder to shoulder with the greatest Gods and Demons. As the unofficial leader of the Oni clan of Mount Ooe, Shuten-douji and her right hand Oni Ibaraki-douji plagued the local human population with cruel games, and spent most of their time stealing alcohol, livestock, and townspeople to consume in their castle. During one of her outings, she met a young Sakata Kintoki, and disguised herself as a beautiful girl to play pranks on this future member of the Heavenly Kings. She was surprised to find she was actually having fun and enjoying his company, and began inviting him for drinking competitions. Kintoki, although wary of these demonic banquets of the Oni clan, could not help but fall in love despite his reservations.
After several royal kidnappings in the Imperial Capital, the royal diviner pointed at Shuten as the culprit, and Raikou's Four Heavenly Kings, including Kintoki, were dispatched to deal with the problem. Disguising themselves as monks and carrying poisoned wine, they joined the Oni clan at one of their banquets and waited until they fell asleep from the poison. After cutting off the demons' heads, Shuten's head awoke angrily and accused them of foul play, but without her body she no longer had the strength to penetrate Raikou's Divine defenses.
In part due to Kintoki's wish to revive Shuten and apologise for using such underhanded tactics, Shuten can be summoned from the Throne of Heroes in the form of the girl that Kintoki met. While she's greatly weakened as a Servant, she nonetheless can still use her abilities to get opponents drunk with just a look and a sigh, or boil their bone marrow to make a magical sake that increases the drinker's strength.

 

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"Because I'm a hopeless idiot, I always make mistakes. But the Buddha doesn't make mistakes."

Xuanzang Sanzang, the founder of Faxiang Buddhism, was a 7th century Buddhist priest and a main character in Cheng'en's 16th century novel 'Journey to the West'. Thought to be the more secular incarnation of Jin Chanzi, Sanzang proved to be a devout person intent on regaining her Enlightenment and aiding those in need. After receiving a divine command to travel to India and retrieve several sacred texts, she and a group of her best disciples travelled the Silk Road through central Asia and further south into India. Along the way they encountered many obstacles, monsters and demons intent on eating her flesh to gain her power and eternal youth. Sanzang succeeded in the end, bringing back 657 sacred sutras, scrolls and other items, and founding a new school of Buddhism. When she reached Enlightenment at the end of her life, she became the Buddha of Sandalwood Merit.
Being a Buddha, she cannot normally be summoned as a Servant, but the Humanity Incineration event in 2017 created such unique circumstances that she could be summoned as a Caster-class Servant, in the prime of her Journey to the West youth. Her Saver-class version as the Buddha of Sandalwood Merit is still locked, but she doesn't mind and is happy to be back on earth at all, ready for more adventures.
As a Caster Servant, she has access to her High-Speed Sutra Chanting to cast spells with just a movement of her hand, as well as possessing many martial arts techniques relating to hand-to-hand combat. She is -unconsciously- very proficient at using her Khakkhara staff in the ways of her disciples' martial arts styles.
Her Noble Phantasms are 'Five Elements Mountains Shaka Nyorai Palm' and 'Prophecy of Future Enlightenment'. As expected of a future Buddha, her combat style is very much about removing obstacles and defeating foes by non-lethal means, while scolding lecturing them for their misbehaviour.

 

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"Master and Servant relationship? Of course, it would be absolute obedience!"

Tamamo-no-Mae is a being whose origins are much older than humanity, and alongside Shuten-douji she is considered one of Japan's Three Great Monsters.
Millions of years ago, when earth had finished forming, the Sun Gods came to this blue planet from the universe. Unlike other Divine Spirits, Sun Gods needed no human belief to create and sustain themselves, and were able to settle before the true dawn of humanity and even before the Age of Gods. Among them was an entity named Amaterasu, who held power equivalent to earth's sun. After a time humans began worshipping many of these solar deities, and just like the other Gods the Sun deities found themselves reshaped to fit human beliefs. Amaterasu became a Nine-Tailed Fox, though most humans would only ever see her physical form as a smaller sun when visiting her temples.
When The Velber arrived in our solar system around 12.000 BC, things went south quickly. Sefar attacked the Moon Cell and planet earth, decimating its population of humans and Gods, and Amaterasu was horribly outmatched by the White Titan's abilities despite their similar power level.
In the end, Sefar was defeated by someone wielding the Sacred Sword of the Planet, but the damage was done. Amaterasu, terrified and angry at the failings of herself, her fellow Divines and humanity, and bound to humanity by a God's parasitic nature, was set on a path of becoming a potential Evil of Humanity; a possible candidate to become one of the seven Calamity Beasts. She rejected this course, and split herself into 9 Bunrei, smaller deities with less power, each representing one aspect of the whole. They became known as the Tamamo Nine, and arguably the most powerful of them was Tamamo-no-Mae.
At first, Tamamo-no-Mae found these humans worshipping her, an unknown deity, perplexing; they seemed stupid, cruel and overall fairly insignificant. But after centuries of watching her worshippers' comings and goings, she saw that humans have an amazing capacity for enduring hardship and persevering, able to smile and love despite all their suffering, generation after generation. Spurred by curiosity, Tamamo yearned to experience living as a human and relinquished her Divinity to be born as a human child. She came into the world as a normal human would, devoid of all memories of her Divine self. At age 18, she caught the eye of Emperor Toba, who immediately fell in love with her. Deemed the most beautiful and most knowledgeable of all his court ladies, Tamamo began serving Emperor Toba as his lady-in-waiting, until one day her head sprouted fox ears. She managed to hide her ears and tail for a while, until Toba fell ill and his royal diviner detected an otherworldly presence in Tamamo. Exposing her as a 'cursed demon' who had made the Emperor ill, the diviner chased her out of the palace and sent the imperial army after her. After resting in the Nasu Fields and speaking to the animals there, Tamamo began realising who she truly was. A force of 80.000 soldiers found her there as she sobbed over her own foolishness, and attacked her. She killed all her attackers until they retreated, and Tamamo went back to weeping for herself and for humanity, how foolish she was for thinking humanity was good, and how foolish humans were for thinking they could become like Gods. For three days and three nights the army rained arrows on Tamamo, who simply stood upright in the field while trying to apologise and reason with the soldiers. Covered in blood and arrows, she was eventually felled by an enchanted arrow. Tamamo's corpse became the infamous Killing Stone until it was shattered by the monk Gennou Shinshou.
Due to her actions in her human form, Tamamo was added to the Throne of Heroes despite being a Divine Spirit. For that reason most of her abilities and power is sealed when summoned as a Servant. She still retains a sway over many types of magic and curses, and her focus lies in defending herself and allies. As she grows in power under a competent Master, she regains more of her tails, but even with 9 tails she can never again become Amaterasu without her sisters. In her Origin Form, Tamamo-no-Mae has significant power over space-time, allowing her to teleport to other galaxies and reverse time to some degree. Her Noble Phantasm, Eightfold Blessings of Amaterasu, is a mirror of sun and water, life and death, similar to the Mirror of the Underworld that Nitocris uses.

 

29. Various support monster cards

Spoiler

Various support monsters

Cards

Spoiler

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Moon Cell Automaton
If you Ritual Summon a "Servant" Ritual Monster, this 1 card can be used as the entire Tribute. During your Main Phase: You can banish this card from your GY; until the end of this turn, your "Servant" monsters are unaffected by your opponent's Trap effects.

Phantasmal Blood Worms
FLIP: Destroy 1 monster on the field. If this card is destroyed while in the Monster Card Zone, you can equip it to 1 face-up monster you control, instead of sending it to the GY. During each player's Standby Phase, place 1 NP Counter on a monster equipped with this card. While this card is face-up on the field, pay 500 Life Points during your End Phase (this is not optional).

Lost Butterfly Shadow
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by tributing 1 monster you control, and cannot be Special Summoned by other ways. When this card is Special Summoned, place 10 NP Counters on this card. This card is unaffected by Spell effects. You take no Battle Damage from battles involving this card. If this card is destroyed by battle: Banish the monster that destroyed this card. If this card is in your GY, you can discard 1 card from your hand to the GY: Add this card to your hand. Once per turn, you can activate 1 of these effects.
● Remove 1 NP Counter from this card: Add 1 non-Ritual "Servant" monster from your Deck to your hand.
● Remove 3 NP Counters from this card: Add 1 "Corrupted Greater Grail" from your Deck to your hand.
● Remove 5 NP Counters from this card: Target 1 monster your opponent controls; equip that target to this card. This card's ATK/DEF increases by the original ATK/DEF of the equipped monster.

 

Lore

Spoiler

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"100 people gone in a moment. How long do you think it needs to devour every human in this city?"

No one knows which civilisation created the Moon Cell around 4.6 billion years ago, but some suggest it may have been the same alien race that made The Velber. Hidden away beneath the moon's surface, this colossal supercomputer was discovered by humans in the 2030s and nicknamed The Eye of God for its ability to witness, process and store an infinite number of timelines. Its reality-altering powers, source of energy for Servants, and easily disassembled automaton particles make it an ideal summoning grounds for a Holy Grail War.
Many mages use fantasmal species as familiars in their labours, with Servants being the very highest form of Familiar Magecraft. But there is one magus family who has made the insects of hell their sole familiars and bearers of its family crest. Devouring their host's life force and sexual energy, these blood worms can give great power, but also painfully replace the host's body with themselves until sanity is lost.
The Shadow is an extremely dangerous result of a Matou experiment gone very wrong -- or very right, depending on one's point of view. After gathering the fragments of the lesser Holy Grail corrupted by All the World's Evils, the head of the Matou family implanted them in a girl with strong magical circuits, hoping she would bear the the family a strong heir. But her affinity for the Hollow element combined with a 10-year torture in the worm pits caused her mind to attune perfectly with the slumbering mind of an unborn Angra Mainyu in the corrupted Greater Grail, and caused its will to spill out through her, The Gate. It created The Shadow of the Lost Butterfly, a semi-sentient wandering apparition that feeds on magical energy in order to hasten the birth of Angra Mainyu. Able to absorb raw magic, spells, Servants and living organisms, it devours everything in its path.

 

30. NP Gain cards

Spoiler

NP Gain cards

Cards

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Ryuudou Temple
During your Standby Phase, place 1 NP Counter on this card and 1 "Servant" monster you control. Once per turn, if you would activate a card effect by removing an NP Counter(s) from your side of the field, you can remove that many NP Counters from this card instead.

Kingmaker
Target 1 "Servant" monster on the field: Place 3 NP Counters on it.

Formal Craft
Activate this card by placing 5 NP Counters on this card. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place an NP Counter on; remove 1 NP Counter from this card, and if you do, place 1 NP Counter on that target. If there are no NP Counters on this card, destroy it.

Ancient Grimoire
Equip only to a "Caster Servant" monster. Each time a Spell Card(s) is activated, place 1 NP Counter on the equipped monster.

Primeval Runestones
If you would remove an NP Counter(s) from a card to activate a card effect, you can discard this card from your hand to the GY instead. You can banish this card from your GY to place 1 NP Counter on a card you control.

Ancient Ley Line
During each player's Standby Phase, place 1 NP Counter on this card. During your Main Phase, you can send this card from the field to the GY: Special Summon 1 "Servant" monster from your hand whose level is less than or equal to the number of NP Counters that were on this card, ignoring the Summoning conditions.

Magic Meter
Each time a Spell Card is activated, you can place 1 NP Counter on a monster you control.

An Inglorious Fate
Target 2 "Servant" monsters you control: Send 1 of those targets to the GY, and if you do, place NP Counters on the second target equal to the number of NP Counters that were on the card sent to the GY.

 

Lore

Spoiler


"It is the path you have chosen. Take pride in it."

Ryuudou Temple was built on Mount Enzo as one of the keystones of the Fuyuki leylines. It resides atop a fallen leyline and the Ten no Sakazuki cavern, where the Greater Holy Grail lies in waiting. Due to its enormous spiritual energy, it is an ideal location to summon and maintain Heroic Spirits. It is currently in the hands of the Ryuudou family and the buddhist monks who live there.
Kingmakers are those beings in mythohistory who can elevate others to the heights of greatness. Merlin was one such individual able to create true heroes.
Formal Craft allows the user to use Mana instead of Od in performing magecraft. In other words, it uses magical energy from an external source, not from within one own's body. Storing energy in gemstones is one such way of using Formal Craft, and both the Edelfelt and the Tohsaka family excell at gemcraft.
There are many old and powerful magical tomes in existence. Apart from being useful to mages, Heroic Spirits too can use them to learn more of magecraft. They are especially useful for Caster-class Servants.
Rune Magic is a very old type of magecraft, now unpopular with modern mages. There are three types of Runes, and by far the most powerful are the Primeval Runes, created by Odin himself. Though they are now all but lost or forgotten (with Touko Aozaki's replicas being the exception) , there are summonable Heroic Spirits who use Odin's Runes. In modern times, the only known living user who posseses Primeval Runes is Scáthach.
Leylines were used throughout history as places where magic rituals were performed due to magical energy it channels through the earth. It can be compared to a vein of the living planet.
A magic meter is exactly that: A device to measure magical energy. It can be used to make spells or skills more power-efficent.
Servants are sometimes betrayed by their Masters and sacrificed to reach a goal. Other times they might be betrayed by their fellow Servants, and their power taken. Whatever the cause, such ends are deemed unbefitting of a Heroic Spirit.

 

31. NP Cost cards

Spoiler

NP Cost cards

Cards

Spoiler

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Gandr
Remove up to 5 NP Counters from your side of the field. Inflict 500 points of damage to your opponent's Life Points for each NP Counter removed by this effect.

Volumen Hydrargyrum
Remove 4 NP Counters from your side of the field. Monsters you control cannot be destroyed by battle during this turn.

Mana Burst
Target 1 face-up "Servant" monster you control: Remove up to 3 NP Counters from it; until the end of this turn, the targeted monster gains 500 ATK for each NP Counter removed by this effect.

Threefold Barrier
When an opponent's monster declares an attack: You can remove 3 NP Counters from your side of the field to negate that attack.

Jeweled Sword of Zelretch
A monster equipped with this card gains 300 ATK for each NP Counter on the equipped monster.

Parted Sea
Remove 1 NP Counter from your side of the field: Target 1 monster you control; it can attack your opponent directly this turn.

Sniper Support
Remove 1 NP Counter from your side of the field: Target 1 face-up monster your opponent controls; change it to face-down Defense Position. If you control a "Servant" monster when this card resolves, you can destroy the targeted monster.

Fragarach
When a card or effect is activated that targets 1 monster you control: Remove 1 NP Counter from your side of the field to negate the effect, and if you do, destroy that card. Cards and effects cannot be activated in response to this card's activation.

 

Lore

Spoiler

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"One's true worth shows as hardship increases."

Gandr is one of the most basic techniques a mage can learn. Bundling magical energy in a ball, it is then fired off like a projectile. Accomplished users can fire multiple Gandr balls in quick succession, like a machine gun, and even guide them mid-trajectory.
Volumen Hydrargyrum was the main Mystic Code of the El-Melloi family before Reines and Waver altered it to become Trimmau. Using mercury filled with magical energy, the user can use it as a weapon, or order Volumen Hydrargyrum to be a perfect shield that covers a desinated area.
Mana Burst allows the user to temporarily greatly increase their power by sending their magical circuits into overdrive. The cost to magical energy is unfortunately high.
Mages can create simple barriers using magical energy, but the best ones are reinforced several times.
The Jeweled Sword of Zelretch, or simply Zelretch, is the main Mystic Code of Kischur Zelretch Schweinorg, the famous Wizard Marshall and Magician of the Second Magic. While he keeps the original blade on his person, he did give the blueprints to the Tohsaka family to create their own version, as a sort of multi-generational homework assignment. The sword is a ritual dagger covered in crystals infused with alien technology from a far-distant future, capable of creating openings to other dimensions and parallel universes. It is able to draw in magical energy from other timelines, essentially making it able to draw in infinite energy. Roughly 200 years after gifting the blueprint, it is Rin Tohsaka and her friends who manage to understand it and build a working prototype, centuries earlier than a happily surprised Zelretch expected it.
The removal of obstacles is essential to a sound strategy, and the Parted Sea was a crystalised miracle that still echoes through history. 
While mages in general are clumsy with modern technology, there are some who specialise in it. The legendary 'Mage Killer' Kiritsugu Emiya and his protege would often combine magecraft with modern weapons, and were not above striking from the shadows with heavy fire power to aid Servants.
Fragarach, Gouging Dagger of the War God, is an extremely powerful weapon that acts as the 'ultimate counter code'. Nicknamed the Ace-Killing Joker, it exists as a Noble Phantasm as well as a Mystic Code of the McRemitz family. It is a conceptual curse that changes destiny to always strike the opponent in the heart, but only in the exact moment before they unleash their most powerful attack. Even when it is used afterwards, it retroactively changes fate and the outcome of the battle.

 

 

32. Draw Power

Spoiler

Draw Power

Cards

Spoiler

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Treasury of Babylon
Once per turn,  when you activate a "Noble Phantasm" card: Draw 1 card.

Harrowing Remorse
When you offer a "Servant" Ritual Monster(s) as a Tribute for a Ritual Summon: You can shuffle 1 "Grail Contract" from your GY into the Deck, then draw 1 card.

The Infinite Throne of Heroes
If you have at least 3 "Servant" monsters in your GY: Select 2 "Servant" monsters in your GY and shuffle them into the Deck, then draw 1 card.

 

Lore

Spoiler

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"In every era, a dazzling hero has blinded the people with their legends, and kept them from seeing the evil of bloodshed."

The Treasury of Babylon, located beneath Uruk and various other of Gilgamesh' cities, was said to hold every treasure of mankind. Even as a Heroic Spirit, Gil has the original of everything humanity has ever created, or will create in the future. Even the prototypes of Noble Phantasms are stored in his Gate of Babylon, and in the right mood he will gladly open his treasuries to his master.
Servants themselves can be used as a catalyst, and sacrifice, to summon a new Servant. But be warned: this comes with benefits as well as costs.
The Throne of Heroes has many rules and limitations as to whom may enter as a Heroic Spirit, but its potential pool to draw Servants from is still enormous. Better still, in some circumstances Servants who fall in battle are swiftly returned to the Throne, leaving them open to be resummoned.

 

 

33. Summon Spam

Spoiler

Summon Spam

Cards

Spoiler

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Dress of Heaven
Target 1 "Servant" monster in your GY; Special Summon it and equip it with this card, ignoring the Summoning conditions. When this card is removed from the field, destroy the equipped monster.

Knight's Oath
If you control a Warrior-Type monster: Special Summon 1 "Saber Servant" or "Lancer Servant" monster from your GY, ignoring the Summoning conditions. A monster Special Summoned by this effect is destroyed during the End Phase of this turn.

Flower of Madness
Banish 1 "Servant" Ritual Monster you control: Search your Deck for a non-Ritual "Servant" monster that includes the banished monster's card name in its card text; Special Summon it, ignoring the Summoning conditions.

Loyalty through Light and Darkness
Tribute a non-Ritual "Servant" monster you control. Select 1 of your Ritual "Servant" monsters that was banished or is in your GY whose card name is in the tributed monster's card text; Special Summon it, ignoring the Summoning conditions.

Mentor-Student Tag Team
Target 1 "Servant" monster you control: Special Summon 1 "Servant" monster from your Deck with the same Type as the targeted monster, ignoring the Summoning conditions. A monster Summoned by this card's effect has its effects negated, and it is shuffled back into the Deck during the End Phase of this turn. 

Kaleidoscope
Target 1 "Servant" monster you control. Shuffle the targeted monster into the Deck: Special Summon 1 "Servant" monster of the same Level but a different card name from your Deck, ignoring the Summoning conditions. You cannot conduct your Battle Phase the turn you activate this card.

A Chance Encounter
If your opponent controls exactly 1 monster and you control no monsters: Special Summon 1 "Servant" monster from your hand, ignoring the Summoning conditions. A monster Summoned by this card's effect has its effects negated.

Chaldea Servant Supreme
Special Summon as many of your banished "Servant" monsters as possible, ignoring the Summoning conditions. You cannot conduct your Battle Phase the turn you activate this card. During the End Phase of the turn this card was activated, send all monsters Special Summoned by this card's effect to the GY.

 

Lore

Spoiler

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"Conflict is humanity’s primal instinct. Eliminating it would mean eliminating humanity itself."

The Dress of Heaven is the greatest Mystic Code of the Einzbern family, made from the body of the homonculus Leysritt. It incorporates the remnants of the Third Magic, Heaven's Feel, and allows the wearer to materialise and manipulate souls for a short time. It is also one of the key components of the Greater Grail, but people who touch it are turned into gold. As such, it can only be operated by homunculi, True Ancestors, Dead Apostles, elementals, Divine Spirits and other demi-humans. 
A knight's oath is sworn by his chivalric code, and if broken, a dreadful end for the oathbreaker usually follows. Oaths of loyalty from a brother-in-arms can be a lifesaver in times of need. 
The Shadow of the Lost Butterfly. It is the shadow of the Flower waiting to bloom and drown the world in madness. The Shadow devouring a Servant while they're still alive can result in the blackening of said Servant, and the Flower finally blooming.
But not all need be lost. Even blackened Servants whose Spirit Origin has been rewritten can retain memories. Some Servants' loyalty and love for their Master shines through even when all else has been lost. 
This also holds true for Servants who have a connection with each other, either from when they were alive or from encounters as Heroic Spirits. Having one Servant can serve as a catalyst for getting another, closely connected Servant. 
The Kaleidoscope is a nickname given to Zelretch as the Magician of the Second Magic, as well as for the Second Magic itself. It allows for the Operation of Parallel Worlds, letting the user jump across timelines and realities in the multiverse. In this scenario it allows the user to step into a slightly different timeline, where they summoned a different-but-similar Servant in battle. 
Sometimes headstrong Servants take the initiative without their Master's approval, when the opportunity presents itself. Jumping into the action is not entirely unheard of for Servants, especially Berserkers. 
Chaldea's summoning system is a unique blend of magecraft and technology, and allows for the summoning of multiple servants with very few restrictions attached. 

 

 

34.Various support spell cards

Spoiler

Support Spells

Cards

Spoiler

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Command Seal Overload
Target 1 "Servant" monster you control: Increase its ATK/DEF by 1000. Until the end of this turn, the targeted monster can use its effect(s) for 0 NP Counter cost. During the End Phase of the turn this card resolves: Send the targeted monster to the GY.

Fateful Night, Faithful Knight
At the start of the Battle Phase: For the rest of this turn after this card resolves, your  "Servant" monsters are unaffected by your opponent's card effects.

Rain of Light
If you control a "Caster Servant" monster: Target 1 card your opponent controls; toss  a coin 3 times, and destroy that target if at least 2 of the results are Heads.

Two Hearts
When your opponent activates a card or effect that would destroy a "Servant" monster(s) you control (Quick Effect): you can pay 3000 Life Points; negate the activation, and if you do, destroy that card. When your opponent activates a card or effect that would inflict damage to your Life Points (Quick Effect): you can send 1 "Servant" monster you control to the GY; negate the activation, and if you do, destroy that card.

Madness Enhancement
"Berserker Servant" monsters you control gain 800 ATK, cannot be changed to Defense Position, and must attack if able. During your End Phase: Remove 4 NP Counters from cards on your side of the field or destroy this card.

The Puppet Master's Opus
Target 1 face-up monster on the field: Special Summon 1 "Perfect Puppet Token" with the same Level, Type, Attribute, ATK, and DEF as that target. "Perfect Puppet Token" cannot declare an attack.

 

Lore

Spoiler

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"You shall disappear here and now."

Before a Master summons their Servant, they are given a Command Seal with 3 Command Spells: stockpiles of magical energy that signify absolute authority and obedience in the Master-Servant relationship. They can be used by Masters to force commands on to their Servants that would normally not be obeyed (for whatever reason). They can also be used to buff a Servant by a significant percentage for a short time, and to teleport them. In a normal Holy Grail War, a Command Seal vanishes once it is used. Overloading a Command Seal uses up all remaining commands on the seal to boost a Servant beyond their limits, and the Servant disappears afterwards. 
Often the outcome of a battle is decided by fate. Weapons such as The Sword of Promised Victory can change fate to one's advantage. 
Rain of Light is an ability that Medea often uses (as seen in the card art), but in theory any Caster-class Servant could use it to some degree. The Caster gathers raw magical energy and fires it off in beams at the target. The coin toss reflects the fact that most Casters generally aren't great at aiming and rely on spamming this attack to get at least one good hit in.
Two Hearts refers to the strong bond some Servants and Masters have; they can share mind, body and soul, and will sometimes sacrifice themselves to save the other.
Madness Enhancement is a trait Berserker (and a few other) Servants possess. It allows a Master to greatly enhance their physical abilities in exchange for loss of mental capacity or sanity. It does however comes with a high energy cost to sustain. 
There is one Puppetry Magus who stands above the rest in terms of pure skill, and she is able to create her puppets to become almost exact copies of others. 

 

 

35. Various support trap cards

Spoiler

Support Traps

Cards

Spoiler

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Adumbration
When your non-Ritual "Servant" monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

One Man Army
Activate only if you control exactly 1 "Servant" monster and no other monsters. Equip this card to a "Servant" monster you control. You cannot Summon/Set monsters while the equipped monster remains on the field. The equipped monster gains 1000 ATK and DEF. When the equipped monster destroys a monster by battle, place 1 NP Counter on it.

Eternal Rebuke
When your opponent's monster attacks while you control a non-Ritual "Servant" monster: Negate the attack and end the Battle Phase.

Annihilation Preparation
During damage calculation, if an "Assassin Servant" monster you control battles a monster: Target that monster you control; that target gains ATK equal to the Level of your opponent's monster x 200 points, until the End Phase.

Cyclic Rivalry
Target 2 "Servant" monsters on the field. Switch the number of NP Counters on the targets with each other.

Defying Fate
If an opponent's monster attacks a "Servant" monster you control with less ATK than the opponent's monster: Switch the ATK of both monsters during the Damage Step only.

 

Lore

Spoiler

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"Even if it means staining my hands with every evil in the world, I don’t care. If it will save the world, I will do it gladly."

The blackening of a Servant alters their Spirit Origin in such a way that many of their traits are reversed. Often this turns a Heroic Spirit into more of a villain or an anti-hero. Several of these Alter Servants display less restraint in battle, rather going all-out with merciless and often vicious attacks. They do not fight for glory or honour, they fight for the destruction of an enemy. 
In their lifetime, there were some Heroic Spirits who held off entire armies on their own, often just before their death. Servants will sometimes retain that quality, and become a one man army. 
Even Alters can show mercy if their memories allow it. They'll show little emotion or sentiment, but will rebuke you for the flaws that they were less vocal of before they were blackened. 
Preparation is the key to any good assassination. Any Assassin Servant worth their salt will research their enemies beforehand to find weaknesses in order to exploit them. 
Even in death, some rivalries and animosity between Servants can endure. It is simply fated to be. 
But in rare cases, a Servant can completely defy and overcome their fate. Even after dying a Heroic Spirit can grow through their experiences as a Servant, and gain new insight into their past life and actions. This holds especially true for Servants with a high Luck stat. 

 

 

 

 

 

Edited by Gilzeb
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Part 2 in progress. With the release of the Babylonia chapter anime, I thought it'd be nice to make the Beasts.
Personally can't wait to see Tiamama finally getting her animated debut.



I, the Beast of Pity

Spoiler

Solomon & Goetia

Cards

Spoiler

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Caster Servant - Solomon
You can Ritual Summon this card with "Grail Contract". Unaffected by your opponent's Spell effects. Place 1 NP Counter on this card during each player's Standby Phase. Monsters you control gain 200 DEF for each NP Counter on this card. When your opponent activates a Spell Card, you can remove 3 NP Counters from this card (Quick Effect): Negate the activation, and if you do, destroy it. Once per turn, you can activate 1 of these effects.
● Place 1 NP Counter on a "Servant" monster on the field.
● Remove 1 NP Counter from this card: Look at your opponent's hand OR look at the top card of your opponent's Deck.
● Remove 3 NP Counters from this card: Add 1 Spell Card from your Deck to your hand.

Calamity Beast I - Goetia of Pity
2 Level 10 "Caster Servant" monsters
Must be Xyz Summoned using the above Xyz Materials, and cannot be Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect. Once per turn, you can detach 1 Xyz Material from this card: Target 1 Spell Card in your GY; apply that target's effect, then shuffle that target into the Deck.

The Ten Rings - Ars Almadel Salomonis
If you control "Calamity Beast I - Goetia of Pity": Both players banish all monsters from their respective GYs. Both players send monsters from their Deck to the GY, equal to the number of cards they banished.

 

Lore

Spoiler

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"We can't bear to see this endless slaughter. We can't bear to hear this endless screaming. Our Clairvoyance reveals all the horrible truths of the past and the future. We are forced to witness all the horrors of this world, burned into our memory. It is impossible to get bored of it. It is impossible to get used to it. The drama your daily lives portray is always real, without a single lie and without any hope. From the ugliest dictatorship swallowing many lives, to an isolated moment of despair that ends all alone... they are all the same to us. We understand them all as if we experience them ourselves. Pointless. Mirthless. Tearless. We cannot endure any further cruelty.
...This is unacceptable. Such a system cannot be allowed.
The only sensible thing to do is to rectify this repulsive state of being. The very premise is wrong. But as long as life exists, we can fix nothing. It must be redone. Everything must be redone, and perfected right from the beginning. Not just history, nor even time itself. We must begin anew from true nothingness. In order to do so, we need a truly massive amount of fuel. For example, the energy generated by incinerating all life on this planet. But... one harvest will not be enough. We need to draw from the past, the present and the future of the whole world. To harvest every moment of life going backwards in time. That will be enough. We need every existing resource to destroy Humanity. We need every second of eternity to forget Humanity.
We have no faith in you. If the Foundation of Humanity cannot achieve it, then we will. If no one can conquer death for the humans, then we will.

...
Do you understand now why we did this? Why we burned the planet to journey to the apex? I have come to understand you, can you not understand me? It was not done out of hatred. What you see is a realistically blessed world for humans taking form. No death. No suffering. A promised tomorrow. A today that lasts forever. A life you needn't fear ending. Eternity is the happiness that humanity yearns for. Why does this frighten you so? It is your salvation. I am the one who devoured Humanity to reach a new height. I am the one who gathered the 72 Demon Gods and set flame to all of history. I am the Ritual to create a new world. I am Goetia."

TBA

 

 

II, the Beast of Regression

Spoiler

Tiamat

Cards

Spoiler

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Alter Ego Servant - Tiamat
You can Ritual Summon this card with "Grail Contract". Unaffected by other monster effects. During each player's Standby Phase, place 1 NP Counter on this card. Once per turn, you can remove 3 NP Counters from this card: Target 1 monster your opponent controls; take control of it until the end of this turn.

Mother Titan of the Chaos Tide
Target 1 "Alter Ego Servant - Tiamat" you control. Until the end of this turn, the targeted monster is treated as a Tuner monster. The targeted monster cannot be used as Synchro Material, except for the Synchro Summon of a Synchro Monster that specifically lists "Alter Ego Servant - Tiamat" as Synchro Material.

Calamity Beast II - Tiamat of Regression
"Alter Ego Servant - Tiamat" + 1 or more non-Tuner monsters.
Must be Synchro Summoned using the above Synchro Materials, and cannot be Summoned by other ways. Unaffected by other monster effects. Once per turn, you can target 1 monster your opponent controls: Take control of that target. If you activate this effect, this card cannot attack during this turn.

 

Lore

Spoiler

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"Thou dost not know fear, Tiamat, for thou hast no end. Now, look up at the sky, Titan of the Primordial Sea. Look up, Goddess of Life, and know death. All that begins must end. So too, all that lives, dies, and in dying value finds. Thy vaunted eternity is but hollow slumber. Beast of Disaster, evil born of mankind's folly, thy desperate wish that thy love not go unrequited shews the rejection's roots.
Of rank, nor station, nor the title Grand have I need. Bear witness, Goddess of the Chaos Tide, to the testament writ with mine own blade. Thou fallen God, to Beasthood turned, if Primordial Mother be thy title, attend and hearken: The bell of evening tolls thy name. Touch not the sky, for by heaven's will I shall strip thee of thy wings. By my shedding of the title Grand, Death has found thee."

TBA

 

 

III, the Beast of Pleasure / Lapse

Spoiler

Kama & Mara

Cards

Spoiler

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Assassin Servant - Kama
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. When this Defense Position card is targeted for an attack, you can change it to face-up Attack Position. If this card destroys a monster by battle, you can remove 1 NP Counter from this card to banish the destroyed monster. Once per turn, you can activate 1 of these effects.
● Remove 2 NP Counters from this card: Target 1 face-up monster your opponent controls; Change that target to face-down Defense Position. While this card remains on the field, monsters changed to face-down Defense Position by this effect cannot change their battle position.  
● Remove 3 NP Counters from this card: Special Summon 1 "Mara Token" (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800) in Defense Position.
● Remove 3 NP Counters from this card: Target 1 face-up monster on the field: Halve the target's ATK/DEF until the end of this turn.

Noble Phantasm - Saṃsara Sammohana
Equip only to "Assassin Servant - Kama". If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster attacks: You can change the Battle Position of 1 face-up monster on the field.

Calamity Beast III / L - Mara of Pleasure
"Assassin Servant - Kama" + 1 Level 5 or higher Fairy-Type monster
Must be Special Summoned by sending the above cards you control to the GY (You do not use "Polymerization".), and cannot be Summoned by other ways. Once per turn, you can target 1 face-up monster your opponent controls: Change it to face-down Defense Position. This card gains effects based on the number of face-down monsters on your opponent's side of the field:
● 1+: Your opponent's monsters cannot change their battle position.
● 2+: Gains 200 ATK/DEF for each face-down monster on your opponent's side of the field.
● 3+: Once per turn, you can Special Summon 1 "Mara Token" (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800) in Defense Position.
● 4+: The effects of your opponent's Effect Monsters cannot be activated.

 

Lore

Spoiler

TBA

 

 

III, the Beast of Pleasure / Rapture

Spoiler

Kiara Sesshouin

Cards

Spoiler

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Prophet Kiara Sesshouin
When this card is Summoned, you can add 1 "Alter Ego Servant - Kiara Sesshouin" from your Deck or your GY to your hand.

Alter Ego Servant - Kiara Sesshouin
You can Ritual Summon this card with "Grail Contract". If this card attacks or is attacked, place 1 NP Counter on this card at the start of the Damage Step. When this Attack Position card is targeted for an attack, you can change it to face-up Defense Position. If this card destroys a monster by battle, you can remove 1 NP Counter from this card to send the destroyed monster to the top of the Deck instead of the GY. Once per turn, you can activate 1 of these effects.
● Remove 2 NP Counters from this card: Banish the top card from your opponent's Deck face-down.
● Remove 3 NP Counters from this card: Target 1 face-up monster your opponent controls; while this card remains face-up on the field, its effects are negated.
● Remove 3 NP Counters from this card: Target 1 face-up monster on the field: Halve the target's ATK, and if you do, increase this card's ATK by an equal amount of points until the end of this turn.

Calamity Beast III / R - Devaloka of Pleasure
"Alter Ego Servant - Kiara Sesshouin" + 1 Level 5 or higher Fiend-Type monster
Must be Special Summoned by sending the above cards you control to the GY (You do not use "Polymerization".), and cannot be Summoned by other ways. This card gains effects based on the number of face-up monsters on your opponent's side of the field:
● 1+: Your opponent's monsters cannot change their battle position.
● 2+: Gains 200 ATK/DEF for each face-up monster your opponent controls.
● 3+: Your opponent's monsters cannot declare an attack.
● 4+: The effects of your opponent's Effect Monsters cannot be activated.

Noble Phantasm - Heaven's Hole
If you control "Alter Ego Servant - Kiara Sesshouin" or "Calamity Beast III / R - Devaloka of Pleasure": Target 1 monster your opponent controls; banish it, and if you do, place 1 NP Counter on a card you control.

 

Lore

Spoiler

f99825df9a15cae59e24e29da6284b20.gif
"My, my. Such a lovely Master, I'm afraid I could squeeze you so tight you burst."

Known as The Last Prophet, Kiara Sesshouin began life as a sickly child somewhere in the near future, possibly the late 21st or early 22nd century. After a severe illness that saw her bedridden, tortured and abused for her first 14 years of life, she was eventually cured by what she saw as a miracle. Kiara decided to devote her life to reviving the online religeous Tachikawa Eiten School, a Buddhist-leaning cult, and quickly became an internet sensation around the world for her desire and passion to save mankind. Displaying seemingly miraculous powers to sway people and make them love her (an effect of her Codecast ability), the Church acknowledged her as a prophet because of a certain Cardinal's infatuation with her. 
Before long her own virtual religion of carnality and lust grew exponentially, making her both loved and hated across the world. Her 'gift' of love soon turned to a curse, as her followers, her lovers, her critics, her abusers, her slaves and her enemies all began to commit mass suicide. Even investigators and law enforcement officers killed themselves when they made contact with her. It eventually took an intervention from Alaya to stop her, by sending the Counter Guardian EMIYA to kill her and her followers.

Many centuries later, Kiara would participate in one of the Moon Cell Grail Wars as the Master of Caster-class Servant Hans Christian Andersen. During the events of that war, she consumed the Hollow Magus Sakura Matou, BB, Passionlip and Meltryllis (and indirectly, Kingprotea). Combining their abilities with her Codecast, and with the help of Andersen's Noble Phantasm, she ascended to Divine level and became the Demonic Bodhisattva, the antithesis of the Enlightened Ones.
Though she was defeated in the end, her actions made her a candidate to become one of the seven Beasts of Calamity, making her the very first human eligible for the role.
When the exiled demon Zepar possessed Kiara's mind during the CCC Singularity, it unwittingly set in motion the events that would eventually lead to Kiara consuming a horrified Zepar and becoming one half of Beast III, the Beast of Lust. While Kiara was initially victorious by killing Chaldea's Master and destroying planet Earth, BB and Meltryllis were able to reverse her destruction with Virgin Laser Palladion's time shenanigans.
Defeated once again, Kiara then began to crave something more than to simply sate her base desires after seeing BB and Meltryllis interact with the Master of Chaldea.
Wishing for a second chance, she broke off a small piece of her dying Beast Graph, which was recorded by Akasha and subsequently became summonable as a Servant. Albeit restricted to the Alter Ego class to seal off the more destructive tendencies of Beast III which still resides within her. After having being summoned to Chaldea, Kiara finally redeemed herself when she decided to fight for the survival of humanity and went up against the other half of Beast III, sacrificing herself to ensure victory for Humanity and for her Master.
She can use her Womb Realm and Diamond Realm to seal enemy effects, her Eitenryu ability causes paralysis, and her Noble Phantasm 'Heaven's Hole: The Third Pleasure Heaven of Deeply Grateful Existence' traps enemies in a prison of unending carnality until their minds collapse.

 

 

IV, the Beast of Comparison

Spoiler

Fou

Cards

Spoiler

CLWIPaz.png

Cath Palug
When this card is Normal Summoned or Special Summoned, place 1 NP Counter on every face-up monster you control. During each of your Standby Phases, place a number of NP Counters on this card equal to the number of face-up monsters you control. Once per turn, you can activate 1 of these effects.
● Remove 2 NP Counters from this card: Return this card and 1 other monster you control to your hand.
● Target 1 face-up monster you control: Remove NP Counters from this card equal to the target's Level; it can attack your opponent directly this turn.
● When a monster(s) you control is destroyed by battle or card effect and sent to the GY: Remove 5 NP Counters from this card (Quick Effect); Special Summon the destroyed monster(s) from the GY, ignoring the Summoning conditions.

I have seen truly Beautiful Things
Target 1 monster in your GY: Banish 1 "Cath Palug" you control; Special Summon the target to your side of the field, ignoring the Summoning conditions.

Calamity Beast IV - Primate Murder of Comparison
"Cath Palug" + 1 or more non-Tuner monsters.
Must be Synchro Summoned using the above Synchro Materials, and cannot be Summoned by other ways. Unaffected by other monster effects. Cannot attack your opponent directly. When this card battles a monster, destroy that monster at the start of the Damage Step.

 

Lore

Spoiler

tumblr_static_tumblr_static_7jfbbs7j9z40
"Fou, Fou!"

TBA

Edited by Gilzeb

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well this is impressive and you are correct in your assumption that I ain't doing them all at once. though i'll say a few things before I start

- I'm doing the first three chunks without having read any of the servant chunks so I apologize if I miss anything there.

-I'm deep enough into the nasuverse to know i'll never reach the bottom of the nasuverse so there may be mistakes in the lore.

now that's out of the way, lets get started

Magus cards

-freelance enforcer is shitty, the ATK is too low to reliably defeat things and the counter generation is either too low or too slow, in essence it's useless in the set though considering the amount of cards there are going to have to be cards like that. Personally I'd boost her stats to 1900 or more and made her put two NPs anywhere on the field (as it's my understanding that servants use NPs from their own cards) this would make her able to use her effect on somethings and allow for versatility in counter placement.

- puppetry magus is a good card with a nice sp condition and a built in search for any of 4 cards (more on that later) it allows for ritual fodder through the tokens (I'm pretty sure you can use tokens for rituals), though the OPT may be a bit much? this depends on whether you want to allow insane  loops with the set. All in All a solid card and an instant 10 or lower servant

-necromancy magus could be a staple of the deck as it both banishes (and i have vague memories of later support cards needing banished servants) and generates counters wherever on the field the other two effects are also good; however the OPT cripples the card, though I agree that not putting a limit would be broken, maybe make it twice or thrice per turn as 3 seems to be a normal cost for NPs?

gotta say though I like the idea that general magi have nothing to do with the grail war or servants it sticks with the lore well.

Searcher cards

-they're all E-calls for their part of the archetype, don't mess with a working formula. although maybe add one for mystic eyes (who are only related to one magus card) or make one with a cost with a larger area if effect (like anything that has NP counters?).

And I would like to point out that projecting a NP is impossible if your name isn't shirou emiya, so there.

Mystic eyes

-enchantment, good base and follows the canon effect but maybe negate the monster too?

-distortion is just set specific negation and those are allays good (although is the exclusion of spells deliberate or not?)

-reversion might just be a little too good as the only life point that matters is your last one and putting something to the bottom of the deck is an even more surefire way of removing it than banishment (unless you're playing against exodia or madolches)

-Binding is little underwhelming for me, I would either increase the NP gain from the use or, more in line with canon use, neagte the effect of the monster it's used on.

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well this is impressive and you are correct in your assumption that I ain't doing them all at once. though i'll say a few things before I start

- I'm doing the first three chunks without having read any of the servant chunks so I apologize if I miss anything there.

-I'm deep enough into the nasuverse to know i'll never reach the bottom of the nasuverse so there may be mistakes in the lore.

now that's out of the way, lets get started

And I appreciate it.


 

Quote

 

Magus cards

-freelance enforcer is shitty, the ATK is too low to reliably defeat things and the counter generation is either too low or too slow, in essence it's useless in the set though considering the amount of cards there are going to have to be cards like that. Personally I'd boost her stats to 1900 or more and made her put two NPs anywhere on the field (as it's my understanding that servants use NPs from their own cards) this would make her able to use her effect on somethings and allow for versatility in counter placement.

 

Yeah, I reckon you're right. I more or less envisioned her as being the target of NP support cards, should you have no Servant monsters summonable. Throw a bunch of NP Counters on her with support, then hope she can stall a turn for you to summon the Servant. But looking back she is pretty weak.
Maybe 1700 as a middle ground. Or, as you say, maybe an increase in the added ATK.
Then again, as you rightly point out, with this many cards there are bound to be a sub-par ones. I'll think about it.
 

 

 

Quote

- puppetry magus is a good card with a nice sp condition and a built in search for any of 4 cards (more on that later) it allows for ritual fodder through the tokens (I'm pretty sure you can use tokens for rituals), though the OPT may be a bit much? this depends on whether you want to allow insane  loops with the set. All in All a solid card and an instant 10 or lower servant

Yes I do believe Tokens can be foddered for Ritual Summons unless either card specifically states otherwise.
As for the looping, I suppose an easy restriction would be to not allow it to be Special Summoned when a copy is already on the field? So you can't pull a Ra's Disciple if you draw a searcher or something.

 

Quote

 

-necromancy magus could be a staple of the deck as it both banishes (and i have vague memories of later support cards needing banished servants) and generates counters wherever on the field the other two effects are also good; however the OPT cripples the card, though I agree that not putting a limit would be broken, maybe make it twice or thrice per turn as 3 seems to be a normal cost for NPs?

gotta say though I like the idea that general magi have nothing to do with the grail war or servants it sticks with the lore well.

 

Understood. The OPT is a restriction meant mostly for its second effect. It's a free +1 hand per turn, in any deck, in anything but early game. I assume it could be abused like hell if it were allowed multiple times per turn.



 

Quote

 

Searcher cards

-they're all E-calls for their part of the archetype, don't mess with a working formula. although maybe add one for mystic eyes (who are only related to one magus card) or make one with a cost with a larger area if effect (like anything that has NP counters?).

And I would like to point out that projecting a NP is impossible if your name isn't shirou emiya, so there.

 

I mean....Shirou, with very limited Projection Thaumaturgy, can use it on non-Divine and non-Earth NPs with a -1 rank when using Trace Projection, mainly by understanding their history. Who's to say other mages versed in Projection Thaumaturgy can't do it better? Or for that matter, if they can't do better, they could do it worse. But a Noble Phantasm with -3 rank is still a Noble Phantasm.
Granted, Shirou is really good at tracing sword-based NPs because he has a Sword Origin and it basically costs him no mana, but there's virtually nothing known about other mages who specialise in Projection, nor of their origin, so who knows what they could do if given the chance.

As a side note, Holy Grail Wars are considered minor, nonconsequential rituals by the MA, and Servants, while often viewed as the peak difficulty of Familiar Magecraft, are considered pretty useless compared to other forms because they have limited uses outside of combat, and are almost impossible to maintain for any length of time unless backed up by a big energy source. This negative perception may extend to the NPs themselves, if they can even find one to project in the first place.


 

 

Quote

 

Mystic eyes

-enchantment, good base and follows the canon effect but maybe negate the monster too?

-distortion is just set specific negation and those are allays good (although is the exclusion of spells deliberate or not?)

-reversion might just be a little too good as the only life point that matters is your last one and putting something to the bottom of the deck is an even more surefire way of removing it than banishment (unless you're playing against exodia or madolches)

-Binding is little underwhelming for me, I would either increase the NP gain from the use or, more in line with canon use, neagte the effect of the monster it's used on.

 

In hindsight Reversion does seem pretty OP for its minor cost. Gonna have to find a way to nerf that somehow.
The rest are deliberately kept on the down-low powerwise because they are minor and common powers (except maybe DIstortion). The heavy hitters are not for lowly magi. ?

 

 

 

 

 

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Part 2! (of a lot...)

I'm back and doing two more chunks

Grail monsters

-grail homunculous Lv4 : nice search, small Np effect but understandable considering the card. As for the upgrade I would loosen the conditions as being destroyed ans not going anywhere other than the grave is pretty rare nowadays, thanks power-creep.

-Lv6 strait upgrade to illya although there is no need to use illya since iris (or is it justeaze?) gets no advantages from that, maybe tighten the condition on illya and make iris able to do both effects at once? The draw effect seems kinda underwhelming, there probably aren't enough servant monsters to make it that powerful but it seems decent to me. Also boost it's attack by 300 points, I've seen lv3 with higher ATK

-Ardent: It's Illiya but worse... and there's no space in the deck for that though my freelancer remark probably applies. maybe make him get a servant (though Pre- Pre- Pre- Pre- Pre-prep probs does that)

- Just SS Fleeting, problem solved! the start of the non regular servant summonings (that the shows tell us are rare but they're there all the time)

-Mediator is the type of card that's either OP or useless depending on how many times you can get grail contract into your hand again. it probobly enables some deranged loop which is always insufferable (and no comment shall be made on the fact that it holds Kotomine's artwork)

- overseer is good, giving your servants some protection, though Im not sure they need it, although you may want to extend the protection to itself an boost some ATK or it's getting removed rather easily.

-Patriarch: the life point gain is useless, if you want to make some life gaining symbolism make it draw a card instead, though that might be too broken so Im not sure. Finally I would make it have some effect on the opponent to kill it (weakening monsters or destroying spells or poping a monster) so it costs something to remove it and also add some ref to the worm near sakura's heart. additionally maybe have him have some synergy with the blood wrms (they are the same after all)

-HGM might be a bit broken allowing for instant and near permanent butterfly shadow (the only way to get rid of it is to banish it correct?) with only a monster on board Im not sure how to fix it, on its own it's okay but BS's brokenness bleeds into this card. Although I like how it gives an advantage itf you don't immediatly sacrifice it for BF granting some versatility.

Grail spells

- Contract is basic and while the recovery is good rituals are an inherent minus so maybe grant some advantage for using the card and going the correct route (Additional NPs, protection, draws, could be anything...)

-Chalice seems pretty underwhelming, get recovery for playing the set sure but for the lesser grail it seems pretty... I dunno bland?

-recovery be recovery and recovery be cool nuff said.

-memeory works with chalice and gets more recovery (really sensing a theme here...) though I don't know why servants would be banished, YET! (also EMIYA's has no memory you filfy casuol)

-CGG is a good field spell with only one caveat, I would give it protection (innate or outside) seeing that destruction effect kinda like the dark magicians "eternal soul", as annoying as that thing is. maybe give an NP for each servant to the card instead of distributing them but that's jusst a possibility.

-Calamity is a great nuke with nice refs but maybe destroy the hand too? might be overkill

Two more batches done!

Also shrou is only able to project NPs cause he spent years, decades as archer, perfecting what everyone else sees as a shhitty magecraft he's the only one so skilled with it it's why he beats GIL no one else would study projection and no one else would get shirou's results cause they wouldn't have origin plus element plus future self plus death at any moment plus large quantities of NPs

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