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ClarityZero

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About ClarityZero


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  • Joined: 03/26/2024


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  1. (You can only have 1 "NetNavi - Colonel" in your Deck.) You can target 1 "ColonelSoul" or "ColonelChaos" monster you control; attach this monster from your hand or field to that target as Xyz Material. An Xyz monster that has this card as material gains 500 ATK for each card equipped to it. (This card can only be Special Summoned with its own effect.) While you control “NetNavi - Mega Man”: you can Special Summon this card from your Extra Deck by banishing 1 “Obstacle Type BattleChip” card from your hand face-down, and if you do, attach that “NetNavi - Mega Man” you controlled (even if it is no longer on the field) to it as material. You can only Special Summon “DoubleSoul - ColonelSoul” this way once per Duel. Once per turn: you can Special Summon a number of "ColonelArmy Tokens" equal to the number of Equip Spells equipped to this card. Their Type, Attribute, and ATK/DEF are always the same as this card's, their Level is equal to this card's Rank, and they are destroyed during the End Phase. Your opponent takes no battle damage from battles involving ColonelArmy Tokens. During your 3rd End Phase after this card is summoned: banish this card face-down. If this card leaves the field: Special Summon the “NetNavi - Mega Man” from your hand, Deck, GY, or banishment. (This card can only be Special Summoned with the effect of “DarkChip - DarkSonic”.) When this card is Summoned: you can attach up to 5 "Obstacle Type BattleChip" card(s) with different name(s) from your Hand, Deck, or GY to this card as Xyz material. Equip Spells attached to this card as Xyz material are treated as being equipped normally. This card gains 500 ATK for each "Obstacle Type BattleChip" card equipped to it. You can Tribute any number of "ColonelArmy Tokens" you control: this card gains 1000 ATK for each of those monsters, also you can attach up to the same number of "Obstacle Type BattleChip" cards from Hand, Deck, or GY to this card as material. During your End Phase: banish this card face-down. If this card leaves the field while you control no other monsters: you can Special Summon 1 "NetNavi - Mega Man" from your Hand, Deck, or GY. You can only Summon "ChaosUnison - ColonelChaos" once per Duel. (This card is always treated as a "Rank-Up Magic" card.) If you control "DoubleSoul - ColonelSoul": Special Summon "ChaosUnison - ColonelChaos" using that monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) Equip only to a “NetNavi,” “DoubleSoul,” or “ChaosUnison” monster. Apply the following effects, depending on the equipped monster. • “NetNavi,” "DoubleSoul," or "ChaosUnison" monster: It gains 500 ATK. • “ColonelSoul” or “ColonelChaos” monster: the equipped monster gains ATK equal to its DEF, also all battle damage from battles involving the equipped monster is halved. During the End Phase: send this card to the GY. Equip only to a “NetNavi,” “DoubleSoul,” or “ChaosUnison” monster. Apply the following effects, depending on the equipped monster. • “NetNavi,” "DoubleSoul," or "ChaosUnison" monster: It gains 500 ATK. • “ColonelSoul” or “ColonelChaos” monster: you can place 1 "Countdown" Counter on this card and all Token(s) you control. Before the End Phase: remove all "Countdown" Counters from cards you control, and if you do, inflict 200 damage to your opponent for each counter removed. During the End Phase: send this card to the GY. Equip only to a “NetNavi,” “DoubleSoul,” or “ChaosUnison” monster. Apply the following effects, depending on the equipped monster. • “NetNavi,” "DoubleSoul," or "ChaosUnison" monster: It gains 500 ATK. • “ColonelSoul” or “ColonelChaos” monster: if the equipped monster or a Token you control attacks your opponent's monster, and the opponent's monster is not destroyed by that battle, you can banish it face-down, and if you do, inflict 500 damage to your opponent. During the End Phase: send this card to the GY. Equip only to a “NetNavi,” “DoubleSoul,” or “ChaosUnison” monster. Apply the following effects, depending on the equipped monster. • “NetNavi,” "DoubleSoul," or "ChaosUnison" monster: It gains 500 ATK. • “ColonelSoul” or “ColonelChaos” monster: if the equipped monster or a Token you control battles, inflict damage to your opponent equal to half of the opponent's monster's ATK to your opponent after damage calculation. During the End Phase: send this card to the GY. Equip only to a “NetNavi,” “DoubleSoul,” or “ChaosUnison” monster. Apply the following effects, depending on the equipped monster. • “NetNavi,” "DoubleSoul," or "ChaosUnison" monster: It gains 500 ATK. • “ColonelSoul” or “ColonelChaos” monster: the equipped monster is unaffected by your opponent's card effects. During the End Phase: send this card to the GY. Equip only to a “NetNavi,” “DoubleSoul,” or “ChaosUnison” monster. Apply the following effects, depending on the equipped monster. • “NetNavi,” "DoubleSoul," or "ChaosUnison" monster: It gains 500 ATK. • “ColonelSoul” or “ColonelChaos” monster: It gains 500 ATK and DEF for each card your opponent controls. During the End Phase: send this card to the GY. (You can only have 1 “Giga Class BattleChip” card in your deck.) Inflict damage to your opponent equal to the combined ATK of all "ColonelSoul", "ColonelChaos", and "ColonelArmy" monsters you control. Banish this card face-down instead of sending it to the GY.
  2. (You can only have 1 "NetNavi - Proto Man" in your Deck.) You can target 1 "ProtoSoul" or "ProtoChaos" monster you control; attach this monster from your hand or field to that target as Xyz Material. An Xyz monster that has this card as material gains 500 ATK for each card equipped to it. (This card can only be summoned with its own effect.) While you control “NetNavi - Mega Man”: you can Special Summon this card from your Extra Deck by banishing 1 “Sword Type BattleChip” card from your hand face-down, and if you do, attach that “NetNavi - Mega Man” you controlled to this card as material. You can only Special Summon “DoubleSoul - ProtoSoul” this way once per Duel. If this card is targeted for an attack while in Attack Position: change this card to face-up Defense Position, also it gains DEF equal to its original ATK, and if it does, any Battle Damage your opponent takes from that battle is doubled. If this Defense Position card battles an opponent's monster: change this card to Attack Position after damage calculation. During your 3rd End Phase after this card is summoned: banish this card face-down. If this card leaves the field: Special Summon 1 “NetNavi - Mega Man” from your hand, Deck, GY, or banishment. (This card can only be summoned with the effect of DarkChip - DarkSword".) When this card is Summoned: you can attach up to 5 "Sword Type BattleChip" card(s) with different name(s) from your Hand, Deck, or GY to this card as Xyz material. Equip Spells attached to this card as Xyz material are treated as being equipped normally. During your End Phase: banish this card face-down. If this card leaves the field while you control no other monsters: you can Special Summon 1 "NetNavi - Mega Man" from your Hand, Deck, or GY. You can only Summon "ChaosUnison - ProtoChaos" once per duel. (This card is always treated as a "Rank-Up Magic" card.) If you control "DoubleSoul - ProtoSoul": Special Summon "ChaosUnison - ProtoChaos" using that monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) Equip only to a “NetNavi,” “DoubleSoul,” or “ChaosUnison” monster. Apply the following effects, depending on the equipped monster. • “NetNavi,” "DoubleSoul," or "ChaosUnison" monster: It gains 500 ATK. • “ProtoSoul” or “ProtoChaos” monster: It gains 1000 ATK. During the End Phase: send this card to the GY. Equip only to a “NetNavi,” “DoubleSoul,” or “ChaosUnison” monster. Apply the following effects, depending on the equipped monster. • “NetNavi,” "DoubleSoul," or "ChaosUnison" monster: It gains 500 ATK. • “ProtoSoul” or “ProtoChaos” monster: It can attack all monsters your opponent controls once each. During the End Phase: send this card to the GY. Equip only to a “NetNavi,” “DoubleSoul,” or “ChaosUnison” monster. Apply the following effects, depending on the equipped monster. • “NetNavi,” "DoubleSoul," or "ChaosUnison" monster: It gains 500 ATK. • “ProtoSoul” or “ProtoChaos” monster: if it attacks a Defense Position monster, inflict piercing battle damage. During the End Phase: send this card to the GY. Equip only to a “NetNavi,” “DoubleSoul,” or “ChaosUnison” monster. Apply the following effects, depending on the equipped monster. • “NetNavi,” "DoubleSoul," or "ChaosUnison" monster: It gains 500 ATK. • “ProtoSoul” or “ProtoChaos” monster: the equipped monster can attack directly. During the End Phase: send this card to the GY. Equip only to a “NetNavi,” “DoubleSoul,” or “ChaosUnison” monster. Apply the following effects, depending on the equipped monster. • “NetNavi,” "DoubleSoul," or "ChaosUnison" monster: It gains 500 ATK. • “ProtoSoul” or “ProtoChaos” monster: if the equipped monster destroys a monster by battle, you can banish up to 2 cards your opponent controls. During the End Phase: send this card to the GY. Equip only to a “NetNavi,” “DoubleSoul,” or “ChaosUnison” monster. Apply the following effects, depending on the equipped monster. • “NetNavi,” "DoubleSoul," or "ChaosUnison" monster: It gains 500 ATK. • “ProtoSoul” or “ProtoChaos” monster: Roll a six-sided die, and the equipped monster gains ATK and DEF equal to the result x 500. During the End Phase: send this card to the GY. (You can only have 1 “Giga Class BattleChip” card in your deck.) Banish all cards in your opponent's hand, on their field, or in their GY face-down, and if you do, inflict 500 damage to your opponent for each of those cards. Banish this card face-down instead of sending it to the GY.
  3. Core Package: (You can only have 1 "CyberWorld - The Internet" in your deck.) Your hand size limit becomes 5. If this card would be sent to the GY or banished (even if it would be banished face-down), except by its own effect: you can activate this card directly to your Field Spell Zone. This card is unaffected by other card effects while on the Field, in the GY, or banishment. During the Draw Phase, instead of conducting your normal draw: if you have less than 5 cards in your hand, you can reveal 10 cards in your deck (or your entire deck, if less than 10), your opponent chooses cards to add to your hand until it has 5 cards. (The remaining cards, if any, are shuffled back into your deck.) If you control a monster that does not have "NetNavi," "DoubleSoul," or "ChaosUnison" in its name, or you activate a card or the effect of a card that does not include "NetNavi" or "DoubleSoul" in its card text: banish this card face-down. This card cannot be Tributed or used as material for a monster summoned from your opponent's Extra Deck. When a card or effect is activated while you control "CyberWorld - The Internet": you can negate that activation, and if you do, place 1 Full-Synchro Counter (max. 1) on this card. If this card inflicts battle damage to your opponent: remove all Full-Synchro Counters from this card, and if you do, the damage from that battle is doubled. If you do not control a Field Spell: you can activate "CyberWorld - The Internet" directly from your Deck. You can only control 1 "NetNavi - Mega Man." (You can only have 1 "Operator - Lan Hikari" in your Deck.) This card cannot be Summoned. You can reveal this card in your hand: activate 1 of the following effects: ● Reveal 1 "NetNavi" monster in your Deck: Special Summon that monster or add it to your hand. ● If you control "NetNavi - Mega Man" (Quick Effect): You can remove all counters from monsters you control. Neither player can activate cards or effects in response to this effect's activation. ● Banish all monsters you control until the End Phase: inflict 1 damage to your opponent, and if you do, your opponent cannot activate cards or effects until the start of the next Phase. You can only activate the effect of "Operator - Lan Hikari" twice per turn, and each effect can only be used once per turn. If you control no monsters: you can Special Summon 1 "NetNavi" monster from your deck.
  4. Alright, it's still very much a work in progress, but I've got the first two (out of a whopping 12!) branches to my Battle Network finished to a satisfactory degree, as well as the core package of the archetype! I'll upload the core package (4 cards) first and each of the two completed branches (11 cards each) as separate posts, but they're somewhat connected with each other, so please keep that in mind!

  5. Could you add the "Laugh" Attribute, and maybe the various Boss attributes as well? I recently learned of the Boss Duel format, and I kinda wanna try making some, heh. An option to upload "custom" attributes would be cool too, but I imagine that would be a lot more work to implement.
  6. As some might've already noticed, I put up my custom Silver Fang archetype in the forums. Check them out if you're interested!

    ...I really wish I had the skills to make artwork for them myself, though.

    1. LordCowCow

      LordCowCow

      Sadly I don't know the game super well and that's a loooot of cards lol

      oh btw something that helps is writing out the effect of the card under the card to make it easier to read

    2. ClarityZero

      ClarityZero

      Took the advice on adding descriptions in the post text to supplement the card images.

      Also, if you think that's a lot of cards... Hoo boy, do I have a shocker for you: the "ambitious" Mega Man Battle Network custom archetype I'm working on already has 24 completed cards (5 more than the Silver Fang one does) with about a hundred more in the works. When I said it was ambitious, I meant it, heh.

  7. Run with the pack using this custom Silver Fang archetype! Core: 5 "Silver Fang" monsters with different names This card can be Link Summoned using "Silver Fang" monsters from your Deck as Link Material. This card is unaffected by card effects, except its own. This card cannot be Tributed or used as material for the Summon of a monster from the Extra Deck. If this card is summoned to a Main Monster Zone: Destroy this card. While you control another "Silver Fang" monster, your opponent cannot target this card for attacks. Other "Silver Fang" monster(s) you control gain 300 ATK for each face-up "Silver Fang" monster in your Extra Deck. Main Deck Monsters: If a "Silver Fang" monster(s) you control would leave the field because of an opponent's card, you can banish 3 "Silver Fang" Pendulum monsters from your GY or face-up Extra Deck instead. This effect cannot be negated, also neither player can activate cards or effects in response to this effect. You can only use this effect once per turn. If a "Silver Fang" monster(s) you control would leave the field because of an opponent's card, you can place 3 of your banished "Silver Fang" Pendulum monsters into your face-up Extra Deck instead. You can only use this effect once per turn. Monster effect: If this card is Pendulum Summoned: you can add 1 "Silver Fang" Spell Card from your Deck to your hand. Pendulum effect: If your opponent controls a face-up monster (Quick Effect): you can place this card into your Extra Deck face-up, and if you do, place up to 2 "Silver Fang" Pendulum monster(s) with ATK greater than 500 from your Deck into your Pendulum Zone(s). You can only use this effect once per turn. Monster effect: If this card is Pendulum Summoned: you can add 1 "Silver Fang" Trap Card from your Deck to your hand. Pendulum effect: If your opponent controls a face-up monster (Quick Effect): you can place this card into your Extra Deck face-up, and if you do, place up to 2 "Silver Fang" Pendulum monster(s) with ATK less than 500 from your Deck into your Pendulum Zone(s). You can only use this effect once per turn. Monster effect: This card can attack your opponent directly while you control a "Silver Fang" monster in your Extra Monster Zone. Pendulum effect: If your "Silver Fang" monster inflicts damage to your opponent: banish 1 random card from your opponent's hand face-down. Monster effect: If this card battles an opponent's monster, that monster's ATK and DEF become halved until the End Phase. Pendulum effect: If your "Silver Fang" monster attacks a Defense Position monster, inflict piercing battle damage. If your opponent controls more cards than you do: you can return all cards your opponent controls to their hand, and if you do, Special Summon this card from your hand to their field. While this card is face-up on the field, neither player can Special Summon monsters, except "Silver Fang" monsters. This card's ATK and DEF are equal to the number of face-up "Silver Fang" monster(s) on the field and in the Extra Deck x 1000. Neither player takes any battle damage from attacks involving this card. If this card battles, after damage calculation: inflict 1000 damage to both players. If this card leaves the field: shuffle this card into the Deck. This card gains 300 ATK and DEF for each of your other "Silver Fang" cards that you control or are in your GY, banishment, or face-up in your Extra Deck. This card can attack once for each "Silver Fang" monster you control, except this card. You cannot attack with other monsters during the turn you attack with this card. If this card is Normal or Special Summoned: you can add 1 "Silver Fang" Spell or Trap card from your deck to your hand, then, you can select 1 "Silver Fang" Pendulum Monster from your Deck, and if you do, place that Pendulum Monster on top of your Extra Deck, face-up. (Quick Effect) You can Special Summon 1 Warrior-Type "Silver Fang" Xyz Monster from your Extra Deck, and if you do, attach this card to it as Xyz Material. You can only use each effect of "Outsider to the Silver Fang" once per turn. If this card is Normal or Special Summoned: you can add 1 "Silver Fang" Pendulum Monster from your Deck or GY to your hand, then, you can select 1 "Silver Fang" Pendulum Monster from your Deck, and if you do, place that Pendulum Monster on top of your Extra Deck, face-up. (Quick Effect) You can Tribute this card: Special Summon "Princess of the Silver Fang" from your Extra Deck to a Main Monster Zone your Link Monster points to. While this card is in your GY and you control a "Silver Fang" monster that was Special Summoned from the Extra Deck: you can shuffle this card into your Deck, also, you can draw 1 card. You can only use the effect(s) of "Child of the Silver Fang" twice per turn, and each effect can only be used once per turn. Extra Deck: Monster effect: This card cannot be Link Summoned. This card must be Summoned by the effect of "Child of the Silver Fang" and cannot be Summoned by other methods. You can declare 1 card type (Monster, Spell, or Trap): until the end of your next Standby Phase, "Silver Fang" monsters you control are unaffected by your opponent's cards of that type. If your opponent activates a card or effect, you can negate that activation, and if you do, banish that card face-down. You can only use each effect of "Princess of the Silver Fang" once per turn. If you can Pendulum Summon Level 3, you can Pendulum Summon this face-up Monster in your Extra Deck to any of your unused Main Monster Zones. Pendulum effect: If this card is face-up in a Pendulum Zone: Destroy it. Monster effect: This card cannot be Xyz Summoned. This card must be Summoned by the effect of "Outsider to the Silver Fang" and cannot be Summoned by other methods. While this monster has material: the effects of your "Silver Fang" cards cannot be negated by your opponent's cards and effects. If you can Pendulum Summon Level 3, you can Pendulum Summon this face-up card in your Extra Deck to any of your Main Monster Zones. Pendulum effect: If this card is face-up in a Pendulum Zone: Destroy it. This card cannot be Xyz Summoned. This card must be Summoned by the effect of "Outsider to the Silver Fang" and cannot be Summoned by other methods. The original ATK and DEF of this card are equal to the number of "Silver Fang" Monsters on the field and face-up in the Extra Deck x 1000. Neither player takes any Battle Damage from attacks involving this card. When this card battles another monster, during the Damage Step: detach 1 Xyz Material from this card. If this card battles another monster while it has no Xyz Material: destroy this card during the Damage Step. Field Spells: Each time you Summon a "Silver Fang" monster(s), place 1 Wolf Den Counter on this card for each of those monster(s). All "Silver Fang" monsters you control gain 300 ATK and DEF for each Wolf Den Counter on this card. If this card leaves the field because of an opponent's card: you can add 1 "Silver Fang" card from your Deck to your Hand, except "Den of the Silver Fang Wolf Pack". You can only use this effect of "Den of the Silver Fang Wolf Pack" once per turn. Each time a "Silver Fang" monster is summoned, place 1 Wolf Pack Counter on this card. Once per turn (Quick Effect): you can remove all Wolf Pack Counters from this card, and if you do, Special Summon "Silver Fang" monsters from your Deck, up to the number of Wolf Pack Counters that were removed. If you use this effect, you cannot activate it again until after the End Phase of your next turn. Each time a "Silver Fang" monster is summoned, place 1 Pack Hunt Counter on this card. (Max. 3) You can remove all Pack Hunt Counters from this card: Destroy cards your opponent controls, up to the number of Pack Hunt Counters that were removed. If this card leaves the field because of your opponent's card: you can draw cards equal to the number of Pack Hunt Counters on it. You can only use each effect of "Legendary Forest of the Silver Fang Wolf Pack" once per turn. Traps: If your opponent controls a monster and you control no monsters in your Main Monster Zone, you can Special Summon up to 2 "Wolf Pup" Monster(s) from your Deck, and if you do, you can place up to 2 "Silver Fang" Pendulum Monster(s) from your Deck into your Pendulum Zone(s). Neither player can activate cards or effects in response to the activation of this card or its effect. You can only use the effect of "Silver Fang Pups at Play" once per turn. If you control a "Silver Fang" Field Spell, this card can be activated from your hand. All "Silver Fang" monsters you control gain 300 ATK and DEF for each of your "Silver Fang" cards that you control or are in your GY, banishment, or in your Extra Deck face-up.
  8. Migrated over from cardmaker.net, so I'm working on getting my stuff from there moved over here as well. I have a Silver Fang archetype that's totally finished (except for lacking artwork of any kind) and I'm working on a very ambitious Mega Man Battle Network project at the moment as well.

    1. LordCowCow

      LordCowCow

      Welcome welcome, hopefully more card people will make their way here so we can grow that part of the site a bit.

    2. Ash

      Ash

      Hey welcome! Glad you made the jump!

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