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Tinkerer

Buncha Kuriboh cards

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Hello, fine peoples!

Felt like making a bunch of Kuribohs for no reason.  Tried to fit them in by series.

 

Kuribohwman (bowman not, like, a superhero kuriboh)
DARK *
Fiend/Effect
If your opponent declares a direct attack after you have taken battle damage this turn, you can negate that attack and Special Summon this monster from your hand.  If this card was Special Summoned this way, you can inflict damage to your opponent equal to the last battle damage you took this turn.
300/200

Kuriboh-at-Arms
DARK *
Fiend/Effect
If your opponent targets a monster you control for a card effect (except "Kuriboh-at-Arms"): You can return that target to your hand; Special Summon this card.  If this is the only monster you control OR: If all the monsters you control are "Kuriboh" monsters: You take no battle damage.
300/200

 

Kuriboh Cherub
LIGHT *
Fairy/Spirit/Effect
This card's name on the field is treated as "Winged Kuriboh".  Cannot be Special Summoned.  During the End Phase of the turn this card is Normal Summoned or flipped face-up, return it to your hand.  When this card is Normal Summoned: Send 2 "Kuriboh" monsters from your Deck to the GY.  If you sent 2 "Kuriboh" monsters with the same name by this effect, you can add 1 "Kuriboh" monster from your Deck to your hand with the same name as the sent monsters.  If a "Kuriboh" monster is sent from your hand to the GY while this card is in your GY: You can add this card to your hand.  You can only use this effect of "Kuriboh Spirit" once per turn.
300/200

Winged Kuriboh LV8
LIGHT 8*
Fairy/Effect
You can Tribute 1 "Winged Kuriboh" to Special Summon this card from your hand.  This card's ATK is 300 x the number of "Kuriboh" monsters in the GY.  This card's DEF is 200 x the number of "Kuriboh" monsters in the GY. This effect cannot be negated.  Once per turn: You can discard 1 Level 1 monster; destroy 1 face-up card on the field.  If you have 5 or more "Kuriboh" monsters in your GY, this effect becomes a Quick Effect.
?/?

Neos Kuriboh
LIGHT *
Fairy/Effect
This card's name on the field is treated as "Winged Kuriboh".  If you control a "Yubel" or "Neo Spacian" monster, this card's name is also treated as "Elemental HERO Neos".  If a monster you control is targeted for an attack: You can Special Summon this card from your hand.  Once per turn (Quick Effect): You can Fusion Summon 1 Fusion monster using monsters in your hand or side of the field as Fusion Materials.  If this card was not used as Fusion Material for that effect, destroy it.
300/200

 

Kuriboh Synchron
EARTH *
Machine/Tuner/Effect
You can pay 1000 LP to Special Summon this card from your hand.  You can substitute this card for any 1 "Synchron" Tuner monster for a Synchro Summon.  Once per turn, if a monster Synchro Summoned using this card as Synchro Material would be destroyed (by battle or card effect): You can discard 1 card instead.
300/200

Kuriboh Warrior
EARTH **
Warrior/Synchro/Effect
1 Tuner + 1 non-Tuner monster
This card cannot be destroyed by battle.  Your opponent also takes all battle damage from battles involving this card.  Once per turn, if this card inflicts damage to your opponent (by battle or its own effect): Draw 1 card.  If this card was Synchro Summoned using "Kuriboh Synchron" this card can attack all monsters your opponent controls once each.
300/200

Stardust Kuriboh
LIGHT *
Dragon/Tuner/Effect
If a card(s) you control would be destroyed by an opponent's card effect: You can discard this card and tribute 1 monster you control; negate that effect and destroy that card.  During the End Phase, if you activated this effect, Special Summon this monster and the tributed monster.
300/200

 

Kukukuriboh
DARK *
Fiend/Effect
If a monster you control without a Level is targeted for an attack: You can discard this card; negate that attack, then gain LP equal to the difference between the battling monsters' ATK.  If this card is in the GY and you Xyz Summon using 2 or more "Gagaga", "Gogogo", "Dododo" or "Zubaba" monsters you control: You can attach this monster to the Summoned monster as Xyz Material, and if you do, the Xyz Monster gains 300 ATK.  You can only use this effect of "Kukukuriboh" once per turn.
300/200

Hope Kuriboh
LIGHT R*
Fiend/Xyz/Effect
2+ Level 1 monsters
This card's ATK cannot be changed by any effect except its own.  You can detach 1 Xyz Material from this card: Double this card's ATK until the End Phase of the next turn.  You can equip this card to a "Number" Xyz Monster you control.  The equipped monster cannot be destroyed by card effects, and cannot be destroyed by battle except with another "Number" Xyz monster.
300/200

ZW - Kuribohw
LIGHT *
Fiend/Effect
This card is always treated as the appropriate Level for the Xyz Summon of a "Utopia" Xyz monster.  During either player's turn: You can target 1 "Utopia" Xyz monster you control; equip this card from your hand to that target.  It gains 300 ATK.  If the equipped monster destroys an opponent's monster by battle, OR: If the equipped monster's ATK was negated: You can destroy this equip card; the equipped monster can immediately attack your opponent directly.
300/200

 

Red Kuriboh
LIGHT *
Scale: 4<>8
Fiend/Pendulum/Effect
PE: Monsters you control gain 300 ATK.  If you would take effect damage: You can destroy this card, and if you do, reduce that damage to 0.
ME: If your opponent activates a Trap Card or effect that targets a card(s) on the field: Place this card from your hand face-up in an empty Pendulum Zone on your side of the field, and if you do, negate that effect.
300/200

Blue Kuriboh
DARK *
Scale: 1<>4
Fairy/Pendulum/Effect
PE: Monsters you control gain 200 DEF.  If you would take battle damage: You can destroy this card, and if you do, that damage is halved.
ME: If your opponent activates a Spell Card or effect that targets a card(s) on the field: Place this card from your hand face-up in an empty Pendulum Zone on your side of the field, and if you do, negate that effect.
300/200

Swaying Kuriboh
DARK *
Scale: 1<>8
Fiend/Pendulum/Effect
PE: Once per turn: You can target 1 Pendulum Card in your other Pendulum Zone; swap that card's place with this card's. If this card is in your Left Pendulum Zone: You can Synchro Summon using this card by treating it as a Level 1 monster. If this card is in your Right Pendulum Zone: You can Xyz Summon using this card by treating it as a Level 8 monster.
ME: If your opponent activates a Monster Card or effect that targets a card(s) on the field: Place this card from your hand face-up in an empty Pendulum Zone on your side of the field, and if you do, negate that effect.
300/200

 

Eh... I really should get back to studying.  Will prolly make a few more later for Vrains.

Bump 1: Added Arc-V Kuriboh monsters

 

 

Edited by Tinkerer

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