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These are a bunch of cards I thought of based around a spectacular swarming method to gain great advantage and summoning good in archetype links. Every card in the archetype that stays up on the field longer than it's activation or summon restricts your summons to within the archetype. All of the monsters in the archetype have effects to summon themselves, and gain effects on summon. 

Also, the inspiration behind this archetype was Disney's The Three Musketeers ( a movie I personally like ). 

[Royale Musketeer Main Deck Monsters ( 7 )]

Royale Musketeer Thomas

Level 4 / Earth / Warrior / Effect

1800 attack / 1000 defense

 

You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Royale Musketeer Thomas” once per turn.

- If you control a “Royale Musketeer” Monster, except “Royal Musketeer Thomas”: You can Special Summon this card from your hand or GY.

- If this card is Summoned: You can add 1 “Royale Musketeer” Monster from your Deck to your hand, except “Royale Musketeer Thomas”.

 

Royale Musketeer Pierre

Level 4 / Earth / Warrior / Effect

1800 attack / 1000 defense

 

You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Royale Musketeer Pierre” once per turn.

- If you control a “Royale Musketeer” Monster, except “Royal Musketeer Pierre”: You can Special Summon this card from your hand or GY.

- If this card is Summoned: You can target 1 “Royale Musketeer” Monster in your GY, except “Royale Musketeer Pierre”; Special Summon it.

 

Royale Musketeer Charles

Level 4 / Earth / Warrior / Effect

1800 attack / 1000 defense

 

You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Royale Musketeer Charles” once per turn.

- If you control a “Royale Musketeer” Monster, except “Royal Musketeer Charles”: You can Special Summon this card from your hand or GY.

- If this card is Summoned: You can excavate the top 5 cards of your Deck, then Special Summon 1 “Royale Musketeer” Monster from among those cards, except “Royale Musketeer Charles”. Shuffle the rest back into the Deck.

 

Royale Musketeer Alexandre

Level 4 / Earth / Warrior / Effect

1800 attack / 1000 defense

 

You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Royale Musketeer Alexandre” once per turn.

- If you control a “Royale Musketeer” Monster, except “Royal Musketeer Alexandre”: You can Special Summon this card from your hand or GY.

- If this card is Summoned: You can Special Summon 1 “Royale Musketeer” Monster from your hand, except “Royale Musketeer Alexandre”.

 

Royale Musketeer Francois

Level 4 / Earth / Warrior / Effect

1800 attack / 1000 defense

 

You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Royale Musketeer Francois” once per turn.

- If you control a “Royale Musketeer” Monster, except “Royal Musketeer Francois”: You can Special Summon this card from your hand or GY.

- If this card is Summoned: You can target 1 Set card your opponent controls; return it to the hand.

 

Royale Musketeer Louis

Level 4 / Earth / Warrior / Effect

1800 attack / 1000 defense

 

You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Royale Musketeer Louis” once per turn.

- If you control a “Royale Musketeer” Monster, except “Royal Musketeer Louis”: You can Special Summon this card from your hand or GY.

- If this card is Summoned: you can discard 1 “Royale Musketeer” Monster, except “Royale Musketeer Louis”; draw 1 card.

 

Loyal Hound of the Royale Musketeers

Level 4 / Earth / Warrior / Effect

1000 attack / 1000 defense

 

You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Loyal Hound of the Royale Musketeers” once per turn.

- If you control no Monsters: You can Special Summon this card from your hand or GY.

- If a card or effect is activated while you control a face-up “Royale Musketeer” Monster, except this card: You can send this card from your hand or face-up from your field to the GY; negate the activation.

[Royale Musketeer Extra Deck Monsters ( 5 )]

Musical Jester of the Royale Musketeers

Link 1 / Earth / Warrior / Link / Effect

Link Material: 1 non-Link “Royale Musketeer” Monster

Link Marker: Bottom

0 attack

 

You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Musical Jester of the Royale Musketeers” once per turn.

- If this card is in your GY: You can tribute 1 non-Link “Royale Musketeer” Monster; Special Summon this card from your GY.

- If this card is Special Summoned: You can add 1 “Musketeer” Spell/Trap card from your Deck to your hand.

 

Supervisor of the Royale Musketeers

Link 2 / Earth / Warrior / Link / Effect

Link Materials: 2 “Royale Musketeer” Monsters

Link Marker: Left, Bottom

1800 attack

 

You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Supervisor of the Royale Musketeers” once per turn.

- If this card is in your GY: You can tribute 1 non-Link “Royale Musketeer” Monster; Special Summon this card from your GY.

- If this card is Special Summoned: You can Special Summon any number of “Royale Musketeer Tokens” (Level 4/EARTH/Warrior/ATK: 1000/DEF: 1000) to your field in defense position. Those tokens cannot be used for Link Summons, except for “Royale Musketeer” Monsters.

 

Captain of the Royale Musketeers

Link 3 / Earth / Warrior / Link / Effect

Link Materials: 2+ “Royale Musketeer” Monsters

Link Marker: Bottom Left, Bottom Right, Right

2400 attack

 

You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Supervisor of the Royale Musketeers” once per turn.

- If this card is in your GY: You can tribute 1 non-Link “Royale Musketeer” Monster; Special Summon this card from your GY.

- During either players turn, if a card or effect is activated: You can negate the activation, then destroy that card.

 

Queen’s Assistant of the Royale Musketeers

Link 4 / Earth / Warrior / Link / Effect

Link Materials: 2+ “Royale Musketeer” Monsters

Link Markers: Left, Bottom Left, Bottom Right, Bottom Left

2700 attack

 

You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Queen’s Assistant of the Royale Musketeers” once per turn.

- If this card is in your GY: You can tribute 1 non-Link “Royale Musketeer” Monster; Special Summon this card from your GY.

- If this card is Special Summoned: You can shuffle 1 card from your opponent’s hand or field into the Deck ( Cards in the hand are chosen at random ).

 

Queen of the Royale Musketeers

Link 5 / Earth / Warrior / Link / Effect

Link Materials: 2+ “Royale Musketeer” Monsters

Link Markers: Left, Bottom Left, Bottom, Bottom Right, Right

3200 attack

 

You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Queen of the Royale Musketeers” once per turn.

- If this card is in your GY: You can tribute 1 non-Link “Royale Musketeer” Monster; Special Summon this card from your GY.

- If this card is Special Summoned: You can Shuffle 1 card each from your opponent’s GY, hand, and field into the Deck ( The card in the hand is chosen at random ).

[Royal Musketeer Spells ( 4 )]

Castle of the Musketeers

Spell - Field

 

You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. The activated effects of your “Royale Musketeer” Monsters cannot be negated, also your opponent cannot activate cards and effects when you Summon a “Royale Musketeer” Monster(s). If your opponent negates the Summon of a “Royale Musketeer” Monster(s): You can Special Summon up to 3 “Royale Musketeer” Monsters with different names from your hand and/or GY in defense position. You can only use this effect of “Castle of the Musketeers” once per turn.

 

Musketeer Recruitment

Spell - Normal

 

Add 1 “Royale Musketeer” Monster from your Deck or GY to your hand. During your Main Phase, if this card is in your GY, and you control 3 or more “Royale Musketeer” Monsters with different names: You can add this card from your GY to your hand. You can only use each effect of “Musketeer Recruitment” once per turn.

 

Training of the Musketeers

Spell - Continuous

 

You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. The activated effects of “Royale Musketeer” Monsters in your GY or hand can be used during either players turn. During your Main Phase: You can target 1 “Royale Musketeer” Monster in your GY; Special Summon it. You can only use this effect of “Training of the Musketeers” once per turn.

 

All For One, and One For All!

Spell - Quickplay

 

( This card is always treated as a “Musketeer” card ).

If you control 3 or more “Royale Musketeer” Monsters with different names: destroy all cards your opponent controls. If you control 5 or more “Royale Musketeer” Monsters with different names, your opponent cannot activate cards or effects in response to this card’s activation. Your opponent takes no battle damage from your attacks during the turn you activate this card. You can only activate 1 “All For One, and One For All! per turn.

[Royal Musketeer Traps ( 2 )]

Musketeer Sword-Fighting

Trap - Normal

 

Return 1 “Royale Musketeer” Monster you control to the hand, then return up to 2 cards your opponent controls to the hand. If you control 3 or more “Royale Musketeer” Monsters with different names, you do not have to return a Monster to your hand, also you can return up to 3 cards your opponent controls to the hand instead. You can only activate 1 “Musketeer Sword-Fighting” per turn.

 

Musketeers Win the Day!

Trap - Counter

 

When a Monster effect is activated, or exactly 1 Monster would be Summoned while you control a “Royale Musketeer” Monster: Negate the activation or Summon, then destroy that Monster. If you control 3 or more “Royale Musketeer” Monsters, you can activate this card from your hand. You can only activate 1 “Musketeers Win the Day!” per turn.

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Musketeer Sword-Fighting

Trap - Normal

 

Return 1 “Royale Musketeer” Monster you control to the hand, then return up to 2 cards your opponent controls to the hand. If you control 3 or more “Royale Musketeer” Monsters with different names, you do not have to return a Monster to your hand, also you can return up to 3 cards your opponent controls to the hand instead. You can only activate 1 “Musketeer Sword-Fighting” per turn.

 

Musketeers Win the Day!

Trap - Counter

 

When a Monster effect is activated, or exactly 1 Monster would be Summoned while you control a “Royale Musketeer” Monster: Negate the activation or Summon, then destroy that Monster. If you control 3 or more “Royale Musketeer” Monsters, you can activate this card from your hand. You can only activate 1 “Musketeers Win the Day!” per turn.

Edited by Ultimagamer
Clarifying card texts

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I may be no expert, But I can tell somethings need to be worked on, First off Clarity:

with the way the text is separated it would suggest these are pendulum monsters with the unpreventable summon restriction 

 

Second: Ease down on the summoning restriction, because with all this swarming your preventing yourself from accessing some useful and strong monsters that can help, atleast make only for a turn that makes you only special summon them or atleast their type. 

Edited by TheLegalNinja

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4 hours ago, TheLegalNinja said:

I may be no expert, But I can tell somethings need to be worked on, First off Clarity:

with the way the text is separated it would suggest these are pendulum monsters with the unpreventable summon restriction 

 

Second: Ease down on the summoning restriction, because with all this swarming your preventing yourself from accessing some useful and strong monsters that can help, atleast make only for a turn that makes you only special summon them or atleast their type. 

The summon restrictions are used to keep the archetype in check. Without them, you have a series of level 4 earth warriors ( a really good level / typing / attribute ) to be used in any strategy for free summons each turn. That isn't my intention with these cards. Keeping the restrictions from being negatable prevents you from using things like skill drain to negate your own monster effects. 

Even with them being locked into only archetypal monsters, that shouldn't be a problem for the deck. The link monsters are quite versatile ( having a searcher, token spawner, negation, non-targeting shuffle, and a trishula style shuffle effect ) so not being able to summon things like borrels or isolde won't hurt the deck much. 

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