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    Each of the three continued to look at the statue, but something about it was way too alluring. Looking towards the bottom of the statue, the Tentacles of the Malamar seemed to twist and turn, the rhythm extremely relaxing. It was enough to put Oswald in a trance. As the clerk lady reached out to touch the statue, a faint green light permeated the water around them, and Oswald saw Tentacles wrapped around a face in his head. The thought was so strange, but he was too enticed by the statue to much care. However, their guide's Chinchou let out a blinding light from it's antennae, forcing Oswald out of his bewilderment for the statue. He turned around in an instant, shaking his head. He looked to the others, who seemed to be snapped out of their daze as well. Oswald then looked to Snipe, who had looked at the trainer with worried, unblinking eyes. Oswald pet the fish's side, but noticed that a large pod of Skrelp was now headed their way. A battle underwater would be extremely difficult, but hopefully Snipe would pick up on his cues. He pointed at the pod of Skrelp, and then to his mouth. He made an expanding motion, but the fish continued to stare at him. Oswald grabbed a hold of his Pokemon, and aimed it in the direction of the Skrelp, and gave him a little squeeze around the sides. A jet of water expelled itself from Snipe's mouth, headed towards the pod of Pokemon.
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    Okay, time for the last roast, get it cause it's a burn deck. Industria: great summoning tool, helps you get the bigger arch-lords on the field and the big effect ones as well, normally I'd call the standby phase summoning slow but with the ATK change it makes it acceptable. And because I need to be a dick I'll point out the two problems I have with this card, firstly, can you use it if you have nothing on board? It may just be me but I feel that the wording only allows you to trigger it as a change, as in you need the required tributes already on the board. secondly I feel that it's a bit strange for a monster card, it's effects seem like more of a spell card, you don't want to summon this thing to the field and I feel that for a monster that's a problem. (Maxx C? I have no idea what you're talking about.) you could remedy this by allowing it to tribute archlords in the hand instead of on the field when it is on the field. Iofiel: Good cost and not too wordy, also I just realized this now but maybe you would want to make one effect for it's tribute and one for it's battle (maybe one brings spells and the other traps?).but that's just me. Patien Shya: burn, attack manipulation, recovery and special summoning all into one card without it being broken, that's a pretty amazing feat if it was just me I would switch the ATK and DEF changes to combo better with it's second effect as it requires you to have not tributed or sacrificed this monster before the battle phase and summoned an extra deck monster. And this change would prevent it from being used as a monster to summon and then go into a huge beatstick. though it would also limit it's usefulness against links so both choices work I suppose, that said how would the second effect work for links? 2300 burn damage? Vach: the new first effect is great gets it on the field, then the second effect gets it removed and it float, an all around great card. though I imagine the summoning restriction only works during your opponent's turn and not yours as well though even in that scenario I suppose this deck norml summons from the hand so it's okay. Humility: Oh so that's how that effect works! thanks for the clarification apart from that no problems with this except the reveal, it's going on the field or in the graveyard the opponent is going to see it anyway. Archlord Quetzalcoal: I don't think you changed this so my previous points stand (easier banishing (most of your archlords get banished so you can only summon iofiel and industria), and faster revival) awilix: yea no this is great, summons itself without using that many ressources, does it faster if your losing, plus one, burn and amazing removal don't touch a hair on her head. shrine no changes that I can see so I won't chanfe anything. light of the lords: really good search card and sets up counters with the many monster quick effects you have only slight problem with this is that it only searches monsters and not even all of them (vach for example doesn't meet the requirments) I would either extend it to all cards with "the sanctuary in the sky" as text or all archlord monsters. otherwise a great addition that helps boost consistency Convergence in the Sky: you know I was going to talk about this. firstly, if it's the center of the deck (which it seems to be cause fusion deck and all) make it searchable (right now you got shrine and that's it) Ad for the love of god remove that stupid ATK point requirement, do I have to bend over backwards that much to summon anything? ot even the worst of ritual spell have that kind of addition (this is pretty close that so I feel that the comparison is warranted) I already have two monsters including one on the field, with highly specific levels to use this thing don't force me to run watapon just to do anything! also any other suggestions I have made apply. Divine Judgment: the text is wierd, which are the effects activated by this card and which are the effects that must be activated to use this card? also why is it a trap, it activates of of your spell and traps so just make it a normal spell card, you know you're allowed to have those right? omen: no changes so same comment as last time Marie: Alright see, you would need to run a level one fairy in the grave and iofiel to summon this! That said if you do manage to get it out on the field it controls the board or burns the opponent (not sure which is better in this archetype) and then you have some recovery and it combos with itself (summon marie, burn, die, summon another one, control, summon back first marie, control, and set up for the next turn) the hard once per turn clause also prevents any obnoxious loops so that's a plus. only problem with it is that I feel it should either only tribute itself or only another monster but not both cause in that case you're barely breaking even. wingweaver: you removed the tokens, but replaced them with something better so i'm not complaining and the new effect really lends itself to the protecting the innocent theme also the finam effect finally has a use and helps set up your 'marie's. the floating is nice and the fact that it activates only on effects is a nice plus so your opponent is rewarded if he can brute strength the problem. only little problem is that most removals nowadays bounce or return to the deck or banish so it may not be that usefull uriel: either I have a shit memory or you changed the token name for some reason otherwise I don't see any changes sso old remarks apply Dawnbringer: DAMN! (get it?) That is one nasty boss monster, so lets unpack: search of industria, iofiel petien or vach (and maybe some of the original two), HUGE ATK boost making watapon a viable beatstick. No targeting, no FUCKING TURTLES to ruin your day. and ap retty subpar quick effect, yeah this might have been better if it was something else like: -a summoning tool - a more efficient burn effect (maybe using those banished monsters) -a recovery option (with at the minimum 6 monsters banished you need some royal fireguards level shit) -a destruction option - a negate effect the quick effect is kinda subpar when compared to the rest of the card and the cost is asinine: I am not going -2 for some burn damage that is probably under 1000 at this point aor some mediocre heal. Conclusion all in all a great archetype, maybe not perfect (looking at you convergence and judgement) but a nice burn deck that I really like with a great twist on an old archetype though I wonder if anyone would play zefra in this archetype. See you next time agloup
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