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Hallohallo

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Posts posted by Hallohallo


  1. A new Hallo hero has arrived, in a form of Cyberse Wizard, to support Hallo Rituals, specifically Cyberse Neo Hallohallo.

    ae14e4e663df454b14a83274c8649711.png

    Neo Hallohallo
    Level 3 DARK
    Once per turn: You can roll a six-sided die and shuffle Pendulum Monsters from your GY and/or face-up Extra Deck into the Deck up to the result.

    <Pendulum Scale 2>

    [Spellcaster/Pendulum/Effect]

    If this card is Normal Summoned: You can banish 1 "Hallo" card from your hand; Add 1 "Hallo" Ritual Monster to your hand, and 1 Ritual Spell from your Deck to your hand whose name is listed on that Ritual Monster, then you can place this face-up card in your Pendulum Zone. If this card is Special Summoned from the Pendulum Zone: You can target 1 card on the field; return it to the hand. You can only use each monster effect of "Neo Hallohallo" once per turn.
    1600/800


  2. 37 minutes ago, Black said:

    Welcome... home?

    wait no you broke in before it was time I am calling the cops

    Aren't moderators technically cyber cops? Do cops call cops? ?

    16 minutes ago, Yui said:

    That's so clever but at the same time so stupid. I'm in awe.

    Only I can manage to do this kind of stuff tbh.


  3. It's been revealed.

    DwYVprvVsAEnpy0.jpg?resize=300%2C211&ssl

     

    DANE-JP024 星向鳥 Hoshimukudori (Which Starling)
    Level 4 WIND Winged Beast Effect Monster
    ATK 1000
    DEF 1500
    (1) This card gains an effect based on your Main Monster Zone it is in.
    • Leftmost: Increase its Level by 4.
    • Rightmost: Increase its Level by 3.
    • Center: Increase its Level by 2.
    • Others: Increase its Level by 1.

    Note: Its name is a pun on the Japanese term for the common Starling. Its name means literally “Bird facing Stars”, but we went with “Which Starling” to make clear its “Which star(fruit) to pick” art.

     

    Source


  4. Should've posted this when I first discovered this tbh, but w/e.

    Hi, I'm Hallohallo from YCM. I'm still too used to YCM's design, but I'll try to get attached to its 2019 version. You know what they say "New Year, New Me", but now it's "New Year, New YCM".

    Also, I'm sure some people wonder how I discovered this website before it was officially revealed. Well I just remembered that Tormey was British and just tried entering neocardmaker.co.uk instead of neocardmaker.com, which it redirected me to the forum. It was just that simple. Don't know why people didn't try this. *shrug*


  5. 7 hours ago, Darj said:

    The effects look decent. Normally I would suggest to a card-advantage-making GY effect for the Ritual Spell to compensate the expenses on Ritual Summon like other Ritual Spells do (e.g. Machine Angel Ritual-like protection, searching or recovering materials like Dawn of the Herald) but the card can already reduce said expenses by milling vanilla Pendulums as materials so it doesn't really need it.

    Consider including the name of the Ritual Monster in either of the effects of the Ritual Spell so they become searchable by Pre-Preparations of Rite.

     

    I'm conflicted at the "Hallo" concept through. Look like a joke/gag theme, and yet the effects are serious enough. I'm surprised you didn't name the Spell "Gateway to Hallo".

    Hallos are monsters that possess other monsters and "Pendulum"-fy them, gaining new effects and making them their own Hallo versions of already existing monsters (like Toons). I made this monster to reference me gaining early access to the Neo Card Maker tbh, which is why I named the Ritual Spell that way (and then there's Ritual Spell's last effect).

    Even if they look like a joke/theme archetype, I'm trying to make them playable in their own way.

    I'm also planing to make a couple of support cards for "Hallo" Rituals in the future.


  6. Time to continue the Hallo Saga on this new website.

    Hallo who wields the power of Cyberse! Inherit this new power of Neo! Ritual Summon! Appear, Level 6! Cyberse Neo Hallohallo!

    56b4cbc9b94786f566a065c3074bcc4f.png

    Cyberse Neo Hallohallo
    Level 6 DARK
    Cannot be activated. Your opponent cannot target "Hallo" monsters you control with card effects. Once per turn: You can target 1 monster you control; roll a six-sided die and that monster gains ATK equal to the result x 500 until the end of this turn.

    <Pendulum Scale 7>

    [Cyberse/Ritual/Pendulum/Effect]

    You can Ritual Summon this card with "Gateway to Neo". You can target 1 card in your Pendulum Zone; Special Summon it, and if you do, place this card in the same Pendulum Zone. You can only use this effect of "Cyberse Neo Hallohallo" once per turn. If a "Hallo" Normal Monster you control battles an opponent's monster: it gains 1500 ATK for each card in your Pendulum Zone, during that damage calculation only.
    2000/2500

     

    Gateway to Neo
    Ritual Spell Card
    This card can be used to Ritual Summon any "Hallo" Ritual Monster. You must also Tribute monsters from your hand or field and/or send Normal Pendulum Monsters from your Deck to the GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls a Field Spell and you control no Field Spells: You can banish this card from the GY, then target 1 "Hallo" Ritual Monster you control; it can attack directly this turn. You can only use this effect of "Gateway to Neo" once per turn.


  7. DvgBSZaVAAA_VCG.jpg?resize=300%2C211&ssl

    DANE-JP050 揚陸群艦アンブロエール Youriku Gunkan Ambroair (Landing Podship Ambrowhale)
    Link 4 FIRE Machine Link Effect Monster
    ATK 2600
    Links: Left, Bottom, Bottom Right, Right
    Materials: 2+ Effect monsters
    This 2nd and 3rd effects of this card’s name each can only be used once be turn.
    (1) This card gains 200 ATK for each Link Monster in both player’s GY.
    (2) If this card is destroyed: You can target 1 Link Rating 3 or lower monster in either player’s GY; Special Summon it.
    (3) If a Link Rating 3 or lower monster you control is destroyed while this card is already in your GY: You can banish this card from your GY; destroy 1 card on the field.

     

    Time to catch up with all of the missed cards tbh.

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