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Jolly Glot

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Posts posted by Jolly Glot


  1. Rank-Up-Magic, Chronological Xyz

    Quick-Play Spell

    Target 1 Xyz Monster You control; Special Summon from your Extra Deck 1 "Number", or "CXyz" monster whose its Rank is equal or higher than that monster, by using it as the Xyz Material (This Special Summon is treated as an Xyz Summon. Transfer its Materials to the Summoned monster.). You can only summon a monster that either lists the target card name OR listed on the target text this way. also for the rest of this turn, you cannot Special Summon other monster with the same name by the effect of "Rank-Up-Magic, Chronological Xyz ". Then you can repeat this effect by targeting monster summoned by the effect of this card until you choose not to special summon a monster. When this effect resolved, the Summoned monster gain the effect(s) of all monster targeted by this card this turn. You can only activate 1 "Rank-Up-Magic, Chronological Xyz " per turn


  2. Chthoniankaiser Dragon - the Ender of Everything

    FIRE / Level 8 / Dragon / Gemini

    This card is treated as a Normal Monster while in your Possession. While this card is face-up on the field, You can either Normal or Tribute Summon it to have it treated as Effect Monster with this effect

    ● Gemini Monsters OR Monsters that use Gemini Monster as its Tribute(s) or Material(s) to summon whose Level/Rank/Link Rating is 5 or higher cannot be targeted or be destroyed by card effect. Whenever a card is sent to GY by battle or effect of Gemini Monster: Inflict 300 Damage to your opponent. Half the amount of LP to activate this card effect for each number of times this card is Tribute Summoned from your hand and/or on the field (Even either as Normal or Effect Monster). While this Tribute Summoned card is face-up on your Draw Phase, Main Phase 1, or Battle Phase: You can pay 4000 LP; You can Conduct 2nd of such Phase after the end of the current Phase. also you cannot Summon, Attack, or activate the Effect(s) of Monsters for the rest of this turn, except Gemini Monsters. you can only use this effect of "Chthoniankaiser Dragon - the Ender of Everything" once per turn

    ATK 2900 / DEF 2000


  3. Have you ever wished to be able to summon 2 Heraldic Beasts from the Deck?

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    IGAS-JP060 顕現する紋章 Charge Medallion (Heraldry Charge)
    Normal Spell Card

    You can only use a card with this card’s name once per turn.
    (1) Tribute 1 monster; For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Psychic or Machine monsters, also Special Summon 2 “Heraldic Beast” monsters from your Deck in Defense Position.

    Note: The Kanji for this card’s name reads as “Manifested Crest/Heraldry”

    Source:

    https://ygorganization.com/nowwhymachinesheraldrybeastsdontneedmachines/


  4. Have you ever thought “I wish Dyson Sphere had an actual Deck”?

     

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    IGAS-JP017 アークジェット・ライトクラフター Arcjet Lightcrafter
    Level 9 LIGHT Machine Effect Monster
    ATK 0
    DEF 2100

    You can only use the 2nd effect of this card’s name once per turn.
    (1) If you control no monsters, you can Normal Summon this card without Tributing.
    (2) If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Machine monster in your GY; Special Summon that monster in Defense Position, but its effects are negated and its Level becomes 9.
    (3) You cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters.

    Note: This card obviously is a joke referencing the Arclight siblings from ZEXAL, it also references two actual things/concepts from Space Flight:

    Arcjet Rockets

    Lightcraft

    Source:

    https://ygorganization.com/haveyoueverlistenedtoagloriousdawn/


  5. Have you ever wanted to easily Xyz Summon the CXyz Series?

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    IGAS-JP074 リサーガム・エクシーズ Resurgam Xyz
    Continuous Trap Card

    (1) Xyz Monsters you control gain 800 ATK.
    (2) Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck 1 “Number C” or “CXyz” monster with the same Type as that target, but 1 Rank higher, by using that target as material, but if you activated this effect by discarding a Spell that was not a “Rank-Up-Magic” Spell, return the Summoned monster to the Extra Deck during the End Phase. (This is treated as an Xyz Summon. Transfer that target’s materials to the Summoned monster.)

    Note: Resurgam is Latin for “I Shall Rise Again”.

    Source:

    https://ygorganization.com/lucyintheskywithxyzmaterial/


  6. Have you ever thought “Man, I wish my Gimmick Puppet aces weren’t so easy to destroy and I wish I could have Snake Rain for Gimmick Puppets”?

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    IGAS-JP059 コンドーレンス・パペット Condolence Puppet
    Normal Spell Card

    You can only use each effect of this card’s name once per turn.
    (1) Send “Gimmick Puppet” monsters from your Deck to the GY equal to the the number of monsters your opponent controls that were Special Summoned from the Extra Deck, +1.
    (2) You can banish this card from the GY, then target 1 Machine Xyz monster you control; that monster cannot be destroyed by your opponent’s effects while face-up on the field.

    Source:

    https://ygorganization.com/didyouknowtheresanewaddamsfamilymovie/


  7. Have you ever thought to yourself “Man, the Chronomaly Xyz Bosses should attack twice per turn”?

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    IGAS-JP016 先史遺産トゥスパ・ロケット OOParts Tuspa Rocket (Chronomaly Tuspa Rocket)
    Level 4 EARTH Rock Effect Monster
    ATK 1000
    DEF 1000

    You can only use each effect of this card’s name once per turn.
    (1) If this card is Normal/Special Summoned: You can send 1 “Chronomaly” monster from your Main Deck or Extra Deck to the GY, then targer 1 face-up monster on the field; until the end of the turn, that monster loses 200 ATK for every Level or Rank of the sent monster.
    (2) If this card is used material for the Xyz Summon of a “Number” monster, that monster gains the following effect.
    • This card can make up to 2 attacks on monsters during each Battle Phase.

    Note: This card derives its name from a mysterious rocket like artifact unearthed at the ruins of  Toprakkale, known as the ” Toprakkale Shuttle” or “Istanbul Rocket”. Konami seems to have chosen Tuspa, the ancient name for  Toprakkale, for whichever reason. Even though most Japanese sources seem to refer to it as the Toprakkale Rocket.
     
    Source:

  8. The fortress of the Jotuns appears as a Generaider monster

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    IGAS-JP022 虚の王 ウートガルザ Utsuro no Generaid Utgard (Utgard, Generaider Boss of Lies)
    Level 9 LIGHT Rock Effect Monster
    ATK 2200
    DEF 2700

    You can only use the 2nd effect of this card’s name once per turn.
    (1) You can only control 1″Utgard, Generaider Boss of Lies”.
    (2) (Quick Effect): You can Tribute 2 monsters who are “Generaider” monsters and/or Rock monsters, then target 1 card on the field; banish that card.

    Note: I went with Lies because Utgard is the fortress of the Jotuns where the Aesir were forced to fight several challenges that were disguised in false forms and illusions.

    Source: https://ygorganization.com/imagineifyouwillacatisactuallyasnake/


  9. Mythic-Ninja of Thunderous Leaps, Jiraiya

    LIGHT / Level 5 / Warrior / Effect

    During your Main phase, you can Reveal This card from your hand and play rock-paper-scissor with your opponent: Immediately after this effect resolved and you win; You can Normal Summon This card without tribute. additionally if you win using rock, Inflict 800 Damage to your opponent. If this card is Summoned or flipped face-up: Excavate top card(s) of your deck until you Excavated a "Mythic-Ninja" card; add 1 of any Excavated "Ninja" or "Ninjutsu Art"  card from your Deck to your hand other than "Mythic-Ninja of Thunderous Leaps, Jiraiya", also return the rest back into the top your Deck in any order. You can only use each effect of "Mythic-Ninja of Thunderous Leaps, Jiraiya" once per turn.

    ATK 2400 / DEF 1000

    Mythic-Ninja of Splashing Beauty, Tsunade

    WATER / Level 7 / Warrior / Effect

    During your Main phase, You can Reveal This card from your hand and play rock-paper-scissor with your opponent: Immediately after this effect resolved and you win; You can Normal Summon This card without tribute. additionally if you win using paper, Draw 1 card and Negate the effect of all face-up monsters your opponent control until your next Standby Phase. You can target 1 "Ninja" Monster you control, all Warrior monster you control gain 400 ATK and have its Levels become same as that target. You can only use each effect of "Mythic-Ninja of Splashing Beauty, Tsunade" once per turn.

    ATK 2000 / DEF 2000

    Mythic-Ninja of Venomous Edges, Orochimaru

    DARK / Level 8 / Warrior / Effect

    During your Main phase, You can Reveal This card from your hand and play rock-paper-scissor with your opponent: Immediately after this effect resolved and you win; You can Tribute Summon this card to either side of the field by tributing monsters on that side of the field. Whenever an effect that play rock-paper-scissor is resolved and a Player win it using Scissor while this card in your GY or Banished face-up: Special Summon this card to that player side of the field. This card original ATK becomes 3000 while in its original owner control. if this card battle, neither player can activate cards or effects until the end of the Damage Step. You can only use each effect of "Mythic-Ninja of Venomous Edge, Orochimaru" once per turn.

    ATK 0 / DEF 0

     

     


  10. Just now, Darj said:

     to confirm, the effect places counters on the the Clock Tower equal to the # of monsters sent to the GY before it's Fusion Summoned? That means it's not like, let's say, Super Rejuvenation, which waits until the EP to count the Dragons sent to GY and fetch the card draws.

    yep, only the ones that sent before the summoning not like rejuv


  11. Destiny HERO Dread-Law

    DARK / Level 9 / Warrior / Fusion / Effect

    Destiny HERO Dreadmaster + 1 Special Summoned Effect Monster

    Cannot be targeted or be destroyed by card effect except on your Main Phase 2 during the turn this card attack. If this card is Fusion Summoned: You can activate 1 "Clock Tower Prison" from your Deck or GY and place a number of Clock Counter on it equal to number of Monster that sent to GY  from the field this turn. also, you can have it to gain the following effect(s) up to number of "Destiny HERO Dreadmaster" you control that used as this card Fusion Material +1.

    ● This card cannot be destroyed by card effect other than "Destiny HERO" Monster Effect. Once Per turn, You can remove 1 Clock Counter on this card: add 1 "Destiny HERO" Monster from your Deck or GY to your hand.

    ● DARK Warrior Monster in your Possession is also treated as "Destiny HERO" Monster. Monster whose originally has "Destiny HERO" in its name or listed on its text gain 500 ATK

    ATK 2800 / DEF 2300

     

     


  12. pretty much agree with with the others. way easy to summon, easy stat gain (like 4 types will grant you 2800 immune to monster effect turn 1, remember we still have Danger!), search effect is unnecessarily convoluted but also at its flip side it can still search large pool of cards multiple times given its a soft once per turn AND can also search another copy of its self which while being level 10 has not much to interact but the option available is pretty strong

    arguably, if the original intent is to support "Dark Counterpart" series the " Exact Same Level" clause on search effect is backfired the deck building given the series diverse Levels

    some suggestion:

    Cannot be Normal Summoned or Set. Cannot be Special Summoned except by its own effect. While this card in your hand and all Monster you control and in your GY is DARK and has different type(s): You can Banish 2 or more non-Token DARK monster you control whose its total Level equal or higher than the number of DARK Monster in your GY; Special Summon this card. This card gain (~, as long its lower than your current ones) ATK for each type among DARK Monster in your GY. (same immunity effect, for now). You can Banish up to 3 DARK Monster from your field, hand, and/or GY, add 1 "Dark" Monster with different type but has Level equal or lower than the Banished Monster(s) from your Deck to your hand. You cannot Special Summon Monster with same category as that monster during the turn you use this effect except monster with different types. You can only use each effect of (this card name) once per turn.

    "category" wording is probably the most experimental part of this suggestion but its exist with https://yugioh.fandom.com/wiki/Onomatopaira this should partially prevent archetypal "Dark" other than "Dark Counterpart" like Dark Magician and Darklords whose tend to have same traits like Typing


  13. Cynet Brainware

    Field Spell

    Insect and/or Cyberse Monster in your possession is also treated as Insect and/or Cyberse. The Attribute of monster you control also treated as LIGHT. Once per turn, You can Declare any number up to total Link Rating of Link Monster(s) you control (Min 1): Target that many Spell/Trap card(s) on your opponent field and/or GY; increase the Level of Insect and/or Cyberse Monster you control equal to declared number and then Special Summon those target(s) as Normal Monster (ATK 0/DEF 0) in face-down Defense Position.

    Time Thief + Dark Scorpion


  14. 40 minutes ago, Darj said:

    A rather complex card. Starting with the name, then the Pendulum Effect that is negated in such an odd way. Why not make it apply the effect during the entirety of the turn it was activated?
    Second effect reminds me of Qliphort Monolith, but requiring a Gemini Summon and keeping it on board to get the draws... seems impractical to me to the point of doubting it would happen consistently.
    Level 2 Warrior ask for Reinforce Truth support, that's nice. Personally I would drop in 800/1000 stats for Squire support.

    Pendulum self-negation clause is meant to limit the double tribute/material to go overbroad while use as scale (given it essentially enable player to making Link 2 with 1 Monster per summon) , while also "shut-down" itself while gained as Monster Effect via Gemini Summon to be truly applied continuously

    hmmm...kinda agree on Monolith effect not really worth it to be locked on Gemini Effect. at first i though that it will crazy with auto enabler like Raptinus OR when its actually properly Gemini Summoned and get the continuous version of the double tribute/mat effect on top of it. so i probably gonna switch the gemini and Pendulum effect making it the same as Monolith

    800/1000 stat idea is neat. defo gonna use it next time im fixing this


  15. Iliaster's Tri-Core

    DARK / Level 1 / Machine / Effect

    If this card is Summoned or flipped face-up: You can add 1 either "Meklord" card OR card that list "Meklord" in its text from your Deck or GY to your hand. also, for the rest of the Duel the effect " Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card." of "Meklord" monsters you control becomes " Once per turn: You can target 1 Special Summoned monster your opponent controls; equip that target to this card.". During Your Main Phase: You can Destroy this card. You can only use each effect of "Iliaster's Tri-Core" once per turn.

    ATK 0 / DEF 0


  16. Artificer of the Goggle Golems

    EARTH / Level 2 / Warrior / Pendulum / Gemini

    Scale: 0

    Pendulum Effect

    You cannot Pendulum Summon Monster(s) other than Gemini Monster. This effect cannot be Negated. During the End Phase of the turn you use Gemini Monster(s) as Tribute(s) and/or Material(s) to Summon a Monster: You can draw a number of cards equal to the number of Gemini Monster(s) send to GY as Tribute or Material for Summon this turn.During the End Phase of the turn this card is activated on your Pendulum Zone, Negate the following effect while this card is face-up on the field.

    ● Normal Summoned Gemini Monster that treated as Effect Monster can also treated as 2 Tribute or Material to Tribute Summon a Gemini Monster or Link Summon a Link Monster.

    Monster Effect

    This card is treated as a Normal Monster while in your possession. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster and gain its Pendulum Effect as its Monster effect effect.

    ATK 800 / DEF 1000


  17. And one of the final remaining new cards is revealed! And it’s FIRE Warrior and Gemini Support!

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    SR02-JP002 Shouka Kishi – Expaladin (Sublime Knight – Expaladin)
    Level 3 FIRE Warrior Effect Monster
    ATK 1300
    DEF 200

    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If this card is Normal or Special Summoned: you can equip a FIRE Warrior monster or a Gemini monster from your hand or Deck to this card. Gains 500 ATK for each monster equipped by this effect.
    (2) If this card that is equipped with a Gemini monster(s) is destroyed by your opponent’s effect: you can Special Summon as many as those Gemini monsters that were equipped to this card.

    Note: The Shouka here might be a play on another Shouka which refers to Extinguishing a Fire.

    Source:  https://ygorganization.com/sublimesoundslikefirebeingextinguished/


  18. Karakuri gets 5 new cards to boost its old school strategy

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    IGAS-JP014 Karakuri Houshi Kuchimusan (Karakuri Monk mdl 9763 “Kuchimusan”)
    Level 5 EARTH Machine Effect Monster
    ATK 2000
    DEF 1500

    You can only use this card name’s (1) effect once per turn.
    (1) If this card is in your hand: You can target 1 “Karakuri” monster you control; change its battle position, and if you do, Special Summon this card (it becomes treated as a Tuner), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters.
    (2) Must attack if able.
    (3) If this card is selected for an attack: Change its battle position.

    Karakuri-Tuner.jpg?resize=206%2C300&ssl=

    IGAS-JP014 Karakuri Gama Shirokunishi (Karakuri Toad mdl 4624 “Shirokunishi”)
    Level 1 EARTH Machine Tuner Effect Monster
    ATK 200
    DEF 1000

    You can only use this card name’s (3) effect once per turn.
    (1) Must attack if able.
    (2) If this card is selected for an attack: Change its battle position.
    (3) (Quick Effect): You can banish this card from your GY, then target 1 “Karakuri” monster you control; change its battle position.

    Karakuri-Synchro.jpg?resize=206%2C300&ss

    IGAS-JP043 Karakuri Daigongen Bureibu (Karakuri Daigongen mdl 00X Bureibu)
    Level 9 EARTH Machine Synchro Effect Monster
    ATK 3000
    DEF 1500

    Materials: 1 Tuner + 1+ non-Tuner Machine monsters
    (1) If this card is Synchro Summoned: You can Special Summon 1 “Karakuri” monster from your Deck.
    (2) Defense Position monsters you control cannot be destroyed by battle.
    (3) Once per turn, if the battle position of a face-up “Karakuri” monster you control is changed: You can target 1 card your opponent controls; banish it.

    Karakuri-Spell.jpg?resize=206%2C300&ssl=

    IGAS-JP058 Karakuri Gamaabura (Karakuri Toad Oil)
    Equip Spell Card

    You can only activate 1 card with this card’s name per turn.
    (1) Activate this card by targeting 1 “Karakuri” monster in your GY; Special Summon it, and if you do, equip this card to it.
    (2) Once per turn, if the battle position of a face-up “Karakuri” monster you control is changed: The equipped monster gains 500 ATK/DEF.

    Karakuri-Trap.jpg?resize=206%2C300&ssl=1

    IGAS-JP073 Kari Karakuri Hatagokura (Karakuri Cash Lodge)
    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 “Karakuri” monster you control and 1 Effect Monster your opponent controls; change the battle position of your targeted monster, and if you do, negate the effects of your opponent’s targeted monster until the end of this turn.
    (2) If you control a “Karakuri” monster: You can banish this card from the GY, then target 1 face-up monster; change its battle position.

    Source: https://ygorganization.com/haguruma/


  19. Ai’s tribute theme to his fallen friends and comrades get their OCG counterparts revealed!

    Pikari.jpg?resize=206%2C300&ssl=1

    IGAS-JP001 Pikari @Ignister
    Level 4 LIGHT Cyberse Effect Monster
    ATK 200
    DEF 600

    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal/Special Summoned: You can add 1 “A.I.” Spell/Trap from your Deck to your hand.
    (2) You can target 1 “@Ignister” monster you control; its Level becomes 4 until the end of this turn.

    Bururu.jpg?resize=206%2C300&ssl=1

    IGAS-JP002 Bururu @Ignister
    Level 3 WIND Cyberse Tuner Effect Monster
    ATK 600
    DEF 1000

    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal/Special Summoned: You can send 1 “@Ignister” monster from your Deck to your GY.
    (2) If this card is sent to the GY as a material for a Cyberse Synchro Monster: You can target 1 monster in your GY that was used as material for this Summon, except “Bururu @Ignister”; Special Summon it.

    Doyon.jpg?resize=206%2C300&ssl=1

    IGAS-JP003 Doyon @Ignister
    Level 4 DARK Cyberse Effect Monster
    ATK 400
    DEF 1600

    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal/Special Summoned: You can target 1 “@Ignister” monster in your GY; add it to your hand.
    (2) If this card is sent to the GY as material for a Cyberse Link Monster: You can target 1 “A.I.” Spell/Trap in your GY; add it to your hand.

    Achichi.jpg?resize=206%2C300&ssl=1

    IGAS-JP004 Achichi @Ignister
    Level 2 FIRE Cyberse Effect Monster
    ATK 800
    DEF 800

    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal/Special Summoned: You can add 1 Level 4 or lower “@Ignister” monster from your Deck to your hand, except “Achichi @Ignister”.
    (2) At the start of the Damage Step, when a Cyberse monster you control battles: You can banish this card from your GY; destroy your monster.

    Doshin.jpg?resize=206%2C300&ssl=1

    IGAS-JP005 Doshin @Ignister
    Level 1 EARTH Cyberse Effect Monster
    ATK 100
    DEF 800

    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If you control an “@Ignister” monster: You can Special Summon this card from your hand.
    (2) You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 “A.I. Love Fusion” from your Deck to your hand.

    Hayari.jpg?resize=206%2C300&ssl=1

    IGAS-JP006 Hiyari @Ignister
    Level 1 WATER Cyberse Effect Monster
    ATK 300
    DEF 400

    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If you control an “@Ignister” monster: You can Special Summon this card from your hand.
    (2) You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher “@Ignister” monster from your Deck to your hand, also this card’s Level becomes 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 “A.I. ‘s Ritual” from your Deck to your hand.

    WaterLeviathan.jpg?resize=206%2C300&ssl=

    IGAS-JP034 Water Leviathan @Ignister
    Level 7 WATER Cyberse Ritual Effect Monster
    ATK 2300
    DEF 2000

    You can Ritual Summon this card with “A.I.’s Ritual”. You can only use this card name’s (2) effect once per turn.
    (1) If this card is Ritual Summoned: You can return all monsters your opponent controls with 2300 or less ATK to the hand.
    (2) You can target 1 face-up monster your opponent controls; return as many Link Monsters as possible from your GY into the Extra Deck, and if you do, that target’s ATK becomes 0.
    (3) Once per damage calculation, when this card battles an opponent’s monster: Youc can halve that opponent’s monster’s ATK during this damage calculation only.

    EarthGolem.jpg?resize=206%2C300&ssl=1

    IGAS-JP041 Earth Golem @Ignister
    Level 7 EARTH Cyberse Fusion Effect Monster
    ATK 2300
    DEF 2000

    Materials: 1 Cyberse monster + 1 Link Monster
    You can only use this card name’s (3) effect once per turn.
    (1) You take no damage for the rest of the turn after this was Fusion Summoned.
    (2) If this card attacks a monster Special Summoned from the Extra Deck, it gains ATK equal to its original ATK during the Damage Step.
    (3) When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except “Earth Golem @Ignister”; Special Summon it.

    Wind-Pegasus.jpg?resize=206%2C300&ssl=1

    IGAS-JP042 Wind Pegasus @Ignister
    Level 7 WIND Cyberse Synchro Effect Monster
    ATK 2300
    DEF 1500

    Materials: 1 Tuner + 1+ non-Tuner monsters
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) During your Main Phase: You can destroy any number of Spell/Traps your opponent controls, up to the number of “@Ignister” monsters you control.
    (2) If this card is on your field or in your GY, and another card you control is destroyed by battle, or by an opponent’s card effect: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck.

    IgnisterAiLand.jpg?resize=206%2C300&ssl=

    IGAS-JP050 Ignister A.I.Land
    Field Spell Card

    You can only use this card name’s (2) effect once per turn.
    (1) If you control no monsters in your Main Monster Zones: You can Special Summon 1 Level 4 or lower “@Ignister” monster from your hand, also for the rest of this turn, you cannot Special Summon another monster with the same Attribute with the effect of “Ignister A.I.Land”, and you cannot Special Summon monsters, except for Cyberse monsters.
    (2) If this card is in your GY: You can banish 1 “@Ignister” monster from your GY; Set this card to your field.

    AiDleReborn.jpg?resize=206%2C300&ssl=1

    IGAS-JP052 A.I.dling Born (KCM: A.I.dle Reborn)
    Spell Quick-Play

    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) Target 1 “@Ignister” monster in your GY; Special Summon it. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Cyberse monsters.
    (2) During attack declaration in a battle between 2 monsters: You can banish this card and 1 card from your hand, then target 1 “A.I.” Spell/Trap in your GY, or amongst your banished cards, except “A.I.dle Reborn”; add it to your hand.

    AiLoveFusion.jpg?resize=206%2C300&ssl=1

    IGAS-JP053 Ai Love Yuugou (A.I. Love Fusion)
    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.
    (1) Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters you control or have in your hand as materials. If you are using an “@Ignister” monster(s) as material, you can also use 1 Link Monster your opponent controls as material.

    AisRitual.jpg?resize=206%2C300&ssl=1

    IGAS-JP054 Ai no Gishiki (A.I.’s Ritual)
    Ritual Spell Card

    This card is used to Ritual Summon any Cyberse Ritual Monster.
    (1) Tribute “@Ignister” monsters from your hand or field whose total Levels equal or exceed the Level of the monster you Ritual Summon, then Ritual Summon 1 Cyberse Ritual Monster from your hand. If you control an “@Ignister” monster when you activated this card, you can also banish “@Ignister” monsters from your GY instead of Tributing.

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    Ai Shadow (A.I. Shadow)
    Continuous Trap Card

    You can only activate the (2) effect of this card’s name once per turn. Activate by targeting 1 “@Ignister” monster you control.
    (1) The targeted monster gains (8?)00 ATK, and all of your opponent’s monsters must attack it, if able.
    (2) If this face-up card in your Spell & Trap Zone has left the field because of an opponent’s effect, and is now in the GY or banished draw 1 card.

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    IGAS-JP007 ドンヨリボー@イグニスター Donyoribo @Ignister
    Level 1 DARK Cyberse Effect Monster
    ATK 300
    DEF 0

    You can only use each effect of this card’s name once per turn.
    (1) During damage calculation when your “@Ignister” monster is attacked: You can discard this card; you take no damage from that battle.
    (2) When an “@Ignister” monster effect, or an “A.I.” Spell/Trap effect, that inflicts damage to your opponent is activated (even during the Damage Step) (Quick Effect): You can banish this card from the GY; Double the damage your opponent takes from it.

    Source:

    https://ygorganization.com/tsuginarusentimental/

    https://ygorganization.com/commericalsaretheenemyofconfirmation/

    https://ygorganization.com/soitseitherheavyorglazed/


  20. From this month’s V Jump!

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    SR09-JP003 Enseikishi – Roland (Flame Noble Knight Roland)
    Level 1 FIRE Warrior Effect Monster
    ATK 500
    DEF 500

    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) (Quick Effect): You can target 1 face-up monster you control; treat this card in your hand as an Equip Card with the following effect, and if you do, equip it to that target.
    • It gains 500 ATK.
    (2) During the End Phase, if this card is in your GY because it was sent there this turn: You can add 1 FIRE Warrior monster or 1 Equip Spell from your Deck to your hand.

    This card’s name we suspect is a reference to Roland of “The Song of Roland“, the oldest surviving written piece of literature in French literary history, focusing on the nephew of Charlemagne, Roland.

    648_20190910054652_img_2_pSzZJ8NREN4j0hX

    SR09-JP021 Gear Breed / Gearbreed
    Continuous Spell Card

    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand.
    (2) If you control an Equip Spell: You can return 1 FIRE Warrior monster or 1 Gemini Monster from your GY to the bottom of your Deck; draw 1 card.

    648_20190910054716_img_1_wy8a2PQFdxg5kuE

    SR09-JP022 Raptinus no Choumaken (Raptinus’ Supreme Magicblade)
    Equip Spell Card

    You can only use this card name’s (2) effect once per turn.
    (1) Apply 1 of these effects, depending on the equipped monster’s battle position.
    • Attack Position: It cannot be targeted by an opponent’s card effect.
    • Defense Position: It cannot be destroyed by battle.
    (2) At the start of the Battle Phase: You can change the battle position of the equipped monster, and if you do, immediately after this effect resolves, Normal Summon 1 monster.

    source: https://ygorganization.com/thesongofgearfried/

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