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Jolly Glot

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Jolly Glot last won the day on November 20 2019

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About Jolly Glot


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  1. Ener-D Gear Quick-play Spell Set 1 "Ener-D Gear" from your Deck then Shuffle 1 "Ener-D Gear" from your GY to your Deck. Additionally, if you activate this set card that were set by the effect of "Ener-D Gear" that shuffle an "Ener-D Gear", you can either draw 1 card OR Special Summon 1 Tuner monster whose its Level is equal or lower than difference between the number of cards on both player's hand from your hand or GY. destroy that monster either during the End Phase of this turn OR whenever a Synchro monster is Summoned You can only activate 1 "Ener-D Gear" per turn.
  2. Timefold Counter Trap card Active only as Chain Link 3 or higher. Declare 2 names that among cards in the same Chain Link as this card and both has Chain Link number lower than this card, switch the Chain Link number of those declared cards.
  3. The Sacred Beast support we got no so long ago...is a nearly disappointing mixed bag to be honest. some card solved some problems or improving the previous wave of support while the rest is not amusing. which really irks me as an old time fan since they pretty much messed-up most of printed anime-god themed monster through out the entire series and they just play around and make either not viable or having the aforementioned bad support. well time to change that and inject some serious-but-fun power ups to this bad boys: Dark Sacrifice Beast of Uria DARK / Level 1 / Fiend / Effect This card also always treated as FIRE attribute Pyro monster . To Special Summon “Hamon, Lord of Striking Thunder”, “Raviel, Lord of Phantasms”, or “Uria, Lord of Searing Flames” using its own procedure, you can either Tribute or send this card you control to the GY (whichever listed on procedure) instead of 1 of the cards listed in the procedure (or any combination of both), and if you do, that monster gains the following effect. ● You can activate the effects of Level 10 or higher monsters you control as Quick Effect. While you control this card, your opponent must Set Spell/Trap Card(s) before activating them. Whenever your opponent Set a card(s), he/she cannot activate those card or its effects until their next turn after Setting them. ATK 0 / DEF 0 Dark Sacrifice Beast of Hamon DARK / Level 1 / Fiend / Effect This card also always treated as LIGHT attribute Thunder monster. To Special Summon “Hamon, Lord of Striking Thunder”, “Raviel, Lord of Phantasms”, or “Uria, Lord of Searing Flames” using its own procedure, you can either Tribute or send this card you control to the GY (whichever listed on procedure) instead of 1 of the cards listed in the procedure (or any combination of both), and if you do, that monster gains the following effect. ● Whenever a Level 10 or higher monster is summoned (including this card) by sending card(s) from the field to GY either as a Tribute and/or Material OR as its Procedure, that monster gain the effect of 1 of those card. Whenever Spell/Trap card you control would be destroyed: Place 1 counter on this card, instead. At the Start of your Battle Phase: Remove all counter on this card, this card can make an additional attack on monsters up to number each counter removed during this Battle Phase ATK 0 / DEF 0 Dark Sacrifice Beast of Raviel DARK / Level 1 / Fiend / Effect The Summon of Level 10 or higher monster cannot be negated (This Effect apply even during the turn this card is removed from the field). To Special Summon “Hamon, Lord of Striking Thunder”, “Raviel, Lord of Phantasms”, or “Uria, Lord of Searing Flames” using its own procedure, you can either Tribute or send this card you control to the GY (whichever listed on procedure) instead of 1 of the cards listed in the procedure (or any combination of both), and if you do, that monster gains the following effect. ● Neither Player can Special Summon non-Level 10 or higher monster during his/her Main Phase 1 except during the turn he/she Normal Summon a monster. When your opponent either Special Summon a Monster OR activate his/her monster effect (Quick Effect): You can Tribute 1 Monster you control or in your hand: Negate that Summon or activation. And if you do destroy it. You can only use this effect once per turn ATK 0/DEF 0 the brand new branch to the "Dark X Beast" family, design not only to ease the summon procedure but also reward you either with powerful effects that tailor to either cover or combo with the demon's pre-existing effect with all is potential and flaws AND even has generic Level 10 support in form of lingering effects. Hamon's Beast protect the the important Fallen Paradise while making the terrible Attack-theme of the SD spell and trap less clunky, Raviel's Beast will help Raviel Token Effect usable as potent interruption, while Uria's Beast maximize Uria backrow removal while locking down any attempt to bypass it Dark Spawning Beast DARK / Level 3 / Fiend / Effect During your Main Phase, You can Tribute this card and pay 2000 LP: immediately after this effect resolved, either Special Summon and/or Normal Summon from your hand up to 3 Fiend monster with 0 ATK and DEF one each from your hand, Deck, and/or GY. And if you do, you cannot Summon monsters other than monster that has “Raviel, Lord of Phantasm”, “Hamon. Lord of the Striking Thunder”, “Uria, Lord of the Searing Flames” in its names and/or listed in its card text for the rest of this turn. You can only activate this effect of “Dark Spawning Beast” once per turn. ATK 0 /DEF 0 This pretty much self-explanatory. help the deck to swarm the above Sacrifice Beasts. "But Doc" you may ask " why even bother to make this while Summon Beast exist" "because its meant to make Hyper Blaze useful, fool" Phantom of Fury Continuous Spell You can Banish opponent monsters for “Dimension Fusion Destruction”requirement. You can Shuffle 4 cards that has “Hamon, Lord of Striking Thunder”, “Raviel, Lord of Phantasms”, “Uria, Lord of Searing Flames” as its name or listed on its card text from your GY or Banished: Target 1 Monster Your opponent control; that target name becomes same as one of shuffled monster name with the highest Level (if its a tie you get to choose) and treated as if it has Level equal to 10 until the End Phase and if you do, draw 1 card. When “Chaos Phantom” Fusion Monster is Fusion Summoned, Banish a number face-up card(s) your opponent control up to number of monster removed from your field by the Effect or procedure that Summon it +3. You can only use each effect of “Phantom of Fury”once per turn off course ill never forget the biggest of the bad boys, named after the best effect this boy got in the anime (besides that once jaw dropping 10000 ATK) this is Watson to the Sherlock that is Fallen Paradise. with Fallen being once per turn Pot of Greed now paired with this being once per turn Pot of Avarice. and thats not all! the effect change one of the opponent monster to a Sacred Beast of you happen shuffle one which combo with Dimension Fusion Destruction that got turned into pseudo-Super Poly and then Combo again with the final effect to possibly banish the entire board for OTK. even that dammed Trilojig can use this
  4. Dark Sacrifice Beast of Uria DARK / Level 1 / Fiend / Effect To Special Summon “Hamon, Lord of Striking Thunder”, “Raviel, Lord of Phantasms”, or “Uria, Lord of Searing Flames” using its own procedure, you can either Tribute or send this card you control to the GY (whichever listed on procedure) instead of 1 of the cards listed in the procedure (or any combination of both), and if you do, that monster gains the following effect. ● You can activate the effects of Level 10 or higher monsters you control as Quick Effect. While you control this card, your opponent must Set Spell/Trap Card(s) before activating them. Also whenever your opponent Set a card(s), he/she cannot activate those card or its effects until their next turn after Setting them. ATK 0 / DEF 0 Finally a original post from me after so long. And we gonna do it with a bang by making 1 of my favorite god card (or demons if you want to be technical ) slightly usable in modern setting. Now your Uria will help fellow gods to react faster (even possibly activate their effect "twice", one each turn) while perform soft lock on the backrow ala stronger version of anti-spell fragrance to be abused by its exceptional backrow removal effect
  5. Please no reboot If they want to attract newer generation in simple format like Speed Duel and Rush Duel its fine. Its a viable marketing strategy that can be enjoyed by Master Duel players also as alternative. Even if the current anime completely revolved around the alternative format, as long they keep support the main format its should be no problem either.
  6. Tag Dueling Update! Duelists Unite for Victory Tag Duels is a popular alt format in Yu-Gi-Oh, especially in the casual community. After all, what’s not to love about the idea of two Duelists uniting together to combine strategies and crush their opponents? As someone who has been really enthusiastic about the format in general, I can already recall spending weeks just planning with my Teammate on what exactly we would pair, how our decks would bounce off each other, and any weaknesses which the other could possibly patch. However, one of the major blemishes on the format, was a lack of clear rulings on key parts of the modern day. The previous rules were last released in 2013 (For those curious about how those went, I recommend you check out Ark’s article here.) But, finally, new rules have arrived, clearing up a lot of questions we all have been having. Now, I’d recommend you check out the official article here. But, the rest of this article is aimed at discussing the format and giving a few run down on the basics for those wanting to dive into it. How the Teams are Structured There are two of you! Player A, and Player B. Decide this at the start of the tournament, this does not change so choose wisely. The Teams are numbered 1 and 2. The Player A of Team 1 is Player 1A, for example. Player A always goes before Player B. An example of how turn order works would be; Player 1A / Player 2A / Player 1B / Player 2B, assuming Team 1 went first. Player A is the first name registered on the Team Registration Form, Player B is the second. Main Differences Between Tag Duels and the Yu-Gi-Oh! TCG Each Team has a combined 16,000 LP. If this hits zero, the Team loses. If a Player would win or lose (such as by Exodia, the Forbidden One), the Team wins or loses. You each have your own field, this includes Field, GY and banished. You must use only your own Deck and Extra Deck. You can only activate cards or effects you control, but can use your Teammate’s cards for paying costs. (This includes using as material for Xyz, etc.) There can be only one Field Spell per Team. More Technical Differences On your Teammate’s turn, you can activate effects similiar to an Opponent’s turn. (So Forbidden Chalice can’t be activate from hand, but can be activated if set prior.) You can talk, or share private information with your Teammate, such as showing a card in your hand or seeing a set card. Prior, there was a rule that players must speak verbally in a language all players understand. This has since been conspicuously removed. In contrast to before, the Forbidden & Limited List is now applied per Player and not per Team. As such, both Player 1A and Player 1B can use a single copy of the limited Raigeki, but this does not mean Player 1A can use two if Player 1B forgoes using any. Every Player has access to one of two Extra Monster Zones. When one is taken, the other automatically becomes the Opponent’s. (Total of 2 EMZ per Team, no word on how extra linking is meant to work, if it does at all.) Pendulum Scales may only be used by the Player who controls them. As Tag Duels gets funny about what you “control”, it should be emphasised you can only use the scales on your own field. SEGOC is ordered as such; Turn Player, Turn Player’s Teammate, then opponent’s may order as they wish. With effects that affect an Opponent’s Field, GY, or Banished, they affect both Player’s. With effects that reference their Hand, Deck, or Extra Deck, you must choose which Player you are affecting. (Prior, you had to choose the player sat opposite.) With effects that reference the Hand, Deck, or Extra Deck that state “both Players”, you choose which player from each Team you affect. Note: If a card says “Your” in reference to those, then you have to choose your own. (So Pot of Greed can’t draw from your Teammate’s deck.) You count as controlling cards on your Teammate’s Field, as well as having them in GY, and Banished. For example, if Gozen Match was on the field, and Player 1A controlled a Fire Attribute Monster, Player 1B can’t attempt to summon a Water. You can also interact with these cards in ways like summoning them to your field with Monster Reborn. (They go back to their correct zones when it leaves the field.) So, why is this even worth bringing up? Alternative formats are a way to increase diversity in a game, to give different ways to play and encourage people to experiment with things that you might otherwise never do. From a deck building standpoint, Tag Dueling is similiar to Dungeon & Dragon’s Gestalt, a way to mesh together things which could never work well normally and see how they work. Do you work together to try and make a batch of crazy? Or, do you try and cover each other’s weaknesses, to create a hopefully unstoppable juggernaught? It’s also a way to help teach newer players, by pairing them up with a more experienced player who can freely offer advice. If Speed Duels is the format for learning the basics of Yu-Gi-Oh, then Tag Duels have the potential to act almost like a mentorship, for those interested in that sort of thing. Overall, I encourage people to give Tag Duels a shot. Unlike most alternative formats, they’re very similiar to the base game, which makes them easy to get into. But, the addition of a new partner, adds a huge level of depth to have fun tinkering with.
  7. At least we know their Types. A picture for one member of each of the new themes has been revealed: First we have a Rock-Type theme: A Plant-Type theme: And a Zombie-Type theme: Right now we have no further information about names, effects or anything, so stay tuned for more info.
  8. A new Fish People theme based on banishing appears! ETCO-JP013 Shinkai no Artisan (Deep Sea Artisan ) Level 1 WATER Sea Serpent Effect Monster ATK 0 DEF 500 You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is added to the hand from the Deck or GY: You can reveal this card; look at your opponent’s hand. (2) If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except “Deep Sea Artisan”; Special Summon it, but its effects are negated. ETCO-JP014 Shinkai no Sentry (Deep Sea Sentry) Level 2 WATER Sea Serpent Effect Monster ATK 400 DEF 2000 You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is sent to the GY to activate a WATER monster’s effect: You can banish 1 card from your opponent’s hand face-up until the End Phase. (2) If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except “Deep Sea Sentry”; add it to your hand. ETCO-JP015 Shinkai no Minstrel / Deep Sea Minstrel Level 3 WATER Sea Serpent Tuner Effect Monster ATK 1200 DEF 1500 You can only use this card name’s (1) and (2) effects once per turn each. (1) You can discard this card and 1 WATER monster; reveal your opponent’s hand, and if you do, banish 1 card from there face-up until the End Phase. (2) If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except “Deep Sea Minstrel”; place it on the top or bottom of the Deck. ETCO-JP042 Shinkaihime Prima Donona (Deep Sea Princess Prima Donna) Level 7 WATER Sea Serpent Synchro Tuner Effect Monster ATK 1500 DEF 2700 Materials: 1 Tuner + 1+ non-Tuner monsters You can only use this card name’s (1) and (3) effects once per turn each. (1) You can target 1 of your opponent’s banished cards; take 1 Level 4 or lower WATER monster from your Deck, and either add it to your hand or Special Summon it, and if you do, add the target to your opponent’s hand. (2) A Synchro Monster that was Synchro Summoned using this card as material cannot be targeted by an opponent’s card effect. (3) If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck. ETCO-JP061 Shinkai no Aria (Deep Sea Aria) Normal Spell Card You can only activate 1 card with this card’s name per turn. (1) Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck.
  9. More Senka cards debut! EDIT: Added notes on the names and their connection to characters from The Romance of the Three Kingdoms Senka no Mou – Soutoku / Senka Chief – Cao De Fire Beast-Warrior / Effect LV8 3000/2500 You can only use this card name’s (1) and (3) effects once per turn each. (1) If a card(s) your opponent controls is destroyed by battle or card effect: You can send 1 other card from your hand or field to the GY; Special Summon this card from your hand. (2) Cannot be targeted by, or destroyed by, an opponent’s card effect while you control another “Senka” monster. (3) When this card destroys an opponent’s monster by battle and sends it to the GY: You can Special Summon it to your field in Defense Position. TL note: The name Cao De comes from Cao Cao, whose courtesy name is Mengde Senka no Rai – Chouen / Senka Herald – Zhang Yuan Fire Beast-Warrior / Effect LV6 2300/2000 You can only use this card name’s (1) and (3) effects once per turn each. (1) At the beginning of the Damage Step, when a “Senka” monster you control battles an opponent’s face-up monster: You can Special Summon this card from your hand, and if you do, that opponent’s monster loses 1000 ATK. (2) “Senka” monsters you control cannot be destroyed by battle, except this card. (3) If an opponent’s card(s) is destroyed by battle or card effect: You can target 1 card your opponent controls; destroy it. TL Note: His name comes from Zhang Liao, whose courtesy name is Wenyuan Senka no Ki – Kabun / Senka Machinator – Jia Wen Fire Beast-Warrior / Effect LV4 1100/1800 You can only use this card name’s (1) and (2) effects once per turn each. (1) You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, halve the ATK of 2 face-up monsters until the end of this turn. (2) If an opponent’s card(s) is destroyed by battle or card effect: You can target 1 “Senka” card in your GY, except “Senka Machinator – Jia Wen”; add it to your hand. TL Note: His name comes from Jia xu, whose courtesy name is Wenhe Senka no Chi – Shokatsukou / Senka Strategist – Zhuge Kong Wind Beast-Warrior / Effect LV4 1000/2000 You can only use this card name’s (1), (2), and (3) effects once per turn each. (1) If this card is added from your Deck to your hand by a “Senka” card effect: You can Special Summon this card. (2) When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up “Senka” Continuous Spell/Trap you control to the GY; negate that activation. (3) When a monster effect is activated, and you control “Senka Noble – Liu Xuan” (Quick Effect): You can send 1 face-up “Senka” Continuous Spell/Trap you control to the GY; negate that activation. TL Note: This name is from Zhuge Liang, whose courtesy name is Kongming Senka Shiryaku – Juuman no Ya / Senka Legend – One Hundred Thousand Arrows Spell Continuous You can only use this card name’s (1) and (2) effects once per turn each. (1) You can target 1 face-up monster your opponent controls and 1 “Senka” monster you control; until the end of this turn, halve that opponent’s monster’s ATK, and if you do, that monster you control gains that much ATK. (2) If this card is sent to the GY and you control 2 or more Attributes amongst “Senka” monsters you control: You can place 1 “Senka” Continuous Spell/Trap directly from your hand or Deck face-up on your field, except “Senka Legend – One Hundred Thousand Arrows”. This Spell is a scene from the famous battle of Chibi, where Zhuge Liang says “If we run out of arrows, we’ll just borrow theirs”, and sent out boats with a bunch of straw people in them to bait Cao Cao into launching a bunch of arrows at them, and then stealing them for use. Additional Commentary from our Eva – (Thanks to modern science and people who likes ruining fun, there’s no way this happened the way they described since the weight of the arrows would’ve capsized all the boats. People did math to find out)
  10. Nobody cared who the Dragon was until it put on the mask. Kendochourai Normal Trap Card You can only use the (2) effect of this card’s name once per turn. (1) Activate this card by targeting 1 face-up monster your opponent controls; treat this card as an Equip Card that makes that target gain 500 ATK/DEF, and if you do, equip this card to that target. (2) If this card is sent to the GY because the equipped monster leaves the field: Draw 1 card if this card was not activated this turn, but if this card was activated this turn, apply the following effect instead. ● Draw 2 cards, then discard 1 card. NOTE: The name of the card is a pun on the expression 捲土重来 (kendojuurai or kendochourai) which means attempting again with redoubled efforts. The etymology of the word is basically “shroud”, “dirt”, “again” and “coming”, resembling a defeated army attempting once again while arising from a cloud of dust from their previous failure. Except instead of dirt, this card is using 怒 (anger). So instead of simply being covered in dirt, this new attempt is being made while shrouded in anger. Galaxy-Eyes Photon Dragon is getting some love in the Premium Pack! 20PP-JP014 Hyper Galaxy Quick-Play Spell You can only activate one card with this card’s name per turn. (1) Tribute 1 monster with 2000 or more ATK, except “Galaxy-Eyes Photon Dragon”, then target 1 monster with 2000 or more ATK your opponent controls; Tribute that monster, and if you do, Special Summon 1 “Galaxy-Eyes Photon Dragon” from your hand, Deck, or GY. Flame Noble Knight Renaud’s effect has been revealed and it’s direct support for the Warrior’s Strike SD! Enseikishi Renaud / Flame Noble Knight Renaud Fire Warrior / Effect LV1 500/200 You can only Special Summon 1 card with this card’s name with the way written in its (1) effect per turn. You can only use this card name’s (2) effect once per turn. (1) If you control a FIRE Warrior monster, you can Special Summon this card (from your hand), and if you do, it is treated as a Tuner. (2) If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters or Equip Spells that is banished or in your GY, except “Flame Noble Knight Renaud”; add it to your hand. A card from Emma’s duel with Roboppi is in Premium Pack 2020! 20PP-JP004 Altergeist Pookuery Level 1 DARK Spellcaster Effect Monster 300/100 You can use the (1)st effect with this card’s name only once per turn. You can use the (2)nd effect with this card’s name only once per Duel. (1) If an “Altergeist” monster you control would be used as Link Material for an “Altergeist” monster, this card in your hand can also be used as material. (2) If an “Altergeist” Link Monster is Link Summoned to your field, and this card is in your GY: You can add this card to your hand. Not mixes, but remakes LGB1-JP005 Deep of Blue-Eyes Level 8 LIGHT Dragon Effect Monster ATK 2500 DEF 2500 You can only use this card name’s (1), (2), and (3) effects once per turn each. You can only activate this card name’s (1), (2), and (3) effects while there is a “Blue-Eyes White Dragon” on your field or in your GY. (1) If this card is Special Summoned: You can add 1 Ritual Spell or 1 “Polymerization” from your Deck to your hand. (2) During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. (3) You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. LGB1-JP006 Dragon Spirit of White LGB1-JP013 Kyuukyoku Hougyokujuu Rainbow Dragon (Rainbow Dragon, the Zenith Crystal Beast) Level 8 LIGHT Dragon Effect Monster ATK 3000 DEF 0 You can only use this card name’s (1) and (3) effects once per turn each. (1) When an attack involving a “Crystal Beast” monster is declared: You can Special Summon this card from your hand. (2) If this face-up card is destroyed in the Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell instead of sending it to the GY. (3) You can banish this card that’s treated as a Continuous Spell: Special Summon 1 Level 4 or lower “Crystal Beast” monster from your Deck (but its effects are negated), and if you do, add 1 “Ultimate Crystal” monster from your Deck to your hand. LGB1-JP014 Rainbow Neos LGB1-JP021 Scar-Red Supernova Dragon (Red Supernova Dragon) Level 12 DARK Dragon Synchro Effect Monster ATK 4000 DEF 3000 Materials: 3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. (1) Gains 500 ATK for each Tuner in your GY. (2) Cannot be destroyed by your opponent’s card effect. (3) Once per turn, when an opponent’s monster effect is activated, or during an opponent’s monster’s attack declaration (Quick Effect): You can banish this card and all cards your opponent controls. (4) If this card was banished by its (3) effect, during your next End Phase: Special Summon this banished card. LGB1-JP022 Red Nova Dragon LGB1-JP029 Galaxy-Eyes Afterglow Dragon Level 8 LIGHT Dragon Effect Monster ATK 3000 DEF 2500 You can only use this card name’s (1) and (2) effects once per turn each. (1) If you control a “Galaxy-Eyes” monster: You can Special Summon this card from your hand in Defense Position. (2) If this Xyz Material is detached from an Xyz Monster to activate its effect: You can take 1 “Galaxy-Eyes Photon Dragon” from your hand or Deck, and either Special Summon it or attach it to an Xyz Monster you control as material. In addition, if this effect was activated during the Battle Phase, you can double the ATK of all “Number” Xyz Monsters you control. LGB1-JP032 Photon Sanctuary LGB1-JP037 DDD Shiouou Vice Requiem / D/D/D Eulogy King Vice Requiem Level 8 DARK Fiend Pendulum Effect Monster ATK 2800 DEF 2000 Pendulum Scale: 4 Pendulum Effect: You can only use the Pendulum Effect of this card’s name once per turn. (1) Target any number of “Dark Contract” cards you control; destroy them, and if you do, Special Summon this card from your Pendulum Zone, then you can increase or decrease the Level of this card by the number of cards destroyed. Monster Effect: You can only use the (2) effect of this card’s name once per turn. (1) You cannot Special Summon monsters, except “D/D/D” monsters. (2) A “D/D/D” monster that was Fusion, Synchro, Xyz or Link Summoned using this card on the field as a material gains the following effect. • Once per turn: You can target 1 card on the field; return 1 “Dark Contract” card among the cards in your field and GY to the Deck, and if you do, destroy the targeted card, then you gain 1000 LP. LGB1-JP040 Dark Contract with the Gate LGB1-JP045 Borrelend Dragon Link 5 DARK Dragon Link Effect Monster ATK 3500 Links: Top, Left, Bottom Left, Bottom Right, Right Materials: 3+ Effect Monsters You can only use the (3) effect of this card’s name once per turn. (1) Cannot be destroyed by battle or card effects, also cannot be targeted for monster effects. (2) This card can attack all monsters your opponent controls once each. (3) (Quick Effect): You can target 1 Effect Monster on the field and 1 “Rokket” monster in your GY; negate the effect of the target on the field, and if you do, Special Summon the target from the GY. Your opponent cannot activate cards or effects in response to this effect’s activation. LGB1-JP046 Borreload Savage Dragon
  11. Avatavara Beast, Hamsa FIRE / Level 1 / Beast / Effect If this card is Summoned or flipped face up: You can either add 1 "Avatavara" card from your Deck to your hand OR Immediately after this effect resolved, Normal Summon 1 "Avatavara Beast" Monster from your hand to your side of the field. During your Main Phase, while you have 3 "Avatavara Beast" Monsters with different names on your field and/or attached on an Xyz Monster(s) You control (Including this card): Pay 500 LP; Special Summon 1 "Avatavara Deity, Brahma" from your GY or Extra Deck and then attach all All "Avatavara Beast" You control or attached as Xyz Materials on that summoned monster. This effect cannot be negated. You can only use each effect of "Avatavara Beast, Hamsa" once per turn ATK 0 / DEF 0 Avatavara Beast, Garuda FIRE / Level 2 / Beast / Effect If this card is Summoned or flipped face up: You can either Shuffled 3 "Avatavara" cards from from your GY or Banished and then draw 2 cards OR Special Summon "Avatavara Beast" from your GY. During your Main phase, while this card attached on "Avatavara Deity, Brahma": Pay 500 LP; Special Summon 1 "Avatavara Deity, Vishnu" from your GY or Extra Deck. This effect cannot be negated. You can only use each effect of "Avatavara Beast, Garuda" once per turn ATK 0 / DEF 0 Avatavara Beast, Nandi FIRE / Level 3 / Beast / Effect If this card is Summoned or flipped face up: You can either send 1 "Avatavara" card from your Deck to your hand OR Attach up to 2 "Avatavara Beast" Monster with different names you from your field. hand, or GY to "Avatavara Deity, Brahma" You control. During your Main phase, while this card attached on "Avatavara Deity, Brahma": Pay 500 LP; Special Summon 1 "Avatavara Deity, Shiva" from your GY or Extra Deck. This effect cannot be negated. You can only use each effect of "Avatavara Beast, Nandi" once per turn ATK 0 / DEF 0 Avatavara Deity, Brahma FIRE / Rank 10 / Fairy / Xyz / Effect Must be Special summoned by the effect of "Avatavara" card and cannot be special summon by other ways. "Avatavara Deity" Monsters you control is unaffected by any card effect other than "Avatavara" card. During your Main Phase while you control 3 "Avatavara Deity" Monsters with different names, you can Transfer the top-most Xyz Material attached on this card to a "Avatavara Deity" Monster you control whose the Level of its top-most Xyz Material attached on it (if any) is higher than the the Xyz Material you would Transfer. You can only use each effect of "Avatavara Deity, Brahma" once per turn ATK 0 / DEF 0 Avatavara Deity, Vishnu FIRE / Rank 10 / Fairy / Xyz / Effect Must be Special summoned by the effect of "Avatavara" card and cannot be special summon by other ways. "Avatavara Deity" Monster you control cannot be used as Tribute or Material to summon a monster OR effect that summon monster. During your Main Phase while you control 3 "Avatavara Deity" Monsters with different names, you can Transfer the top-most Xyz Material attached on this card to a "Avatavara Deity" Monster you control whose the Level of its top-most Xyz Material attached on it (if any) is higher than the the Xyz Material you would Transfer. You can only use each effect of "Avatavara Deity, Vishnu" once per turn ATK 0 / DEF 0 Avatavara Deity, Shiva FIRE / Rank 10 / Fairy / Xyz / Effect Must be Special summoned by the effect of "Avatavara" card and cannot be special summon by other ways. "Avatavara Deity" Monster you control cannot be destroyed by battle also Battle Damage you take from battle involving those monster(s) id halved. During your Main Phase while you control 3 "Avatavara Deity" Monsters with different names, you can Transfer the top-most Xyz Material attached on this card to a "Avatavara Deity" Monster you control whose the Level of its top-most Xyz Material attached on it (if any) is higher than the the Xyz Material you would Transfer. if you have 3 "Avatavara" Monsters with different Levels attached on this card as Xyz Material, You Win the Duel. You can only use each effect of "Avatavara Deity, Shiva" once per turn ATK 0 / DEF 0 The playstyle concept is derived on Tower of Hanoi ( https://en.wikipedia.org/wiki/Tower_of_Hanoi ) in which you win by by transferring all xyz material on Brahma to Shiva in certain order
  12. Morphtronic Tool-Boxen LIGHT / Rating 2 / Machine / Link / Effect Arrow: Right , Down 2+ Monster. Including a "Morphtronic" Monster If either this card is Link Summoned OR a Synchro Monster is Synchro Summoned on the zone this card points to: You can Excavate cards from the top of the deck until you Excavate at least 2 "Morphtronic" cards including a "Morphtronic" Monster; send any number of Equip Spell from your field, hand, and/or among Excavated cards. Additionaly, You can Special Summon any of thr Excavated Tuner or "Morphtronic" Monster whose its Level is equal or lower than the number of sent card(s) ignoring the Summoning condition. Otherwise, shuffle the rest. You can Tribute this card (Quick Effect): add Equip spell from your GY to your hand equal to number of Tuner Monster you control +1. During your next Standby Phase, if this effect is activated this turn (and was not Negated), You can Special Summon this card from your GY. You can only use each effect of "Morphtronic Tool-Boxen" once per turn. ATK 0 Morphtronics is actually wonderful. But also the fact they have atleast 3 additional playstyle represented with a really weak cards for each gimmick that shoved down their tiny robot throat is ironically pitiful. So i feel a bit challanged to tinker with these playstyles, one gimmick at the time. So here is a support for the Equip//Power Tool Dragon strategy of the deck. Its practically a in-archetype-slightly luck based-Isolde to fetch your Celfon and Smartfon (or if you lucky, Scopen or even the level 4). It can escape EMZ by itself while surviving for link climb mat next turn and providing Equips for your monster.
  13. And a new Bujin support boss appears. LVP3-JP056 Bujinki Awashima Link 2 LIGHT Beast-Warrior Link Effect Monster ATK 1500 Link Arrows: Top-Center, Bottom-Right Link Materials: 2 monsters that have the same Level You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. Cannot be used as Link Material. (1) If this card is Link Summoned: You can Special Summon 2 monsters with the same Level (1 from your hand and 1 from your GY, also their effects are negated), and if you do, immediately after this effect resolves, Xyz Summon 1 Xyz Monster, using only those 2 monsters as material. (2) If an Xyz Monster(s) this card points to activates an effect(s) by detaching an Xyz Material(s): You can target 1 Spell/Trap your opponent controls; destroy it. アハシマ (Ahashima) seems to refer to one of the early failed children of Izanagi and Izanami, and also an island of the same name, meaning “Island of Foam”. Who later became a re-purposed Kami of childbirth, motherhood and healing of vaginal illnesses and STDs. It’s possible the card, being named after the sibling of Hiruko, and both are considered something of ‘failed’ gods in Japanese mythos, might be based in part on Mizuchi from Yu-Gi-Oh! GX. Source: https://ygorganization.com/lvp3-bujinki-ahashima/
  14. Makai Gekidan – Hyper Director (Abyss Actor – Hyper Director) Link 1 DARK Fiend Link Effect Monster ATK 800 Link Arrow: Bottom-Center Link Material: 1 “Abyss Actor” Pendulum Monster You can use the [(1)st] effect with this card’s name only once per turn. (1) Target 1 card in your Pendulum Zone; for the rest of the turn, you cannot Normal or Special Summon monsters, except “Abyss Actor” monsters, also Special Summon the targeted card, then take from your Deck or face-up Extra Deck 1 “Abyss Actor” Pendulum Monster with a name different from that Special Summoned monster’s, and if you do, place it in your Pendulum Zone. Ten’i Ryuu – Sahasrara (Tenyi Spirit – Sahasrara) Link 4 LIGHT Wyrm Link Effect Monster ATK 3000 Link Arrows: Top-Center, Top-Right, Bottom-Center, Bottom-Right Link Materials: 2+ Wyrm monsters You can use the (2)nd effect with this card’s name only once per turn. (1) While you control a face-up non-Effect Monster, your opponent cannot target Effect Monsters on the field for attacks or with card effects. (2) (Quick Effect): You can target 1 Effect Monster your opponent controls; Special Summon 1 “Tenyi Spirit Token” (Wyrm/LIGHT/Level 4/? ATK/0 DEF) to your field. Its ATK becomes equal to the targeted monster’s original ATK. Artifact Dagda Link 2 LIGHT Fairy Effect Monster ATK 1500 Link Arrows: Bottom-Left, Bottom-Right Link Materials: 2 monsters with different names You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. (1) When another card, or another card’s effect, is activated on the field (Quick Effect): You can Set 1 “Artifact” monster directly from your hand or Deck in your Spell & Trap Zone as a Spell Card, but destroy it during your opponent’s next End Phase. (2) If this Link Summoned card is destroyed during your opponent’s turn: You can Special Summon 1 “Artifact” monster from your GY in Defense Position. Mirage Declarer (Herald of Mirages) Link 2 LIGHT Fairy Link Effect Monster ATK 600 Link Arrows: Bottom-Left, Bottom-Right Link Materials: 2 monsters with the same Attribute and Type, except Tokens You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. (1) When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; Negate that activation, and if you do, destroy it. (2) If this card in its owner’s possession is sent to the GY by an opponent: You can add, from your GY to your hand, up to 2 cards with different names that are Ritual Monsters and/or Ritual Spells. Oh-Shinchou Simorgh (Simorgh, Bird of Kings) Link 3 WIND Winged Beast Effect Monsters ATK 2400 Link Arrows: Bottom-Left, Bottom-Center, Bottom-Right Link Materials: 2+ monsters, including a Winged Beast monster You can use the (3)rd effect with this card’s name only once per turn. Cannot be used as Link Material. (1) This card, also any Winged-Beast monsters it points to, cannot be targeted by your opponent’s card effects. (2) If this card would be destroyed by battle, you can destroy 1 “Simorgh” card you control instead. (3) During the End Phase: You can Special Summon, from your hand or Deck, 1 Winged Beast monster whose Level is equal to or lower than the number of unoccupied Spell & Trap Zones on the field. Reihyou no Mayakashi – Yuki On’na (Yuki-Onna, the Absolute Zero Mayakashi) Link 4 WATER Zombie Link Effect Monster ATK 2900 Link Arrows: Left, Bottom Left, Bottom Right, Right Link Materials: 2+ Zombie monsters You can use the (3)rd effect with this card’s name only up to twice per turn. (1) You can only control 1 “Yuki-Onna, the Absolute Zero Mayakashi”. (2) Negate any activated effect from an opponent’s monster that was banished when that effect was activated. (3) If a monster is Special Summoned from the GY, or if a monster effect is activated in the GY: You can target 1 other face-up monster on the field; its ATK becomes 0, also negate its effects. To wit, the last theme is being purposefully kept in suspense. Source: https://ygorganization.com/lvp3-the-links-from-tonight-revealed/
  15. The first batch of Eternity Code cards is Yusaku’s and Ai’s cards from their final Duel. ETCO-JP001 | Parallel eXceed Cyberse/Effect, WIND, Lv 8, ATK 2000, DEF 2000 You can only use each of the 1st and 2nd effects of this card’s name once per turn. (1) If you Link Summon while this card is in your hand: You can Special Summon this card to your zone that Link Monster points to. (2) If this card is Normal or Special Summoned: You can Special Summon 1 “Parallel eXceed” from your Deck. (3) If Summoned by the effect of “Parallel eXceed”, this card’s Level becomes 4, also its original ATK/DEF become halved. ETCO-JP046 | Accesscode Talker Cyberse/Link/Effect, DARK, Link-4, ATK 2300, T+L+R+B 2+ Effect Monsters Your opponent cannot activate cards or effects in response to the activation of this card’s effects. (1) If this card is Link Summoned: You can target 1 Link Monster used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. (2) You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also you cannot banish another monster with the same Attribute to activate the effect of “Accesscode Talker” for the rest of this turn. ETCO-JP047 | Proxy F Magician Cyberse/Link/Effect, FIRE, Link-2, ATK 1400, BL+BR 2 Effect Monsters You can only use each of the 1st and 2nd effects of this card’s name once per turn. (1) During your Main Phase: You can Fusion Sumnon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. (2) If a Fusion Monster is Fusion Summoned to a zone this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. ETCO-JP048 | Splash Mage Cyberse/Link/Effect, WATER, Link-2, ATK 1100, TR+BR 2 Cyberse monsters You can only use the effect of this card name’s once per turn. (1) You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. ETCO-JP049 | Linkross Cyberse/Link/Effect, LIGHT, Link-1, ATK 900, B 1 Link-2 or higher Link Monster You can only use the effect of this card’s name once per turn. (1) If this card is Link Summoned: You can Special Summon “Link Tokens” (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the material used for this card’s Link Summon, also you cannot use “Link Tokens” as Link Material for the rest of this turn. ETCO-JP050 | The Arrival Cyberse @Ignister Cyberse/Link/Effect, DARK, Link-6, ATK 0, T+L+R+BL+B+BR 3+ monsters with different Attributes (1) You can only control 1 “The Arrival Cyberse @Ignister”. (2) This card’s original ATK becomes the number of materials used for its Link Summon x 1000. (3) Unaffected by other cards’ effects. (4) Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 “@Ignister Token” (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to. ETCO-JP056 | Ai – Contact / A.I. Contact Normal Spell You can only activate 1 card with this card’s name per turn. (1) If “Ignister A.I.Land” is in your Field Zone: You can reveal 1 “Ignister A.I. Land” in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. ETCO-JP073 | Ai-Q/A.I.Q Continuous Trap Activate this card if you control a “@Ignister” monster. Once per turn, during your Standby Phase, you must Tribute 1 Link Monster or destroy this card. (1) Each player can only Link Summon once per turn while this card is face-up in the Spell & Trap Zone. Source: https://ygorganization.com/ripbesteyeball/
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