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Posts posted by Jolly Glot
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The bounce effect never been probelematic though?
1st effect being hopt is fine though
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So you need more draw and search power for your Malefic Deck?
20TH-JPC08 Sin Tune (Malefic Tune)
Normal Trap Card
You can only use each effect of this card once per turn.
(1) If a face-up “Malefic” monster you control is destroyed by battle or your opponent’s effect: Draw 2 cards.
(2) If a face-up “Malefic” monster you control is destroyed, except by battle, while this card is in the GY: You can banish this card from the GY; add 1 “Malefic” monster from your Deck to the hand. -
A new Malefic monster appears, meant to make summoning your monsters even easier.
20TH-JPC15 Sin パラドクスギア (Malefic Paradox Gear)
Level 1 DARK Machine Effect Monster
ATK 0
DEF 0
You can only use each effect of this card’s name once per turn.
(1) If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 “Malefic Parallel Gear” from your Deck, then add 1 “Malefic” monster from your Deck to your hand, except “Malefic Parallel Gear”.
(2) If you would banish a monster to Special Summon a “Malefic” monster from your hand using its own procedure, you can banish this card from your field or GY instead. -
SAST-EN082
Time Thief Winder
Level 4 / DARK / Psychic / Effect
1800 ATK / 1300 DEF
You can detach 1 material from an Xyz Monster you control: special summon this card from your hand. If this card is normal summoned or special summoned: add 1 “Time Thief” Card from your deck to your hand, except “Time Thief Winder”. You can only use each effect of “Time Thief Winder” once per turn.SAST-EN083
Time Thief Bezel Ship
Level 4 / DARK / Machine / Effect
1000 ATK / 2000 DEF
(Quick Effect): You can Tribute this card, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Bezel Ship” once per turn.SAST-EN084
Time Thief Regulator
Level 4 / DARK / Machine / Effect
600 ATK / 200 DEF
If you control no other monsters: You can Tribute this card; Special Summon 2 “Time Thief” monsters with different names from your Deck in Defense Position, except “Time Thief Regulator”. When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Regulator” once per turn.SAST-EN085
Time Thief Redoer
Rank 4 / DARK / Psychic / Effect
2400 ATK / 2000 Def
2 Level 4 Monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent’s Deck to this card as material. (Quick Effect): You can detatch up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detatched
● Monster: Banish this card until the End Phase ● Spell: Draw 1 card.
● Trap: Place 1 face-up card your opponent controls on top of the Deck.
You can only use this effect of “Time Thief Redoer” once per turn.SAST-EN086
Time Thief Hack
Continuous Spell Card
During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent’s card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of “Time Thief Hack” once per turn.SAST-EN087
Time Thief Flyback
Normal Trap Card
Target 1 “Time Thief” Xyz Monster you control; attach 1 “Time Thief” card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to it as material. You can only use 1 “Time Thief Flyback” effect per turn, and only once that turn.Source:
https://ygorganizati...holywarforcyl3/
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Glass (haven't seen it yet)
John Wick 3
Godzilla: KoM
there are other but this my top 3
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Pictures: https://yugipedia.co...i/Savage_Strike
Courtesy by this good fella: https://forum.yugiohcardmaker.net/user/158716-just-duelist/
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ninja'ed
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[TCG] Cards Confirmed for Savage Strike.
And “Danger!” apparently gets a Foolish Burial in the form of a monster
Legendary Shadow of the Six Samurai (OCG Import)
Subterror Guru (OCG Import)
Guardragon Garmides
Guardragon Justicia
Cataclysmic Scorching Sunburner
Rokket Synchron (Rare)
Lappis Dragon (Rare) (SAST-EN027)
Salamangreat Foxer
Salamangreat Wolvie
Salamangreat Parro
World Legacy – “World Ark” (Rare)
Witch’s Strike (Secret Rare)Danger! Ogopogo! (Ultra Rare)
Level 8 DARK Sea Serpent Effect Monster
ATK 1200
DEF 3000
You can reveal this card in your hand; your opponent randomly choses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Ogogopo!”; Special Summon 1 “Danger! Ogopogo!” from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 “Danger!” card from your Deck to the GY, except “Danger! Ogopogo!”. You can only use this effect of “Danger! Ogogopo!” once per turn -
thank you tierra for that 2nd effect
1st effect really nice although World randomness still annoying
3rd effect allowing them for multi-attack. but sadly Skill Drain is still preferable. like come on konami you did several archetypal Skill Drain in the past and this archetype is the one that needed the most (barring Truth Dragon, that being said make Truth Dragon Playable would ya?)
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o, on top of a Monster Reborn and a super search card, Malefics get a card to make them actually usable together.
20TH-JPC16 Sin Territory (Malefic Territory)
Continuous Spell Card
(1) When this card is activated: You can activate 1 “Malefic World” from your Deck. While the card activated by this effect is in a Field Zone, neither player can target cards in Field Zones with effects.
(2) The “There can only be 1 face-up “Malefic” monster on the field” effects of “Malefic” monsters become “There cannot be face-up “Malefic” monsters with the same name on the field”.
(3) During the Battle Phase only, the effects of “Malefic” monsters are negated. -
A Spell Card from Bonds Beyond Time appears for Malefics, designed to help you search your key cards!
20TH-JPC07 Sin Selector (Malefic Selector)
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Banish 2 “Malefic” cards from your GY; add 2 “Malefic” cards from your Deck to your hand, with different names from each other and those banished cards, except “Malefic Selector”source: https://ygorganization.com/maleficselectionasopposedtonaturalselection/
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A Spell Card from Bonds Beyond Time appears for Malefics, designed to help you search your key cards!
20TH-JPC07 Sin Selector (Malefic Selector)
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Banish 2 “Malefic” cards from your GY; add 2 “Malefic” cards from your Deck to your hand, with different names from each other and those banished cards, except “Malefic Selector”source: https://ygorganization.com/maleficselectionasopposedtonaturalselection/
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SAST-EN088 Valkyrie Sechste
Level 1 LIGHT Fairy Effect Monstr
ATK 0
DEF 2000
If this card is Special Summoned: You can Special Summon 1 “Valkyrie” monster from your Deck, except “Valkyrie Sechste”. During your Main Phase: You can send the top 2 cards of your opponent’s Deck to the GY. You can only use each effect of “Valkyrie Sechste once per turn”.Sechste is German for “Sixth”. So it would appear there’s a Fourth and Fifth Valkyrie coming, if the name holds any relevance.
Source: https://ygorganization.com/sovalkyriesaredecksdestructionapparently/
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https://ygorganization.com/soburningabysslinkbutimmoreinterestedinvalkyriesmyself/
So this happen
A new anti-ED spam
Danger continuation
Cherubini tcg legal
And long waited additional valkyrie support
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Breaker is back too as a Link monster! The first cards of Structure Deck R: Lord of Magicians revealed at last.
SR08-JP001 Sousei Madou-Oh Endymion (Endymion, the Founding Sorcerer Supreme)
Level 7 DARK Spellcaster Pendulum Effect Monster
ATK 2800
DEF 1700
Pendulum Scale: 8
Pendulum Effect:
You can only use the Pendulum Effect of this card’s name once per turn:
(1) You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone. Then, destroy cards on the field up to the number of cards you control that you can place Spell Counters on, and for each card destroyed, place a Spell Counter on this card.
Monster Effect:
(1) Once per turn, when a Spell/Trap Card or its effect is activated: You can return 1 card you control that has Spell Counters placed on it to the hand, then, negate that activation, and if you do, destroy that card. Then, you can place the Spell Counters that were on that card on this card.
(2) This card that has Spell Counters placed on it cannot be targeted or destroyed by your opponent’s effects.
(3) When this card with Spell Counters placed on it is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.SR08-JP040 Madou Kishi Daybreaker (Daybreaker the Splendid Magical Knight)
Link 2 LIGHT Spellcaster Link Effect Monster
ATK 1600
Links: Bottom Left, Bottom Right
Materials: 2 Spellcaster monsters
You can only use the 2nd and 4th effects of this card’s name each once per turn.
(1) If this card is Link Summoned: Activate this effect; place 1 Spell Counter on this card.
(2) If a Spellcaster is Special Summoned to a Monster Zone this card points to: Activate this effect. Place 1 Spell Counter on this card
(3) This card gains 300 ATK for each Spell Counter on this card.
(4) You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy that card.Courtesy of the japanese official yugioh news site.
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SpoilerA new card for Aigami’s signature theme from Dark Side of Dimensions is revealed!
20TH-JPC18 Houkai Engi (Cubic Omen)
Normal Trap Card
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) Place a number of Cubic Counters up to the number of “Cubic” monsters you control on face-up monsters your opponent control. A monster with a Cubic Counter on it it cannot attack and its effects are negated.
(2) You can banish this card from the GY, then target 1 “Cubic” monster you control; During this turn, each time that monster you control destroys a monster that has a Cubic Counter on it by battle, inflict damage to your opponent equal to the original ATK of the destroyed monsterIt would seem Paradox’s Malefic Deck is finally getting new cards!
20TH-JPC06 Sin Cross (Malefic Divide)
Quick-Play Spell Card
(1) You can target 1 “Malefic” monster in your GY; Special Summon that monster, ignoring the Summoning Conditions, but its effects are negated and it is banished during the End Phase.^ new stuff
that Exodia Baffles me to no end like dog dammit its so bad. at least make like legendary incarnate ones that actually has protection... yes this can break 5000 limit but that summon condition though i love tribute summoning but how in hell we accomplish that
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Timeless Justice, Anti-Chrono
DARK / Level 8 / Psychic / Fusion / Effect
2 non-Token Monster you control and/or in your hand
If this card is Special Summoned, Based on the other Duel result(s) of this current Match that you either Lose and/or Win you can apply 1 or both the following effects.
@ Lose: This card gain 2500 ATK. reduce the amount that would be gained by 400 for each of your turn that passed on the Duel that you Lose. Also while this card is face-up, This card cannot be destroyed by card effect
@ Win: While this card is face-up, This card cannot be Targeted by opponent card effect
ATK 2500 / DEF 2300
as the title suggest, this is supposed to be posted on NY yesterday. the card itself is monster that like Matchwinner has Match based effect although another take on it by being stronger in different ways depending on the current result of your match-up. in a single duel is still a generic 2500/2300 vanilla for 2 monster your own (well i kinda want to prevent Super-poly shenanigans first unless you guys thinks this is okay)
Spirit of the Master Guard | support for your battle based Exodias
in Custom Card Discussions
Posted · Edited by Jolly Glot
Spirit of the Master Guard
DARK / Level 1 / Spellcaster / Effect
While either this card is face-up on the field or in your GY; "Exodia" and "Exodius" Monster(s) on the field cannot be Targeted or be Destroyed by Card Effects. also you can Tribute Summon "Exodia" monster by tributing Spellcaster Monster(s) in your hand. You can Discard this card: Add 1 Spell/Trap card that List "Exodia the Forbidden One" or "Forbidden One" in its card Text from your Deck to your hand. Also, this card name in your GY becomes "Exodia the Forbidden One"
ATK 1300 / DEF 1200
Search Contract for Necross while providing the head piece for the requirement and giving it sturdier immunity (including from Necross's Kamikaze if you miss a part) while Exodius needs some extra step to actually providing Normal Monster at least it also gain immunity. And finally that utter terrible new Master of the Guards can actually playable by lessen the tribute summon burden