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I really hate modern day grinding roguelikes where the game is not beatable unless you're the sort of guy who can beat dark souls slvl1 hitless without grinding a ton of stats or just extremely superhuman, makes it feel like you're just grinding lower floors so you have a chance at the higher floors forever instead of being about the procedurally generated items and how you use them/gitting gud. Been feeling this a lot between moonlighter, mothergunship, dead cells, immortal redneck, heroes of hammerwatch, and now children of morta and undermine, makes them feel like live services
Also they often have really boring items to find inside the actual game or really trivial stuff that doesn't change your run to run performance, or in mothergunship you just don't even use what you find and just bring a broken combo and stick with it the whole run(at least when it's not disallowed).