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Sainz

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Posts posted by Sainz


  1. 7 hours ago, BGMキャノン said:

    OP: It is missing a Level. What is it?

    Fire Fist actually don't have a means to activate Fire Formation Traps directly from the Deck yet or let alone activate them on the turn they are set... They only set them still. So I think this is definitely as Darj says as being slower than most of the Fire First. And I would advise going with Darj's suggestion on this one.

    As for what it can do with the new support, it isn't much... But, you know with Eagle existing I wouldn't want something that would make anymore of an impact... Then again, if you wanted it to have a stronger effect it would be fine because if it makes Fire Fist strong enough to top in events, the sooner Eagle could get banned and Konami can rethink their terrible design decisions. XD

    4. Also I may have deliberately lowballed it because of Eagle. 


  2. Brotherhood of the Fire Fist - Monkey

    Beast-Warrior/FIRE/1800/1000/Effect

    Once per turn, if you activate a "Fire Formation" Trap Card (except during the damage step): You can set 1 "Fire Formation" Spell Card directly from your deck. Once per turn, when this card inflicts Battle Damage to your opponent: You can send 1 "Fire Formation" card you control to the GY; Your opponent discards 1 Random card, then, if they do, draw 1 card.

    Based on the Water Margin character Huangfu Duan, the 57th in rank, of the Beast Star, the "Purple Bearded Count". His flame is purple, but darker than Boar, and the animal behind him is a bearded monkey.


  3. 300px-BrotherhoodoftheFireFistPanda-FIGA

    If you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 "Fire Fist" monster from your GY, except "Brotherhood of the Fire Fist - Panda", also you cannot Special Summon monsters for the rest of this turn, except "Fire Fist" monsters. If a "Fire Fist" monster(s) you control would be destroyed by your opponent's card effect, you can send 1 face-up "Fire Formation" Spell/Trap you control to the GY instead. You can only use each effect of "Brotherhood of the Fire Fist - Panda" once per turn.

     

    I have a love-hate relationship with this card, honestly. On the one hand, it's fantastic and does so much good stuff for Fire Fist, reviving Raven, Rooster or Ram (if you play it), the less relevant protection effect against random stuff like TT, making Eagle with just it and a formation, being a free 2100 body on the board, stacking fortress and a bunch of other random stuff. On the other hand, it has pigeonholed Fire Fist into spamming Ravens and Pandas and turns literally every Fire Fist deck into Panda spam. More specifically, it wrecked my favorite build of the deck (4 Axis), while massively buffing a spammy playstyle that doesn't feel like Fire Fists at all, now Fists just try and combo off as soon as they can, it's not the same deck anymore and I wish so much that this was a Level 4 with a grindy effect, rather than promoting spam. In general, part of me mourns the days of traditional grind decks. Salamangreat fill the niche for me of the value stack of good cards deck, but seeing my favorite archetype morphed into some ungodly clusterfuck of a combo deck makes me sad. 


  4. 3 Bufferlo

    2 Sea Archiver

    3 Foxy

    3 Spinny

    1 Gazelle

    2 Jack Jaguar

    1 Falco

    1 Fowl

    3 Ash

    3 Veiler

    2 Ogre

    25

    3 Will

    1 Circle

    1 Sanctuary

    2 Desires

    2 Twin Twisters

    2 Enemy Controller

    11

    2 Rage

    2 Roar

    4

     

    3 Balelynx

    3 Sunlight Wolf

    2 Heatleo

    2 Stallio

    1 Borreload 

    1 Hiita

    1 Phoenix

    1 Dweller

    1 Time Thief Redoer

    15

    3 Lancea

    3 Droll

    3 Nibiru

    3 Reboot

    2 Mask of Restrict

    1 Imperial Order

    15

     

     

     

     

     

     

     


  5. ncPCzBH.png

    3 Ash Blossom

    3 Arboria

    3 Draco

    3 Leonis

    3 Maximus

    3 Reclusia

    1 Dogoran

    2 Veiler

    1 Gameciel

    1 Jigobyte

    3 Nibiru

    1 Radian

    1 Ranryu

    1 Thunderking Kaiju

    1 World Crown

     

    3 Crusadia Testament

    3 Slumber

    2 Waterfront

    1 Monster Reborn

    1 Terraforming

     

    3 Pankratops

    2 Ghost Ogre

    3 Twin Twisters

    1 Imperial Order

    3 Red Reboot

    3 Solemn

     

    1 Dawn Dragster

    1 Abyss Dweller

    1 Daigusto Emeral

    1 Apollousa

    1 Borreload

    2 Equimax

    2 Magius

    1 Cerberus

    1 Phoenix

    1 Avramax

    1 Trisbaena

     

     

     


  6. unknown.png

     

    3 Ash Blossom 

    2 Ghost Ogre

    1 Subterror Behemoth Umastryx

    3 Subterror Fiendess

    3 Subterror Guru

    1 Subterror Nemesis Archer

    3 Pot of Duality

    3 Pot of Extravagance

    1 Terraforming

    3 The Hidden City

    3 Evenly Matched

    3 Gozen Match

    3 Infinite Impermanence 

    3 Solemn Judgement

    1 Solemn Warning

    2 Subterror Final Battle

    2 There Can Only Be One

     

    Side changes based on your locals or whatever, and ED is basically irrelevant except for clara to get out of secret village and waking targets

     


  7. Igknight Garand

    LINK-2/1900/Warrior/FIRE/Effect

    Arrows: Down-Right, Down-Left

    2 Normal Pendulum Monsters

    "Igknight" cards in your Pendulum Zones cannot be destroyed by your Opponent's card effects. When this card is Link Summoned: You can target 1 Face-Up "Igknight" Monster in your Extra Deck, Special Summon it to a zone this card points to. Once per turn, you can target 1 "Igknight" card you control: Destroy it, and if you do, Special Summon 2 "Igknight" Monsters with different names from your deck. You can only use each effect of "Igknight Garand" once per turn.


  8.  

    09QUzKU.png

     

    1 Amorphage Goliath

    3 Ash Blossom & Joyous Spring

    1 Black Dragon Collapserpent

    3 Crusadia Arboria

    3 Crusadia Draco

    3 Crusadia Leonis

    3 Crusadia Maximus

    3 Crusadia Reclusia

    1 Destrudo, the Lost Dragon's Frisson

    1 Gameciel, the Sea Turtle Kaiju

    1 Red-Eyes Darkness Metal Dragon

    3 Rescue Cat

    1 White Dragon Wyverburster

    1 World Legacy - "World Crown"

     

    3 Called By The Grave

    1 Kyoutou Waterfront

    1 Monster Reborn

    1 Terraforming

    3 Twin Twisters

    1 World Legacy Guardragon

    1 World Legacy Succession

     

    1 Crystal Wing Synchro Dragon

    1 F.A. Dawn Dragster

    1 Hot Red Dragon Archfiend Abyss

    1 Naturia Barkion

    1 Borrelsword Dragon

    1 Crusadia Equimax

    1 Crusadia Magius

    1 Crusadia Spatha

    1 Guardragon Agarpain

    1 Guardragon Elpy

    1 Guardragon Pisty

    1 Mekk-Knight Crusadia Avramax

    2 Saryuja Skull Dread

    1 Triple Burst Dragon

     

    3 Artifact Lancea

    3 Dinowrestler Pankratops

    3 Droll & Lock Bird

    1 Elephun

    3 Ghost Ogre & Snow Rabbit

    1 Naturia Beast

    1 Imperial Order

     


  9. latest?cb=20131014104711

     

    Bannable? The Mayakashi FTK isn't particularly that consistent but this thing has never been useful up until the point it was used in aforementioned FTK and serves no legitimate competitive purpose except for fuelling FTKs. Also highly limits future zombie support as Mayakashi have proven. Would anyone really miss this thing? 

     

    dzVvPkB.png

    deck for reference. Even in the worst case scenario where you draw only Bone Tower, Hajun and a way to get both on board. You get:

    Bone Tower, Hajun gets Dakki (2), make Oboro (4), Dakki (6), make Tsuchigumo (8), get Dakki (10), make Tengu (12), get Dakki (14), make Yoko (16), get Dakki (18), make Gashadokuro (20), get Dakki (22), make Yuki-Onna (24) 

    Now your opponent has only 10 cards in their deck before they start their turn. If you happen to draw Book of Life or 141+Monster or World Succession, you mill their entire deck before they start their turn. While basically all decks have GY effects now, ripping through 3/4 of their deck before they start their turn is still pretty absurd.


  10. to be compleated:

     

    Norn's Dictate

    Vorinclex's Hunger

    Sheoldred's Whisper

    Jin-Gitaxias's Manipulation

    Urabrask's Wrath

    All-Suns Throne

    Moment of Compleation

    ---

     

    Karn, Father of Machines [7]

    Legendary Artifact Planeswalker - Karn

    +1: Put a +1/+1 Counter on Target Creature. It becomes an Artifact in addition to it's other types, and gains Infect. 

    -2: Gain Control of Target Artifact.

    -7: Gain Control of All Artifacts your Opponents control, and then target Opponent gets Poison Counters equal to the Number of Artifacts you control.

    [5]

     

    Phyrexian Prophecy [1BBB]

    Sorcery

    Search your Library for a Card and add it to your hand. Then Shuffle your Library. If an Opponent is Poisoned, target Opponent gets a Posion Counter.

    "In the time of the first sun's reign, the father will rise.

    In the time of the second sun's reign, the father will fall.

    In the time of the third sun's reign, we will be born anew.

    In the time of the fourth sun's reign, the father's disciples crown his son upon the All-Sun's Throne.

    In the time of the fifth sun's reign, all will be Compleat.

    In the time of All-Sun's reign, the multiverse shall be one."

    - Phyrexian Prophecy


  11. 7 hours ago, Darj said:

    You can't Summon Colossus because it requires the use of effect of specifically a Thunder monster from your hand, and you don't have any, unless I'm missing something there. It's still decent for Cherries, though.
    How do you deal with Hydralander if you happen to get multiple copies of the hand traps in the GY? Or it just beats in those instances?
    Why D.D. Crow in the side deck over, let's say, Ghost Belle?

     

    Oh right you cant summon colossus lul. also that has basically never happened to me (especially with bls being able to remove veilers,) crow is there because its A) DARK B) Banishes the card which is relevant against say Striker where you can banish their shit so they don't get to reset it with role. Belle also doesn't hit a lot of the banish from gy spells where as Crow can, particularly relevant against Salamangreat because you can banish their roar before they get to set it from gy. 

     


  12. 9krtXJI.png

    1 Alich

    3 Ash Blossom

    1 Barbar 

    3 BLS 

    1 Cagna

    1 Calcab

    1 Cir

    1 Draghig

    3 Veiler

    1 Elephun

    3 Farfa

    2 Rhino

    2 Gallis

    1 Graff

    2 Libic

    3 Hydralander

    3 Rescue Cat

    1 Rubic

    3 Scarm

    1 TGU

     

    3 Sekkas Light

     

    1 Colossus

    1 Naturia Beast

    1 Beatrice

    2 Dante

    1 Leviair

    1 Titanic Galaxy

    1 Break Sword

    1 Borrelload

    1 Borrelsword

    1 Electrumite

    1 Phoenix

    1 Sunlight Wolf

    1 Saryuja

    1 Kagari

     

    2 D.D. Crow

    3 Denko

    1 Gameciel

    3 Ghost Reaper

    1 Kumungous

    3 Sphere Mode

    2 EEV

     

    Half of my ED is Reaper targets. You can use EEV off of either borrel, hydralander and if you somehow manage to activate a hand trap on your turn, you can tribute your denko for colossus, which is a meme play but it allows you to EEV if you need to clutch it against Sky Striker. Kaijus are there for the Thunder matchup, although I've mostly been seeing tons of Strikers on DB which is why I'm running the Naturia Beast and Elephun so you can just make it turn 1 game 2 and tell them to eat a dick. deck is also hilarious against salamangreat because they can't play a grind game with you because all your stuff floats. Hydralander is not a balanced yugioh card, banning snow did nothing. pretty simple deck, just outvalue them and make hydralander bls boards to make people cry

     


  13. pYmla6h.png

     

    1 Armageddon Knight

    1 Dark Grepher

    2 Destiny HERO Malicious

    3 Destrudo

    3 Doppelwarrior

    1 Glow-Up Bulb

    3 Junk Forward

    1 Junk Synchron

    1 Mare Mare

    3 Neo Space Connector

    1 Aqua Dolphin

    2 Quickdraw Synchron

     

    1 Autonomous Action Unit

    2 Called by the Grave

    3 D.D.R.

    1 Phoenix Blade

    1 Foolish

    1 Living Fossil

    1 Reborn

    1 141

    1 Overdone Burial

    1 RoTA

    3 Tuning

    1 World Legacy's Succession

     

    1 Accel Synchron

    1 Borrelload Savage Dragon

    1 Celestial Double Star Shaman

    1 Crystron Quandax

    1 F.A. Dawn Dragster

    1 Formula Synchron

    1 Martial Metal Marcher

    1 Psyframe Omega

    1 Librarian

    1 Yazi

    1 Needlefiber

    1 Isolde

    2 Saryuja

    1 Summon Sorc

     

    Good stuff.dek, just make busted boss monsters like Savage and pass with a huge board. Pretty simple deck. No idea what I'm doing, will likely edit more as I test it more.


  14. 3 hours ago, Tinkerer said:

    Ever heard the phrase, "those who can't do, teach"? Joking aside, the section is called Deck/Archetype discussions. Being able to provide wanted information goes a long way towards discussion. A deck list (for those of us who are seeing the picture on a phone screen) also wouldn't hurt.

     

    ...in any case, I assume this is a turn 2 deck that aims to try to OTK with Mischief.  That said, Call of the Haunted feels a bit weak for that purpose. You could probably replace it with Phantazmay for extra draw power/tribute fodder.  Celestial Transformation looks unhelpful, but nothing immediatly comes to mind to replace it.. Maybe when I get on a computer I could find something that might be more immediately useful?

     

    You run Call of the Haunted because when you activate Mischief, you jump to your next Battle Phase, allowing you to activate Traps, because of that it's basically a Spell Card in this deck. Also, Phantazmay is incongruent with the deck because you can't activate Mischief if you have a non-Valkyrie on the board, and you have no way to get rid of it, basically just blanking the best card in your deck for no real reason.  Also Celestial Transformation is ridiculous. You summon Dritte off Ride, search Erste and then drop Celestial and use Erste to get it huge and smack face.

     

     


  15.  

    xTKRB4a.png

     

    3 ash

    3 honest

    3 driitte

    2 erste

    3 sechste

    3 vierte

    2 zweite

     

    2 celestial transformation

    1 final light

    2 fbg

    2 mischief

    1 reborn

    1 141

    3 indulgence

    3 ride

    3 valhalla

     

    3 coth

     

    fairy cheer

    utopia+lightning

    tornado

    borrelload+sword

    clara

    hiphoshingen

    knightmare package

    linkuri

    reproducus

    summon sorc

    topologic

     

     

    i have no idea what im doing, casual deck.


  16. "Travel is one of the best Anti-War weapons out there. I've been to Iran,and if you're there you see little kids, cops, old people, cemeteries. Once you see that,you can't say 'Oh Iran, let's bomb them.'" -  Viggo Mortensen

    This quote really made me think. It didn't change my life per se, it just made me review my outlook and made me into a more compassionate person. 


  17. Like, several other games with stuff that's immoral, Spec Ops the Line has a lot of the "What have I done?!" Moments, Danganronpa V3 points the finger directly at you, the player, and tells you that YOU keep the killing games going, but they never hit me like this game did.

    When I first finished this game, I felt so sick, what I had just experienced was so beyond immoral that I couldn't justify anything we'd done. While the ending was happy, and I'm glad for that, I still felt like all I'd done was perpetuate the cycle. Fed the machine. Even though I'd chosen peace, I'd left countless dead in my wake.

    Then, after the scenes with Ausbruch and the Selvaria DLC in VC1, it hit me. The mooks I'd been killing, most of them probably wasn't bad people. They didn't choose to be born in the Empire. They didn't choose to be enlisted into the military, and to fight a war. They all had names, some of them probably had families. Friends, and I slaughtered them all while thinking I was the "hero," riding in to save the day.

    Beneath the masks, the average Imperial soldier probably desires to go home, to live in peace, just like I (and my characters) did, but instead we were pushed into war, the average citizen sent to the meat grinder for the benefit of elites on both sides.

    The irony of getting angry at the atrocities of the "enemy" all while bragging about the ability to slaughter millions of innocent people, using an innocent girl as a weapon to do so, it struck me. For the first time, a game made me feel responsible. Even though we don't have an avatar character, I guided those characters.

    I made the decisions, so ultimately I felt like I had pulled the trigger, in every single case. Its just as the old adage goes: "The first victim in any war is the humanity of the enemy."

    The fact Claude even thought to do it just made me sick to my stomach. If I was in his situation, his exact situation, and they handed me the keys, I don't think I would even put them in the console. Its not her fault that many have died in the war, its not on her to sacrifice her life to "end" the war, which it wouldn't have done, if anything it'd have only escalated imperial fervor, as it would be a great propaganda piece. "The empire must fight to the last, because our enemy plans to slaughter us all" her sacrifice would have been meaningless.

    That girl was innocent. When I saw her, what they did to her, what they wanted me to do to her, I just couldn't bring myself to support the Federation. And the fact Claude was dismissed for not doing it, it just... Made me realise how evil we'd been. We weren't "liberators," we didn't bring "freedom," we slaughtered people in cold unfeeling blood because we were told to. I just couldn't justify anything I'd done. Revisiting the scene in the village, a lot of the people seemed really nice, their only resentment was that we were invaders.

    Then I thought about how many thousands of innocent people were in the capital and how I was expected to kill an innocent girl to kill them. When Claude was shouting how he could defeat the empire and destroy them all, I lost all my sympathy for him. That thought would never have crossed my mind. I wouldn't even be able to bring myself to touch the lever, let alone think about pulling it.

    We were war criminals. Perhaps we was even terrorists. We was no better than the "evil" we were fighting. We were hypocrites. VC4 is the first game I've played where I felt like an absolute bastard for just playing it. Great gameplay, but I can just no longer divorce myself from the immorality of what we were doing, the carnage we were committing in the name of "peace," and how we all celebrated it. I remember I loved seeing the character cut ins after you defeat an enemy, now I realise, I was cheering because I'd killed someone. Even if that person was "evil," how is it my right to say that? And even if they were, that doesn't justify taking their one life away, they can be taught the error of their ways.

    Even if its just fiction, I felt guilty. To quote Danganronpa V3, Fiction can indeed change reality. This game made me think a whole lot more about people. How precious a life really is, and how none of us have the right to take it away from another, regardless of the reason.

    And in some situation where someone says if I didn't do it they would, thus forcing me, I'd want to go down with her. It's not fair that she die, but I get to live, the one who killed her. Even if the Empire did a lot of messed up shit, I didn't want to destroy them all, I wanted the people there to be free from the tyranny of their government, wiping out thousands, if not millions of them did nothing. Committing an atrocity to stop atrocities is an oxymoron. While I respect what Angie was willing to do, it simply wasn't her place to sacrifice herself for us, especially when she was so innocent and we had so much blood on our hands.

    I have a ton of respect for Angie because of what she was willing to do, the fact she was so selfless to consider sacrificing herself, but I'm so glad she didn't have to. She was willing to put her short, painful life to an end to save us, a bunch of horrid people who had fought over dumb shit for centuries. Maybe I'm a sap, but Angie really touched me. Ultimately at the end, while I felt like a monster and that it wasn't worth it, I agreed with Claude, as much as I didn't respect him anymore, I was so happy when he carried Riley and Angie out of the reactor. Chapter 18 was the redemption for Claude. I gained the modicum of respect for him back when he was willing to put himself on the line as Angie had done.

    I'm just sad because now Pandora's Box is open, that technology can't be uninevented, and we all know whenever something dumb happens again, the blood of more innocents will be wasted in useless conflict. Once the dust settled and I thought about it more, I did feel like a monster, but I also felt like I had a sense of duty. She was willing to give her life for us, and we have a duty (as Squad E) to protect her. It's the least we could do, I just wanted to end her suffering. I'd have loved to see an epilogue where she's happy. Saving her made it all worth it, even if the war itself was pointless, Raz (and Zaiga) might have died, but I don't think they'd be upset with our choice. As Riley said, we made the right choice to walk away. It reminds me of the quote that basically changed my outlook on the world: "Peace cannot be attained by force, only through understanding."

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