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cr47t

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Posts posted by cr47t


  1. On 7/17/2022 at 5:16 PM, (o ×) said:

    While you could go the ET route and having the creature in danger from those who would seek to catch it, I think Radio's on the money here.

    While comparing and contrasting internal and external stakes can do quite a lot for a story, they are not a necessity. Your concept already has a conflict, and could be complete with it alone.

    i'm sorry for being so late, but could i ask for an elaboration?

    some context to my question: while the standard story template is about a MC who wants to obtain something (an object, a relationship, status, whatever) and the obstacles he faces in trying to obtain it, i envisioned this current story of mine as: being about a MC who either starts the story with what she wants or gets it early on, but then faces the prospect of losing it, and the obstacles she faces in trying to hold on. (in this story, her relation with the wonder creature, and her own related sense of wonder and optimism, is the thing she's trying to "hold on" to.)

    with that in mind, i feel a little pressure to have an external conflict/tension to match the internal one, but that may be because there's virtually no resources on the latter arc (out of the two in above paragraph) so i've been trying to borrow from the old one to bolster my confidence, and any potential reader's confidence, in taking my story through essentially uncharted territory. (although i do agree with you that the ET route would be counterproductive.) it doesn't help that i have a problem with my mind latching onto things and then i have great difficulty diverting my mind from that topic.

    if this advice from the "old guard" of story is not necessary, in the context of my selected story arc, do you have any ideas for what to substitute for the classical internal/external duality, or otherwise something else to focus on?? if it is necessary to borrow from the old guard, what should i focus on that they have to offer?

    lastly, before you answer: thank you for sharing with me your opinion, both of you! talking it out w/ others helps shine a perspective on things i didn't notice before, and that helps reencourage me to move forward.


  2. Hi guys -

    I'm trying to write a story on the smaller scale of things (my past projects quickly became too big for me). Right now I am struggling with outlining a rough idea of the plot, and in order to do that I'm trying to figure out the stakes.

    For context: In the story the MC (not yet a teen) and her uncle are camping on an island: soon after arriving she discovers and befriends a creature who takes care of the life on the island. It is known, but becomes more weighted as time goes on, that the creature and MC will have to part when MC's vacation comes to an end, and that they might never meet again afterwards.

    I have a decent grasp of what I want the internal stakes to be - whether MC will be able to maintain her childlike optimism in the face of departure and separation, or whether her worldview will fall apart because of it. But I'm not sure what external stakes could go well with it to create a throughline for the plot. I do envision it to be less about a positive change in fortune than about a negative change of spirit, kind of like coming-of-age combined with aspects of tragedy (b/c i can't think of a better comparison, sorry).

    Does anyone have any ideas for what it could be, or for how I can figure it out?

    [note: if this is the wrong subforum for this kind of topic, please forgive me and move it to the right spot - I'm used to YCM format]


  3. i've been building a custom banish build for some time irl, spending some cash on ygo for likely the first time since i signed up for YCM. yesterday at locals though, i went over the decklist with another guy in the tourney, and he suggested i try incorporating Eldlich as the main arche. for the deck, as it allows for counterplay/playing for a win even without Gren Maju in hand/field: most others i talked to at the tourney backed the idea. I have a few concerns, including whether Eldlich will get hit by a near-future banlist, whether i can get used to using GY effects (never was a big point of my previous budget decks), etc.

    most important to me is whether i can make the deck competitive and non-expensive (as far as YGO goes) while still allowing for some of the more cheeky plays that have categorized my earlier decks. (in the eldlitch deck, cards like gren maju and maybe soul absorption would be examples. past e.g. include red rebooting a mirror force, playing normal pendulums only to plot twist the whole match with exodia, and the two copies of Triple Tactics i now have.) the thing is

    should i sell the custom build and go for eldlich, or keep going with danger! gren maju? (i don't own the dangers yet, but most of the other stuff for the former i do actually have, and i can sell them to fund eldlitch build if neccesary.)


  4. 3x Battle Fader // 3x Gren Maju // 3x Necroface // 2x Thunder King Kaiju

    2x Allure // 2x Dark Hole // 1x D-Fissure // 1x Gold Sarc  // 1x Harpie's Feather Duster // 3x Inferno Tempest // 1x ODoP // 3x Pot of Desires // 2x Soul Absorption // 2x Soul Release // 2x Twin Twister

    3x Cursed Seal of the Forbidden Spell // 2x D.D. Dynamite // 3x Evenly Matched // 1x Macro Cosmos

    this is a deck I planned in Master Duel but it's meant for RL locals (yeah, this is mostly all i've been doing with master duel). it's meant to have a few different win conditions besides one (tempest, necroface, and dynamite can all work). i'm not sure what the prices are for each (i know i own a few of some, but they're relatively common) but i know pot of extravagance is steep, so although it'd be nice i didn't include it since IDK what budget i'm gonna have.

    if someone can help me improve the build before i buy any cards, or give a price estimate (i already own 3x fader and 3x allure, unsure about others) that'd be nice.


  5. i've started planning to make a new deck that I actually plan to spend some $ on (planning on an $100 or less build, but if more is neccesary please lemme know how much). The idea is to make an antimeta deck that can stand up to other decks, with an especially trollish result if the opponent is "playing on autopilot" (i.e. decks that effectively build and play themselves, all speed and little strategy, etc. - its felt like that at my locals for years, even before covid) i'm also planning to focus on nerfing the main weaknesses with my other decks; being too slow for the current meta and not having much to do about if an opponent does something devastating before i can get out the win condition (ex. vanity's or majesty's with my current deck).

    cards I am currently considering at time of post (haven't checked prices yet);

    MONSTERS - Effect Veiler, Fossil Dyna, Inspector Boarder (got one today for a buck)

    SPELLS - Moon Mirror Shield, Super Poly

    TRAPS - Infinite Impermanence, There Can Be Only One, Waking the Dragon

    EXTRA - Last Warrior from Another Planet, Naturia Exterio, Starving Venom Fusion Dragon

    i'm particularly excited about using "Waking" and super poly to bring out things like Naturia, Last Warrior and Starving (granted, former + last warrior can only be accessed through waking, so i am interested in more accessable-via-superpoly fusions), but i am a bit unsure about fossil dyna (just seems a bit obstructive given the special-ing i may need to do), infinite impermanence (would want that or effect veiler, and i'm leaning toward latter), Only One (similar problem as dyna), and last warrior - i want to make a build that has an advantage in/against the meta but also relatively fast and with cards that can play off eachother in an attempt to reduce bricking.

    if anyone has thoughts or advice, please share them, whether they be about budget, cards to add or remove from wishlist, or strategies with said cards, anything goes as long as it isn't mean.



  6. https://terribleminds.com/ramble/2022/01/09/the-great-surrender-how-we-gave-up-and-let-covid-win/

    ran into this opinion piece today and sadly i think he's right, we dont give a shit anymore - i think it's b/c we're so used to the post-2016 breakneck speed of news topics that we just forget after a while. what really pisses me off is how that is being used to get away with unacceptable shit, such as crimea, netflix w/ 13RW and the movie that shall not be named, ccp/tiktok (or any of the bs that happened on the actual platform), and basically everything other than 1/6 which even that may not remain in the public discourse memory for as long as neccesary. to think what it could mean for the future of people v. covid (or just people) is rather scary but what can we do about apathy out of our hands?


  7. 19 hours ago, yui said:

    Having finished it just last night, I cannot strongly enough recommend Celeste to anyone that hasn't played it. The artstyle is lovely, the cast is small but incredibly charming, the soundtrack is amazing, and it's the only game I've played where I got so invested in the story by the end that I began actively neglecting the collectibles (strawberries and b-sides) just to see the ending. Now, I've logged quite a bit of time in the critically-acclaimed MMORPG Final Fantasy XIV, so that last part is no small feat when I specify Celeste is the only game where I began to neglect side content out of sheer investment in the story. The game has a very feels-good ending and epilogue, and while finishing the game is still finishing the game, it's not 100%ing the thing by a long shot. If you try to pick up any strawberries you happen to pass by for the first five chapters and tend to do stupid things that make you die on the same screen a bunch of times, Celeste should still only clock in at about six hours (I'm not proud of how much of that time was spent getting lost in chapter five) to clear the story.

    If you enjoy sandbox games and don't mind some jank in your early access games, Craftopia has also been a recent fixation of mine. The game is far from perfect in its current state and I wouldn't recommend buying it full price, but if you can find a good deal on it it's a nice hybrid of... all sorts of things. There's crafting, building, skill trees that offer plenty of ways to build your character, automation, the game basically has everything, up to and including some serious short-comings. Island terrain is the same for every island of the same type, not procedurally generated. The grass effects are hilariously unoptimized to the point where I have to disable grass entirely just to play the game. And your building options feel limited. However, the game is in early access, so I'm willing to pass these off as the pains of being so. Pick it up if you like sandboxes, but not at full price.

    Also in the sandbox category, Starbound and Terraria stand out to me. The former is best played with the Frackin' Universe mod installed, but the latter doesn't need mods (don't let Calamity simps tell you otherwise). The former is more story-based yet also has more side content, but the latter just in general has a better vibe otherwise, especially if you play both games unmodded. Not much else to say here on these two, so I'd look into gameplay for them from here.

    100% Orange Juice is my final suggestion. It's a quick, simple, and chaotic party game where you get to kill your friends to take their money. What more could you need? Be warned that this game in particular has a lot of DLC in the form of character packs, and while they aren't individually very expensive, the price tag will add up very quickly if you buy a bunch all at once.

    its funny that i already have starbound, terraria, and celeste all in my collection with the latter 2 of the 3 in my to-do queue. i never found the time to get into them - they didn't hook me very quickly, but they do seem like the kind of game you warm up to over time. not that i don't like that kind of game, but between all my obligations and side projects (such as writing my story(s) or making ride proposals for the local amusement parks), those (as well as my NES/SNES Classics) get lost in the shuffle. i dont mean to offend you by saying all this about games you really like, but i hope it's ok that we have diff approaches. maybe one day i might know what the hype's about, but even with all my free time im superbusy, but im gonna make a note to myself to set some time aside someday for celeste and perhaps terraria (i got frustrated with starbound)

    as for the other two, i cant afford orange juice even on the winter sale, and craftopia's at full price

    in any case, thanks


  8. any steam games you'd reccommend? longer games are ok if they're not superhard (i purchased everhood and spiritfarer fairly recently) but i also like games i can pick up after a while w/o feeling lost or something (ala 'rift wizard' which  bought or 'rain on your parade' which i think i might get)

    something like that


  9. On 11/21/2021 at 7:01 PM, Void said:

    Hmm. If you're totally fresh, start with making a post in Introductions. Beyond there, it kinda depends on if you an card maker or a roleplayer. If you do cards, start in casual singles, while if you RP I'd start by browsing the RP Rules in Out-Of-Character Planning.

    You could also post here in Miscellaneous to get a feel for the community.

    tbh i havent done cards since covid and rp since, well, ever., but i usually post in misc on here and og ycm, so i'll try that. thank you!

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