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Dova

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Posts posted by Dova


  1. I really like the cards here. Nothing too strong, nothing too weak, a nice balance of cards. My only concern is the sheer size of the archetype now, which makes it difficult to play other cards. My only real concern is that you have too much shuffling here, at least for one turn. On another note, Bearskin combos extremely well with Eater of Millions, as it doesn't have to shuffle into the Main Deck, meaning if you banish 7 from your ED with Eater, Bearskin puts them back.


  2. Please update your main post with any card changes you make, otherwise people might comment without noticing ?

    As for the card, it is better. Unfortunately, Link Summoning exists, and this card is PERFECT for it. I'm specifically thinking of Salamngreats, wherein this card can A) dump itself from the hand no matter what Salamangreat you Summon, B) send Salamangreats from your hand to the GY in case you need to use their effect, AND C) grant you two tokens, turning this card and any 2 FIRE monsters into a Skull Dread or Borreload. Even limiting it to FIRE monsters still leaves Knightmare Gryphon and the entire Salamngreat pool.

    I'd suggest going in another direction, tbh


  3. Hello! Have you ever struggled with:

    -Being able to make almost any Synchro?
    -Turning any Level 5+ Deck into an Xyz Deck?
    -Competing with all the column play in MR4?

    Well, I have just the card for you! Try new Which Starling, guaranteed to be impossible to bring out in any Deck twice as complicated as it needs to be! Just slap 1 of these bad birds of unspecified gender into your Deck, and you'll be able to use up even more of your limited Extra Deck slots!

    Now if only Winged Beast had decent support.


  4. 8 hours ago, (youknowwhoiam) said:

    EDIT: adapt isn't just monstrous. The fact that it can be reused by removing the counters is actually bonkers relevant, especially with the Lizrog hopping about. I agree that the mechanic is very simple, but I wouldn't consider that a fault. It has really interesting gameplay implications (probably the most complexity-inducing of the new mechanics, due to combat interactions) and I'm never going to feel bad about a mana sink in limited.

    I dunno, I just found it boring, not necessarily simple. Still, as you say, there's very good mechanics put in place around it, and as I said, it's 2.0. Much better.

    1 hour ago, Aix said:

    Huh, I want to play Simic too. Well, I just like the idea of Simic at any rate, being both blue and green and doing weird things.

    Is Adapt strong in practice? Which Simic cards stand out here?

    Galloping Lizard. Restarts Adapt on all creatures you control by removing the counters and boosts himself by twice the number of counters removed. Pr much the best example of how they've made Monstrous good.

    ----

    Arrester's Admonition is very surprising, especially with Dom still in rotation. It's a 3 cost return creatures only, and while the draw can be argued to be slightly easier to get with Addendum, for me it pales in comparison with Blink of an Eye's versatility and wide range of targets. Even after Dom goes out, we still have the M19 one from Amonkhet which is identical to Blink minus the kick option.


  5. 9 hours ago, Darj said:

    I can see Snun is the monster that carries the deck with its searching & recycling.
    Comti is too generic and gives me Majespecter Kirin flashbacks. You may have to change that.

    Their Spell/Traps really give them a control, stun-ish vibe, especially Judgment. Rift may allow them to tech big Zombies like Balerdroch. At this rate they may not need an ED at all and focus on stunning with the Monarch floodgates. I don't see which Fairy are you supposed to run or tech to use the 2nd effect of Rift.

    Envoy of Silent does not look okay. Clogging the field with Tokens that cannot be used as Summon fodder it's too much of an advantage if the opponent doesn't happen to have anything to get rid of them, while yo most likely will be running cards that spend them.

    Seems Rift is intended to recycle the archetype Links, but I'm not sure if text-wise it's possible since the Links would be returned to the Extra Deck instead of Deck, and thus technically the effect cannot apply on them. But I would have to check on rulings related to spinning cards into the Deck/Extra Deck.

    Overall these look good. IDK if they would be better than the more typical Zombie strategies, but these seem to merge well with stun and and anti-meta tools that True Dracos have shown to use well, and that ought to give them a shot as a potential anti-meta deck, even against the current top tiers.
    Giving the monsters more Monarch-like stats can allow them to mesh better with Monarch support.

    Rift does work with the Extra Deck monsters, as it does not specify "Main Deck". Weird, I know, but returning to the Extra Deck does count as returning to the Deck.

    Envoy can only Summon 1 monster to each side. It says "as many Silent Tokens as possible", but follows it with "max. 1 on each side". It's a remnant from an old effect that was on most of the cards, that was an attempt to create an effect that could SS a token to each side, but it could still work if either your field or opponent's field was full or you couldn't otherwise Summon a monster there.

    Zombie/Fairy typing was from initial lore/flavour, that featured these as old, faceless guardians from bygone times bringing order to a chaotic world. Kind of like the Qliphorts, but actually live. Another flavour thing is having their stats in multiples of 500, but to grab that Monarch support, I could very easily adjust it to something like multiples of 200.

    Thanks for the review!


  6. Tribute Summoning archetype, revolving around getting into the Link Monsters without using the multitude of Tokens it can bring out. Tribute Summoning and Link Summoning, two of the clearly least broken and underused mechanics these days, but this is an archetype from just after Link Summoning just came out. Rather more updated, but anyway...

    Main Deck Monsters: (5/5)

    Spoiler

     

    Rihka, Silent One
    LIGHT - ✪✪✪✪✪✪ - Zombie/Effect - 2500/0

    You can send this card from your hand to the GY; Special Summon 1 “Silent Token” (Fairy/LIGHT/Level 2/ATK 1000/DEF 1000) to your field, but it cannot be used as a material for a Summon. You can only use this effect of this card’s name once per turn. If this card is Normal Summoned: You can target 1 Zombie monster in your GY; add it to your hand.

    Thahi, Silent One
    LIGHT - ✪✪✪✪✪✪ - Zombie/Effect - 2000/1500

    During the turn this card was this card was Normal Summoned, you can Normal Summon 1 “Silent One” monster in addition to your Normal Summon/Set (You can only gain this effect once per turn.) If you Normal Summon another “Silent” monster: Special Summon 1 "Silent Token" (Fairy-Type/LIGHT/Level 2/ATK 1000/DEF 1000) to each field.

    Snun, Silent One
    LIGHT - ✪✪✪✪✪✪ - Zombie/Effect - 2000/1000

    You can Normal Summon this card without Tributing, but its original ATK and DEF are halved. If this card is Normal Summoned: You can add 1 “Silent” card from your Deck to your hand. During the Main Phase (Quick Effect): You can Tribute 1 Token you control; add this card to your hand. You can only use this effect of ‘Snun, Silent One” once per turn.

    Comti, Silent One
    LIGHT - ✪✪✪✪✪✪ - Zombie/Effect - 2000/2000

    Once per turn (Quick Effect): You can target 1 face-up card your opponent controls, and 1 other face-up card you control; return those targets to the hand. If this card is sent to the GY: Special Summon 1 “Silent Token” (Fairy/LIGHT/Level 2/ATK 1000/DEF 1000) to each field.

     

    Spells/Traps: (4/4)

    Spoiler

     

    Silent Judgement
    Normal Spell

    If your opponent controls more monsters than you do, and you control a “Silent One” monster(s): You can target cards your opponent controls equal to the deficit; send them to the GY, also your opponent takes no damage until their next End Phase. You can only activate 1 “Silent Judgement” per turn. If you would Tribute Summon a “Silent One” monster and this card was not sent to the GY this turn, you can shuffle this card from your GY into your Deck as 1 Tribute for that Summon.

    Silent Demarcation
    Continuous Spell

    Once per turn: You can Special Summon 1 “Silent Token” (Zombie/LIGHT/Level 2/ATK 1000/DEF 1000) to either side of the field, but it cannot be used as a material for a Summon. Once per turn, during the End Phase, if you control more monsters than your opponent: Target 1 “Silent” monster you control and 1 card your opponent controls; send those cards to the GY. You can only control 1 face-up “Silent Regime”.

    Silent Rift
    Quick-Play Spell

    Immediately after this effect resolves, Normal Summon 1 “Silent One” monster from your hand, and if you do, add 1 Level 5 or higher Zombie monster from your Deck to your hand. You can only activate 1 “Silent Rift” per turn. If this card was not sent to the GY this turn: You can shuffle this card and 1 Fairy monster from your GY into your Deck; Special Summon 1 “Silent Token” (Zombie/LIGHT/Level 2/ATK 1000/DEF 1000) to each player’s field.

    Silent Curfew
    Continuous Trap

    Once per turn, if a player Special Summons a monster(s) while their opponent controls no Tokens: Special Summon 1 “Silent Token” (Fairy/LIGHT/Level 2/ATK 1000/DEF 1000) to their opponent’s field. Once per turn, during the End Phase, if the turn player controls more cards than their opponent: Draw 1 card.

     


    Extra Deck Monsters: (4/4)

    Spoiler

     

    Envoy of the Silent
    LIGHT - Link 1 - Fairy/Link/Effect - 0

    1 Level 5 or higher Tribute Summoned monster
    During your Main Phase: You can Special Summon as many “Silent Tokens” (Type/LIGHT/Level 2/ATK 1000/DEF 1000) as possible (max. 1 on each side), but they cannot be used as a material for a Summon. You can only use this effect of “Envoy of the Silent” once per turn.

    Traniu, Silent One
    LIGHT - Link 2 - Fairy/Link/Effect - 1500
    ↓ - →

    2 monsters with different Types but the same Attribute
    You can target 1 other monster on the field; send it to the GY, and if you do, immediately after this effect resolves, that monster’s controller can Normal Summon 1 monster from their hand. You can only use this effect of “Traniu, Silent One” per turn. If a Link monster(s) would be destroyed by an opponent’s card, you can shuffle 1 “Silent” Spell/Trap from your GY into your Deck instead.

    Kratun, Silent One
    LIGHT - Link 3 - Fairy/Link/Effect - 2500
    ← - ↑ - →

    2+ LIGHT monsters
    You can shuffle 1 Zombie monster from your GY into your Deck; add 1 “Silent” card from your Deck to your hand. You can only use this effect of this “Kratun, Silent One” one per turn. Once per turn (Quick Effect): You can Special Summon 1 “Silent Token” (Zombie/LIGHT/Level 2/ATK 1000/DEF 1000) to your opponent’s field, and if you do, destroy 1 Spell/Trap Card your opponent controls.

    Nangfa, Silent One
    LIGHT - Link 4 - Fairy/Link/Effect - 3000
    ← - ↑ - ↓ - →

    2+ “Silent” monsters
    If this card was Link Summoned by using 3 or more monsters, it cannot be targeted or destroyed by your opponent’s card effects. This card can attack all monsters your opponent controls once each. Once per turn (Quick Effect): You can tribute 1 Token on the field; draw 1 card. If you control less monsters than your opponent: You can target 1 card your opponent controls; shuffle it into their Deck.

     

     


  7. Always been a huge Simic fan, so I'm a bit disappointed all they get is Monstrous 2.0. At least it is 2.0, and we get decent cards. Like the mana boost and the flash counter.

    Really liking the rest of the set as well. Nice pair of planeswalkers for WB and WU, even if Gruul is a little underwhelming. Lore is looking absolutely amazing though, really hyped for Bolas' wrath in part 3.


  8. "When this card is Summoned: You can add 1 FIRE monster from your Deck to your hand."

    Having this kind of searcher is really bad both for the current gamestate and future design. Salamangreats are meta right now in the OCG. It also grabs Metalfoes, Infernoids, Lava Golem, and 100s of other targets. This would become a mainstay in any FIRE Deck, particularly Infernoids with Summon Sorceress being able to trigger the milling effect that loads up the GY. This effect isn't anywhere slow, and is on the other extreme of not only being too fast but too generic.

    FIRE is tricky, and FIRE Fiends even more so. In fact, all attribute designs are. You'd need to hammer down into something a slower/xenophobic, maybe even less bland; have an effect that gives me more of an idea of the character itself.


  9. Hey everyone! As the bunny says, a warm welcome to the new YCM! I hope it's at least somewhat of a decent replacement, and I certainly intend to take advantage of the freedom we'll get without an inactive admin to make this as best a site can!

    Looking forward to meeting new faces and seeing old ones.


  10. WELCOME!

    With a new site comes new events, and I thought I'd try something new for the Neo Card Maker's 1v1 forum. Here's something on the site on the side of Leaderboard and regular 1v1s.

    As said in the title, this is a sort of gauntlet free-for-all. Anyone who's interested can pay a fee of 500 points, then try to win as many 1v1s as possible over the course of a month. Every time you win, your prize pool increases, but beware! You are only able to lose 3 times on one entry fee before you're forced to pay again to start participating. The initial entry fee is 500 points, but each additional entry costs 500 more points than the last one. 

    To make sure your wins and losses are recorded, tag each 1v1 you do want to be recorded with " gauntletwhen the thread is created so I can know to record it afterwards and assign reps correctly.

    For each victory, a user gets an immediate rep with 200 points added to their prize pool. Additionally, for every 4 matches won, they also get a Mystery Box (as seen in the shop ) added to their prize pool, to increase the number of potential points won! At the end of the month OR after 3 losses, a user will receive all points and mystery boxes accumulated up until that point on that entry. Prizes will be handled by me or another moderator.

    NB: This is not the only method of doing 1v1s. Feel free to do normal 1v1s without having to worry about entry fees or your loss count!

    I know that points will be an issue early on, so I don't expect too many people at the moment, but it shouldn't take too long for it to be possible! I hope to see many of you participating, and that you all have fun!

    ––––––––––

    Participant standings for January 2019:

    Spoiler

    ...

     


  11. BASIC RULES

    1. Standard YCM Rules apply.

    As always, be sure to abide by the main site rules in addition to what is listed here.

    2. Your contest must have the following CLEARLY stated in the main post:

        A. Theme/Task

        What do you want interested members to do in this contest?

        B. Entry requirements

        Do you need to be a certain level or have membership in a club to join? Is a fee required?

        C. Deadline

        When do you plan on stopping taking entries; after a certain date has passed or a participant cap, etc?

        It's helpful to state the GMT/UTC offset you're using for the deadline to avoid confusion for other members. Also, clarify the date format, because the day/month/year format varies between the US and elsewhere.

        D. Prizes

        You can give up to 10 reps/likes, any amount of points [either from a prize pot or your own funds], GFX prizes, etc.

        The type of prizes given during your contest is left entirely at your discretion, but you should definitely have something though.

        E. Your judging criteria

        Clearly state criteria you're looking for in the work of your participants so that they understand what they have to do and focus on in your competition.

    ----------------------

    If you are lacking any of these things, you will be given 24 hours upon a moderator post to fix it before a lock occurs. Feel free to PM any moderator with the missing information after that so that they can fix it, and thereby unlock it.

    3. If you're not planning on entering/judging or have any interest in the contest, DON'T POST.

    Simple as that; if you have no interest in the contest, then don't post anything. Asking for clarification about how the contest is structured is acceptable.

    If it breaks rules, USE THE REPORT BUTTON and move on.

     

    HOSTING/JUDGING RULES

    1. You MUST be able to EXPLAIN why a member received a particular score in your contest.

    Basically, show the reasoning behind why a member indeed won/didn't win your contest, as opposed to simply saying that the member won, or something like that.

    You may use a score breakdown, Advanced-level CnC (Comments and Criticism) or a combination of both to explain. It is recommended you use a scorecard in tandem with your judging criteria, as to keep grading level with other judges assisting in the contest. It is also easier to determine a definitive winner that way.

    Be prepared to answer any questions regarding why a member received their score, and be willing to look at it again and adjust grades accordingly if necessary! Being fair should be a top priority. 

    2. Scores should be posted within a reasonable timeframe after the deadline.

    Ideally, you should have a defined date as to when scores will be posted, but we understand that many of you have other commitments to attend to in real life (such as school, work, familial/personal issues, etc.). Just make sure you don't leave it too long. An ideal time period is 1 to 1.5 weeks after the deadline; any longer and you put your contest itself at risk (see 3. below)If you need an extension of judging due to personal reasons (such as exams or real life), please notify the participants beforehand, and let one of the moderators know ASAP to avoid any hasty actions. 

    3. Cutoff for an “Inactive/Dead” contest

    Contests with no replies for 14 days or more will automatically be declared "Finished" and moved accordingly. If you'd rather this not happen, try keeping your competition total runtime to be less than 5 or so weeks to stay out of the danger zone.

    As mentioned above, if you need an extension due to reasons, make sure you say something to the contestants and/or one of us.

    ---------------------------------

     

    This thread will probably get updated as time goes on, so make sure you are up to date by checking this thread on a regular basis! Feel free to PM a moderator if you need clarification on anything regarding the rules listed here as well.


  12. Zuaw, Abzan Paragon {2WBG}
    Legendary Planeswalker  — Zuaw
    +1: Bolster 2, then bolster 2.
    -2: Exile target nonland permanent each player controls.
    -9: Exile all creatures from each player's Graveyard. If you do, create a 1/1 white black green Spirit creature token for each creature exiled this way.
    Loyalty: 5


  13. Hello fine user, guest, or lurker! If you're here, you probably want to learn how to use the Card Maker or re-familiarize yourself with it, so just read carefully and you should get the hang of it no time!

    Firstly, a shoutout to former YCM user Yemachu, who created this Card Maker when are old one became too busted and outdated to use properly.

    Start by clicking the "Card Maker" link at the top left of any page on the site, if not already there. You should see this page, or something similar:

    Spoiler

    sPtY7vE.jpg


    To customize your card, simply fill in the various fields present on the right side (you can use the scroll bar within the window itself to get access to more features) and the preview image will update automatically.

    In order to wipe the card clean and start again, click the "New" button. The "Save" button saves the current card as a .json file, which you can reload into the Card Maker with the "Open" button. If you want to save your card as an image, click the preview image of the card, and a download should begin automatically. You cannot store cards on-site.

    Run-down of customization fields: 

    Spoiler

    Name: Where you type the name of your card. Pretty self-explanatory.
    Rarity: Adjusts how the picture and "Name" text looks. Both "Rare" and "Super Rare" lead to a silver name, but "Super Rare" makes whatever image is on the card sparkly.
    Template: What kind of base card you want your card to be! Select from various different monster kinds, including the basic Effect Monsters, the new Link Monsters, the anime-only Dark Synchros, or even the ultimate Unity type. Spell and Trap Card templates are fair game too.
    Attribute: The icon that appears in the top right of your card. For monsters, it's as simple as selecting from the 4 elements + LIGHT/DARK/DIVINE, but for Spell/Trap Cards you'll have to choose the icon that matches their template if you want it to look natural.
    Level: The Level of your card, or the number of stars present above the image. Goes to the left for Dark Synchros/Xyzs, and doesn't appear at all on the Spell/Trap Card or Link Monster templates.
    Image: The picture for your card. Either post a URL in the text box or upload one directly from your device using the "Choose File" button just below.
    Type: This denotes the entire Typing line just below the image, which is where "Winged Beast/Effect" or "Fiend/Synchro/Tuner" goes. With no limitations and complete manual control, feel free to go wild with custom Types if that's your thing.
    Icon: The kind of Spell/Trap Card used, and appears where the Level would normally go for a monster. Doesn't appear on the Monster Card templates.
    Text: The effect/lore of your card. Material requirements for Extra Deck monsters go here as well. Protip: Use the arrow in the bottom right corner of this box to expand it should your text be too much for the default size.
    Attack: The ATK of your card. Again, pretty self-explanatory, and doesn't appear on the Spell/Trap Card templates.
    Defense and/or Link: Either the Link Rating of your card if using the Link Template OR the DEF when using any other Monster Card template. Doesn't appear on the Spell/Trap Card templates.
    Set-ID: Appears on the right of your card preview, between the text box and the image. Usually denotes what set the card comes from, but you can put anything here.
    Serial Number: Appears on the bottom left of your card preview. Defaults to "Cannot be used in a Duel." but you can remove that if you want. Usually just a random string of 8 numbers.
    Copyright: Appears on the bottom right of your preview. On normal Yu-Gi-Oh cards, this is where Kazuki Tanahashi is honoured, but for us, its Yemachu. Thanks again for the Card Maker!
    Pendulum: Tick this box if you want your Monster to be a Pendulum Monster. Does NOT work with Spell/Trap Card or Link Monster templates. Blue/Red Scales denote the left and right Pendulum Scales of the template respectively, and the Effect box here is the same thing as before except for the Pendulum effect now instead. The same protip from before applies here too.
    Link: Check a box to enable the corresponding Link Arrow for the Link template. Does not work for any other template, surprisingly.

    Below all of this, you'll see some strange symbols. These have sometimes appeared in card text throughout the ages, the bullet point particularly, so if you want to make a card with one of these, Yemachu has kindly placed them on the template for you to be able to copy and paste easily without spending an hour trying to figure out the name for one of them so you can google it.

    Lastly, the link to the old Yu-Gi-Oh Card Maker Forum. Defunct as of this post, but let this remain a relic of what once was.




    I hope you found this guide helpful. And if you do, what are you waiting for? Go make the cards of your dreams!
     

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