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LordCowCow

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Posts posted by LordCowCow


  1. I want a new TimeSplitters so much. It had goofy humor and characters, fun combat, and a ton of customization and modes. SO MANY MODES. I used to play this game over and over (though for the PS2) and...Luigi's Mansion is one of those games I never really understood the appeal.


  2. No matter the obstacle we must carry on

    The Chosen. Nine warriors fated to save the world...or so they say. In reality the Chosen were nothing more than relatively common adventurers given a grave task. A task that several already were found unable to handle. Having lost three of their number before reaching the first Demon Gate, eldrich devices that connected to a demonic realm, to say the group was struggling would be an understatement.

    Yet, somehow, despite their start, the group managed to reach a Demon Gate. Where they are now learning the true terror of their task. Though they are smaller in number each of them have a determination to defeat this grave foe.

    And now...the story continues.


    The shark heading for Gilly wasn't quite stopped by the sudden spear in its face. The creature seemed to lack any concept of self preservation as it merely whipped its head to the side to tear the spear out of Gilly's hands. Once it did this it burrowed its way underground like its companion had been.

    Then, similarly, it launched itself out of the sand again and towards Gilly. This time its lower half remained embedded in the sand as the spine-like thing and the head of the shark remained above ground, snaking back and forth as it tried to get at Gilly.

    Similarly the one fighting Ryia ended up in such a pose, with its lower half under the ground. It, however, instead of going directly for Ryia tried to snake around her to attack her from behind.

    ---

    Lindow made it up in time to see Damien slicing across the part of spine on the Fire Elemental that was visible under the flames, which Keres had unveiled, and caused a large chip to fly off of the Elemental.

    He would also see as the Fire Elemental twisted its body nearly 180 degrees in order to swipe a flaming arm at the swordsman. Damien ducked and rolled under it but then was almost caught by a blast of flames and only managed to get out of the way with the help of Keres's water whip pulling him to the side.

    With a growl, seemingly not thinking much anymore, Damien merely went for the Elemental again, blade low, and heading for the center of mass.

    The elemental raised the arm not attacked by Lindow. The flames extended upwards, growing thinner but longer, more focused, and almost took an edge to it. It seemed posed so that it would bring the flame down on Damien as the swordsman made his approach.

    Keres shook her head but was unable to say anything. She knew that she had to do more but she only had a limited supply of water. And what would she do if this thing decided to turn its attention to her? The Demon Gate was already making her feel sick and now this doubt that was welling up doubled that feeling.

    ---

    Gilly had done a rather insane, or perhaps Gilly-like is more fitting, action. Swinging her spear horizontally at the snapping jaws coming her way. The girl's strength wasn't quite enough to stop the creature but as the magical ice shattered against it the shark did seem to recoil.

    Hob rammed the creature's spin, which was sticking from the ground, and there was a slight cracking noise. Though there wasn't much time to listen closer as the shark was now lowering its head to latch onto Gilly's small form from behind.


    OOC

    Spoiler

    We back! Leaving right off from before. Reminder that Reinaan is now near the sharks. Meanwhile Keres seems to be struggling due to the gate and Damien is rushing at the boss.

    Also, Nai, Anis could get back up at any moment if you so wish. New start and all that.

    map

     


  3. Tomboy Eel

    Spoiler

    Basic Info

    Spoiler

    Name: Cassidy
    Gender: Female
    Species: Tynamo
    Appearance: Cassidy doesn't look much different than a regular Tynamo except that her fin membrane has a greenish tint to it.

    Character Info

    Spoiler

    Personality

    Spoiler
    A rough and tumble sorta girl. Cassidy isn't afraid to get dirty and in fact seems to prefer things to be messy and dangerous. If she didn't float everywhere she'd likely always be covered in dirt and grime. Some could say her fight or flight instinct is permanently stuck on fight. She's very prone to snapping at people if they seem to be doing something she thinks is wrong or if they mock her. Cassidy has a chip on her shoulder and seems to want to prove to herself she can succeed.

    She loves to take on challenges and if you dare her to do something chances are she'll do it. Doesn't have much of a filter and can be rather blunt. That being said she's rather lax about other people. She believes that everyone has their own way and as long as you don't try and interfere with someone else's way, or hurt someone, then you should just keep on being you.

    Cassidy doesn't seem to get along very well with adults, or those a decent amount older than her, and is a bit uncomfortable with those her own age. However when around younger Pokemon she's rather different. Almost motherly in a way. She makes no effort in hiding the fact that she prefers to be around a younger crowd with some exceptions who really have to work to stay on her good side.

    Pokemon Biography

    Spoiler

    Cassidy hasn't been in this world for long and she's still trying to get her bearings. She was discovered by a kindly, older, Pokemon but immediately refused their help. The Pokemon tried to convince them otherwise but Cassidy wasn't having any of it. Insisting she'd be fine. So she's been wandering around for about a week trying to figure out just what this place was. While roaming about she found many young Pokemon in various instances of trouble so she had started just helping people out as she went. Looking for what she should be doing.

    Human Biography

    Spoiler

    To understand Cassidy's life you need first to know about her parents. Her father was a farmer, a man from Solaceon Town in Sinnoh. A man who met a beautiful young woman visiting from a large city to place various prized Pokemon in the daycare. He was smitten and she was...charmed. They had a relationship that, for her father, was full of love. Her mother would visit regularly to check up on the Pokemon she left and she and Cassidy's father would have various dates. Until for months she didn't show up. He tried to contact her to no avail and someone else came to collect the Pokemon from the daycare.

    And then she showed up with a child in a basket. She thrust the child into his arms and told him that she nearly ruined her life because of a "fun diversion" and that she wouldn't let that happen. She cut off ties with him completely and left. He was devastated but tried to pull himself together for the child he now had to raise.

    Cassidy loved the town. And most importantly she loved the Pokemon. She would spend hours and hours playing around in the ruins nearby and the Pokemon Daycare. A fairly friendly, if aggressive, child she was popular with many of the other children. Though her father, out of damaged and misguided concern, tended to keep her from getting too close to them. And after a certain incident Cassidy herself stopped seeking out others for companionship and focused more on her own adventures and on Pokemon.

    But she was happy like that. Her life was filled with joy and much love and she seemed content with living her life in their small town.

    Unfortunately that wouldn't last long. She was only 13 when they moved to the Unova region, taking a Turtwig the Daycare owner gave her on her 10th birthday, and Driftveil city. Her father claimed that he had a very tempting job offer and that she should travel a bit to see what the world has to offer. This wasn't entirely false but it wasn't the whole truth. Cassidy later would learn that her father had discovered that her mother had moved to the Unova region and he was still obsessed with finding her and "patching things up". This discovery led to many arguments between daughter and father.

    She left the house more and more often but things weren't the same. There were places to explore, sure, but larger cities didn't feel right to her. There was something missing.

    Then she discovered a Pokemon Ranch. Run by a former ace trainer turned breeder. It was located near the Lostlorn Forest, a mysterious place she had never thought to visit because it was near one of the most active cities in Unova, and she only found it after getting lost during a storm. She began to work at this ranch in her spare time and grew close with the Breeder and the Pokemon on the ranch. Until...

    Core Memory

    Spoiler
    Abandonment. That is the feeling that Cassidy remembers most from their past life as a human. She met her mother only once, when she was ten years old, while she was in town for business. She had a new family. A new husband and a son, a bit younger than Cassidy. Cassidy had found her father talking, clearly distraught, with a woman who looked vaguely like her but older, and went to investigate. When the woman saw her she gave her a look of pity and told her that she could "Leave this waste of a man and come with me if you want." Cassidy shouted at the woman and defended her father. At which point her mother responded "Seems he's already tainted you. Fine, I hadn't really wanted you anyway."

     

    Combat Info

    Spoiler

    Moves: Tackle, Thunder Wave, Spark, Charge Beam
    Z-Move: Gigavolt Havoc
    Ability: Levitate

     

     


  4. Rules

    Spoiler

    1. Each person may nominate 2 games.
    1a. This number may change.
    2. Only one nomination is needed for a game to be in. The goal is at least 32 but if we can get to 64 that'd be great.
    3. While the rules of Polls changed keep in mind that overuse of spam-like posts is still not allowed.
    4. No flaming; debating is fine but keep it civil. Keep in mind everyone is allowed an opinion.
    5. Please no alt accounts or getting people to vote for a game when they otherwise wouldn't. That's not cool and if I find out it happened the game could be disqualified.
    5a. Advertising matches is okay but it's not okay to specify who you want people to vote for at the same time.
    6. Matches will all be 1 v 1 and randomized. No ties will be allowed. There will be a time limit but I will try and get at least 10 votes per match.

    Nominations (32/32)

    Spoiler

    Mario Kart: Double Dash (Striker)
    Super Smash Bros: Melee (Striker)
    Legend of Zelda: Wind Waker (Yui)
    Cel Damage (Yui)
    Metroid Prime 2: Echoes (Dova)
    Kirby's Air Ride (Dova)
    TimeSplitters: Future Perfect (Draconus)
    Pokémon XD: Gale of Darkness (Draconus)
    Mario Part 7 (Winter)
    Yugioh Falsebound Kingdom (Winter)
    Pikmin (Nico)
    Super Mario Sunshine (Nico)
    Metroid Prime (Thar)
    Legend of Zelda: Twilight Princess (Thar)
    Pokemon Colosseum (Spaz)
    Luigi's Mansion (Spaz)
    Sonic Heroes (Mizzet)
    Paper Mario: The Thousand-Year Door (Mizzet)
    Viewtiful Joe (VCR_CAT)
    Metal Arms: Glitch in the System (VCR_CAT)
    Fire Emblem: Path of Radiance (Moorei)
    Tales of Symphonia (Moorei)
    Legends of Zelda Four Swords Adventure (Alaina)
    Star Fox Assault (Alaina)
    Megaman X: Command Mission (Cow)
    Harry Potter and the Prisoner of Azkaban (Cow)
    Harry Potter Quidditch World Cup (Reptilious)
    F-Zero GX (Reptilious)
    Sonic Adventure 2 Battle (British Soul)
    Sonic Adventure DX Director's Cut (British Soul)
    Animal Crossing (Sethera)
    Resident Evil, 2002 remake (Sethera)

    We're back! Polls will be up either Friday or Saturday night. Decided it only fair since we didn't start yet to just use the nominations from the previous one.

    Round 2

    Spoiler

    Pokemon XD: Gale of Darkness
    Legend of Zelda: Wind Waker
    Luigi's Mansion
    Legend of Zelda: Twilight Princess
    Metroid Prime 2: Echoes
    Viewtiful Joe
    Super Smash Bros: Melee
    Metroid Prime
    Paper Mario: The Thousand Year Door
    Mario Kart: Double Dash
    Super Mario Sunshine
    Sonic Heroes
    Yu-Gi-Oh: Falsebound Kingdom
    Harry Potter Quidditch World Cup
    Kirby's Air Ride
    Fire Emblem: Path of Radiance

    Round 3

    Spoiler

    Paper Mario: The Thousand Year Door
    Super Smash Bros Melee
    Legend of Zelda: Wind Waker
    Super Mario Sunshine
    Fire Emblem: Path of Radiance
    Viewtiful Joe
    Luigi's Mansion
    Legend of Zelda: Twilight Princess

    Semi Finals

    Spoiler

    Paper Mario: The Thousand Year Door
    Legend of Zelda: Twilight Princess
    Super Mario Sunshine
    Legend of Zelda: Wind Waker

     


  5. Taking Yui's Niche

    Spoiler

    Name: Princess Gabriela Von Draculesti, Third of her name, Keeper of the Key, Angel of the Dark, Crown Princess of Romvania

    Gender: Female

    Age: 14

    Appearance

    Spoiler
    Image

    Gabriela stands at 5 foot tall and weighs in at no more than 90 pounds. She dresses in what she says is high fashion but is, in actuality, simply a cheap costume from a shop. Gabriela claims that she has dozens of these outfits and that she has no need of anything else. Her eyes are red only through colored contacts and are normally a soft hazel color.

    Biography

    Spoiler

    Gabriela claims she is the princess of a far off land. A land where the rivers are filled with gems and the mountains with gold. She says she came to this land in order to study it and learn what she must to become a proper ruler for her people. And that, once she is coronated, she will judge from her experiences in this land whether her home of Romvania will enter a partnership with the people of Ambrosia.

    This is a lie.

    Gabriela, originally Gabby Conners, is the daughter of a gambling duelist. From an early age she was forced to work around the neighborhood, where the people looked at her with a mixture of pity and disgust, to help her parents make a living. Or, rather, to fuel her father's gambling habit. Her father was a relatively talented duelist but he tended to rely on shaky luck and more often than not broke even or fell into debt. However he knew enough to teach his daughter how to play. And how to cheat.

    He intended for the girl to help him with his, increasingly shady, plans to make more money. As he fell deeper into debt he became more wild, more desperate, and both Gabby and her mother began to fear what the man would make her do.

    Her mother, a rather timid woman, was in secret hiding away money here and there whenever she could scrap any up or sneak a bit from the rare instances of her father ending up in the positive. She wanted to keep her daughter from the criminal, and dangerous, life that her father had planned for her. And so, on her 14th birthday, Gabby's mother gave her the money and told her to run. To get away from her father. There was a tournament for young and talented duelists with the prize of a scholarship to a prestigious school. Gabby's mother convinced the girl to sneak out, get some cards, and enter the tournament.

    Gabby reluctantly obeyed and, thinking no tournament would let someone dressed in rags duel, first bought a cheap costume and gathered up enough cards for a deck. She did decently well but it seemed clear that she wasn't going to win the entire thing. Desperate, Gabby used some of the techniques her father had shown her and cheated her way to the top. Absolutely dominating the competition.

    She decided to remake herself anew in this new school. Gabby Connors was dead. Long live Princess Gabriela.

    Personality

    Spoiler

    Gabby was a polite and rather unassuming girl. Who harbored guilt over cheating. Who didn't believe that she deserves to be among all these elites in this incredible school. A girl who feared her true nature being discovered. Who wanted to make friends but had no idea how to do so and wanted nothing more than to separate herself from her past life as much as possible.

    But this isn't the story of Gabby. Not anymore.

    Gabriela is a pompous young lady. One who is used to getting what she wants and believes that others are merely there to put her on a pedestal. She craves being praised and will go out of her way to stand out for this reason. She says she doesn't mind stepping on those lesser than her to rise up. Though she is, of course, far too proper and regal to do such a thing. Despite her arrogant and outgoing attitude Gabriela doesn't seem to be entirely unkind. She may belittle people but she doesn't want anyone to be hurt in any way. She says that she is looking after her "flock" and that it is only proper to make sure those beneath her are healthy. Any act of kindness on her part are often followed by some line about how it is only because of her superior position and genetics. For she was born for greatness and nothing can possibly stop her.

    Deck

    Spoiler
    Servants of the Dark: Wights, of course. Gabriela's deck consists mostly of cards that feed off the Monsters in order to put herself at an advantage. Cards such as Chaos Burst and cards to send the Wight Monsters to the Graveyard. The only extra deck she employs are Fusion Monsters, notably Dragonecro Nethersoul Dragon. But her true Ace is the King of the Skull Servants.

    Duel Skill: Give Yourself To The Divine Demon: All Monsters in the Graveyard are treated as Skull Servant for one turn.

    Custom Cards

    Spoiler

    To be added

    Other

     

    Spoiler

     

    -Hates cards that rely on luck and will avoid those who use such things.

    -Is very careful about not getting her clothes dirty as she only has the single outfit. Though she denies this fact.

    -Talented at household chores and cooking but often doesn't show this around others.

    -Claims she has Dark Familiars that follow her and do her bidding. This is her main excuse as to why wherever she lives seems to always be clean.

    -Is terrified her father will find her and make her do his bidding. And that she'll cheat again and become the same as him.

    -Often wonders if this whole thing wasn't an elaborate plan by her father.

     

     

     


  6. Water Witch

    Spoiler

    yI83IwS.jpg?1
    “I suppose...we should go save the world now.”

    x393wz.jpg


    Name: Keres Lazuli
    Age: 20
    Gender: Female
    Race: Human
    Element: Water

    Appearance

    Spoiler

    QWJ27Rc.jpg?1

    She’s not the cat, sadly. Her boots don’t actually have those heels, and she usually wears both. Stands at 5‘4“ and weighs 120 pounds.

    Biography

    Spoiler

    “You see, love is a strange thing; though that doesn’t matter for this story.”
    Once upon a time there was a beautiful young witch named Daphne. She was a curious girl who liked to stray out of the swamp to see the world outside. It was on one of these adventures she met Phoebus, a young man who was as handsome as he was arrogant. He tried to add Daphne to his list of conquests, not realizing what she was, and she rebuked him time and time again. Eventually she was attacked and injured by a monster on one of her trips. She would have died had Phoebus not came around. Afterwards he once more attempted to conquer her, though she once more refused. Angered, Phoebus took her by force. As he started to leave, once the deed was done, Daphne caught him off guard and killed him with a spell. Not long after she realized she was pregnant. She attempted to use a curse to abort the baby but for some reason it failed. Believing it meant the baby was protected somehow, she went through with the birth, and Keres was born.
    Her mother wasn‘t a very attentive woman, and seemed to not bother with her much, but Keres didn‘t seem to mind. She was too focused on being fascinating with the strange world around her. She didn‘t quite understand the danger of the world as her mother‘s wards kept the house relatively safe from harm. She was especially fascinated with magic, but her mother seemed adverse to actually teaching her.
    In fact by the time Keres was 7, Daphne had become fed up with seeing the girl, and left her in the house alone one night. She was in a hurry and even forgot to take her hat with, which Keres clung to as some tether to her missing parent. The young girl was unable to fend for herself, and the wards were starting to fail, when a Templar came across her on one of the council‘s rare quests into the swamp. She was brought to the Mage Tower to learn magic, and for the first time in her life she saw the world outside of the swamp.
    “Hello everyone, my name’s Keres! Oh, my hat? Isn’t it cool?”
    When she first was introduced to her classmates Keres was overjoyed. People her sized, it was amazing! She was a bright and cheerful girl and they all seemed to accept her, not caring that she seemed to be different than they were. Though her teachers seemed to treat her with a bit of scorn and distrust, she didn‘t get the same feeling from her classmates and thus was able to have a happy start to her schooling. She proved to be an adapt pupil, the first of the children to exhibit potential to connect with a specific element, something that usually happens in the later years. It wasn‘t until she was ten that things started to take a turn for the worst...
    “No...I’m not like that.”
    She was playing with some other children as usual, when one of the older kids, as this was the age they started to mingle with a different group than normal, came to her and accused her of being a witch. Keres, not understanding the problem, told them her mama was one.
    The boy then started to call her horrible things, saying how witches were evil people who cursed others and that all her friends must be under her spell. More and more children began to come to her and agree with the boy and soon enough even her friends left her side, saying all sorts of lies about the things she made them do. Keres went, crying, to the teacher. Who did the bare minimum to get the other students to focus on something else.
    The next few years of Keres‘ life was being the butt of jokes, being tripped, having her hair pulled, and being all around excluded and bullied.
    Upon entering her awkward teens, Keres started to become used to the treatment, and tried her best to avoid trouble. People seemed to have gotten bored of directly teasing and attacking her, and she sort of faded from everyone‘s minds. She still got fearful glances and whispers, and the occasional taunt or prank when people felt bored, but for the most part they just ignored her. She did her best to focus on her studies and became extremely proficient. However she never got much praise, and what praise she did get she tried to deny so that people wouldn‘t take notice of her.
    “If that’s how it’s going to be, I have no place here.”
    Eventually she gave up on the school. They stopped teaching her more advanced classes at a certain point, seemingly not wanting her to learn too much. She discovered that the Templar that had found her wasn‘t supposed to bring any students back with him from the swamp, and that he had died when she turned 14. She started to realize the school wanted nothing to do with her, and she was just there to keep her out of trouble and so they could monitor her actions. After being taught the same basic information for the third year in a row, Keres decided that enough was enough. She managed to leave the Tower at age 16, though admittedly they didn‘t try very hard to keep her there. What she didn‘t know, at first since she was able to discover it eventually, was a group of Templar was ordered to follow her until she reached the swamp and kill her if she seemed a threat. It was a harrowing journey and she was forced to rely on help from a traveling band of mercenaries who, to her surprise, seemed to be fine with her joining their group as they traveled north. Several of them died along the way and she eventually parted with them to go to her home in the swamp.
    “...”
    Keres fought off the monsters that had taken residence in her home, and used her magic to re-start the wards her mother had placed, and began life in the swamp. Her mother had left behind a large library, and she spent much of her time reading it and writing her own thoughts, studies, and theories down in journal after journal. There were many times she grew depressed that she would never really make a difference, and that her work wouldn’t amount to anything.
    Eventually she found a stray cat who had managed to avoid being eaten by a zombie by trapping it in a mud pit. She named it Lucky and took care of it. By this point she had all but stopped speaking, and her outer appearance had taken on a rather uncaring and lifeless look. However she grew to love this cat and it invigorated her to keep up with her studies.
    “Perhaps things can be different now.”
    One day she woke up to see Lucky staring at her, standing on her chest. She watched him quizzically as he jumped off the bed and towards the door. She got dressed and followed her out, to the edge of her ward, where she discovered a spirit floating there. It introduced itself as a spirit of Water, and insisted that she make contact with them. Once she did it explained to her that she was one of the Chosen, the Chosen of Water in fact. And that she was meant to save the world.
    A small spark of hope flared within her, and a passion she forgot existed within her soul surged to the forefront of her mind. She realized that she had a chance to do something to change her fate. She began to practice more magic, trying to grow used to working with the spirit, who she named Flux, and prepared supplies for what she expected was going to be a grand journey.

    Personality

    Spoiler

    Keres is a quiet girl. She is quite calm, and able to adapt to many situations. She seemed to be awkward and twitchy around people, due to her past, and while she doesn’t try to ignore others at times it can seem like she’s being cold or aloof. In fact she almost always has a dull, bored, expression on her face. She does everything somewhat slowly, carefully, afraid to make a mistake or cause anyone trouble.
    However she’s quite helpful, and actually fairly sociable when she feels comfortable. She can’t stand to see people in pain, physical or emotional, and always goes out of her way to talk to those that seem to be having some sort of problem. This can be off-putting to people due to how she has a semi-mechanical way of talking and expressing herself.
    There are many times Keres simply forgets to speak, used to not having to, and this can lead to her not getting why people don’t understand what she’s trying to accomplish. She also doesn’t like being disturbed if she’s focused on something, and struggles not to get angry at those who unknowingly distract her.
    She’s an avid reader and writer and tends to go out of her way to read a book she discovered, sometimes in the middle of a conversation. She also has a tendency to write all her experiences and discoveries in her journals. This holds true for meeting new people, seeing new spells, and fighting new monsters.
    Analytical about many things, she can get lost in her theories and observations quite often. As she grows more used to talking she winds up saying seemingly odd or far-fetched things. No theory is too strange for her to consider and she has an extremely open mind about things.
    Ironically, though you wouldn’t guess it by looking, there’s a fire deep inside of Keres. She has hope, and determination, and a passion that can rival anyone else. She refuses to give up once she has a task and will follow her path with a strong and dedicated purpose that can border on zealously at times. She believes that anything is possible with hard work. However this belief is fragile, despite how strongly she feels, and can quite easily be bruised, if not beaten down entirely, with repeated failure or upon witnessing multiple acts of evil, greed, and other negative emotions.

    Skills

    Spoiler

    -Magic Focus: Keres’ training in only magic means that she’s capable of more diverse magic than others might.
    -Waterbending: Using her magic, Keres can move water to use it as a weapon. Usually this is in the form of a whip, or a torrent of water, but it has other applications. Limited in that it needs water around to use, and the amount of water can change the effectiveness. Her main offense. However it can also be used to move short distances. Usually can’t control more than around 100 gallons of water, and the more she controls the more strain it puts on her.
    -Liquid Relief: Can soothe injuries to dull pain, and temporarily stop bleeding.
    -Illusions: Still not as strong as she’d like, Keres can make the opponent see an image and/or hear a sound that isn’t there. Can only target one at a time, and depending on the target’s will power it may fail. [


    -Keres is a skilled cook, able to make meals out of not many ingredients. Though she’s used to cooking for just herself.
    -Able to identify edible berries, plants, fungi, etc.
    -Has a good singing voice. Though she's very much out of practice, having only occasional sang for a cat.
    -An adapt dancer, a book about dancing being one of the few non-magic or nature related book in her house.

    Other

    Spoiler

    Themes

    -Has a pet cat who she entrusted to watch over the house.
    -Likes being barefoot but knows it’s not a safe thing to do usually.
    -Ironically not a very good swimmer
    -Enjoys the feeling of a brush being ran through her hair

    Spirit Information

    Spoiler

    DornwYo.jpg?1

    2 feet in length. Sometimes shrinks or grows six inches.

    Personality: While Flux doesn’t really speak much, they are a very curious creature. You can often find them closely observing something or someone, sometimes for hours on end. Has extreme patience but no real concept of time, so they can come off as scatterbrained or irresponsible at times. They seem to really enjoy the world, and see beauty in many simple things. Flux is the most talkative when they’ve found something they think is particularly inspiring. Which tends to be something unusual like a moss covered stone or a pile of dead leaves.

    Skills: Transfered: When Keres absorbs Flux, she simply gains a boost in her abilities. This is only temporary, lasting upwards to five minutes at a time, but it can provide much needed strength to her spells.
    Personal: Flux can, a few times a day, touch non-spirits and Chosen and cause them to have a brief, intense, hallucination.

     

     


  7. Rona, The Indomitable Wyvern Rider

    Spoiler

    Identity Information

    Spoiler

    Name: Rona Valgtut
    Age: 17
    Gender: Female
    Birthplace: Jouruun (in a smaller city near the capital)

    Appearance

    Spoiler
    The Image

    A tall woman, Rona stands at 5‘9“ and weighs 155 lbs. Generally dresses in bare minimal, due to being sensitive to the heat, though does have armor she wears to battle. Does not have heels. Not quite as undressed as image implies but it's close.

    Personality

    Spoiler

    Those who meet Rona would often think of a single word. Indomitable. She comes off as fearless and reckless as she jumps into battle without a second thought. A proud warrior that refuses to surrender no matter the odds. Rona almost always has a smile and is quick to laugh. She doesn’t seem to worry about how she looks or what others think about her in general. A helpful young woman who always goes out of her way to make sure that the people around her are happy and healthy.
    At least that’s what she wants you to think.
    Rona’s recklessness comes from forcing herself to act without thinking in battle in order to not retreat. For if she takes too long thinking about the battle her cowardice will win out and she’ll turn tail. Her smile is to cover the anxiety and paranoia that rages in her mind. This anxiety can crop up at random and is almost always present in some minor degree. She often avoids situations when not on the battlefield and will go out of her way to avoid any direct confrontations.
    Rona thinks very little of herself. She’s a failure and a weakling. Someone who should have died but was not allowed to. Thus she has very little feelings of self-worth. Her only purpose, she feels, is to make life better for those around her in whatever way she can.
    Though she often doubts she’s even doing this right. Thus she keeps on a smile whenever she can and the moment she feels herself start to slip she’ll leave the situation.

    Biography

    Spoiler

    Born to a family of renowned Jouran soldiers; it was expected that Rona, too, would excel. When her aptitude for magic, and desire to learn it, was learned her father, a man who firmly believed that martial combat was the true path, strictly forbade her from so much as looking at a book of magic. Her training began at a young age and it was harsh from the start.
    Constant combat practice, she could suddenly be attacked during a meal, grueling physical fitness, and harsh punishments were most of Rona’s life. She wasn’t particularly adapt at fighting in the way her father wanted and so, while she did become quite skilled in combat, she was never the prime fighting force that was expected of her.
    She had always been a timid child and so there was a focus on tearing that away when it came to her training. If she were to flinch, hesitate, or turn her back on her foe (which included having her back towards one of her older siblings or parents at any time) she was punished. Usually with either beatings or being left out in the cold, basically naked, over night.
    Rona was put in a squad under command of her father, comprised of mostly Wyvern Riders, at the earliest possible age (14). She was better than many of the others of her experience level but her father refused to acknowledge her until she had surpassed even the best soldiers they had.
    During a skirmish near the border their squad was pinned down by a group of Archers. Rona’s father ordered her to charge the Archer’s formation and scatter, or kill, them. She refused at first but quickly caved to his shouting and took off.
    Her, and her Wyvern, Cormag, were greatly injured during this. She refused to turn back though and continued to fight on until she passed out from blood loss. Her wyvern, a surprisingly kind and intelligent beast, knew that taking her back to her father would only result in punishment. So he took her southward, away from the fighting, away from everything, into Aerora.
    Rona was dying. She could barely stay concious for longer than a few minutes and everywhere they went the people seemed to turn them away. Still Cormag flew on, despite his own injuries, until he just couldn’t anymore and collapsed in a field.
    This is when the leader of the Iron Falcons, Leon, came upon them and helped them get the medical care they needed.
    Rona, who knew she couldn’t return home, then swore her life to Leon. She had nothing, she WAS nothing, so she had no qualms about doing this even for a person she knew nothing about.

     

    Combat Information

    Spoiler

    Class: Wyvern Rider
    Affinity: Thunder
    Stats:

    HP-C
    Str-C
    Mag-B
    Skl-C
    Spd-D
    Lck-D
    Def-B
    Res-D

    Inventory: Vulnerary
    1100 Gold

    Other

    Spoiler

    Theme
    Battle Theme
    AlternateTheme
    -Grown resilient to cold. And pain in some cases.
    -Cautious about magic though also curious.
    -Adores her mount and thinks of him as family

    Mount

    Spoiler

    Name: Cormag
    Species: Wyvern
    Color: Steely Blue
    Personality: Somewhat of a grump but extremely protective of Rona. Cares more for her life than she does. Surprisingly gentle to children and animals.

     

     

     


  8. The Dreamer

    Spoiler

    Name: Naomi Revuer
    Gender: Female
    Age: 16
    Height: 5‘7“
    Weight: 144lbs
    Hometown: Laverre City, Kalos

    Appearance

    Spoiler

    on27W6F.jpg

    Biography

    Spoiler

    Naomi's childhood was rather unusual. She basically raised herself from the moment she was old enough to walk and talk. Her parents would often disappear for long stretches of time and often only came back briefly before going off to more “adventurers". They would often bring Naomi books, particularly fairy tales, and other such things to keep her amused.
    Her house was near the outskirts of the city and, as her parents usually came and left at night, not many people even realized that they were leaving a child for long stretches of time.
    Thus Naomi grew up mostly by herself, until her 10th birthday, when her parents brought her a young Rhyhorn to play with. She grew attached to this Pokemon and she seemed to be content with her simple life.
    And then her parents didn't come back for even longer than normal. Police came to her house and informed her that her parents, who were evidently infamous thieves, were arrested and she was going to be sent to live with her grandparents.
    Naomi had never met her grandparents but she knew they were farmers. Which meant hard work. And waking up early in the morning. Naomi wanted nothing to do with that.
    This is when she learned about the Korova Region's funding of starting trainers to take on their Pokemon League. Naomi didn't care much for challenging Gyms but it seemed to be a better life than farm life. And so she took the first boat to Korova she could find, with her loyal Rhyhorn by her side.

    Personality

    Spoiler

    Naomi has a chronic case of excessive chill. She goes through life without worrying about much. She's the type who would be friends with everyone but not necessarily close friends with anyone. She doesn't like having to work or even really be awake for long periods of time and the only time she gets upset is when being forced to go beyond her limit of activity.
    However she is quick to forgive and forget, especially as she's quite un-observant and can easily literally forget what is going on.
    Oddly she tends to enjoy scary situations and, while she is difficult to scare, she seems to be fascinated by spooky things.
    When it comes to other people she doesn’t particularly judge for any reason except if they are harming others. She dislikes this greatly and, if taken too far, can be spurred to action very briefly.
    She loves Pokemon greatly, believing them to be in many cases better than people, and dislikes forcing them to do anything. She won’t battle if her Pokemon doesn’t want to.

    Starting Pokemon

    Spoiler

    Pokemon: Rhyhorn
    Name: Princess
    Gender: Female
    Appearance: Has a pink bow on her head.
    Personality: Protective and motherly, though more on the tough love side at times. Patient but also tends to not put up with Naomi’s crap when Princess feels they need to get a move on.
    Method of Catching/Length of owning: Given at 10 years old as a gift from parents.

    Misc

    Spoiler

    Theme
    -Has nearly permanent bed-head.
    -Especially adores stories about princesses and knights and thus tends to be drawn to people with traits similar, be it physical or mental, to them.
    -Gets cold easily.
    -Oddly perceptive of what time it is at any given point.

     

     


  9. Pokewitch

    Spoiler

    kLVm2ld.jpg?1
    “Hello there, little one, do you need help?”

    Name: Gwendoline
    Species: Mismagius
    Gender: Female
    Age: 23
    Favored Legend: Giratina

    Appearance

    Spoiler

    Z9RLFLi.jpg

    Gwen is fairly average height, standing at 5‘5“  (165 cm) but weighing only 88 pounds (40 kg). Though “standing" is a bit of a misnomer. For Gwen doesn't have feet. Five inches (13 cm) of her feet and ankles are completely missing, replaced with a strange purplish smoke. She is constantly hovering so her practical height is actually 5‘10“ (178 cm)

    The gems around her waist flash when she's feeling especially emotional or in pain, and they begin to look dull when she weakens greatly.

    Personality

    Spoiler

    Gwen is a kind and mature young lady. She always tries to find the best solution to any problem and goes out of her way to help out anyone in need. She believes that every Gijinka have something to offer to the world and she desires to help them do it as long as it’s positive. She is still young, however, so she has a playful side as well. She tends to tease others often and is always quick to laugh and make little jokes. Though her jokes tend to be on the corny side. Her favorite opener in battle, for instance, is “You don’t have a Ghost of a chance”. She thinks this is funny and a little cool, and she can get flustered when people point out how bad it is.
    Motherly is a good word for Gwen, she fusses and frets over those who are hurt, sick, or otherwise feeling down. And she always tries to give advice and a positive outlook on things.
    She’s quite sensitive, as well, and it can be easy to upset her. She doesn’t do well with straight up insults, though she puts on a brave face. She’s easily embarrassed and flustered at affection at times, even if she herself is affectionate towards others often.
    When things go badly she can become somewhat disheartened and sad. However she tries to keep an optimistic attitude and roll with the punches.
    Speaking of punches, Gwen doesn’t like physical confrontation and tries to avoid it. But there’s an angry switch in her that when flipped means she’s not gonna put up with your s*** anymore and she’ll let you know.

    Biography

    Spoiler

    Gwendoline was born and raised in Alpha. The oldest child of five, she was always taking care of the younger children. She especially made sure to keep them from exploring too deep into the caves. Though one day she had to chase a child farther into the cave than she was supposed to go. What happened there is a memory that has been lost to Gwen but it still troubles her to this day, despite that the child was safe afterwards. She never got too far into the rivalry with Omega. Or at least she didn’t think so. She has trouble even remembering what the rivalry was about, let alone how she felt about it. But she doesn’t let that bother her, if it was important she’d surely remember.
    She left Alpha at a somewhat early age, hesitantly leaving the young Gijinka of the village to set out on her own. She had wanted to get stronger to be able to protect the village from some threat that she was sure it was facing but couldn’t quite figure out what threat.
    She decided to become a Chaser because it would be the best way of getting stronger, and her plans are to become a Legend and make this dangerous and often in turmoil region safe for all.
    She has a particular interest in Giratina, whenever the Dragon is brought up she feels an urge to defeat it totally. If you ask her why she’ll just shrug and say “It just feels like what I’m supposed to do.”

    Combat Information

    Spoiler

    Level: 39 (30)

    Ability: Levitate, As stated earlier instead of feet Gwen hovers several inches off the ground. Even when knocked down or sleeping she’ll be lying on the air slightly unless she’s tied down.

    Moves/Powers

    Spoiler

    Evil Eye: An eye-like shape appears above Gwen's head, mentally latching onto an opponent and dealing damage directly to their Aura unless they break free in time. It is even more powerful if the target is afflicted with an ailment. (Hex)

    Dance of the Forest Spirits: Gwen can summon a flurry of leaves, surrounded by a slight dark energy, to launch at the foe. These leaves can be controlled at will and have slight tracking capabilities. However the longer they go on the more energy Gwen expends and the weaker they get. (Magical Leaf)

    From the Darkest Corner: The usually composed Gwen also has a bit of a dark side deep in her mind, and she can tap into this to strengthen her attacks almost two-fold for a brief period of time. This wears her out if used too long, or too often, however. (Nasty Plot)

    Share The Load: An unusual power that, when Gwen makes eye contact (or an equivalent if no eyes exist), she can either share her health, or sap the health, of her target. Which depends on the amount of health they both have, until they are even in health level. (Pain Split)

    Dancing Flames: A fire of mystical power shoots from the girl and covers the foe in its flame, weakening their special attack through its magical properties. (Mystical Fire)

    Plague Roulette: By making contact with her target, Gwen can afflict them with a random status ailment, though the effects are weaker than those brought on by normal attacks.

     

    Other

    Spoiler

    Theme

    Battle Theme

    -Mismagius have a strange tradition once they evolve. The moment they do they’re compelled to put on the first hat they see and it is transformed into the customary Mismagius hat. In Gwen’s case it was a strawhat owned by a Monferno named Luffy.

    -Touching the gems around her waist can cause several different reactions in Gwen, and she doesn't like people getting close to them.

    -While she can't exactly lay her head on the pillow like others she tends to sleep holding the pillow to her face, and she has frightening nightmares when it's taken away.

    -Carries chocolate around to give to upset kids.

    -Was once proposed to, but they vanished suddenly the next day. Which makes her nervous about romance.

    -Is quite proud of her name, as her parents gave it to her and she respects that, but prefers Gwen because it's easier for people to say.

     

     


     

    The Hero has Arrived

    Spoiler

    NL4wo2Y.png?2
    “There’s nothing I can’t do with heart and uhh determination! Come at me I’ll take you all on! Stop laughing!”

    Name: Mackenzie “Mac"
    Species: Heliolisk (Helioptile)
    Gender: Female
    Age: 15
    Favored Legend: Groudon

    Appearance

    Spoiler

    iVtasBH.png?1

    At 5‘2“ and 100 pounds Mac is about average sized, if slightly smaller. The frills on the side of her head aren't just decoration, they're actually able to detect shifts in weather and Mac can move them around slightly.

    Personality

    Spoiler

    Larger than life is one way to describe her. A complete airhead is another, more accurate, description. Mac has a very weak survival instinct and a serious chip on her shoulder. She likes to fight and especially likes to get up close and personal. Despite that her species being better at a different fighting style. But she’s not about to let that stop her; she’s determined to defeat all her foes and have the grandest adventure of all time! She likes to talk about Legendaries and can sometimes be a bit chatty. She’s relatively friendly though also a little competitive and confrontational. She speaks her mind no matter who it is to, which can get her into a lot of trouble in a world such as this.
    She’s brave, reckless, and loyal. If you earn her trust she’ll stick to you and protect you from anything that comes your way. Even if you’re actually much stronger than her. She tends to act tough. That isn’t to say she isn’t tough. She actually is quite hardy but she’s clearly not the strongest Gijinka around.
    She doesn’t like when people make fun of her and can be a bit paranoid about others laughing, sometimes assuming they’re laughing at her. She’s quick to start a fight but also quick to apologize after a misunderstanding. She has total faith in herself and those she calls friends and truly believes that with determination and friendship she can do anything.
    As mentioned before she truly is an airhead, and subtlety tends to go over her head. She’s not completely gullible though, and if she’s takes a moment to think, she often realizes when she’s being straight up lied to. Unfortunately she tends to act on instinct and trust her heart more often than not.

    Biography

    Spoiler

    Mac was born in Oasis and she never really left it. She had a few friends but none of them seemed to share her fascination with legends and battles. She often got into trouble for fighting but she would still sneak out to seek fights anyway. One of these times, when she was merely 11, she got into it with a much older Gijinka, a Primeape with an attitude problem. He was about to seriously hurt her when a flash of thunder struck and took the Primeape down in one shot.
    Mac was in awe, and when she saw the man who had saved her she was sure it was Raikou. The Legend gave a grin and flashed her a piece sign before running off at extreme speed.
    Ever since then her love of Legends grew and grew, and she became almost obsessed with studying them. She came to learn of many different Legends, from the mysterious and alien Deoxys to the ancient force that was Regigigas. She took a particular interest in Meloetta, as Mac was a lover of music, but decided that the one she really wanted to take down was Groudon, for the challenge.
    Of course she still wished to meet Raikou one day to thank him, as well as meet every single Legend in existence. Giratina terrifies her however, but even that one she wants to face eventually.
    She decided to become a Chaser, something her parents weren’t too keen on, especially after Volcanion’s body was discovered in their very city. But Mac was determined, she would set out and achieve her dreams no matter what!

    Combat Information

    Spoiler

    Level: 30 (12)
    Ability: Solar Power, Mac gains a power boost when fighting under especially bright sunlight, but every attack weakens her health.

    Moves/Powers

    Spoiler

    Sparks Fly EX!: Learned from Zekrom, Mac can let loose a powerful, blue, bolt of electricity that can combine with its fire equivalent. (Fusion Bolt)

    Just Give Me a Sec!: Electrical energy is channeled through her frills and surrounds her body in a slight electrical field. Makes non-physical attacks against her do less damage for a short period of time and increases the power of the next Electric attack she uses. (Charge)

    Get Down and Stay Down!: Mac uses her legs to kick out at an opponent, if she connects with their legs this attack slows their movement speed down. (Low Sweep)

    Hit Em in the Face...Fast!: Mac goes really fast and slams into her opponent. (Quick Attack)

    Sustainable Energy Blast: Mac lets loose a widespread electrical attack that returns energy into Mac's body. (Parabolic Charge)

    Who Needs Thunderpunch?: Mac's strongest attack, which can only be used after she has used Charge. It delivers a short-range electric blast at high power. The attack is essentially a suped up punch but it uses Mac's Aura to bypass physical defenses. Can't be used too often or else Mac will pass out.

     

    Other

    Spoiler

    Theme
    Battle Theme

    -Hates her name as it's too "girly" so she goes by Mac.

    -Loves the rain and loves to play in it, despite being stronger in the sun.

    -Really likes music, especially singing. Has had a bit of a fascination with Meloetta.

    -Knows a surprising amount about the Legends.

     

     


     

    The Curious Derp

    Spoiler

    KOdFzYH.jpg?1
    “There’s just so much to learn, and forget, and learn again!”

    Name: Dora
    Species: Quagsire (Wooper)
    Gender: Female
    Age: 12
    Favored Legend: Jirachi

    Appearance

    Spoiler

    uJhCAAn.jpg?1

    Dora stands at an impressive 4 feet, four inches, tall, and weighs in at 65 pounds. The objects coming from her head are actually a form of gills, which allow her to breath underwater. Her arms, like many Wooper, are very weak, naturally, and she has a specially made dress that allows her to tuck her arms inside of pockets and keep them out of the way.

    ppm4q4m.jpg

    Evolved Form

    Personality

    Spoiler
    Curiosity killed the cat, the phrase is known far and wide. However the second part is less so. “But satisfaction brought it back". Dora wants to know all there is to know about the outside world. And every bit of knowledge gained gives her incredible amounts of joy. She's a kind and easily-amused young lady. The world is one huge wonder to her, every bit of it more exciting than the previous.

    She has determination and dedication, but also is quite easily distracted. She bounces from one thing to another in rapid succession. Dora doesn't really know anything about tact and personal space, and will often have to be told repeatedly she can't just run up to a person and ask about some anomaly about themselves.

    Forgetful about certain things, such as meeting places and directions, but Dora has a great memory for trivia and facts about people. She likes to see people smile, and she herself is almost never seen without a wide smile on her face. Dora radiates a peaceful and gentle nature, but she's not opposed to getting dirty and having a fight or two. As she sees it as just another way to learn, and experience life.

    She wants to become a famous adventurer, not for the usual satisfaction of fame, but because she desires to be an inspiration to everyone who wants to travel. It's not easy to upset her, and she seems to always look for the bright side of things, and the good points in any point of view or personality. As she realizes she has a lot to learn about the world, she can be somewhat gullible when people tell her things, though she's never upset when she learns they were false. Though she can be quite disappointed that her new knowledge was untrue, and her disappointed face is something many would want to avoid experiencing.

    Biography

    Spoiler

    Dora was raised in Merm, as the small kingdom's princess. Her father spoiled her, and protected her, but was often overly stifling. She wanted to explore, to learn about the people outside of Merm. But he was having none of that, he would get angry whenever she brought it up. Secretly she took in knowledge about the outside world, finding artifacts and books. And on multiple occasions talking with the rare traveler in secret.

    As she got close to her 11th birthday, her mother, who was sick and they were unsure if she'd survive, admitted a truth to Dora. She wasn't their child. She had come to them, at age 3, brought by a traveler who had a shaky friendship with the king of Merm. Her real father was a Lucario, and her mother a Quagsire. She should have realized this, seeing as neither of her adoptive parents were Quagsire, but she never had reason to suspect.

    Her mother urged Dora to leave, especially as her father was getting more and more isolationist. Dora accepted, and left. She decided that she'd try and find the legends, as the stories of Chasers were the most fascinating to Dora. She specifically wanted to find Jirachi. One, because they seemed like a fun Gijinka to make friends with, and two, because she thought maybe they'd be able to heal her mother's sickness.

    She set out, but didn't get far before she wound up in deep trouble. Dangerous Gijinka attacked her and the guardian her mother sent with her, wounding the guardian critically. But she was saved by a stranger, and the guardian urged them to take her away and keep her safe. It was clear the guardian didn't want to send her with some random Gijinka, but they believed themselves unable to protect her. And thus Dora has been spending the past year with this strange Gijinka, her curiosity only growing stronger.

    Combat Information

    Spoiler

    Level: 22 (7)
    Ability: Unaware. Dora’s amazingly bad observation skills has caused an anomaly where she is unaffected by a Gijinka’s powers giving them boosts to their natural ability.

    Moves/Powers

    Spoiler

    Aqua Shot: Dora shoots out a jet of water, with moderate force, from her mouth. This water is produced in a special organ inside of her tail. (Water Gun)
    Fin POWER: Dora slams her tail into an opponent with more than normal force. (Slam)
    Mud Bath Pain Edition: Dora shoots out a column of mud that causes damage and slows down the opponent. (Mud Shot)
    Zzzz, boom!: Sometimes when asleep Dora lets out an attack in the form of a sound wave. (Snore)
    What Goes Around: Dora braces herself, and surrounds her body in an Aura, which reflects physical attacks back at the user. (Counter)
    Special Move, Not A Care In the World: A strange ability, Dora can, for a brief time, take no damage from any attack. She however cannot attack with anything damaging, or else it breaks the protection.

     

    Other

    Spoiler

    -Has become adapt at using her teeth to grab things, sometimes doing it even when her arms would work fine for the task.
    -Occasionally falls asleep instead of trying to get up when knocked over.
    -Hoarder
    -Sings well, and loves to sing.
    -Worries about her parents, and the guardian she was forced to leave behind, but believes they will meet again.

    Themes

    Leaving Home

    Curiosity!

    Daily Life

     

     


  10. The Witch

    Spoiler

    Personal Information

    Spoiler

    Name:  Morgan Reaperson

    Gender: Female

    Age:  19

    Species:  Human...? (explanation in bio)

    Appearance

    Spoiler

    xKZSjwu.jpg?1

    Morgan doesn’t look much different than your average human girl. She stands at a somewhat average five foot six inches (168 cm) and weighs in at 125 pounds (56kg). She has various different clothing she wears, most of it light and comfortable, but she usually wears black and always is wearing her pointed hat. There’s a strange shine in her eyes, akin to that of a cat, that can be seen when the light hits it just right.

    Biography

    Spoiler

    Morgan is the daughter of a very dangerous man. A wizard named Grimsley who has transcended humanity to gain the powers of a lich. He has lived hundreds of years by using this power and had a considerable fortune when he moved to America. Once there he started an organization with the simple goal of world domination. It was long thought that he wouldn’t be able to have a child and yet, through some magic ritual he doesn’t discuss with anyone, his then wife was impregnated with a child, Morgan.
    It’s unknown for sure what race Morgan is. As her mother was human and Grimsley was supposedly also human the best guess is she’s the same. But it’s not a certainty.
    Morgan’s mother died shortly after the birth. From then on Morgan was the center of Grimsley’s world. She had him wrapped around her finger and was given literally everything that she could ever have wanted. When she got old enough she started to take part in the “family business”.
    Morgan was adapt at magic, possibly would be even more so than Grimsley with time. And she used it to good effect, taking over several other similar organizations through force.
    However Morgan was horrible with money. She just couldn’t stop buying and buying and buying. Eventually even Grimsley had enough and cut her off. She was planning a massive plot to steal all the money of one of the smaller countries when she was contacted. A mysterious message telling her about a Secret Cup tournament being held that she was invited too.
    Thrilled at the prospect of all that money, with her eyes on the prize of a massive spending spree, Morgan took off at once.

    However as the tournament turned upside down, and the host of the tournament tried to kill them, Morgan fought back with all she had. Almost destroying her body in the process. However, before the final blow was struck on either end, the world itself seemed about to shatter, and Morgan was swept up into a strange rift.

    Personality

    Spoiler

    Extremely selfish. Everything belongs to Morgan and screw you if you think otherwise. A total brat, but a smart brat. She has been known to have a bit of a temper at times but experience has taught her that it’s better to be sweet and charming to get what she wants. She isn’t above being  aggressive when necessary however. She truly does thing that she deserves the best, always, and she doesn’t mind letting you know it.

    Strangely innocent. Morgan knows practically nothing about romance and doesn't quite understand the concepts of love and lust alike. Probably due to being sheltered by her father. Dirty jokes and flirting will go right over Morgan's head and she doesn't grasp the fact that her sweet and charming act can appear as such.

    That being said, Morgan is quite easy to offend and gets genuinely hurt when people are mean to her. This is quite hypocritical of her as she doesn't mind doing similar to others, but as stated earlier Morgan is selfish like that and doesn't really care.

    Morgan will get very attached to someone if they are interesting enough and help her whenever she needs it. But this attachment is usually purely platonic. Morgan likes having friends and being social, as long as she doesn't have to give them anything.
    Curiosity may have killed the cat but that doesn’t stop Morgan. She’s insatiably curious about everything and everyone and loves to learn and see new things. Also quite adventurous, Morgan craves excitement and has often lived life on the edge. She doesn’t worry about the consequences of her actions ever, except when it comes to if it’ll interfere with her goals.

     Weapons/Powers

    Spoiler

    Weapon(s) of choice:  None, unless a fire-resistant broomstick counts.

    Power Array: 

    Levitation: Morgan can “hover” several feet above the ground and travel at running speed in this fashion. She usually does this while sitting on her broomstick for “effect”

    Skeleton Giant: As the name suggests, this is Morgan’s ability to create a twelve foot Skeleton out of magic, which has superhuman strength and wields a large bone-club. It’s not very fast and can only follow basic commands. Overtime it can reassemble itself when broken but not nearly instant.

    Metal as f***: Morgan’s signature ability, a magic that summons and uses flaming skulls as a projectile. They explode upon impact and Morgan can have five at once. They hover around her when not being thrown.

    Frenzy Plant: Morgan can create thick magical roots which come from the ground that she can control to encircle, crush, or just slam into, her opponents.

    Witchcraft: These are merely examples of what Morgan can accomplish with magic. As in Smash she's less limited than other places.

    Misc

    Spoiler

    Theme

    Alternate Theme

    Born in October. Loves cats and candy.

     

     


  11. "You have been Chosen"

    As you hear these words your thoughts immediately turn towards the myths. A prophecy that states that, when the world needs them most, 9 heroes will be chosen by the Elemental Spirits to fight evil itself. In the form of Demon Gates hidden throughout the land. Wicked contraptions that connect the world of Fantalius to the Demon Realm. For the past two-hundred years Fantalius has been dying. Monsters, evil humanoids, and worse have control of the land. The common folk are forced to cower in their cities, traveling only by protected caravans. While adventurers can travel as long as they keep their wit about them, it's a constant struggle against death just to make it to the next city. However you, and 8 others, have been given a chance, and a destiny. If you take it upon yourself it is guaranteed to be an adventure full of risk. However if you succeed in destroying the Demon Gates and bringing peace back to Fantalius you will be hailed as heroes.

    You are The Chosen. Now step forward, brave adventurers, and embrace your destiny!

    Rules

    Spoiler

    1. All Site rules apply

    2. Character death can happen. This is the warning. By joining you agree that I may kill your character at any time (I will of course not do so unfairly)

    3. Everyone is expected to keep track of their inventory and stats. If you do not I shall do it for you and you'll get less than you normally would.

    4. If I tell you information in private repeating said information without my okay will be reason to kick you from the RP

    What is this?

    Spoiler

    More or less it's a Fantasy RP based in the more traditional ideas of fantasy. Dungeons and Dragons, Dragonlance, etc etc. Your characters will generally focus on either magic or physical skills, though each Chosen will have at least a small amount of magic due to the Spirits. Mixed is possible, but also rare.

    The RP will be, as the title suggests, Hardcore. This does not mean you need to be the best writers, or the most detailed. However it does mean that if your character messes up enough they can and will die.

    That's right. Character death will be a very real risk. And you can bet I will be sending challenges your way. Nothing insurmountable, but certainly not going to be winning fights easily.

    Races

    Spoiler

    There are several common races of Fantalius. However several more minor races exist among the people. The common races are as follows:

    Human: Generally fairly sturdy, potential for great strength, balanced all around. This is the most common of the races, and many leaders tend to be Humans. They often have very strong morals and are loyal to their causes. Reaches adulthood at 16 years.

    Elf: Smaller than humans but with more vitality, a sick Elf is a rare sight. They are long living compared to the other races, living 10 years on average for every 1 human year. They count 200 as “adult". Generally more conservative than the other races.

    Orc: Naturally strong, this is a race of warrior people. Proud and determined is the common traits among their kind. Larger than humans, but on average less intelligent and with less varied skills. They are called barbarians by most of the other races, however they often have great connection to the world. They age at a quarter faster rate than Humans. For instance a 12 year old Orc would be 15 in human terms.

    Draken: A rare and elusive race, Draken are a reptilian race who are said to have dragon blood in them. Are around the same size as Orcs. Naturally connected to one of the elements, Draken have the ability to breath some sort of magical attack related to their natural element. Though they struggle with most forms of magic beyond this. Their scales tend to be a color associated with one of the elements. They have the best instincts of all the races, and live about half long as Elves. Though they grow to maturity much quicker, reaching adulthood at 50 years. (Note: If you chose to be a Draken I will be especially harsh on judging your character.)

    Halfling: A race of small folk, not exactly height of Humans, despite the name. They usually stand at around 4 feet tall, however. They are often very social, adventure loving, and liberal folk. They have high potential for learning new skills and are quite nimble. They age at the same rate as Humans but they reach adulthood at 14.

    Dwarf: A sturdy and squat race, similar in height to Haflings but much wider. They tend to be a very stubborn race and the men sport long beards with pride. Even the women have some facial hair at times. They are rumored to have founded Fire magic, though they aren’t very adapt with magic usually. They age at a third the rate of Humans and consider 90 years old to be “true" adulthood.

    Auran: Thought to be somewhat related to Draken. Auran are a tall race whose skin takes on various shades related to the elements. They have strong connection to magic and are said to be the most naturally talented in magic. It’s said that they used to be more common, and were key to forming the initial connection the world had with Spirits. They are sensitive to magic and can become ill in the presence of tainted magic. Auran can choose to stop physically aging after 30 years of life, however otherwise age the same as a Human. (Note: Same with Draken, will be harsh with judging Auran characters)

    Lycan: A race of people who transform into powerful human-animal hybrids. They tend to lurk on the outskirts of society, and can be quite aggressive if provoked. They struggle with containing their animal side and are thus not allowed to stay for long in any city. Not much is known about them, however it's theorized they were created by man years ago. When not in hybrid form they are slightly stronger than Humans, but this strength increases greatly once transformed. (Note: Not allowed for PCs)

    Vampire: A parasitic race that need to feed on blood of other races to survive. If allowed to drain a body completely the victim will rise as a Vampire. They are strong and fast, though not as much as a Lycan’s hybrid form. They are treated even less friendly than Lycans and are not allowed near a city without being watched constantly. Immortal, but killable. They become sick if exposed to sunlight. (Note: Not allowed for PCs)

    Other: Other races are possible, if you talk to me about it, but will not be allowed often.
    All of this isn’t set in stone though, variations are possible. This is more/less a guideline.

    Spirits and Elements

    Spoiler

    The Spirits come from a separate realm, connected to the Mortal Realm. In the beginning it is thought that the Spirits created life in the world and they are generally treated with respect. In their Realm they tend to mix and mingle freely, moving about without any limits. Magic is a natural ability some in the Mortal Realm have. They use the power of these Spirits to shape the world and cast spells. However should they fail in the casting, or get interrupted, there is risk of the magic back-firing on the caster.
    Each Spirit can take many different appearances when interacting with mortals. From a regular person, to a winged human, to a pile of rocks. They tend to vary from 1 to 6 feet in height. They cannot interact with anyone besides fellow spirits or Chosen. However they can become visible or invisible at will.
    They have a special interaction with their specific Chosen. They can be “absorbed" temporarily to give boosts to abilities, unique magic spells, or a special weapon, among other effects.
    There are 9 Elements of magic in Fantalius and they are as follows:


    Earth: The power of the earth itself, pulling strength from rocks and ground. Generally focuses on protection and defense. Common abilities include forming walls and toughening the body.

    Wind: The power of whipping wind.  Generally focuses on movement and travel. Flight, transportation, etc. Common abilities include gusts of wind, and short range teleportation.

    Water: The power of raging water. Also has to do with movement, however it’s a much less focused magic as it deals with other aspects as well. Including illusion and minor healing, specifically regeneration.

    Fire: The power of blazing flames. Focuses on pure destruction. The simplest of the elements, but also the most difficult to control.

    Thunder: The power of storms and energy. Another destructive magic. However it’s a more focused form, though one that can backfire dangerously. It also deals with enhancing the body’s abilities, and various electrical applications.

    Ice: The power of chilling ice. The third and most subtle of destruction magic. Its a slower, more delicate, kind of power. Dealing in freezing and wide-spread attacks as opposed to the the other elements. However many who wield ice have found unusual ways to use this power.

    Light: The holy power of light. A magic said to be linked to the mysterious Gods of the land, who are thought to exist, and created the world and its Spirits, but are otherwise unknown. It deals with healing and protection. Its healing is more powerful than waters, and its protection is weaker than earth’s, less solid.

    Dark: The power of consuming darkness. A rare form of magic that is usually subtle in application. It often deals with necromancy and curses, weakening the enemy and using their own bodies against them. Shadows and hiding is another aspect of this magic.

    Nature: The unrelenting power of nature. One of the more broad elements. It deals with animals and plants. Controlling, summoning, and manipulating them but without destroying nature in the process.

    All elements have potential for offensive presence. The specifics can depend on how each element is interpreted. Flinging rocks for Earth, icicle spikes for Ice, so on and so forth.
    As with Race keep in mind that things aren’t set in stone with how these work. This is more a guideline.

    The World

    Spoiler

    Fantalius is a world that once was a great kingdom of magical power, supposedly connected deeply to the Spirits. However the creation of the Demon Gates by a sect of evil mages caused a rift. Which led to the connection between Spirits and Mortals to be severed. The Council is a group that represent the various major cities of Fantalius that live in the Mage Tower and attempt to protect the land as best they can. Unfortunately this often is just a preventative measure. Providing rewards for adventurers, hiring them for quests, and most often having them protect travelers.

    There are many various kinds of monsters, and barbaric humanoids, across the land that threaten travelers and adventures alike.

    The various islands are mostly connected through great bridges created long ago. However these are often under attack and the guards are constantly at risk of death. If these bridges fall it could become much more difficult for the people of the various islands to get supplies from each other. Which could spell the end for Fantalius.

    Map and Info

    Spoiler

    Please note my map making skills is subpar. This is just to get a basic idea.

    66AUoje.png

    The cities of Fantalius are all similar in how they’re set up. Large walls protecting them, with separation between homes, shops, and other buildings. They tend to have a somewhat grim feel about them, except in certain areas. This is due to how locked tight they tend to be.

    The below are the major cities of the region. There are more smaller cities and towns throughout most of the islands but these are the best known and the most important.

    A. The Bor Mountains. Named after the Orcish word for “Snow” it’s a simple but apt name. The entire island is covered in snow, to the point where it’s hard to travel across it. Snowstorms start up frequently and the people there have learned to tell when one is about to start.
    The mountains themselves are known to be dangerous, and the home to many especially violent monsters. The people who live there are several hardy barbarian tribes who are often at war with each other. It’s said that there is an ancient dragon somewhere in the mountains. Supposedly was the homeland of the Orcs many years ago.

    B. The Restless Marsh. The majority of the island is covered in the swamp called the “Restless Marsh”. It’s a massive area of wetland that has huge, twisted, trees covering it. It’s difficult to travel due to the swampy land, and many are forced to move along the roots of the trees which stick up out of the ground. It’s filled with many dangerous creatures, many of which seem to be strange hybrids and otherwise magically altered beasts. It is said a group of druids and witches make their home here, but most avoid it. The bridge connecting it to Bor has been unattended for years.

    1. Izlaton. The only actual city on the island. It’s more fortified than almost any other city, the walls are high and regularly watched. In fact the guards seem almost overzealous at their jobs, and many of them go without sleep. The only purpose it seems to serve is to provide a safe haven between islands.

    C. Solarus Desert. The island is mostly covered in a large and unrelenting desert. There seems to be some kind of strange magic that makes it day at all times. Thus the sun is constantly beating down on the denizens of the desert. Once you leave the desert this stops so it’s theorized that it’s some kind of curse. If it weren’t for the fact that the desert is full of magical gems that can be used to power spells and magic items it would be abandoned. Nothing but monsters live in the desert, however bandits have taken up residence near the massive lake that provides the only source of water.

    1. Sol. The “sole” city near the Solarus Desert. It’s an odd city in that it not only has a wall, but a roof. A large, wooden, structure covered in a tarp that keeps out heat was created to keep the city in the shade and hide from the unrelenting sun. However this is dangerous at times as it makes it harder to spot attacks. The inside is a surprisingly lively place, with many musicians and street performers. However it is also home to some thieves that prey on those who aren’t paying attention.

    D. Blagos. The entire island is covered in mountains. Paths were carved out many hundreds years ago but they are often in disrepair. Small settlements and cities are scattered among the caves in the mountains, and tend to be nothing more than large caverns. Flying monsters reign supreme here and people cannot stay on the paths for long without being beset by them. However there are important minerals in the mountains that is needed for building, and so the two major cities were devised to make a safe place for miners to do their work.
    The giant volcano in the middle of the island, called “The Doombringer” by the locals always seems at risk of erupting. Though it has never done so in all of recorded history. Locals treat it with borderline worship levels of awe, nonetheless.

    1. Helmfirth. A city of proud and determined workers. Helmfirth is well guarded and the people seem to be extremely stern and unhappy with travelers. However it’s often thought of as the city with the strongest guards. They expect people to earn their keep, and focus on keeping the mines, which are accessed through a tunnel inside the town, open and operational.

    2. Millstone. As opposed to Helmfirth, Millstone is utterly passive. They don’t keep much of a watch, and only do the bare minimum of work. It’s a surprise to most that it even stays in tact but they seem none too worried about the dangerous outside their flimsy wall.

    E. Bresa. A plainsland with rivers crossing all over the island. These rivers are ample fishing ground and Bresa provides a good portion of the food that the rest of Fantalius eats. Because of this many powerful mages are employed to keep the fishers safe. Because the rivers are a double-edged sword of sorts. While it provides quick transport and food, it’s also full of dangerous water monsters that often fight the residents for the fish. There are legends that somewhere deep under the water is a great treasure, but it has never been found before.

    1. Peats. A wholly unremarkable city. Only notable for the position near the bridge and the size relative to the other cities in Bresa. Is also the headquarters for the leader of the mages that protect Bresa.

    2. Stanlow. Named after the master shipwright, Stan. Stanlow is the city that builds most of the boats of Fantalius. It has the highest and strongest walls of any city in Bresa. It’s also the smelliest, always smelling of fish no matter where you go. A relatively small forest of trees is just to the south of Stanlow, one that is kept growing with Nature magic.

    3. Wolfden. The last of the three larger cities of Bresa. It’s named thusly because of the strange guardians they employ. The people have found a way to tame the vicious Mer-wolves that populate the area and use these animals to guard their city. Their city has the weakest walls, as they tend to rely on the wolves to keep them safe.

    F. Flomest. The entire island is covered from one end to the other in trees. In fact even the bridges are partially overrun with vegetation. It is a wild and untamed wilderness and many wild animals make it home. Beyond that are plentiful bestial monsters that are often referred to as the “true kings of the forest”. They have some measure of magical ability but are more or less unintelligent animals. It’s said that an especially territorial group of lycan makes Flomest their home. However attempts to get rid of them have always ended in failure.
    There is much magic in this forest and adventurers have often found themselves bewitched and confused by various natural magics.

    1. The city in the heart of the forest has no official name. And is only referred to as “The Forest”when asked by the residents. Who are a large number of extremely xenophobic elves. If you try and pass from one end of the forest to the other you will find yourself stopped by these elves. They seem to be adamant about no one crossing their territory and are said to have the best archers in the world at ready to slay trespassers.

    G. Qresa. The name is a butchered attempt at Elvish from the first settlers. It’s meant to mean “Golden land” but instead translates to “Dung Heap”. Which is almost more fitting. As Qresa is a land of farmers. The land is perfect for growing crops and grow crops the people of Qresa do well. Unfortunately they are often attacked and raided so they need a steady stream of guards. Even with this often a farm will be overrun and new ones will need to take its place. The massive lake in the middle is somewhat of an enigma. No one has ever actually entered it, and returned. A massive mist covers the water and makes vision over a few feet impossible.

    1. Larnwick. A strange city. But also a totally average city. There seems to be nothing unique about Larnwick in the slightest, besides being larger than average. However it is disturbingly similar to Wicklarn. As in, everything is in the same place, and all the people look identical. Yet the people of Larnwick claim that they’re totally different and that nothing is unusual.

    2. Shell. A city no one knows about. It’s walls are not manned, there is no sign of life. Yet every attempt to enter the city is halted by some unknown means. If you get close enough you can hear noises from inside, but nothing else. No gate is on the walls, and anyone traveling above will report an empty field with a single squat building in the middle.

    3. Wicklarn. A strange city. But also a totally average city. There seems to be nothing unique about Wicklarn in the slightest, besides being larger than average. However it is disturbingly similar to Larnwick. As in, everything is in the same place, and all the people look identical. Yet the people of Wicklarn claim that they’re totally different and that nothing is unusual.

    4. Myyrka. Myyrka is a refreshingly normal city. It’s large, the largest in Oresa, and quite lively. In that there are many many traders of various goods, and a theater that holds plays and events. However the people are extremely paranoid about the lake, and refuse to talk about it. They warm people of leaving the inlet of land that the city rests on, to avoid the lake. Most of the farms exist nearby, though there are some farther away. None get too close to the lake, however.

    H. Oebrushire. Those of Oebrushire are very proud of their name, and will be angered if you pronounce it wrong. The problem arises in that the northern and southern half pronounce it differently. The island is surrounded by a massive mountain, which keeps out most would be invaders. In fact it’s more or less free of monsters. However the hilly land inside is a warzone. The two cities are constantly battling, and anyone who find themselves outside of the main cities are free game for the warriors of either side, as they’ll assume you are from the other side.

    1. Kelna. Pronounces the island “Oh-Bruh-Shire”. They are a startlingly civil and regulated people. They have rituals for every hour that is observed by everyone. This can change and when it is, a letter is delivered to every household with the schedule. They only get riled up when you try to say anything positive about the other side of the island, or if you refuse to follow their strict rules.

    2. Coombe. Pronounces the island “Ooo-Broo-Shire”. A city full of savages who love to behave without regard to their fellow man. However they seem to be extremely close to one another, despite the brawls and insults that are flung. They will only lose their cool when you speak positively about the other side of the island, or if you try to stop them from having fun, or refuse to participate in their current activity.

    I. Haven. The central island of Fantalius. They have the safest and most well protected cities of the land. It is here that supplies from the other islands are brought, and distrubuted to the rest. It’s the home of the Mage Tower, and the Council, and is generally regarded as a holy land. Sadly even this place is not without its dangers and many monsters of all kinds roam the land between cities. It is said a corrupted Celestial roams the land and slays any who cross its path.

    1. The Mage Tower. As it says, the Mage Tower is a massive tower dedicated to mages. The lower floors are a school, which grows more advanced as you go to higher floors. The ground floor is the room people go when they must speak with the council, and also holds the Templar, an order of magic-knights that protect the Council. Every Draken with any magical talent become Templar once they reach the age of adulthood. The top floor is where the Council meets, and is only accessible by being brought there by a Council member.

    2. Kalmaniemi. The city of Auran. A place that has been around since the beginning of time, according to rumors. It’s unique in that it has no walls. But a magical barrier keeps out all evil creatures. It’s home to every Kalmaniemi who has not been sent elsewhere on a pilgrimage to bring back magical artifacts. It holds a massive library with the history of the world, and many other things, as well as a shrine to the Spirits.

    3. Naporia. The largest city on Fantalius. It holds the training grounds for soldiers and adventurers. Thousands live within the city, and it’s patrolled regularly to make sure its safe. Its slums are often raided at seeming random, and its people dragged off. However it’s claimed this is to keep the rest of the civilians safe. And given how many people live there, it’s not questioned. A powerful archmage rules the city with an iron fist. The sewers are often avoided by guards, except to block it off when searching for criminals on the surface.

    J. Dusk. A land of the dead. Not even Dark mages go to this place. A powerful warding spell keeps people away, and no bridge connects it to the rest of the islands. The only knowledge people have of it is the forest of burned trees that greet the few travelers who attempted to land there.

    What I expect from you

    Spoiler

    This will be a more hardcore RP, and I expect people to be able to be okay with losing a fight, and even a character, if they take wrong/stupid actions too much at the wrong time. I won't be going around killing people willy nilly but you have to understand this isn't an RP where you're superhumans. Above average, perhaps, but not epic level.

    I also expect you to be able to work with me on things. Be it something related to your character, or simply talking to me about what is wanted in a fight.

    Something to note that for the most part beyond a few actions if you want to write more in a fight, feel free to ask me what the outcome of a certain action will be. However if you ask, and I answer, you must do said action. No asking to get an idea of what would happen just to avoid a screw up. Except in possible specific cases.

    Application Format

    Spoiler

    Please Spoiler the whole thing, plus put spoilers where asked at least, and anywhere else you feel necessary. Feel free to fancy it up if you feel like it but make sure to include all information.
    It’s important to keep in mind your characters will only be somewhat above average. Meaning you’d be able to fight several soldiers on your own if you were smart and careful but most likely would need to rest and heal afterwards.

    Name: What’re you called? Feel free to add nickname.
    Age: Don’t be too far under adulthood, however any age above that is fine. Just remember an old person will have some difficulties physically.
    Gender: You know what this is.
    Race: See the Race section. Ask if other race is desired.
    Element: See the Spirits/Elements section. If you want an element another RPer wants as well you will either have to compete or work it out with them. Again, only one of each Element.

    Appearance: Spoiler this. Either an image or a paragraph of description. Make sure I can get a clear idea what the character looks like. Add height and weight and any differences between image and actual character, if there’s an image.
    Personality: Spoiler this. Two paragraphs minimum. That’d be about 8-10 lines or so.
    Biography: Spoiler this. Two paragraphs minimum. Again about 8-10 lines. However if you can explain everything well enough in a single paragraph I will allow it. Make sure to explain how they met their Spirit. All the Spirits came to the Chosen between one week and one day ago, appearing out of thin air and telling them who they were, and to make contact with them to seal the partnership.
     

    Spoiler this section of three as "Skills and Equipment"
    Combat Skills: What strengths does your character have? If magic, what is their primary type of magic? What do the excel at? What kinds of weapons do they wield? Remember that most will focus either on magic or martial mainly. Any specific types of spells?
    Non-Combat Skills: Things like fishing, tracking, lock picking, and other such things go here. Don’t go overboard.
    Equipment: What does your character have for equipment. Weapons, some potions, armor, etc. You will be provided with basic equipment at least.

    Other: Anything else goes here.

     

    Spoiler all of this as "Spirit Information"
    Name: Spirits don’t have their own name. Your character gave them this when they became Chosen.
    Appearance: Spoiler this. What form do they take? Keep in mind this form is usually incorporeal to all but the Chosen and other Spirits. Either an image or a paragraph of description. Include height, somewhere around 1-6 feet tall.
    Personality: Spoiler this. What does the Spirit act like? Upon entering the Mortal Realm, spirits gain a mind and will of their own and develop somewhat simplistic personalities. Only one paragraph needed.
    Transfered Skill: What skill/ability do they grant to their Chosen when they merge with them? It’s usually minor, a boost to physical abilities, a new spell, or weapon, etc.
    Personal Skill: Spirits can do minor things on their own. Including small scale spells, and attacks.
    Other: Anything else you want to add?

    Accepted Applications

    Spoiler

    Chosen of Nature: Anastacia, Nai

    Chosen of Fire: Reinaan, Andx

    Chosen of Light: Kha, Renegade

    Chosen of Earth: Ryia, Skaia

    Chosen of Dark: Ayden, Cherz   Ay

    Chosen of Water: Keres, Cow

    Chosen of Wind: Quali, Aix

    Chosen of Thunder: Lindow, Hollow

    Chosen of Ice: Gilly, Sethera

    And as mentioned it would be limited acceptance. Only 8 others will be chosen (I will fill out the last Chosen myself after the rest are picked). But don't let that scare you. It will be a time and quality based choice on my part. If you write a character that's really amazing you'll likely get a slot early but other than that I will review all of them best I can to find the ones that work the best.
    This doesn't mean super long and detailed either. Something short but understandable and well made is perfectly great.

    There can only be ONE character for each Element.

    Unofficial Theme

    Equipment

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