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I Hate Snatch Steal

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  1. Ninjitsu Art of Stealth Quick-Play Spell Target 1 "Ninja" monster you control; Until the End Phase, Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly also negate any opponent's card or effect that targets that target. Also, until the End Phase, it can attack your opponent directly and each time it inflicts battle damage to your opponent: your opponent shuffles 1 random card from their hand into the deck. The negating targeting effects has the same rulings as the trap negating effect of http://yugioh.wikia.com/wiki/Tyrant_Dragon The idea behind this card is that a Ninja could suddenly disappear, then slip behind enemy lines undetected and disrupt their plans. The "Until the End Phase, Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly." is added for flavor.
  2. Written text is up to date, images are not These are a very old set circa 2010 that I recently updated to be better in today's game and be non-experimental. The old text was "You can reveal 1 Spell-Monster monster in your hand and activate this card from your hand as a [spell type here] spell card with the following effect" I'm hoping its good enough to be tournament worthy if it was real. edit: Updated card text due to unforeseen coding limitations such as not being able to use the artifact monster's effect coding to set them as quick play spells You can Set this card from your hand to your Spell & Trap Zone as a Normal Spell Card with this effect. ● Reveal 1 "Spell-Monster" monster in your hand then target 2 Spell/Trap cards on the field; destroy them. You can Set this card from your hand to your Spell & Trap Zone as a Normal Spell Card with this effect. ● Reveal 1 "Spell-Monster" monster n your hand then target 1 monster on the field; destroy that target and if you do, banish it. You can Set this card from your hand to your Spell & Trap Zone as a Normal Spell Card with this effect. ● Reveal 1 "Spell-Monster" monster in your hand then Target 1 monster your opponent controls; negate that target's effects also that target's ATK and DEF become half its current ATK and DEF. These effects are applied until the End Phase. You can Set this card from your hand to your Spell & Trap Zone as a Normal Spell Card with this effect. ● Reveal 1 "Spell-Monster" monster in your hand; Draw 2 cards and if you do, you cannot activate spell cards for the rest of this turn except "Spell Monster" spell cards. You can only activate 1 "Spell-Monster Sunlit Angel" per turn. You can Set this card from your hand to your Spell & Trap Zone as a Quick-Play Spell Card with this effect. ● Reveal 1 "Spell-Monster" card in your hand; Each monster you control cannot be destroyed by battle or card effect once this turn and once next turn. Note: Similar to http://yugioh.wikia.com/wiki/Aegis_of_the_Ocean_Dragon_Lord This is a lingering effect that applies even to monsters you control later in the same turn. You can Set this card from your hand to your Spell & Trap Zone as a Normal Spell Card with this effect. ● Reveal 1 "Spell-Monster" monster in your hand then target 1 monster in your GY; if that target is not a "Spell-Monster" monster discard 1 card (if possible), then Special Summon that target. You can only activate 1 "Spell-Monster Winged Healer" per turn. You can Set this card from your hand to your Spell & Trap Zone as a Normal Spell Card with this effect. ● Reveal 1 "Spell-Monster" monster in your hand, then discard 1 card; destroy all monsters your opponent controls. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 2 "Spell-Monster" monsters from your GY into the deck, and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell and Trap effects.(this effect cannot be negated). During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. If this card battles, after damage calculation: you can shuffle 1 "Spell-Monster" monster from your GY into the deck; draw 1 card.
  3. Written text is up to date, images are not These designs date back to around the time of DAD return decks (not tele DAD), though I never used them in a duel until after DAD return was no longer tier 1 ? That would have been godly anti-meta. I added some effects to them for this post. Rulings Note: "DARK and Fiend-Type monsters" refers to monsters that are either Fiend-Type, DARK or both All "Divine Knight" monsters you control gain 300 ATK when they attack a monster during damage calculation only. If you control another "Divine Knight" monster: you can target 1 monster on the field; destroy that target. This effect can only be used once while this card is face-up on the field. This card is unaffected by the effects of and cannot be destroyed by battle with DARK and Fiend-Type monsters. If this card is Normal or Special Summoned: You can change its battle position. Once per turn while this card is in defense position and you control another "Divine Knight" monster: you can target 1 card your opponent controls; this card cannot change its battle position for the rest of this turn, also destroy that target. This card is unaffected by the effects of and cannot be destroyed by battle with DARK and Fiend-Type monsters. Once per turn: you can discard 1 card; special summon either 1 level 6 or lower "Divine Knight" monster from your GY or 1 level 4 or lower "Divine Knight" monster from your deck except "Divine Knight - Sakura". This card is unaffected by the effects of and cannot be destroyed by battle with DARK and Fiend-Type monsters. If you Normal Summon a "Divine Knight" monster: You can Special Summon this card from your hand. Once per turn, when a "Divine Knight" monster you control battles, at the end of the Damage step: you can draw 1 card and gain 500 LP. This card is unaffected by the effects of and cannot be destroyed by battle with DARK and Fiend-Type monsters. If this card is normal summoned: you can special summon 1 "Divine Knight" monster from your hand or GY. Once per turn: you can target 1 spell/trap card on the field; destroy it and if you do, this card cannot declare an attack for the rest of this turn. This card is unaffected by the effects of and cannot be destroyed by battle with DARK and Fiend-Type monsters If your opponent controls a monster and you control no monsters, you can Normal Summon/Set this card without Tributing. Negate the effects of your opponent's spell, trap and monster effects that target this card and destroy them. This card is unaffected by the effects of and cannot be destroyed by battle with DARK and Fiend-Type monsters. Note: "Negate the effects of your opponent's spell, trap and monster effects that target this card and destroy them" shares rulings with http://yugioh.wikia.com/wiki/Tyrant_Dragon I'm unsure what the PSCT should be for that. If you control 2 or more face-up "Divine Knigiht" monsters, you can Special Summon this card (from your hand). When this card would be destroyed by battle with or by the effect of a monster your opponent controls, you can shuffle 2 LIGHT monsters from your graveyard to your deck to destroy that monster instead and make battle damage to you to 0 (if applicable). This card is unaffected by the effects of and cannot be destroyed by battle with DARK and Fiend-Type monsters. Add 1 "Divine Knight" monster from your deck to your hand. When an opponent's monster declares an attack while you control a face up "Divine Knight" monster;: Destroy all your opponent's Attack Position monsters. If this face down card is destroyed by your opponent's monster effect: draw 1 card and you take no further damage from your opponent this turn.
  4. One thing that wouldn't fit in the title is to ignore how easy it is to summon them e.g. number of tributes, so long as they can be special summoned freely
  5. Target 1 Ritual Spell Card, and 1 Monster that was used for a Ritual Summon, in your Graveyard; add them to your hand. Its a simple counterpart to fusion recovery. I doubt this card will break anything, but I wanted to double check before I script it for YGO pro.
  6. Back to the card creation drawing board

  7. Good idea with TER, I'll add that. I looked at the text and Exterio can't use the hex sealed fusions. None the less I hadn't thought about The Last Warrior From Another Planet until you mentioned it. I'll need to change the name change effect to the standard fusion sub effect then. The main reason why this is a HERO deck is because transcending fusion can make contact fusions and thus I was going for Nebula Neos. edit: Standard fusion sub effect doesn't work for subistuting E-Hero Neos to make nebula Neos (this is due to coding limitations because a card like transcending fusion doesn't exist in the OCG/TCG), rip deck idea.
  8. Thinking about trying yugioh again. Maybe I'll be able to keep up this time

  9. [video ]All your smashball are belong to me

     

    1. I Hate Snatch Steal

      I Hate Snatch Steal

      Full status doesn't fit

  10. Curious to know how someone might pilot these since I never tested them personally:

    For this one, feel free to make your own build.

  11. I finished coding these for YGO pro, but retired from yugioh before I could test them. If you want to try them out, send me a PM and I'll see about getting you on the YGOCC discord. Chaos is an existing archetype because of http://yugioh.wikia.com/wiki/Chaos_Form In the OCG, "Black Luster Soldier", "Number C" and "CXYZ" are all members of the "Chaos" Archetype: source: http://yugioh.wikia.com/wiki/Chaos However, some cards in the tcg that at first glance should be "Chaos" cards aren't due to their Japanese names eg "Dark Magician of Chaos" source: http://yugioh.wikia.com/wiki/Dark_Magician_of_Chaos These support cards work based on the OCG definition of a "Chaos" card, however "Black Luster Soldier", "Number C" and "CXYZ" are all written on the cards to avoid confusion For a full list of OCG/TCG "Chaos" cards http://yugioh.wikia.com/index.php?title=Special%3AAsk&q=%5B%5BClass+1%3A%3AOfficial%5D%5D+%5B%5BArchseries%3A%3AChaos%5D%5D&po=%3FEnglish+name+%28linked%29%3D%0D%0A%3FJapanese+name%0D%0A%3FPrimary+type%0D%0A%3FSecondary+type%0D%0A%3FAttribute%3D%5B%5BAttribute%5D%5D%0D%0A%3FType%3D%5B%5BType%5D%5D%0D%0A%3FStars+string%3D%5B%5BLevel%5D%5D%2F+%5B%5BRank%5D%5D%0D%0A%3FATK+string%3D%5B%5BATK%5D%5D%0D%0A%3FDEF+string%3D%5B%5BDEF%5D%5D%0D%0A&eq=yes&p%5Bformat%5D=table&sort_num=&order_num=ASC&p%5Blimit%5D=500&p%5Boffset%5D=0&p%5Blink%5D=all&p%5Bsort%5D=&p%5Bheaders%5D=show&p%5Bmainlabel%5D=+-&p%5Bintro%5D=&p%5Boutro%5D=&p%5Bsearchlabel%5D=+...+further+results+%289+more%29&p%5Bdefault%5D=&p%5Bclass%5D=+sortable+wikitable+smwtable+card-list&p%5Bsep%5D=&eq=yes Absolute Chaos Ritual Normal Spell This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Monster from your hand or deck as a Ritual monster ignoring summoning conditions. You must also Tribute monsters from your hand or field and/or banish LIGHT and/or DARK monsters from your GY, whose total Level equal or exceed the Level of the "Chaos" or "Black Luster Soldier" Monster you Ritual Summon. If there are a total of 2 or fewer "Chaos", "Black Luster Soldier", "Number C", and/or "CXYZ" cards in your GY, you must reveal 1 "Chaos", "Black Luster Soldier", "Number C", and/or "CXYZ" card in your hand to activate this card. You can banish this card from your GY; Xyz summon 1 "Number" xyz monster from your extra deck using a total of 2 or 3 appropriate "Chaos" or "Black Luster Soldier" monsters from your side of the field and/or GY as the materials. Chaos Caller Level 4 DARK Spellcaster/Effect 0/1000 If this card is normal summoned: you can target 1 of your banished "Chaos", "Black Luster Soldier", "Number C", or "CXYZ" monsters; special summon it in defense position. You can Tribute this card; add 1 "Chaos", "Black Luster Soldier", "Number C", or "CXYZ" card from your Deck to your hand, except "Chaos Caller". Chaos Evolution Normal Spell Target 1 "Chaos", "Black Luster Soldier", "Number", or "CXYZ" monster you control; send it to the GY and if it left the field this way, special summon from your deck or extra deck, 1 "Chaos", "Black Luster Soldier", "Number C", or "CXYZ" monster that is 1 or 2 levels/ranks higher then that target's level/rank. If its an xyz monster this is an xyz summon. If its a "Black Luster Soldier" monster ignore the summoning conditions. You can banish this card from your GY, then target 1 xyz monster in your GY and 1 xyz monster you control; attach the first target to the 2nd target. This card is treated as a "Rank-Up-Magic" card while on the field or in the GY. Notes: You cannot summon http://yugioh.wikia.com/wiki/Chaos_Ancient_Gear_Giant because the card doesn't fusion summon You can summon http://yugioh.wikia.com/wiki/Number_C88%3A_Gimmick_Puppet_Disaster_Leo if Chaos Evolution is treated as a '"Rank-Up-Magic" card while its resolving, which it is unless its not on the field or in the GY when it resolves, but you have to target http://yugioh.wikia.com/wiki/Number_88:_Gimmick_Puppet_of_Leo to do so. I care about this ruling because this is also in my created card pool https://forum.yugiohcardmaker.net/topic/361676-number-c88-gimmick-puppet-disaster-leo-retrain/ Chaos Blader Level 4 LIGHT Warrior/Effect 1900/1500 If you control no monsters, you can Special Summon this card (from your hand). If this card inflicts battle damage to your opponent: you can draw 2 cards, then discard 1 "Chaos", "Black Luster Soldier", "Number C", or "CXYZ" card, or, if you do not have any in your hand, send your entire hand to the GY. Chaos Tempest Normal Spell Destroy a number of spell/trap cards your opponent controls equal to the number of face-up "Chaos", "Black Luster Soldier", "Number C", and "CXYZ" monsters you control. If you special summon a level/rank 7 or higher "Chaos", "Black Luster Soldier", "Number C", or "CXYZ" monster(s) (except during the Damage Step): you can banish this card from your GY; draw 1 card. Inspiration: http://yugioh.wikia.com/wiki/Chaos_Tempest_Draw Chaos Convergence Normal Spell Reveal 1 "Chaos", "Black Luster Soldier", "Number C", or "CXYZ" card in your hand; add 1 ""Chaos", "Black Luster Soldier", "Number C", or "CXYZ" card from your deck to your hand. You can only activate 1 'Chaos Convergence" per turn. Numeral Summoning of Chaos Shuffle a total of 3 "Chaos", "Black Luster Soldier" "Number C", and/or "CXYZ" cards from your GY or banished zone into the deck; special summon 1 "Number" monster from your extra deck but its effects are negated. You can banish this card from your GY, then target 1 "Rank-Up-Magic" spell card in your GY; set that target. Inspiration http://yugioh.wikia.com/wiki/Triangle_Gimmick_Box and the way it was used by IV to set up a rank-up-magic play. Envoy of True Chaos Level 4 LIGHT Warrior/Effect 1500/1000 During either player's Battle Phase: You can discard this card, then target 1 "Chaos", "Black Luster Soldier", "Number C", or "CXYZ" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK if it was higher during damage calculation only. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Chaos", "Black Luster Soldier", "Number C", or "CXYZ" monster from your Deck to your hand except "Envoy of True Chaos". You can only use this effect of "Envoy of True Chaos" once per turn. Yes, I retrained http://yugioh.wikia.com/wiki/Envoy_of_Chaos to make this
  12. I retired from yugioh before the server I intended to use these on got a working script for Nebula Neos. If you want to try these out PM me and I'll see about getting you on YGOCC's discord. The format is TCG (I think) with people coding their own customs to add in. https://forum.yugiohcardmaker.net/topic/375030-fusion-transcender-posting-these-for-a-deck-list/ Note: Stratos is banned in this format Monsters: x1 Elemental HERO Blazeman x2 Elemental HERO Solidman x2 Elemental HERO Shadow Mist x3 Elemental HERO Bubbleman (retrain) (see screenshot above) x2 Elemental HERO Spark Wingman see screen shot in this thread https://forum.yugiohcardmaker.net/topic/374715-ygopro-future-hero-for-custom-card-duels/?hl=%2Belemental+%2Bhero+%2Bsparkwingman x3 Fusion-Transcender Angel x3 Fusion-Transcender Sorceress x3 Fusion-Transcender Sage x2 Neo Spacian Dark Panther x2 Neo Spacian Grand Mole x2 Elemental HERO Honest Neos Spells: x2 Miracle Fusion x1 Polymerization x2 Legacy of a HERO x1 Monster Reborn x1 The Warrior Returning Alive x2 Twin Twisters x3 Transcending Fusion Traps x1 Drowning Mirror Force x1 Infinite Impermanence Extra: x1 Invoked Mechaba (Note that Fusion-Transcend Sorceress can substitute for Aelister the Invoker (sp?)) x1 Firewall Dragon Rider https://forum.yugiohcardmaker.net/topic/374922-firewall-dragon-rider/ x1 Vision HERO Trinity x1 Elemental HERO Great Tornado x1 Elemental HERO The Shining x2 Elemental HERO Absolute Zero x1 Elemental HERO Shining Flare Wingman (Note that Fusion-Transcend Sorceress can substitute for Flame Wingman) x1 Elemental HERO Nebula Neos (Note that Fusion-Transcend Sorceress can substitute for Neos) x1 Rising Sun Fang https://forum.yugiohcardmaker.net/topic/366863-rising-sun-fang/?hl=%2Brising+%2Bsun+%2Bfang x1 Decode Talker x1 Firewall Dragon x2 Extra HERO Wonder Driver x1 Isolde, Two Tales of the Noble Knights Credit to https://forum.yugiohcardmaker.net/user/7710-thomas-zero/ for the decklist that I adapted this from The idea is to do standard HERO plays, but also use Transcending Fusion to summon Nebula Neos and Firewall Dragon Rider
  13. Model by Nintendo Texture by me Here is a more hand drawn looking version:
  14. None of this is mine, but I thought it would make a good cyberse monster artwork: Here is a version where it looks more hand drawn
  15. I finished my latest render of a cyberse clock dragon inspired model

    1. I Hate Snatch Steal

      I Hate Snatch Steal

      Link doesn't show on the status bar for some reason

  16. Model by unknown (presumably from smash 4) Texture by me So I really wanted to make something based on Cyberse Clock Dragon, and after spending 8 or so hours trying to find a final fantasy bahamut model with animations included so that I could use it as a base, I gave up and decided to do a Mega Charizard X re-texture instead because I can get animations for that based on a SSBB import of it. For reference (watch the first video and then the 2nd video its split into 2 clips for some reason):
  17. Thinking about making a 3D cyberse-esque dragon monster for use in video game mods.

  18. Rank-Up-Magic Link Force Normal Spell Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, attach 1 Link monster on the field to the Summoned monster as an Xyz Material. Even though I don't play yugioh anymore, this card randomly came to mind while i was lying in bed a few days ago. It might need a better name. edit: Ignore the tags, I don't know how they got there to begin with.
  19. I think it would be better to have them do it so it doesn't look like a card less thread, also it can be merged with a rules sticky as needed.
  20. I've been with the old card maker site since 2007 ( think) but I've retired from yugioh recently due to the power creep making the game less fun to design for. I hope to still post renders and possibly be active in other sections too. I've updated my avatar for the new site so don't be confused ( :
  21. I was wondering if someone could make a sticky thead where people can post sources for card art. Also if such a thread is made, I'd like to volunteer this album: https://imgur.com/a/7toVR
  22. Hello everyone. I'm on the new site now.

    1. Sleepy

      Sleepy

      Welcome!
      Little by little familiar faces keep showing up.

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