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Found 62 results

  1. Sacred Bell's Toll [Normal Trap] Send 1 Fairy monster from your Deck to the GY; gain LP equal to that monsters original ATK, also, any battle damage you would take will be reduced by that monster's original ATK until the end of this turn. You can banish this card from your GY and target 1 Fairy monster in your GY; add it to your hand.
  2. Cursor Guider EARTH ✪ (Level 1) [Cyberse/Effect] ATK/250 DEF/100 You can target 1 Link monster in the Extra Monster Zone or in your Main Monster Zone; Special Summon this card from your hand or GY to 1 of your Main Monster Zones that the Link Monster doesn't already point to but could, and if you do, that Link monster now also points to the Main Monster Zone this card is in. You can only use this effect of "Cursor Guider" once per Duel. Concept: Design Notes:
  3. Preposterous [Normal Spell] Your opponent declares a card type (Monster, Spell, or Trap). Each player excavate cards from the top of their Deck until they excavate a card that shares the declared card type, then each player adds their last excavated card to their hand and banish the remaining excavated cards, face-down. If a player(s) did not excavate a card of the declared card type, each of those players banish all the excavated cards, face-down. You can only activate 1 "Preposterous" per turn. Counterpart to:
  4. Charlatan's Charade [Normal Spell] Reveal your hand, your opponent adds any number of cards from your hand to their hand (min. 1), then you draw a number of cards equal to the number of cards your opponent added to their hand +1. You can only activate 1 "Charlatan's Charade" per turn.
  5. Portcolossus LIGHT ✪✪✪✪ [Level 4] [Rock/Gemini/Effect] ATK/ 1900 DEF/ 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. Monsters cannot activate their effects, except Gemini monsters. Concept and Wordplay: Design Notes
  6. De-Tailer Lizard DARK ✪✪✪ (Level 3) [Reptile/Effect] ATK/ 600 DEF/ 1750 If a Reptile monster you control is targeted by a card effect or for an attack: You can banish this card from your hand or GY; negate that attack or effect, and if you do, Special Summon 1 "Tail Token" (Zombie/DARK/Level 1/ATK 0/ DEF 0). While this Token is on your side of the field, your opponent cannot target Reptile monsters you control for attacks. Concept and Wordplay: Design Notes:
  7. Trainer's Entrainment [Normal Spell] Discard 1 card; Special Summon up to 2 of these monsters from your Deck (You cannot Special Summon 2 from the same category), but they cannot attack this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except Synchro Monsters. Fiend "Fabled" monster Beast "Fabled" monster You can only activate 1 "Trainer's Entrainment" per turn. Support To:
  8. Homefront Retaliation [Counter Trap] When a Spell/Trap, or monster effect is activated: Banish 10 cards from the top of your Deck, face-down; negate the activation, and if you do, destroy that card. You can activate this card from your hand by banishing 10 cards from the top of your Deck, face-down.
  9. Performapal Crocodial WATER [Reptile/Link/Effect] Link Number 2 Link Markers: SW, SE ATK/ 1600 2 "Performapal" Monsters You can roll a six-sided die, "Performapal" monsters you currently control gain ATK equal 100x the result, then you can take 1 "Performapal" monster whose Level or Pendulum Scale is equal to the result from your Deck, and either add it to your hand or Special Summon it (If the result is 6, you can take a "Performapal" monster whose Level or Pendulum Scale is 6 or higher from your Deck, and either add it to your hand or Special Summon it). You can only use this effect of "Performapal Crocodial" once per turn. Support To: Wordplay:
  10. Magicalized Duston Filter [Field Spell] Your opponent cannot use "Duston" monsters you own as Link Material for a Link Summon. Once per turn: You can Special Summon 1 "Duston" monster from your hand or GY. Once per turn, at the start of Damage Step, if a "Duston" monster battles a monster: You can switch the ATK of the battling monsters with each other until the end of this turn. If a monster destroyed a monster by battle in a battle involving a "Duston" monster: Switch control of that monster. Support to:
  11. Knotted Chain [Quick-Play Spell] Activate only as a Chain Link 3 or higher. Rearrange the sequence of the previous Chain Links, except another activated "Knotted Chain", then resolve the Chain in that order.
  12. Cycle of Vengeance [Normal Trap] During the end of the Battle Phase, if a monster(s) you controlled was destroyed by battle: Destroy all your opponent's monsters that battled this turn, then Special Summon as many monsters as possible from the GY that were destroyed by battle this turn.
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