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Found 54 results

  1. Beacon Worm LIGHT Level 3 [Insect/Normal/Pendulum] ATK/ 0 DEF/ 2100 ◄0 0► [Pendulum Effect] During your Main Phase, if this card was activated this turn: You can banish 1 Level 3 or lower Insect monster from your Deck, and if you do, Special Summon a monster with the same name as banished card from your Deck, but its effects are negated. You can only use this effect of "Beacon Worm" once per tun. [Normal Text] A wondrous worm that glows in the darkest of hours of the night. Insects gather around it in utter fondness of its brilliant presence. Design Notes:
  2. Arcanum Raider DARK Level 6 (✪✪✪✪✪) [Spellcaster/Effect] ATK/ 2300 DEF/ 300 To Tribute Summon this card face-up, you can Tribute a Spell/Trap your opponent controls, instead of a monster you control. If this card inflicts battle damage: You can target 1 Spell or Trap in your opponent's GY; Set it to your field.
  3. Tantalizing & Tranquilizing Tarantula DARK ✪✪✪✪ (Level 4) [Insect/Effect] ATK/2500 DEF/ 0 This card cannot destroy monsters by battle. After damage calculation, when this card battles an opponent's monster, switch control of this card, and if you do, take control of the monster it battled. Concept: Design Notes:
  4. Tokencumbrance [Normal Trap] Until the end of this turn, negate the effects of all monsters, Spells, or Traps that share columns with Tokens. Wordplay:
  5. Vaulting Pole [Equip Spell] Equip only to a Flip monster. The equipped monster gains 2000 ATK. After damage calculation, when the equipped monster battles and it doesn't leave the field, change the equipped monster to face-down Defense Position. If this card is sent to the GY because the equipped monster was changed to face-down Defense Position: Return this card to your hand. Concept:
  6. Intro: Main Deck Monsters (2): Ghostrick Swampman DARK ✪✪✪ (Level 3) [Zombie/Effect] ATK/1500 DEf/ 0 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Monsters your opponent controls lose 200 ATK for each Set card on the field. If your opponent Special Summons a monster(s): You can Special Summon this card from your hand, and if you do, change 1 of your opponent's Summoned monsters to face-down Defense Position. You can only use this effect of "Ghostrick Swampman" once per turn. Ghostrick Harlequin DARK ✪✪ (Level 2) [Spellcaster/Effect] ATK/1300 DEF/ 400 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. During your opponent's turn (Quick Effect): You can send this card from your hand to the GY; choose 1 "Ghostrick" Field Spell from your hand, Deck, or GY and place it in your Field Zone or your opponent's Field Zone (your choice). Spells (2): Ghostrick Treat [Quick-Play Spell] Flip any number of face-down Defense Position monsters you control to face-up Attack Position, and then draw 1 card for each "Ghostrick" monster you flip face-up. You can only activate 1 "Ghostrick Treat" per turn. Ghostrick Hollow [Field Spell] Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Once per turn, if the turn player Normal Summons/Sets a monster: They can Set 1 additional monster. Once per turn, during the End Phase: The turn player returns all face-up Attack Position monsters they control to the hand. Extra Deck Monster (1): Ghostrick Calaca DARK [Zombie/Link/Effect] Link Number 1 Link Markers: ⬇ (S) ATK/ 1000 1 Set monster You can only Special Summon 1 "Ghostrick Calaca" once per turn. When this card is Link Summoned using a "Ghostrick" monster as material: Special Summon 1 "Ghostrick" monster from your Deck in face-up Attack Position or face-down Defense Postion. (Quick Effect): You can Tribute this card; activate 1 of these effects. Change 1 face-up monster to face-down Defense Position Change 1 face-down Defense Position monster to face-up Attack Position. Design Notes: Flavor Notes:
  7. Ghostrick Hollow [Field Spell] Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Once per turn, if the turn player Normal Summons/Sets a monster: They can Set 1 additional monster. Once per turn, during the End Phase: The turn player returns all face-up Attack Position monsters they control to the hand. Support To: Design Notes:
  8. Impcantation Orbuclaw LIGHT ✪✪✪✪✪✪✪✪ ( Level 8 ) [Rock/Ritual/Effect] ATK/ 2800 DEF/ 2500 You can Ritual Summon this card with "Impcantation Inception". Once per turn (Quick Effect): You can discard 1 Ritual Spell, and target 1 monster you control and 1 face-up monster your opponent controls; switch control of them. If an "Impcantation" monster you control attacks a Defense Position monster, inflict piercing battle damage. Support To: Flavor Notes + Design Notes
  9. Djinn Ritual Entourage [Ritual Spell] This card can be used to Ritual Summon any Ritual Monster. Send any number of "Djinn" monsters from your hand, field, or Deck to the GY whose total Levels are exactly equal the Level of the Ritual monster you Ritual Summon. You can banish this card from the GY and target 2 "Djinn" monsters that are either banished or in your GY; Special Summon them. You can only use 1 effect of "Djinn Ritual Entourage" once per turn, and only once that turn. Support To:
  10. Molten Eruption Field [Field Spell] You can add 1 "Laval" or "Flamvell" monster from your Deck to your hand, and then send 1 card from your hand to the GY. You can banish 2 FIRE monsters, 1 Tuner and 1 non-Tuner, from your GY; Special Summon 1 FIRE Synchro monster from your Extra Deck, whose Level is equal to combined Levels of the banished monsters (This is treated as a Synchro Summon.) You can only use each effect of "Molten Eruption Field" once per turn. Support To/ Splashable To: Design Notes + Flavor Notes:
  11. Trickstar Anemone WATER ✪✪✪ (Level 3) [Fairy/Effect] ATK/ 1200 DEF/ 300 This card is treated as a "Marincess" monster while in face-up on field or in the GY. You can Special Summon this card from your hand to 1 of your Main Monster Zone a Link monsters points to. You can only Special Summon "Trickstar Anemone" this way once per turn. If you Summon this card in Main Monster Zone a Link monster points to: Inflict 200 damage to your opponent x the combined Link Numbers of Link monsters that points to this card. You can only use this effect of "Trickstar Anemone" once per turn. Support To: Concept/Design/Flavor:
  12. The Edge of the World [Field Spell] Once per turn: You can banish up to 20 cards from the top of your Deck, face-down. While you have no cards in your Deck, you skip your Draw Phase. While you have no cards in your Deck, you can activate 1 of thse effects of "The Edge of the World" per turn and only once that turn. Target up to 2 monster you in your GY; Special Summon them. Return up to 5 of your banished cards to the GY. Target up to 2 cards in your GY; add them to your hand.
  13. Archival Mind EARTH Level 3 [Psychic/Effect] ATK/ 1800 DEF/ 100 You can discard this card; add 1 "Brain Research Lab" from your Deck to your hand. You can banish this card from your GY; remove any number of Psychic Counters from a card you control, and if you do, Special Summon 1 Psychic monster from your hand or Deck whose Level is equal to the number of Psychic Counters you removed. You can only use this effect of "Archival Mind" once per turn. Search Target: Design Notes:
  14. Cloudian Monsoon [Continuous Trap] Once per turn: You can target any number of face-up Attack Position "Cloudian" monsters you control; change them to face-up Defense Position, and if you do, distribute new Fog Counters on any face-up monster on the field equal to the number of monsters whose Battle Position were changed. Non-"Cloudian" monsters with Fog Counters lose 500 ATK and DEF for each Fog Counter on them, and their effects are negated. During the End Phase: Draw cards equal to the number of "Cloudian" monsters destroyed by card effect this turn. You can only control 1 "Cloudian Monsoon". Support To:
  15. Onionionion EARTH ✪✪✪✪ (Level 4) [Plant/Effect] ATK/1000 DEF/2000 If this card is destroyed by battle or by card effect, Special Summon 2 "Onionion Tokens" (Plant/EARTH/Level 2/ATK 500/ DEF 1000). You can only use this effect of "Onionionion" once per turn. When an "Onionion Token" is destroyed by battle or by card effect: Special Summon 2 "Onion Tokens" (Plant/EARTH/ Level 1/ ATK 250/ DEF/ 500). Wordplay + Concept
  16. Grit O' Steel [Normal Trap] If you take battle damage from a battle involving an Attack Position monster you control and that monster would be destroyed by battle, it is not destroyed, also, it gains ATK equal to double the battle damage you took. When an Attack Position monster you control would be destroyed by battle or by card effect, you can banish this card from your GY instead.
  17. Surgewave Surfer WATER ✪✪✪✪ (Level 4) [Thunder/Effect] ATK/ 1500 DEF/1500 (Quick Effect): You can send this card from your hand or side of the field to the GY; this turn, Normal Spells in your field and hand are treated as Quick-Play Spells.
  18. DNA Modifier WATER ✪✪✪ (Level 3) [Psychic/Tuner/Effect] ATK/ 900 DEF/ 1400 Once per turn (Quick Effect): You can pay 1000 LP, then target 1 face-up monster on the field and declare 1 Attribute and 1 Monster Type; that monster becomes the declared Attribute and Monster Type.
  19. D.D. Exiled Knight DARK ✪✪✪✪✪✪✪ (Level 7) [Warrior/Effect] ATK/ ? DEF/ 2000 (Quick Effect): You can shuffle 1 of either player's banished monsters into the Deck; Special Summon this card from your hand or GY, then this cards ATK becomes equal to the shuffled monster's ATK, but banish this card when it leaves the field. You can only use this effect of "D.D. Exiled Knight" once per turn. Support To:
  20. Witchcrafter Blomste DARK ✪✪✪✪✪✪ (Level 6) [Spellcaster/Effect] ATK/ 1900 DEF/ 2500 During your opponent's Standby Phase: You can either add 1 "Witchcrafter" card from your GY to the hand or you can return 1 of your banished "Witchcrafter" cards to the GY. (Quick Effect): You can discard Spell, target 1 face-up Spell or Trap your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Witchcrafter Blomste" once per turn. Initial Design: Support To: Flavor Notes:
  21. General Playstyle: Intro Wordplay, Flavor, and Concept Main Deck Monster (8/17): Graffighter Crimsiron FIRE ✪✪✪ (Level 3) [Aqua/Effect] ATK/ 1400 DEF/ 700 Once per turn: You can target 1 other face-up card on the field; you can have its current effect become 1 of these effects: While this card is face-up on the field, "Graffighter" monsters gain 500 ATK and DEF. While this card is face-up on the field, if a "Graffighter" monster battles, neither player can activate cards or effects until the end of Damage Step. Graffighter Azubalt WATER ✪✪ (Level 2) [Aqua/Effect] ATK/ 1300 DEF/ 0 Once per turn: You can target 1 other face-up card on the field; you can have its current effect become 1 of these effects. Once while this card is face-up on the field: You can Special Summon 1 "Graffighter" monster from your hand or GY. You can only use this gained effect from "Graffighter Azubalt" once per turn. While this card is face-up on the field, possession of "Graffighter" monsters cannot switch. Graffighter Chartadmium LIGHT ✪✪✪✪✪ (Level 5) [Aqua/Effect] ATK/ 1900 DEF/ 1900 Once per turn: You can target 1 other face-up card on the field; you can have its current effect become 1 of these effects: Once while this card is face-up on the field: You can target 1 face-up monster you control; it can attack twice in the same Battle Phase. While this card is face-up on the field, all non-"Graffighter" monsters lose 500 ATK and DEF. Graffighter Versenic WIND ✪ (Level 1) [Aqua/Effect] ATK/ 500 DEF/2000 Once per turn: You can target 1 other face-up card on the field; you can have its current effect become 1 of these effects. Once while this card is face-up on the field, if a "Graffighter" monster(s) would be destroyed by battle or by card effect: You can activate this effect; that monster(s) cannot be destroyed by that battle or effect. While this card is face-up on the field, "Graffighter" monsters cannot be targeted by card effect, except by the effects of "Graffighter" monsters. Graffighter Oranchromium EARTH ✪✪✪✪ (Level 4) [Aqua/Effect] ATK/ 1800 DEF/ 900 Once per turn: You can target 1 other face-up card on the field; you can have its current effect become 1 of these effects. Once while this card is face-up on the field: You can target 1 Set card your opponent controls; destroy it. Your opponent cannot activate the targeted card in response to this card effect's activation. While this card is face-up on the field, "Graffighter" monsters cannot be Tributed by card effects. Graffighter Mangentanese DARK ✪✪ (Level 2) [Aqua/Effect] ATK/ 1000 DEF/ 100 Once per turn: You can target 1 other face-up card on the field; you can have its current effect become 1 of these effects. Once while this card is face-up on the field: You can add 1 "Graffighter" Spell or Trap Card from your Deck to your hand. You can only use this gained effect from "Graffighter Magentanese" once per turn. While this card is face-up on the field, the activation of "Graffighter" monster's effects cannot be negated. Graffighter Ivortanium LIGHT ✪✪✪✪✪✪✪ (Level 7) [Aqua/Effect] ATK/ 2400 DEF/2200 Once per turn: You can target 1 other face-up card on the field; you can have its current effect become 1 of these effects. Once while this card is face-up on the field: You can target 1 face-up card on the field; destroy it. While this card is face-up on the field, each time a "Graffighter" card or card effect activates its effects, gain 500 LP immediately after it resolves. Graffighter Carbonyx DARK ✪✪✪✪✪✪ (Level 6) [Aqua/Effect] ATK/ 2000 DEF/ 1100 Once per turn: You can target 1 other face-up card on the field; you can have its current effect become 1 of these effects. Once while this card is face-up on the field: When a card effect of a card, other than a "Graffighter" card, that shares this card's card type (Monster, Spell, or Trap) that was activated resolves, negate the effect. While this card is face-up on the field, each time a "Graffighter" card or card effect activates its effects, inflict 400 damage to your opponent immediately after it resolves. Spell Cards (5/17): Graffighter Brick Canvas [Field Spell] When this card is activated: Add 1 "Graffighter" monster from your Deck to your hand. If this card would have its effect become a bulleted effect listed on a "Graffigher" monsters card text, this card gains the effect instead (This card cannot gain 2 of the same effects). You can only activate 1 "Graffighter Brick Canvas" per turn. Graffighther Art - Collaboration [Continuous Spell] Once while this card is face-up on the field: You can Special Summon up to 2 "Graffighter" monsters from your hand. Graffighter Art - Signature [Continuous Spell] When this card is activated: Send 1 "Graffighter" monster from your hand or Deck to the GY; this card's effect becomes all the bulleted effects listed in the sent monster's card text. You can only activate 1 "Graffighter Art- Signature" per turn. Graffighter Art - Inspiration [Continuous Spell] Once while this card is face-up on the field: You can activate 1 of the following effects. All Graffighter monsters you currently control gain 800 ATK. Send 1 other "Graffighter" from your hand or side of the field to GY; Special Summon 1 "Graffighter Token" (Aqua/LIGHT/Level 1/ATK 0/ DEF 0). You can only activate 1 "Graffighter Art- Inspiration" per turn. Graffighter Art - Freestyle [Continuous Spell] Once while this card is face-up on the field: You can reveal any number of "Graffighter" cards from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled +1. You can only activate 1 "Graffighter Art - Freestyle" per turn. Trap Cards (2/17): Graffighter Tag - Vandalism [Continuous Trap] Once per turn, while you control a "Graffighter" monster: You can target 1 face-up card on the field and send 1 "Graffighter" monster from your hand or side of the field to the GY; negate any of the target's activated original effects until the end of this turn and have the targeted card's current effect become 1 of the bulleted effects listed in the sent monster's card effect (if any and your choice). Graffighter Tag- Furious Fumes [Continuous Trap] Once while this card is face-up on the field: You can send 1 other face-up "Graffighter" card you control to the GY and target 1 cards your opponent controls; destroy it. Extra Deck Monsters (2/17): Graffighter Aerainbol LIGHT [Aqua/Link/Effect] Link Number 2 Link Markers: SW, SE ATK/ 1800 2 "Graffighter" monsters If this card is Link Summoned: You can Special Summon 1 "Graffighter" monster with different name from the 2 monsters you used for the Link Summon from your Deck. You can only use this effect of "Graffighter Aerainbol" once per turn. Graffighter Tagrey DARK [Aqua/Link/Effect] Link Number 2 Link Markers: SW, SE ATK/ 1800 2 "Graffighter" monsters (Quick Effect): You can target 1 face-up card on the field and 1 non-Link "Graffighter" monster in your GY; the card on field has its current effect become 1 of the bulleted effects listed in "Graffighter" monster's card text (your choice). You can only use this effect of "Graffighter Tagrey" once per turn. Wordplay Around Individual Members: So each monster in this archetype is named after a paint color with a corresponding metal used in that paint color itself with the exception of "Graffighter Aerainbol" and "Graffighter Tagrey" (which references to monochromatic gray and the omnichromatic rainbow). Member / Paint Color / Paint Metal Crimsiron Crimson (Red) Iron Azubalt Azure (Blue) Cobalt Chartadmium Chartreuse (Yellow) Cadmium Versenic Verde (Green) Arsenic Oranchromium Orange Chromium Magentanese Magenta (Purple) Manganese Ivortanium Ivory (White) Titanium Carbonyx Onyx (Black) Carbon
  22. Cattle Stampede [Normal Trap] You can only activate 1 "Cattle Stampede" per turn. Excavate the top 5 cards of your Deck, and if you do, Special Summon up to 3 excavated monsters with the following Monster Types (you cannot Special Summon 2 or 3 from the same category), also place the rest on the bottom of the Deck, then, if you Special Summoned 2 or more monsters by this effect, (you can) destroy 1 card your opponent controls. Beast monster Beast-Warrior monster Winged Beast monster Flavor/Card Reference Borrowed Wording
  23. Coordinate Striker WIND ✪✪✪ (Rank 3) [Cyberse/Xyz/Effect] ATK/ 2400 DEF/ 1500 3 Level 3 monsters You can also Xyz Summon this card by using a Link-3 or higher Cyberse monster you control as material, and if you do, excavate a number of cards equal to the Link Rating of the monster used as material, attach up to 2 excavated cards to this card, also place the other cards on the bottom of your Deck in any order. You can only Special Summon "Coordinate Striker" this way once per turn. Once per turn (Quick Effect): You can detach 1 material from this card; move this card to 1 of your Main Monster Zones, and if you do, destroy all other cards in this card's column. Concept:
  24. Advance Heraldry Escutcheon [Equip Spell] Equip only to a "Heraldic Beast" monster or an Xyz Monster. When the equipped monster would be destroyed, you can detach 1 Xyz Material from it or send this card to the GY instead. You can 1 of these effects of "Advance Heraldy Escutcheon" per turn and only once that turn. If this card is sent to the GY: You can take 1 "Heraldic Beast" from your Deck and either add it to your hand or send it to the GY. You can banish this card from the GY and target 1 face-up Xyz Monster you control; Special Summon 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as Xyz Material (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned Monster.) Support To: Concept and Flavor Notes:
  25. Incrementor EARTH ✪ (Level 1) [Cyberse/Effect] ATK/ 500 DEF/ 500 You can pay LP in multiples of 500 (max. 5500); Special Summon this card from your hand, and if you do, this card gains 1 Level for every 500 LP you paid and 500 ATK for every 1000 LP you paid. You can only use this effect of "Incrementor" once per turn. Concept and Wordplay: Tips:
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