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Found 65 results

  1. Dental Driller Lily EARTH ✪✪✪✪✪✪ (Level 6) [Spellcaster/Fusion/Effect] ATK/ 2000 DEF/ 1800 "Injection Fairy Lily" + "Drillago" While your opponent controls no monster with ATK higher than this card, this card can attack directly. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can pay multiples of 500 LP (max. 4000); this card gain ATK equal to the amount of LP paid during that damage calculation only . If this card attacks a Defense Position monster, inflict piercing battle damage. Materials:
  2. Mdl 1000 Arithmedic EARTH ✪✪✪✪✪✪✪ (Level 6) [Psychic/Effect] ATK/ 2000 DEF/ 1000 If you have 3 or more different digits in your LP (Quick Effect): You can Special Summon this card from your hand or GY, and if you do, you gain a number of LP that would make it the nearest 1000 LP, but banish it when it leaves the field. You can only use this effect of "Mdl 1000 Arithmedic" once per turn. Wordplay:
  3. Evigishki Noellia WATER [Spellcaster/Link/Effect] Link Rating:1 Link Arrows: S ATK: 500 1 Ritual Monster You can reveal 1 Ritual monster in your hand; send 1 Ritual Spel from your Deck to the GY that can Ritual Summon that monster, and if you do, Special Summon that monster to a Main Monster Zone this card points to (This is treated as a Ritual Summon.) You can only use this effect of "Evigishki Noellia" once per turn. Support To: Flavor Notes and Design Notes:
  4. Reigknight Reigner / OCG Name: Reigknight Howitzer ( リ イグナイト・ ハウイツァー ) FIRE ✪✪✪✪✪✪✪✪✪ (Level 9) [Warrior/Effect] ATK/3100 DEF/2600 Cannot be Normal Summon/Set. Must be Special Summoned (from your hand) by there being 4 or more Pendulum Monsters face-up in your Extra Deck. If this card is Special Summoned: You can target up to 3 face-up Pendulum Monsters in your Extra Deck with different Levels; add them to your hand. You can only use this effect of "Reigknight Reigner" once per turn. Once per turn, when a Spell/Trap Card or monster effect is activated (Quick Effect): You can destroy 1 card you control who shares the same card type (Monster,Spell, Trap), and if you do, negate the activation and then destroy it. Support To: Design Notes: Edit Log:
  5. Monsters (1/1): Vylon Mobius LIGHT ✪✪✪ ( Level 3 ) [Fairy/Effect] ATK/1400 DEF/0 During your Main Phase while you control a face-up Equip Spell: You can Special Summon this card from your hand or GY, and if you do, destroy 1 face-up Equip Spell you control. You can only use this effect of "Vylon Mobius" once per turn. While this card is equipped with an Equip Spell, this card's Level is increased by the number of Equip Spells equip to it. Spells (2/2): Vylon Apparatus [Equip Spell] Equip only to a "Vylon" monster. If this face-up card is sent to the GY: You can add 1 "Vylon" Spell from your Deck to your hand. You can use of these effects of "Vylon Apparatus" once per turn. You can equip 1 "Vylon" monster from your Deck to the equipped monster, and if you do, destroy 1 face-up Spell you control. You can banish this card from your GY, then target any number of Equip Spells in your GY; shuffle them, and if you do, Special Summon 1 "Vylon" monster from your Deck whose Level is equal to the number of cards you shuffled. You can only use each of effect of "Vylon Apparatus" once per turn. Vylon Reassembly [Continuous Spell] During your Main Phase: You can destroy 1 other face-up Spell you control. You can only use this effect of "Vylon Reassembly" twice per turn. You can send this face-up card to the GY; equip 1 "Vylon" monster from your GY to monster you control. Extra Deck Monster (1/1): Vylon Gamma LIGHT ✪✪✪✪✪✪✪✪ ( Level 8 ) [Machine/Synchro/Effect] ATK/ 2600 DEF/ 3000 1 LIGHT Tuner + 1 or more non-Tuner monsters Once per turn, when a Spell/Trap card or effect is activated (Quick Effect): You can send 1 face-up Spell you control to the GY; negate the activation, and if you do, destroy that card. You can banish this card in your GY, then target up to 5 "Vylon" cards in your GY; shuffle them into the Deck. You can only use this effect of "Vylon Gamma" once per turn. Support To: Design and Flavor Notes: Vylon Example (without this support):
  6. Vylon Mobius LIGHT ✪✪✪ (Level 3) [Fairy/Effect] ATK/1400 DEF/0 During your Main Phase while you control a face-up Equip Spell: You can Special Summon this card from your hand or GY, and if you do, destroy 1 face-up Equip Spell you control. You can only use this effect of "Vylon Mobius" once per turn. While this card is equipped with an Equip Spell, this card's Level is increased by the number of Equip Spells equip to it. Support To: Design Notes and Flavor Notes
  7. Symphonic Warrior Saxophoone WIND Level 4 [Machine/Effect/Tuner] ATK/1600 DEf/ 1000 If this card is Summoned: You can Special Summon 1 "Symphonic Warrior" from your hand, except "Symphonic Warrior Saxophoone". Once per turn: You can target 1 "Symphonic Warrior" monster you control; it becomes a Tuner monster or vice versa if it is a Tuner. You can banish this card and target 1 "Symphonic Warrior" monster you control; it becomes a Tuner monster or vice versa if it is a Tuner. Support To: Design and Wording Notes:
  8. Chronomaly Glyphic Autogyro EARTH [Machine/Link/Effect] Link Rating 2 Link Arrows: ⬋ (SW) , ⬇ (S) ATK: 1000 2 Rock and/or Machine monsters You can only Special Summon 1 "Chronomaly Glyphic Autogyro" per turn. When this card is Link Summoned: Special Summon a number of "Chronomaly" monsters with different names from your Deck equal to the number of monsters with different original Levels/Ranks used for this card's Link Summon, but you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Xyz monsters. Monsters your opponent controls lose ATK equal to 3O0x the combined Rank of Xyz monsters this card points to. Support To: Concept: Design Notes:
  9. Goblin Paratrooper Squad WIND ✪✪✪✪ (Level 4) [Beast-Warrior/Effect] ATK/ 1950 DEF/ 0 Defense Position "Goblin" monsters you control cannot be targeted for attacks. If this card is Summoned in face-up Attack Position: You can change this card to Defense Position, and if you do, Special Summon 1 "Goblin" monster from your Deck. You can only is this effect of "Goblin Paratrooper Squad" once per turn. Support To:
  10. Hand Restraint [Normal Trap] The turn player's hand size limit becomes 0 until the end their opponent's next Standby Phase.
  11. Pot of Serendipity [Normal Spell] To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Draw 4 cards, and then place 2 cards from your hand on the bottom of the Deck in any order.
  12. Beacon Worm LIGHT Level 3 [Insect/Normal/Pendulum] ATK/ 0 DEF/ 2100 ◄0 0► [Pendulum Effect] During your Main Phase, if this card was activated this turn: You can banish 1 Level 3 or lower Insect monster from your Deck, and if you do, Special Summon a monster with the same name as banished card from your Deck, but its effects are negated. You can only use this effect of "Beacon Worm" once per tun. [Normal Text] A wondrous worm that glows in the darkest of hours of the night. Insects gather around it in utter fondness of its brilliant presence. Design Notes:
  13. Arcanum Raider DARK Level 6 (✪✪✪✪✪) [Spellcaster/Effect] ATK/ 2300 DEF/ 300 To Tribute Summon this card face-up, you can Tribute a Spell/Trap your opponent controls, instead of a monster you control. If this card inflicts battle damage: You can target 1 Spell or Trap in your opponent's GY; Set it to your field.
  14. Tantalizing & Tranquilizing Tarantula DARK ✪✪✪✪ (Level 4) [Insect/Effect] ATK/2500 DEF/ 0 This card cannot destroy monsters by battle. After damage calculation, when this card battles an opponent's monster, switch control of this card, and if you do, take control of the monster it battled. Concept: Design Notes:
  15. Tokencumbrance [Normal Trap] Until the end of this turn, negate the effects of all monsters, Spells, or Traps that share columns with Tokens. Wordplay:
  16. Vaulting Pole [Equip Spell] Equip only to a Flip monster. The equipped monster gains 2000 ATK. After damage calculation, when the equipped monster battles and it doesn't leave the field, change the equipped monster to face-down Defense Position. If this card is sent to the GY because the equipped monster was changed to face-down Defense Position: Return this card to your hand. Concept:
  17. Intro: Main Deck Monsters (2): Ghostrick Swampman DARK ✪✪✪ (Level 3) [Zombie/Effect] ATK/1500 DEf/ 0 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Monsters your opponent controls lose 200 ATK for each Set card on the field. If your opponent Special Summons a monster(s): You can Special Summon this card from your hand, and if you do, change 1 of your opponent's Summoned monsters to face-down Defense Position. You can only use this effect of "Ghostrick Swampman" once per turn. Ghostrick Harlequin DARK ✪✪ (Level 2) [Spellcaster/Effect] ATK/1300 DEF/ 400 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. During your opponent's turn (Quick Effect): You can send this card from your hand to the GY; choose 1 "Ghostrick" Field Spell from your hand, Deck, or GY and place it in your Field Zone or your opponent's Field Zone (your choice). Spells (2): Ghostrick Treat [Quick-Play Spell] Flip any number of face-down Defense Position monsters you control to face-up Attack Position, and then draw 1 card for each "Ghostrick" monster you flip face-up. You can only activate 1 "Ghostrick Treat" per turn. Ghostrick Hollow [Field Spell] Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Once per turn, if the turn player Normal Summons/Sets a monster: They can Set 1 additional monster. Once per turn, during the End Phase: The turn player returns all face-up Attack Position monsters they control to the hand. Extra Deck Monster (1): Ghostrick Calaca DARK [Zombie/Link/Effect] Link Number 1 Link Markers: ⬇ (S) ATK/ 1000 1 Set monster You can only Special Summon 1 "Ghostrick Calaca" once per turn. When this card is Link Summoned using a "Ghostrick" monster as material: Special Summon 1 "Ghostrick" monster from your Deck in face-up Attack Position or face-down Defense Postion. (Quick Effect): You can Tribute this card; activate 1 of these effects. Change 1 face-up monster to face-down Defense Position Change 1 face-down Defense Position monster to face-up Attack Position. Design Notes: Flavor Notes:
  18. Ghostrick Hollow [Field Spell] Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Once per turn, if the turn player Normal Summons/Sets a monster: They can Set 1 additional monster. Once per turn, during the End Phase: The turn player returns all face-up Attack Position monsters they control to the hand. Support To: Design Notes:
  19. Impcantation Orbuclaw LIGHT ✪✪✪✪✪✪✪✪ ( Level 8 ) [Rock/Ritual/Effect] ATK/ 2800 DEF/ 2500 You can Ritual Summon this card with "Impcantation Inception". Once per turn (Quick Effect): You can discard 1 Ritual Spell, and target 1 monster you control and 1 face-up monster your opponent controls; switch control of them. If an "Impcantation" monster you control attacks a Defense Position monster, inflict piercing battle damage. Support To: Flavor Notes + Design Notes
  20. Djinn Ritual Entourage [Ritual Spell] This card can be used to Ritual Summon any Ritual Monster. Send any number of "Djinn" monsters from your hand, field, or Deck to the GY whose total Levels are exactly equal the Level of the Ritual monster you Ritual Summon. You can banish this card from the GY and target 2 "Djinn" monsters that are either banished or in your GY; Special Summon them. You can only use 1 effect of "Djinn Ritual Entourage" once per turn, and only once that turn. Support To:
  21. Molten Eruption Field [Field Spell] You can add 1 "Laval" or "Flamvell" monster from your Deck to your hand, and then send 1 card from your hand to the GY. You can banish 2 FIRE monsters, 1 Tuner and 1 non-Tuner, from your GY; Special Summon 1 FIRE Synchro monster from your Extra Deck, whose Level is equal to combined Levels of the banished monsters (This is treated as a Synchro Summon.) You can only use each effect of "Molten Eruption Field" once per turn. Support To/ Splashable To: Design Notes + Flavor Notes:
  22. Trickstar Anemone WATER ✪✪✪ (Level 3) [Fairy/Effect] ATK/ 1200 DEF/ 300 This card is treated as a "Marincess" monster while in face-up on field or in the GY. You can Special Summon this card from your hand to 1 of your Main Monster Zone a Link monsters points to. You can only Special Summon "Trickstar Anemone" this way once per turn. If you Summon this card in Main Monster Zone a Link monster points to: Inflict 200 damage to your opponent x the combined Link Numbers of Link monsters that points to this card. You can only use this effect of "Trickstar Anemone" once per turn. Support To: Concept/Design/Flavor:
  23. The Edge of the World [Field Spell] Once per turn: You can banish up to 20 cards from the top of your Deck, face-down. While you have no cards in your Deck, you skip your Draw Phase. While you have no cards in your Deck, you can activate 1 of thse effects of "The Edge of the World" per turn and only once that turn. Target up to 2 monster you in your GY; Special Summon them. Return up to 5 of your banished cards to the GY. Target up to 2 cards in your GY; add them to your hand.
  24. Archival Mind EARTH Level 3 [Psychic/Effect] ATK/ 1800 DEF/ 100 You can discard this card; add 1 "Brain Research Lab" from your Deck to your hand. You can banish this card from your GY; remove any number of Psychic Counters from a card you control, and if you do, Special Summon 1 Psychic monster from your hand or Deck whose Level is equal to the number of Psychic Counters you removed. You can only use this effect of "Archival Mind" once per turn. Search Target: Design Notes:
  25. Cloudian Monsoon [Continuous Trap] Once per turn: You can target any number of face-up Attack Position "Cloudian" monsters you control; change them to face-up Defense Position, and if you do, distribute new Fog Counters on any face-up monster on the field equal to the number of monsters whose Battle Position were changed. Non-"Cloudian" monsters with Fog Counters lose 500 ATK and DEF for each Fog Counter on them, and their effects are negated. During the End Phase: Draw cards equal to the number of "Cloudian" monsters destroyed by card effect this turn. You can only control 1 "Cloudian Monsoon". Support To:
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