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  1. *nuzlockes "What is blazing emerald" you poor, unfortunate chumps might be asking, well I'm here to tell you. Blazing Emerald (Ver. 1.6.0) is a hack of Pokémon Emerald, made by Struedelmuffin. It features many new regional forms and/or evolutions for existing Pokémon, new moves, new E4/Gym Leaders, some slightly changed plot beats, portraits for noteworthy characters, and many features that cannot be simply summed up in one sentence. Discord: https://discord.gg/GAbHMJ3 ----- Now, I spent the better part of a month playing this hack. I lost many runs, some of which didn't make it far at all. There are points in the hack where you will almost certainly die when doing it blind... or even, y'know, not blind. The second gym leader is pretty hard to counter in this hack. QUICK ASIDE TIME Nuzlocke Rules Used 1. You can only catch 1 Pokémon per route/area. 2. You must nickname all Pokémon you catch. 3. If a Pokémon faints, it's dead and cannot be used. 4. If you White Out, you lose. 5. Dupes Clause. 6. Shiny Clause: Maximum of 3. The hack greatly increases shiny chances (1/1000), and you can get a Shiny Charm after Norman. 7. Played on the Hard Mode setting. This means that you are playing Set mode, no bag use during trainer battles, and hard level caps. 15, 20, 30, 35, 40, 45, 50, 55, 60*. *more on this later Few more things. --Party EXP/Single EXP is in options, to be toggled at will. For sake of expediency, I tended to leave it on, barring specific reasons to turn it off, which I will touch on later-- --EV Training opens up post-Norman, which is important (but fairly streamlined). You can pay a guy 10000 to reset EVs on a Pokémon-- --You can buy Heart Scales during Daytime in Slateport. 7500 a pop-- --A move tutor for Egg Moves (Pacifidlog, Star Piece payment) was added, but most Egg Move pools were made smaller-- --Most importantly, you can pay 25000 to a man in Sootopolis to swap abilities. So, if your Pokémon has a bad ability, just be patient!-- Starters So, the first route of almost any Pokémon game is a bit of a contentious one, due to technically receiving your starter on it. I rule that starter doesn't count, but that's on your personal decision. The good news is, this route doesn't matter too much*! There are many choices for starters. The hack is mostly built around choosing Clefairy, Eevee, or Pikachu, who have all received buffs... but there's a "Custom Starter" option available that greatly expands the pool/change's May's team. https://wheelofnames.com/view/mmn-sgr/ ALL HAIL THE STARTER CHOOSING WHEEL (made by @Kazooie) But I am here to smartly inform you that your starter choice doesn't matter. I mean, it does, but not in these overarching sense of whether you can win or not. *That said, Clefairy/Eevee are both very strong standard choices. Clefairy helps a lot in the early game, while Eevee pops off in the lategame. Pikachu exists. I personally recommend Clefairy, just because it learns Covet early, and this is very useful against the Rich Trainers (2 before Roxanne, 2 after) who have Nuggets. You can steal 20000 in the form of nuggets before you go to Dewford! Instead, we're going to focus on your encounters and how to maximize their potential for the win. Route 101 Other than your starter, the encounters are Wurmple, Zigzagoon, Poochyena, and Shinx. All are levels 3-4. -The only garbage encounter here is Wurmple. Pray you do not. -Run Away Poochyena is fine, cause it evolves into Intimidate Mightyena. Hustle Poochy bad. -Zigzagoon is a solid HM mule, plus you get rewarded for that if you get the right ability. Can also contribute to later encounters. -Shinx is the best encounter overall, probably. Intimidate Shinx is insane, Lithe Shinx is meh. However, the TL;DR is that you don't have much control. You get what you get, that's about it. If you can skip it and make it to 102 first, by sheer luck, you can possibly get any of the above and come back, but there's a better strat on 102. Route 103 103? Yeah, this is actually accessed before 102 in game. Now, the grass offers the same things as Route 101, with the same level ranges... but with Wingull replacing Poochyena. So, my advice? Skip it. Other than a lucky Shinx, nothing here is worth it, and Wingull is explicitly a bad encounter, at this time. Instead, come back once you getbetter fishing rods. Fishing here with those will either yield a Tentacool or Staryu (Good)/Staryu or Starmie (Super). Believe it or not, you don't want Starmie (shocker!), so you should come back with the Good Rod. It's a guaranteed Staryu, which has a very useful ability for both grinding AND battles. I suppose you could try and manipulate this to guarantee a Shinx later in the game, but Staryu is better, overall. Especially with how anemic this game seems to be for good Special Attackers. Route 102 Okay, we made it! The pool here is muuuuuch larger, but this is also the birth of a key strategy; Repel Scam. If you can make it through the route without an encounter, then you can buy Repels from Petalburg. If you come back with a Level 5 mon, your available encounters are narrowed to Zigzagoon, Poliwag, and Ralts. These three are the best encounters available at this time. It is worth noting that the Water encounters on this route might be worth saving, if you feel confident. Surf can yield Poliwag, Marill, or Slowpoke, while Rods can yield Magikarp, Goldeen, or Corphish, depending on quality. All of these (bar Poliwag) are available in Petalburg's ponds, so this isn't the only encounter available. Aim high for the Ralts, guarantee the Goldeen that you'll need for later (!?), or try and get a stronger water type? Up to you! Zigzagoon is the worst thing you can get between Repel and Fishing, but it's also fine for the reasons above + being part of a later scam. Petalburg City You don't help Wally! Just get to leave! You can't get anything at this point. But, once you get a Rod... As mentioned, the encounter pool is as mentioned above... but unless you reaaaally want Slowpoke chance (6% vs 94% Marill), it's best to go ahead and come back to use the Old Rod. Getting a Goldeen is important for the Safari Zone later in the game, and... idk, use it as pivot fodder. Fuck goldeen. Route 104 This route is a little notorious, because the top and bottom half of it are the same route. So it's only 1 encounter with the same encounter options. Kinda BS. And the encounters are a mix of the same and some new iffy shit, like a Snubull that might have Intimidate. So, what are we angling for? Skip the fucking grass. Do not touch it. Under any circumstances. INSTEAD, proceed to the berry trees. At this point, either save a state OR hard save. It's save scum time (creator intended as needed!). When you go to pick a berry, there's a small chance that a Hoennian Solosis will attack. This is a Grass/Psychic type that is guaranteed to be Level 5. Be patient, it will eventually appear. Be warned, it has a worse catch rate than other stuff in the area, so if you wanna come back after you get the Great Ball from Petalburg Woods, feel free. This Solosis is a super strong answer to Roxanne, and it gets Ripen at level 15. Ripen is Cosmic Power + SpAtk boost, which means setting up on the first mon Roxanne sends out leads to a clean sweep. It'll also have Magical Leaf (80 BST) and Confusion ready by that point, as well as Sleep Powder. It also has an ability that increases the healing it receives from moves. Really, really good mon. Petalburg Forest Before you enter, there are 2 things you must do. 1. Buy Repels. 2. Lead with a Level 9. Doing this will guarantee that you get Ferroseed for an encounter, though it may take a while to find, as it is quite rare. However, it is nearly as strong, if not stronger, at answering Roxanne. I don't think it maintains quite as much value in the long run next to H!Solosis, but it's still very strong. Curse, Seed Bomb, Iron Head, and Pin Missile are all fairly early, before you can transition to its more traditional, bulky builds. Also of note is the Grunt fight. Still just a level 10 Poochy. Beat it and get a Great Ball, continue on or backtrack to solosis. Technically speaking, there are berry trees on the other side, so... Rustboro City No opportunity for an encounter here now. You'll revive a Fossil later on. This will most likely be Claw, as Root offers less of what you need when you need it, so don't get hopes up for Lileep. However, before going to the next route, make sure you lead a Level 9 or 10 (depending). Route 116 Time for more repel scamming! Poochyena, Whismur, Nincada, Abra, Mareep, and Skitty are the possible encounters. Whismur is only level 8. Poochy and Nincada are 8-9. Abra, Mareep, and Skitty are 9-10. Poochyena is okay (only if Run Away), Whismur sucks ass, Nincada can be good, and Abra/Mareep both offer strong options. Skitty has a gimmick, but it got buffed, so. If you repel with a 9 in the lead, you have a 17% of hitting a Poochy, 10% Nincada, 15% Abra, 9% Mareep, and 2% Skitty. No, this does not add up to 100%, as it's the chance of them appearing on any given tile. You are most likely going to get a Poochy, least a Skitty. If you have not already caught Poochyena, I would recommend going in with a Level 10 in the lead instead. This makes Pokémon much more rare, with Abra at 7.5%, Mareep at 4.5%, and Skitty at 1%, but these encounters are all better than a Poochyena or a Whismur. Just be patient, and you'll get a good team member. Rusturf Tunnel Sadly, you are here for Whismur. Tyrogue does exist here, but it's pretty bad to not get the Whismur here, as it greatly reduces your chance of getting an encounter that you'll want to get for Wattson. Just catch a Whismur. Use it as pivot fodder or leave it on the bench idk General Notes for First Stretch Solosis and Ferroseed are both great at getting through this part of the game, as they are strong options against Roxanne. Most basic trainers don't amount to much of anything, especially not in the face of any Water or Grass types, with a few exceptions. You can enter the gym with a level 9~ solosis and solo it, getting most of the EXP needed to get to 15. Get to 15 before the Roxanne fight, get Ripen, and set up. However, if things get hairy, do not be afraid to swap. This is why we have the Ferroseed on backup. Her team is Aron, Geodude, and Hoennian Mareanie (Rock/Poison), so be aware of that. Mareanie has Poison Sting and Spike Cannon (25 BST, up to 5 hits), so it may be better to just swap to Ferroseed, if you didn't set up enough Ripens/you fear a crit. Other than that, uh... Yeah. Maybe skip the May fight on the way out of Rustboro, as it is quite scary for the point in the game you're at. Oh! And! Try to avoid the rich people you see until you have Thief or Covet. Those early nuggets are too fucking nice. As mentioned, Clefairy can make fighting them earlier a thing, but you can also go to Slateport and get Thief before coming back. ----- That's all for now. Next post should cover the Dewford Stretch, which is... a little bit of a doozy, I think? Anyway, thanks for reading! Seriously, check out the hack, it's cool as hell! I really enjoyed trying to surmount it, and achieving it felt amazing. I wish I had the talent or equipment to animate and/or record this, but alas.
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