Jump to content
Sign in to follow this  
weeb

Iskandra, Avatar of War

Recommended Posts

iEFcN9l.jpg

 

Art Source: Ulia by Aleksei Vinogradov

 

Iskandra, Avatar of War

Level 10 | Warrior/Synchro/Effect | EARTH

ATK: 2500 DEF: 2000

Effect:

1 Tuner + 1 or more non-Tuner monsters

For this card’s Synchro Summon, you can treat 1 Warrior Monster you control as a Tuner, but the other materials must also be Warrior monsters. If a monster your opponent controls battles this card, or targets it with an effect: you can target that monster; send a number of Equip Spells (max. 5) from your Deck to the GY and decrease that target's ATK by that number x1000, then if its ATK was reduced to 0 as a result, negate that activation (if any), also destroy it.

 

Design Notes:

This is a proof-of-concept card intended to represent an alternative kind of Synchro Summon. The basic rundown is, the Synchro monsters of this hypothetical class are generic if Summoned using traditional materials (1 Tuner + 1 or more non-Tuners), but provide the option to utilize any monster of its Type as a Tuner, on the condition that every other material is of that same Type. To compensate for this versatility, its Level is somewhat higher than normal (I imagine a Synchro monster with Iskandra’s effect would normally be Level 8, rather than 10). Keep in mind the materials must still add up to be the appropriate Level, regardless of how you Summon it.

A couple ruling notes: since its destruction effect is predicated by an “also” clause and not an “and if you do" clause, it can destroy the card even if it doesn’t negate the effect (but you still have to reduce the monster’s ATK to 0). This is why it is able to destroy stuff it battles. Also, a neat fun fact is if you attack with this card, and it destroys the attack target by this effect, provided you did not activate this effect during the Damage Step, it will trigger a replay battle. That means, if you are running enough Equip Spells, you can just keep attacking monsters and blowing them up over and over again. Another detail is that its ATK reduction is permanent.

I wanted to design a card with a strong Warrior-theme, which is why the effect is centered on interaction with other monsters and Equip Spells. The name “Iskandra” is a feminine form of the Greek name “Iskander,” of Alexander the Great fame (an intentional reference to him), and also means “Defender of Mankind.” Your opponent could try to attack over it, or hit it with a monster effect, but they risk you dumping a bunch of Equip Spells and blowing up their monster. Granted, the fact you have to run Equip Spells may be a downside depending on your deck… but its alternate Summoning condition means you don’t need to run Tuners either. At any rate, this card means you are just three Equip Spells away from destroying a Borrelsword, so hopefully it all pays for itself at the end.

So, what do you think about this card? Is the Equip Spell-centered effect worth the Main Deck space? Could you see this in competitive play? Is the Synchro Summoning condition a good idea, or do you think its powercreeping a mechanic that doesn’t need it? Am I asking too many questions? Well, I’d like to hear what you all think either way.

 

 

Share this post


Link to post
Share on other sites

IMO the concept is fine. Is similar to Miko Ib and Nirvana Magician in that they can use Non-Tuners as Tuner substitutes, so the idea is not foreign. The effect seems fine to me. Potent, but requires Deck dedication, and most likely this would only be played in decks that already run Isolde.

Dropping a text fix, but I still think some parts can be improved:
For this card’s Synchro Summon, you can treat 1 Warrior Monster you control as a Tuner, but the other materials must also be Warrior monsters. If this card battles an opponent's monster, or is targeted by an opponent's monster effect: You can target that opponent's monster; send up to 5 Equip Spells from your Deck to the GY, and if you do, that target loses ATK equal to the number of Equip Spells sent to the GY x 1000, then, if its ATK has been reduced to 0 as a result, negate that attack or activation (if any), also destroy it.

Edited by A Crap Guide to CC

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Similar Content

    • By Truffle Shuffle
      Cyber Jammer
      ⭐⭐⭐⭐⭐
      EARTH Warrior/Effect
      ATK 2000, DEF 2400
      If a Fairy or Warrior monster made a direct attack this Battle Phase, you can (Quick Effect) reveal this card in your hand: Normal Summon 1 monster OR Fusion Summon 1 Fusion Monster from your Extra Deck using monsters from your hand or field as Fusion Material. You can only use this effect of "Cyber Jammer" once per turn.
       
      I hope you weren't expecting a Cyber Dragon card! The Cyber Girls are a group of mostly-EARTH Warrior monsters also originating from Yugioh GX that really never took off the way their successors, the Cyber Angels, eventually would. I felt like making one of my own to at least relate to what most of their effects did as several of the Cyber Girls have effects relating to direct attacks and their boss monster, Cyber Blader, happens to be a Fusion Monster. The Cyber Girls all have something to do with female sports or athletics, so for this one I felt like going with roller derby since I haven't really seen that used as an aesthetic for anything in the game to the best of my knowledge. Enjoy!
    • By Truffle Shuffle
      Angelfood
      ⭐⭐⭐ LIGHT FIend/Effect
      ATK 1000 | DEF 1800
      If this card is sent from the hand or field to the GY: You can Ritual Summon 1 Non-Effect Ritual Monster from your Deck. This effect of "Angelfood" can only be used once per turn.

      The result of some drawing practice I felt like making into a full card. A pretty straightforward effect that's probably significantly more powerful than I imagine it to be. But hey, those dusty Performance of the Swords and Crab Turtles in your box of old cards deserve some love.
    • By The Chayncemaniac
      When this card leaves the Field, you can add 1 "Spellbook" Spell card from your Deck to your Hand.
    • By Truffle Shuffle
      Power Creep
      Trap Card
      Tribute 1 face-up monster on either side of the field: Its controller can Special Summon 1 monster from their hand or Deck with the same Type and Attribute and an ATK or DEF greater than the tributed card. Card effects cannot be activated for the rest of this turn, except for the effects of a monster Special Summoned by this card. You can only activate 1 "Power Creep" per turn.
       
      Spent a while trying to come up with an effect for the image. If you have any more fitting ideas, let me know.
    • By AexDEye9
      Myutant Soldier
      EARTH Psychic/Link/Effect | ATK/ 0 LINK-1
      1 Level 4 or lower Psychic monster
      When this card is Link Summoned, You can add 1 "Myutant Evolution lab" from your deck to your hand. You can Tribute this card, then banish 1 card from your GY or face-up field, except "Myutant Soldier"; Special Summon 1 monster from your hand or Deck, based on the banished card.
      ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal"
      You can only use each effect of "Myutant Soldier" once per turn.
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...