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FinalFan

Expand Into An Archetype

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Posted (edited)

Rules:
1. The latest post will have a prompt for either a single card or a related series of cards to be improved into a cohesive archetype.
2. The person that posts next can either make a card to the request, or post "Skip".
3. The intent is to make cards, so if you don't like the prompt, too bad.
4. Then, at the end of the post, add a prompt for the next poster.
5. Include at least 2 Main Deck monsters, at least 1 Extra Deck monster, and at least 1 Spell/Trap Card.
6. Also, don't make any joke cards here.
7. Have fun.

Next Card: Make some support for the Garzett series.

Edited by FinalFan

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Posted (edited)

It's more like the "Maju" Series, which includes Gren Maju Da Eiza, but I'll give it a shot nonetheless.  Whoever goes next can feel free to critique these, if they desire to.

Chron Maju Da Xoza

WATER/Lv 6/Fiend/Effect/? ATK/? DEF

Cannot be Normal Summoned/Set. Must be Special Summoned either by a card effect while banished, OR by banishing 3 monsters from your hand or GY, and cannot be Special Summoned by other ways. This card’s ATK and DEF each become equal to the combined ATK of the 2 monsters with the highest ATK amongst banished monsters. When this card inflicts battle damage to your opponent; You can add 1 of your banished monsters to your hand, but for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as the card added to your hand by this effect. This effect of “Chron Maju Da Xoza” can only be used once per turn.

 

Treacherous Maju Garzett

LIGHT/Lv 6/Fiend/Effect/? ATK/0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) to your opponent’s side of the field by Tributing 1 monster they control. You cannot Normal Summon/Set monsters during the turn your Special Summoned this card, except Fiend “Maju” monsters with an original ATK of 0 or ?. You can only Special Summon 1 “Treacherous Maju Garzett” this way per turn. Cannot be used as Material, or Tributed, except for the Tribute Summon of a monster with an original ATK of 0 or ?. This card’s ATK becomes twice the original ATK of the monster Tributed for this card’s Special Summon. If this card would inflict battle damage to your opponent, your opponent instead gains LP equal to that same amount.

 

Warpdrive Maju Garzett

EARTH/Rank 6/Fiend/Xyz/Effect/? ATK/? DEF

2+ Level 6 monsters
You can also use Fiend “Maju” monsters of any Level as Xyz Materials for this card’s Xyz Summon. This card’s ATK and DEF become equal to the total Level of this card’s Xyz Materials x 200. When a monster(s) is Tributed; you can attach 1 of those monsters to this card as Xyz Material. After the Damage Step of a battle involving this card: Detach 1 Xyz Material from this card.

 

Advance of the Maju

Normal Spell

Activate while you control no monsters: Immediately after this card resolves, Tribute Summon 1 Level 5 or higher Fiend “Maju” monster with an original ATK of 0 or ? by Tributing from your Main Deck, a number of Fiend monsters needed to Tribute Summon that monster. During this turn, only that Tribute Summoned monster can attack, also, its current ATK is doubled. You can banish this card from your GY; add 1 Fiend “Maju” monster with an original ATK of 0 or ? from your Deck to your hand. You can only use each effect of “Advance of the Maju” once per turn.

 

 

Next Card(s): Expand "Man-Eater Bug" into an Archetype
 

Edited by KingdomXathers

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Minuteman-Eater Bug
EARTH/Insect/Effect/Flip/Level 2
450/600
FLIP: Target 1 card on the field; return it to the hand. If the battle position of an Insect monster on the field is changed (Quick Effect): You can Special Summon this card from your hand or GY in face-up or face-down Defense Position, but send it to the GY during the End Phase. You can only use this effect of "Minuteman-Eater Bug" once per turn.

Huntsman-Eater Bug
EARTH/Insect/Effect/Flip/Level 2
450/600
FLIP: Target 1 Spell/Trap on the field; destroy it. If this card is sent from the hand or field to the GY: You can target 1 "man-Eater Bug" monster in your GY, except "Serviceman-Eater Bug"; Special Summon it in face-down Defense Position. You can only use this effect of "Huntsman-Eater Bug" once per turn.

Marksman-Eater Bug
EARTH/Insect/Effect/Flip/Level 5
900/1200
FLIP: Destroy 2 Spell/Traps on the field. If this card is sent from the hand or field to the GY: You can add 1 "Man-Eater Bug" Spell/Trap from your Deck to your hand. You can only use this effect of "Marksman-Eater Bug" once per turn.

Man-Eater Bug Raid
Quick-Play Spell
If you control a Set monster: Change the battle positions of all monsters on the field. During either player's turn: You can banish this card from your GY; Special Summon 1 "man-Eater Bug" monster from your Deck in face-down Defense Position, but return it to the hand during the End Phase of the next turn. You can only use this effect of "Man-Eater Bug Raid" once per turn.

Swordsman-Eater Bug
EARTH/Insect/Link/Effect/Rating 2
ATK: 1800
Markers: bottom left, left
2 monsters, including at least 1 Flip monster
If this card is Link Summoned: You can Special Summon 1 Level 2 or lower Insect Flip monster from your hand, Deck or GY in face-down Defense Position. (Quick Effect): You can target 1 Set monster you control and 1 monster on the field; change their battle positions. You can only use each effect of "Swordsman-Eater Bug" once per turn.

Kingsman-Eater Bug
EARTH/Insect/Link/Effect/Rating 2
ATK: 2250
Markers: bottom left, bottom, left
2+ monsters, including at least 1 "man-Eater Bug" monster
If this card is Link Summoned: You can Special Summon 1 Insect Flip monster from your hand, Deck or GY in face-down Defense Position. When the battle position of an Insect monster on the field is changed, even during the damage step (Quick Effect): You can target 1 card on the field; destroy it. You can only use each effect of "Kingsman-Eater Bug" once per turn.


Next:
Future Samurai
 

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Future Ashigaru
LIGHT | Warrior | Effect | ⭐⭐
ATK 800 | DEF 600
If this card in the GY is banished by the effect of a Gemini Monster: It is added to its owner's hand instead. If you control this face-up card: Your opponent cannot target face-up Gemini Monsters you control for attacks.

Future Samurai Sharpshooter
LIGHT | Warrior | Gemini | Effect | ⭐⭐⭐⭐
ATK 1000 | DEF 2000
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
• The original ATK of this card becomes 2000. Once per turn: If this card attacks a Defense Position monster; you can banish 1 monster from your GY to inflict piercing battle damage to your opponent.

Future Samurai Lancer
LIGHT | Warrior | Gemini | Effect | ⭐⭐⭐⭐⭐
ATK 2200 | DEF 1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
• Once per turn: If a Gemini Monster you control would be destroyed by battle or by an opponent's card effect; you can banish 1 monster from your GY instead.

Future Samurai Retainer
LIGHT | Warrior | Effect | ⭐⭐⭐⭐
ATK 600 | DEF 2000
Once per turn: You can tribute this card to Special Summon 1 "Future Samurai" or "Future Ashigaru" monster from your hand or Deck. If this card in the GY is banished by the effect of a Gemini Monster: It is returned to the GY during the End Phase.

Honor Coding
Quick-Play Spell Card
Target 1 "Future Samurai" Gemini Monster you control: It becomes an Effect Monster and gains its effects. Once per turn: If a card in your GY would be banished by the effect of a Gemini Monster; banish this card instead. During the End Phase: return this banished card to the GY.

 

Next: Cockroach_Knight

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