Jump to content

Recommended Posts

I posted one of these before in Singles, but I figure it'd be better now to post more than one.  I may add more later, including erratas of the Anime-only cards.

For each of these I will list the card's corresponding story that it takes inspiration from, as well as what the card relates to in that story.

 

Raven Maiden

DARK/Lv 4/Winged Beast/Effect/1300 ATK/2000 DEF

“Golden Castle of Stromberg” in your Field Zone is unaffected by your opponent’s card effects. When this card is Summoned: shuffle all of your face-down banished cards into the Deck. When a card(s) is banished face-down: You can target 1 monster you control that specifically lists “Golden Castle of Stromberg” in its text; that target gains 500 ATK and DEF. Once per turn, during your Main Phase: You can shuffle 5 of your top-most face-down banished cards into your Deck.

(Comes from "The Raven", the same story that "Golden Castle of Stromberg" also hails from.  A princess who was cursed to become a raven, she hopes for someone to deliver her from her curse.  The Golden Castle of Stromberg is her residence.)

 

Invisible Horseman

LIGHT/Lv 4/Warrior/Effect/300 ATK/1000 DEF

If you control "Raven Maiden", you can Special Summon this card (from your hand). You can only Special Summon 1 "Invisible Horseman" this way per turn. Gains 100 ATK and DEF for each of your face-down banished cards. When this card inflicts Battle Damage to your opponent: You can shuffle up to 3 of your top-most face-down banished cards into your Deck. While “Golden Castle of Stromberg” is on the field, this card can attack your opponent directly, also, if this card attacks, your opponent cannot activate Spell/Trap cards or their effects until the end of the Damage Step.

("The Raven", once again.  The protagonist who attempts to deliver the Raven from her curse.  Near the end of the story he is armed with 3 items that he tricked a trio of robbers into giving him: a stick that can open any door that it strikes, a cloak of invisibility, and a horse that can climb any surface--including the slippery glass mountain upon which the Golden Castle rests.)

 

The Giant Brothers’ Maps

Normal Spell

Banish 1 card from your Deck that specifically lists the card “Golden Castle of Stromberg” in its text, except “The Giant Brothers’ Maps”. During your next Standby Phase after this card’s activation, add that card to your hand. You can only activate 1 "The Giant Brothers' Maps" per turn.

(Again, "The Raven".  The previously mentioned protagonist acquires assistance from a pair of giants after feeding them a loaf of bread, a slab of meat, and a bottle of wine, all of which would never run out.  The maps in question are used to help the protagonist locate the Golden Castle of Stromberg.)

 

Bearskin

EARTH/Lv 7/Beast-Warrior/Effect/2800 ATK/2100 DEF

Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) by shuffling 7 of your top-most face-down banished cards into your Deck. You can only Special Summon 1 “Bearskin” this way per turn. You can only control 1 face-up “Bearskin”. Once per turn, you can reveal 3 cards from your Deck that specifically list the card “Golden Castle of Stromberg” in their text, your opponent randomly picks 1 for you to add to your hand, and you banish the rest, face-down. If this card has been face-up and in your possession for at least 4 of your turns consecutively without control of it being switched, this card becomes unaffected by your opponent’s card effects. After your 7th consecutive turn that this face-up card has been in your possession without control of it being switched, you win the Duel.

(From the story of the same name.  The titular character was a soldier who had lost everything after a war, and ends up making a deal with the Devil: in exchange for being given a coat with pockets containing limitless gold and a bearskin that he must sleep in--thus earning his new name--Bearskin must survive for seven years without praying, bathing, or trimming his hair or nails.  Should he survive the seven years, Bearskin would keep the wealth in the coat's pockets and be freed, but should he die before then, the Devil would claim his soul. During his fourth year, Bearskin helps a man in desperate need, and as a reward the man promised to let Bearskin marry one of his three daughters.  The two eldest daughters rejected Bearskin due to his revolting visage, while the youngest daughter agreed to fulfill her father's promise.  Once Bearskin survived the seven years, the Devil cleaned Bearskin up 'til he was good as new, and Bearskin married the youngest daughter shortly after, while her older sisters, enraged over realizing what they had passed up, committed suicide, earning the Devil 2 souls for the price of one.)

 

Glife’s Beloved

WIND/Lv 3/Winged Beast/Effect/1200 ATK/1200 DEF

If this card is Normal or Special Summoned: You can Special Summon 1 “Glife the Phantom Bird” from your hand or GY. If a card(s) on the field is destroyed by a card effect: You can reveal 3 of your top-most face-down banished cards, then if at least 1 of those cards specifically lists the card “Golden Castle of Stromberg” in their text, add one of them to your hand and send the rest to the GY, otherwise the revealed cards remain banished, face-down. You can only use each effect of “Glife’s Beloved” once per turn.

(The wife of "Glife the Phantom Bird", both of whom come from "The Griffin".  The protagonist of that tale is tasked with fetching a feather from the griffin's tail.  Upon reaching the griffin's den, he met the Griffin's wife, who agreed to help him to not only acquire the tail feather, but also the answers to three questions he had been asked along the way.)

 

Jacob and Will, The Grimmwriters

DARK/LINK-2/Fairy/Link/1800 ATK/Link Arrows: Bottom-Left, Bottom-Right

2 monsters, including a monster that specifically lists the card “Golden Castle of Stromberg” in its text.
Cannot be targeted for attacks or by card effects, while you control another card that specifically lists the card “Golden Castle of Stromberg” in its text. If a card in your possession that specifically lists the card “Golden Castle of Stromberg” in its text destroys your opponent’s card(s) (by battle or effect), the destroyed card(s) is banished, face-down. During your Main Phase: You can Special Summon 1 monster from your hand that specifically lists the card “Golden Castle of Stromberg” in its text. You can only use this effect of “Jacob and Will, The Grimmwriters” once per turn.

(What else can I say for this one? This is based on Jacob and Wilhelm Grimm, the Brothers Grimm themselves.)

 

Sweet Tooth Siblings

LIGHT/Lv 3/Fairy/Effect/1000 ATK/1000 DEF

If this card is Normal or Special Summoned: You can add 1 “Gingerbread House” from your Deck or GY to your hand. If “Golden Castle of Stromberg” was in a Field Zone when you activated this effect, you can also add 1 card from your Deck to your hand that specifically lists the card “Golden Castle of Stromberg” in its text, except “Sweet Tooth Siblings”. You can only use this effect of “Sweet Tooth Siblings” once per turn.

(This is Hanzel and Gretel, if it wasn't too obvious from its primary effect.)

 

Gingerbread House

Continuous Spell

You can only control 1 face-up “Gingerbread House”. During each of your opponent’s Standby Phases: Target 1 monster your opponent controls; that target gains 600 ATK, then, if its ATK became 2500 or more by this card’s effect, destroy that target, and if you do, gain 500 LP. If “Golden Castle of Stromberg” is face-up in a Field Zone, this card’s effect is activated during both players’ Standby Phases, also, this card cannot be targeted or destroyed by card effects.

(Errata of the Anime's "Gingerbread House", made to better cooperate with the rest of the Deck.)

Edited by KingdomXathers

Share this post


Link to post
Share on other sites

I really like the cards here. Nothing too strong, nothing too weak, a nice balance of cards. My only concern is the sheer size of the archetype now, which makes it difficult to play other cards. My only real concern is that you have too much shuffling here, at least for one turn. On another note, Bearskin combos extremely well with Eater of Millions, as it doesn't have to shuffle into the Main Deck, meaning if you banish 7 from your ED with Eater, Bearskin puts them back.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Similar Content

    • By Truffle Shuffle
      Angelfood
      ⭐⭐⭐ LIGHT FIend/Effect
      ATK 1000 | DEF 1800
      If this card is sent from the hand or field to the GY: You can Ritual Summon 1 Non-Effect Ritual Monster from your Deck. This effect of "Angelfood" can only be used once per turn.

      The result of some drawing practice I felt like making into a full card. A pretty straightforward effect that's probably significantly more powerful than I imagine it to be. But hey, those dusty Performance of the Swords and Crab Turtles in your box of old cards deserve some love.
    • By Truffle Shuffle
      Power Creep
      Trap Card
      Tribute 1 face-up monster on either side of the field: Its controller can Special Summon 1 monster from their hand or Deck with the same Type and Attribute and an ATK or DEF greater than the tributed card. Card effects cannot be activated for the rest of this turn, except for the effects of a monster Special Summoned by this card. You can only activate 1 "Power Creep" per turn.
       
      Spent a while trying to come up with an effect for the image. If you have any more fitting ideas, let me know.
    • By AexDEye9
      Myutant Soldier
      EARTH Psychic/Link/Effect | ATK/ 0 LINK-1
      1 Level 4 or lower Psychic monster
      When this card is Link Summoned, You can add 1 "Myutant Evolution lab" from your deck to your hand. You can Tribute this card, then banish 1 card from your GY or face-up field, except "Myutant Soldier"; Special Summon 1 monster from your hand or Deck, based on the banished card.
      ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal"
      You can only use each effect of "Myutant Soldier" once per turn.
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...