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Reverting Overworld

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Reverting Overworld
[Trap Card]
Target 1 Field Spell in any GY and 1 banished Spell/Trap; Activate the first target and shuffle the second target into the Deck. You can only activate 1 "Reverting Overworld" per turn.

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The limit to Terraforming and Metaverse hint at the generic easy search of Field Spells being a bit too good for the game, ever so increasingly. So I'm testing the waters with a recovery one instead since needing any small amount of setup usually makes quite a difference, and this would need something more along the lines of "Foolish Burial Goods" to be added into the mix to work.

Also, I've been wanting a banished S/T recycle option for a while, and Pot of Acquisitiveness, Burial from a Different Dimension, and similar effects all go just for monsters. It goes back to the Deck though because A ) this Metaverse-like card actually fattens the deck, and B ) kinda messed up to just give you an extra "Lost Wind" as the bonus effect... probably.

Note: It can grab the Field Spell from the opponent's GY, for no immediate use I can think of but I'm sure it can have its uses.

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Feels a bit too casual to me. Adding from the GY doesn't compare to adding from the Deck or GY so it's not nearly as good as Terraforming or Metaverse, and yet this is a Trap and needs a banished Spell/Trap to be live... IMO that's a bit too many drawbacks for a non-stellar effect. Further add to this that the existence of Barricadeborg Blocker for the purposes of Field Spell recovery doesn't make it easier for players considering running this card. I would say you can get away with activating from the Deck as well, turning it into a more situational Metaverse with the bonus of grabbing from the GY as well, in case your Deck relies on a 1-of Field Spell.
That, or returning the banished Spell/Trap to the GY or even adding it to the hand, encouraging the building of deck that rely on Field Spells and can banish S/Ts.

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