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Tinkerer

Phantom King Archetype

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Hello, fine peoples!

 

This is a set I made in the Single to Archetype Game based on the card Phantom King Hydride (effect can be seen in the first spoiler).  I'm posting these in their own thread because so much went into designing these that I couldn't really explain it in the game thread.  My thought process and design are all in the last spoiler (Design + Lore).  If you can, please check that out if you look through some of the monsters.

 

Main Deck Monsters

Spoiler

Phantom King's Dragon - Tritide
DARK ****
Fiend/Tuner/Effect
Once per turn: You can Fusion Summon 1 DARK Fusion monster using this card and any number of "Phantom King" monsters in your hand or on your side of the field.
1800/400

Phantom King Hydride
DARK ***
Fiend/Tuner/Effect
If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster.
1500/300

Phantom King Descendent - Deuteride
DARK **
Fiend/Tuner/Effect
Once per turn: You can Special Summon 1 "Phantom King" monster from your hand, and if you do, you can increase this card's Level by up to 2.
1200/200

Phantom King's Father - Hydron III
DARK *
Fiend/Effect
If this card is Summoned: You can target 1 "Phantom King" monster in your GY that cannot be Normal Summoned/Set; Special Summon that target. During your Main Phase: You can banish this card from your GY; add 1 "Phantom King" card from your Deck to your hand.
900/100

 

 

Fusions

Spoiler

Ancient Phantom King - Quaton
DARK 8*
Fiend/Fusion/Effect
1 "Phantom King" monster + 1 "Phantom King" Synchro monster
You can target 1 "Phantom King" monster in your GY; Special Summon it.  "Phantom King" monsters you control cannot be targeted by your opponent's card effects. During your Main Phase, if this card is in your GY: You can send 2 "Phantom King" monsters you control to the GY; Special Summon this card from your GY, and if you do, increase the ATK of all "Phantom King" monsters you control by 500. If this card leaves the field after being Special Summoned by this effect: return it to the Extra Deck.  You can only use each effect of "Ancient Phantom King - Quaton" once per turn.
3000/800

Ancient Phantom King - Hydride
DARK 7*
Fiend/Fusion/Effect
1 "Phantom King" monster + 1 "Phantom King" Xyz monster
When this card is Fusion Summoned: You can add 1 "Phantom King" card from your GY to your hand. Your opponent cannot destroy "Phantom King" monsters you control with card effects. If this card is Special Summoned from the GY: You can target 1 monster your opponent controls; take control of that target, but banish it during the End Phase. You can only use each effect of "Ancient Phantom King - Hydride" once per turn.
2700/700

Ancient Phantom King - Hydron
DARK 6*
Fiend/Fusion/Effect
1 "Phantom King" monster + 1 "Phantom King" Link monster
You can target 1 DARK monster you control; move that target to a new Monster Zone, and if you do, negate the effects of all other face-up cards in that column until the End Phase. Your opponent cannot destroy "Phantom King" monsters by battle. If this card is Special Summoned from the GY: You can Special Summon 1 "Phantom King" monster from your hand, and if you do, reduce this card's Level by the Level of the Summoned monster. You can only use this effect of "Ancient Phantom King - Hydron" once per turn.
2400/600

Ancient Phantom King - Triton
DARK 5*
Fiend/Fusion/Effect
2 "Phantom King" monsters
When this card is Fusion Summoned: You can target 1 "Phantom King" monster in your GY; Special Summon it. You can Normal Summon 1 DARK monster in addition to your Normal Summon/Set. If this card is in the GY and you Xyz Summon a "Phantom King" monster, you can attach this card to that monster as Xyz Material.  You can only use each effect of "Ancient Phantom King - Triton" once per turn.
2100/500

 

Synchros

Spoiler

Elder Phantom King - Tritide
DARK 7*
Fiend/Synchro/Effect
1 DARK Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 monster your opponent controls; halve its ATK, and if you do, negate its effects. If this card is Special Summoned from the GY: You can Fusion or Xyz Summon 1 "Phantom King" monster from your Extra Deck using monsters from your hand or side of the field as appropriate materials. You can only use each effect of "Elder Phantom King - Tritide" once per turn.
2700/700

Elder Phantom King - Deuteron
DARK 6*
Fiend/Synchro/Effect
1 DARK Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Spell/Trap your opponent controls; banish it. You can target 1 "Phantom King" Spell/Trap in your GY; Set that target, but it cannot be activated this turn.  You can only use each effect of "Elder Phantom King - Deuteron" once per turn.
2400/600

Elder Phantom King - Hydron II
DARK 5*
Fiend/Synchro/Effect
1 DARK Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can send 1 DARK monster from your hand or side of the field to the GY; draw 2 cards.  If a "Phantom King" monster is Special Summoned from the GY while this card is in your GY: You can Special Summon this card, but return this card to the Extra Deck when it leaves the field.  You can only Special Summon 1 "Elder Phantom King - Hydron II" from your GY per turn this way.
2100/500

 

Xyzs

Spoiler

The Phantom King's Knight
DARK R****
Fiend/Xyz/Effect
2 Level 4 DARK monsters
You can detach 1 Xyz Material and target 1 monster your opponent controls; destroy it.  You can treat this card as a Level 4 monster for the Synchro Summon of a DARK Synchro monster.  If this card is Special Summoned from the GY: You can target 1 monster your opponent controls; it loses 500 ATK, and if it does, increase the ATK of 1 "Phantom King" monster you control by 1000 until the End Phase. You can only use each effect of "The Phantom King's Knight" once per turn.
2500/2000

The Phantom King's Bard
DARK R***
Fiend/Xyz/Effect
2 Level 3 DARK monsters
You can detach 1 Xyz Material; add 1 "Phantom King" card from your Deck to your hand.  You can treat this card as a Level 3 monster for the Synchro Summon of a DARK Synchro monster.  If this card is Special Summoned from the GY: You can target 1 "Phantom King" monster in your GY; Special Summon that target. You can only use each effect of "The Phantom King's Bard" once per turn.
2000/1000

 

Link

Spoiler

The Phantom King's Weaponsmaster
DARK Link: S
Fiend/Link/Effect
1 "Phantom King" monster, except a Link Monster
When this card is Link Summoned: You can target 1 "Phantom King" monster in your GY; Special Summon it to the Zone this card points to.  If a DARK monster is Special Summoned to a Zone this card points to: You can destroy 1 monster your opponent controls whose ATK is less than the Summoned monster's ATK.  If this card is Special Summoned from the GY: You can add 1 "Phantom King" monster from your Deck to your hand, and if you do, return this card to your Extra Deck.  You can only use two effects of "The Phantom King's Weaponmaster" and you can only use them once per turn.
1000/LINK 1

 

Backrow

Spoiler

Phantom King's Armory
Spell
Special Summon 1 "Phantom King" monster from your hand.  During your Main Phase, if this card is in the GY: You can reveal 1 monster in your hand.  Special Summon this card in Attack Position as an Effect Monster (Fiend/DARK/ATK 0), but banish it when it leaves the field.  This card's Level equals the Level of the revealed monster.  This card's DEF equals its Level x 100. (This card is NOT treated as a Spell.) This card gains the following effect:
- If this card is used as Material for the Summon of a Fusion, Synchro, or Xyz "Phantom King" monster: Draw 1 card.

Phantom King's Sacred Sword
Continuous Trap
Tribute 1 "Phantom King" monster you control and target 1 face-up card your opponent controls; negate its effects as long as this card remains face-up on the field, and if the target is a monster, its ATK becomes 0. Once per turn, during your opponent's End Phase: Special Summon 1 "Phantom King" monster from your GY.

 

Design + Lore

Spoiler

Design Premise: My initial thought on Phantom King Hydride immediately jumped to BA and Phantom Knights.  On looking at the Wikia for inspiration, I saw a bit of trivia that simply said that Hydride's pose is "remarkably similar to PK Break Sword".  I immediately took that thought and ran with it under a single premise: "What if Yuto/Ute was the protagonist of Arc-V and learned all the summoning mechanics (except pendulum)?"  He transitions from Phantom Knights to Phantom Kings and the cards open avenues of new possibilities of power.

Lore: The Phantom Kings were DARK rulers that held a dynasty spanning many generations.  However, almost every generation was weaker than their predecessor.  The Main Deck monsters make up the final three generations of Phantom Kings and were considered undeniably the weakest rulers.  To prevent their control from slipping and their dynasty from collapsing, the final Phantom Kings adopted a kind of necromancy through alchemy (chemistry).  While this did help the last few kings hold power, the reincarnated Phantom Kings eventually began fighting among themselves, vying for absolute control.  The last Phantom King had to end it, but reversing the necromancy cost the King his own life.  The kingdom went to ruin, the only things remaining being shades of the power of the Phantom Kings.  These shades took their own form as Phantom Knights, though they only reflected a fraction of the original Phantom Kings' abilities.

Specific Designs: The chemical names were all mostly because of "Hydride".  Lore-wise, those names reflected the alchemic measures the latter kings moved toward. Each Main Deck monster is supposed to reflect a specific Phantom Knight ED monster: Level 4 = Dark Rebellion, 3 and 2 = PK's respective Xyzs, and Level 1 = Bardiche (further reflected by its name being "Hydron III" and Bardiche being Link-3).  The Phantom King Xyzs are meant to reflect the Phantom Knight Main Deck monsters.  The Phantom Knight Level 3s seem like something a traveler would wear, hence Phantom King Bard.  Same logic for Phantom King Knight.  The Fusions, Synchros, and Link didn't have a particular inspiration.  As a whole, I wanted to design the deck so that it would both reflect how Phantom Knights work, yet do it in a way that shows that Phantom Kings were the "complete" version of the Phantom Knights (but also without trying to make Phantom Kings ridiculously powerful).  Spells/Traps also reflected the Phantom Knights, but I was too tired then to really make thorough connections.  Sacred Sword is supposed to be Fog Blade though.

 

If you read through this entire mess, thank you so much!  While I admit these aren't my best designs effect-wise, I did put a lot of effort into the background and lore of this archetype and I am very pleased with the results of that.  Feel free to drop some CnC saying how awesomeawful, readable this set was to you.

Cheers!

 

Edited by Tinkerer

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