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Tinkerer

Gravekeeper Support (3/3)

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Hello, fine peoples!

Just thought of some random GK support cards. Haven't really played the deck in some time, so I dunno if these would be super helpful for 'em, but I figured it can't exactly HURT the deck so... w/e.

 

Gravekeeper's Rower
DARK ****
Scale: 2<>2
Spellcaster/Pendulum/Effect
PE: While you control "Necrovalley" negate the effects of monsters (except "Gravekeeper's" monsters) if there's a monster(s) with the same name in either player's GY.
ME: If this card leaves the field, except being destroyed by battle: You can target 1 "Gravekeeper's" monster in your GY; add it to your hand. This card's activation and effect are unaffected by "Necrovalley". You can only use this effect of "Gravekeeper's Rower" once per turn.
1500/1500

Gravekeeper Charioteer
DARK ****
Scale: 6<>6
Spellcaster/Pendulum/Effect
PE: This card's name is treated as "Necrovalley". All Spellcaster monsters with 1500 DEF gain 100 ATK for each "Gravekeeper's" monster in your GY.
ME: If this card leaves the field, except being destroyed by battle: You can add 1 Spell/Trap Card from your Deck to your hand, that specifically lists the card "Necrovalley" in its text. You can only use this effect of "Gravekeeper's Charioteer" once per turn.
1500/1500

Gravekeeper's Cultist
DARK 6*
Scale: 7<>7
Spellcaster/Pendulum/Effect
PE: You can Tribute 1 "Gravekeeper's" monster: Special Summon this card. You can only use this effect of "Gravekeeper's Cultist" once per turn.
ME: If this card is Special Summoned: You can activate 1 of this card's effects. If this card is Tribute Summoned: You can activate 2 of this card's effects (resolve them in sequence).
- Send 1 "Gravekeeper's" card from your hand or Deck to the GY, and if you do, this card gains 100 ATK x its Level.
- Destroy 1 "Necrovalley" you control and up to 3 cards your opponent controls.
- Target 1 "Gravekeeper's" monster in your GY: Special Summon it.
2000/1500

 

2 extenders that can float even as Pendulums and a mid-boss monster that can be easily summoned and help with further setup or board-breaking.

Again, haven't played this particular deck in a while, so I dunno if this is exactly what they needed. CnC much appreciated here.

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Pendulum support for GKs, huh. Not exactly unheard of to drop random Pendulums on archetypes, but I would think they want Fusion support first like their last support wave did.
Can't go wrong with floating & searching so the Level4s look decent, and their floating conditions are actually compatible with Fusion Summons.
The Level7 looks decent as well. You may want to add an immunity to Necrovalley to the last effect. Also I would add to the first bullet effect something like:
- Send 1 "Gravekeeper's" card from your hand or Deck to the GY, and if you do, this card gains 100 ATK x its Level if it is a monster.

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