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Void

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  1. Can't remember when I visited here last. A quick update then?

    I'm now maintaining Duel Monsters Genesis, the long-running Yu-Gi-Oh! Simulator on BYOND, after Icefire's PC got ruined six months ago. Keeping cards updated every week, essential fixes when needed, etc. Come by if you want, we even have a discord.

    Considering doing a forum RP here. A soft reboot of a very old one I did back on the original site over a decade ago: Doctor Who - The Children of Time. Seems fitting with the 60th anniversary coming up. If you are interested, reply or message me.

    Other than that Iam enjoying Starfield a ton - I'd rate it between Fallout 4 and Skyrim.

  2. Anyone here play/use-to play Duel Monsters Genesis? We just updated to V9.1.5a last night.

  3. Today, I learned a fellow roleplayer I knew and worked with on RuneScape back in 2014 took his own life yesterday.

    It put into perspective how few of us from that glorious era are left, with more than a couple of us now in the reaper's embrace. I've myself have narrowly slipped from his grasp. Twice.

    So maybe if you know someone you've not talked to in a while, give them a ring? Who knows what may happen.

    Oh, and don't worry about me. I'm honestly coping okay with it.

  4. Had an eye infection for the last 2 weeks that effectivley blinded me in one eye and partially sighted in the other. Course of steroids drops and a long course of antibiotics has cleared that up.

    Gave me time to think about the PHAETON project. I have ideas for a few more initial entries I'd like to draft before I open up the project to the public.

  5. I feel so stretched thin. I keep trying to draft parts of the PHAEON Archives, to try and flesh out the Yu-Gi-Oh Multiverse canon established by FinalFan and MercifulIdiot, but I just can't seem to get the right ideas and expressions to jump from my head to the document.

  6. Happy New Year everyone!

    Status: I'm way behind on working on the PHAETON project, between Christmas and new years stuff, writers' block, data loss, and then learning a bunch of image resources for YCM-era characters was irreversibly deleted with the shutdown of older image hosting services.

    Might cut back the initial number of entries and focus on essential content before I open up the club for contributions.

  7. Sat down today and did some overdue work on the Nihil Historia.

     

     I've decided to rework it somewhat, reformatting it as an in-universe database of characters, artefacts, and concepts - including their classifications in terms of power, nature, and threat. 

     

    You'll finally get a glimpse into the purview of PHAETON.

  8. Hmm. If you're totally fresh, start with making a post in Introductions. Beyond there, it kinda depends on if you an card maker or a roleplayer. If you do cards, start in casual singles, while if you RP I'd start by browsing the RP Rules in Out-Of-Character Planning. You could also post here in Miscellaneous to get a feel for the community.
  9. I'm still working on my "Nihil Historia" thread for The Character Vault section, but trying to summarise every character I've ever portrayed or alluded to in the works I've participated, published, or withheld over these many years is a big task.

     

    And even then, I also need to explain various concepts I've applied - such as a conceptual framework for the Multiverse in everything I write.

  10. Sorry for the very late reply - not only has it been a very busy few weeks, but it also seems I did not have notifications to my Email enabled. As for the question, tough one. I tend to fluctuate on what series I'm tied into on a seasonal basis. Yu-Gi-Oh! has dominated most of those seasonal cycles since I discovered it 18 years ago, but has wained in recent years as I struggled to keep up with the meta, as well as our exodus from YCM to here on Neo diluting my exposure to it. Next, I guess would be RuneScape - I've been an active member since 2006, and tied into its roleplaying community soon after. I even attended Runefest in 2013, possess signed concept art, as well as a Ring of Kinship made by one of the JMods, and even won an RS Gaming Chair which isn't available to purchase to the general public. Today I'm now the head admin for the RuneScape Roleplay Wiki, the central library for the collective lore we've established since the golden days. And while the roleplay community has declined into obscurity due to gradual player base attrition and a series of fundamental disagreements between factions (my appointment being one of them), I continue to play daily. Beyond that, I'm a Star Wars nut, a Halo enthusiast, and generally, anything sci-fi is what I go for. I may dabble in other fantasy genres from time to time, but I'm very picky. tl;dr: I rotate between Yu-Gi-Oh, RuneScape, Star Wars, and Halo, with some other stuff inbetween.
  11. I'm still alive it seems. How is this place doin' then?

    1. Show previous comments  2 more
    2. LordCowCow

      LordCowCow

      Can always start with silly Misc posts that's a safe bet

    3. Nyx
    4. Void

      Void

      I was actually thinking of posting a Grimore in The Character Vault, summarising various characters I've played and some concepts I've come up with over the years.

  12. I can confirm I am working on a new custom card artwork.

    All I will say for now it isn't another magician for the Magnus set.

    Stay tuned!

  13. Spartans, Halo 3 is now available for the PC. Suit up, and lets finish the fight. Uh, again.

    1. (o ×)

      (o ×)

      Kinda wild it took so long

  14. https://ygorganization.com/muchchu2veryedge/ Konton Genma Armityle – Kyomu Gen’ei Rashoumon (Armityle the Chaos Phantasm – Hollow Phantom Life of Agony) / Armityle the Chaos Phantasm – Phantom of Fury DARK/Level 12/Fiend/Fusion/Effect/ATK 0/DEF 0 “Uria, Lord of Searing Flames” + “Hamon, Lord of Striking Thunder” + “Raviel, Lord of Phantasms” (1) This card’s name becomes “Armityle the Chaos Phantasm” while on the field. (2) Once per turn: You can give control of this card to your opponent. (3) Once per turn, during the End Phase, if this card’s control changed this turn: Banish all cards you control, then this card’s owner can Special Summon 1 “Armityle the Chaos Phantasm” from their Extra Deck, ignoring its Summoning conditions. Note: This card is a reference to Armityle’s effects in the anime that was not kept in the printed version. While Crunchyroll translated the name Johan/Jesse used for it as “Total Destruction and Reincarnation Wave”, that rather matches Armityle’s attack name, so we assume it is a mistake and ignore it. So. You get to banish the opponent's entire field, and then get one free OG Armityle. Nice. The only way they could have made this any better is if it was summoned by Dimension Fusion Destruction (which will be the primary fusion method, behind Verte targeting DFD), it would pass on the damage negation effect to the OG Armityle it summons. If you're running the OG Armityle in your Sacred Beast build, you now need to pair it with this in the Extra Deck.
  15. My childhood deck, before I grew up and built more "serious" decks for locals. The only thing that has changed since this was taken was Black Rose Dragon being traded away for 3 Sages with Eyes of Blue.
  16. SPARTANS, CIRCUS Team is recruiting. Are you mad enough to join us?

     

    1. LordCowCow

      LordCowCow

      Been a while since I've heard that name

    2. Void

      Void

      It has. But its time to warm up the Warthog and start teabagging the enemy. You in, soldier?

    3. LordCowCow

      LordCowCow

      Will give it some thought.

  17. <<[PRIORITY ALPHA] Mission Briefing - Operation: MARATHON >> <<CMD Officer: Commander [REDACTED] "VOID" S-013 - CIRCUS One>> [AUTHORISED EYES ONLY - UNDER PENALTY OF EXECUTION - PER THE OFFICIAL SECRETS ACT OF 2550] <<DECRYPTING... STAND-BY>> <<Begin TRANSMISSION>> Listen up, CIRCUS, because I’m only going to say this once. As you all remember, twelve months ago, the Office of Naval Intelligence dragged us from the smouldering wreckage of the UNSC after the ceasefire, ink’d our records black, and put us through hell to become SPARTANS. CIRCUS Team - Phantom spartan misfits. We only had one objective: To participate in the testing of Project: ELDEWRITO, an experimental replacement for the existing Wargame simulations already being used by every other Spartan and their sainted mothers in the outer colonies. It might have been short-lived, but I’m proud to say we gave the techs all the technical and tactical data they could ever want - and personally, it was a blast. Since then, you’ve all been twiddling your thumbs here on Anvil Station, waiting for an excuse to go out and kill something since the Carnival Protocol was enacted. Fuckin’ stupid name for a protocol if you ask me, but tell that to the spooks. Anyways. Well, the UNSC is finally going to reap the benefits of the project - and we’re going to dive headfirst into this new hell. In 3 days, the UNSC will be deploying the Multiphased Combat Center for NCM Company. The next evolution in simulated combat - no longer tied to inferior, proprietary hardware, and with a vastly expanded set of wargame simulations, and objective scenarios directly reproduced from the viewpoints of critical individuals involved with the war against those Covy’ bastards. This is where we’re coming in. Orders came in from Colonel Rio last night at 00:23 hours. “(Priority Alpha) >>Open the Hushed Casket.” The Carnival is over. CIRCUS Team has been reactivated by Section 3. Operation: MARATHON begins when the MCC goes online. Objective: Finish the Fight. Further intelligence will be dispatched via DISCORD Protocol communications across the next 72 hours. Until then, I’d polish your MJOLNIR up nice and take a picture of it - because once we’re finished, it’ll never look that shiny and new again. Dismissed. <<END TRANSMISSION>> CIRCUS Team is being reactivated for the release of Halo 3, as part of the Master Chief Collection for PC! The CIRCUS Team group is now open for everyone to view and join. Join the NCM Discord and chat in #Gaming to arrange Halo game nights with us. See you on the 14th!
  18. This is expected to be the last batch of new cards for Sacred Beasts of Chaos. We’ve also had the full checklist printed, which you can find HERE. We’ve also had confirmation that the TCG’s equivalent: Structure Deck: Sacred Beasts, will be arriving on July 10, 2020. However, the blurb seems to hint that Trilojig might not be arriving to the west so soon. Anyways, onto the final new cards. Chaos Core DARK/Level 3/Fiend/Effect ATK/ 0 DEF/ 0 "You can only use this card name’s (1) effect once per turn. (1): When this card is targeted by a card effect or for an opponent’s monster’s attack (Quick Effect): You can send up to 3 cards from your hand and/or Deck to the GY (1 each of “Uria, Lord of Searing Flames”, “Hamon, Lord of Striking Thunder”, and “Raviel, Lord of Phantasms”), and if you do, place 1 Phantasm Counter on this card for each sent to the GY, and if you do that, you take no battle damage for the rest of this turn. (2): If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from it instead." I speculated this would be made into a real card since they revealed Dimension Fusion Destruction - the pair go great as a 2-card combo. Chaos Core allows you to stall for time with a single-turn battle damage nullification and multiple destruction negations, at the cost of milling the Sacred Beasts to the GY - which then could either be revived by Hyper Blaze, or used as material by DFD to quickly pull out Armityle or Trilojig. Just remember that it has to be targeted for battle, or destruction via card effect, by your opponent for it to set itself up. You really only want this in your starting hand, while going first. I’d keep 1 copy in at all-times, and then side deck another for when you're in that scenario, and that once you’ve used it up, rush to use it as link material for Salamangreat Almirjat or another protective Link Monster. Konton no Shoukanshin / Chaos Summoning Beast DARK/Level 1/Fiend/Effect ATK/0 DEF/0 "You can only use this card name’s (1) and (2) effects once per turn each. (1): You can Tribute this card; Special Summon 1 “Uria, Lord of Searing Flames”, 1 “Hamon, Lord of Striking Thunder”, or 1 “Raviel, Lord of Phantasms” from your hand, ignoring its Summoning conditions. (2): You can banish this card from your GY; add 1 “Fallen Paradise” from your Deck to your hand." HNGGH. Do you know how I said Dark Beckoning Beast was our best Sacred Beast support card yet? Well, this is a VERY close second. Chaos Summoning Beast is basically the offspring of Dark Beckoning Beast and Dark Summoning Beast (don’t ask the logistics of that!), in that it can be tributed to Special Summon 1 Sacred Beast from your Hand - but with no restriction on attacking the turn it was summoned, and without needing to be tribute summoned, giving desperately-needed speed summoning of your beasty beatsticks. “But wait, there’s more!” As once in the GY, it can be banished at any time and search out Fallen Paradise from your Deck, setting up immediate targeting and destruction protection for your Sacred Beasts and a +2 hand advantage each turn. But do not think Dark Summoning Beast is obsolete - You still need to set up a Sacred Beast in your hand beforehand (though DSB’s GY effect, the next card, and DBB makes that trivial), and you’re still restricted to using each of Chaos’ effects once per turn. Like DBB, you will find it essential to run 3 of these in your Main Deck. Shichisei no Kaimon / The Seven Spirit Gates Unleashed Continuous Spell "You can only activate 1 card with this card’s name per turn. (1): When this card is activated: You can add, from your Deck to your hand, 1 “Uria, Lord of Searing Flames”, 1 “Hamon, Lord of Striking Thunder”, 1 “Raviel, Lord of Phantasms”, or 1 monster that specifically lists any of those cards in its text. (2): Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK and DEF from your GY. (3): Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand." Do you want more search and recovery power? You’ve got it! This continuous spell card has 3 useful effects: one upon being activated, and two you can trigger once per turn. Also, note you can only use 1 card with the same name as itself per turn. Firstly, when the card is first activated from your hand, you get a free search of your deck for any Sacred Beast or a monster that mentions any of them by name and add one to your hand. This is not as versatile as Beckoning’s searcher effect - but considering this can search Dark Beckoning Beast, Chaos Summoning Beast, and Dark Summoning Beast, it is still damm effective. Second, during your turn, you can discard a card to the GY, to Special Summon 1 Fiend monster with 0 ATK and DEF from the GY. This is SO abusable, as you can just SS what you just discarded - Dark Summoning Beast benefits the most from this, but Chaos Summoning Beast can also use this if your Normal Summon for that turn has been exhausted. I can also see this being used to bring back material for link summons. Finally, if you control a Level 10 monster (AKA: A Sacred Beast), you get a free Cibtubuous Spell recovery from the GY. This is not exactly as good as the monster SS - you’ll just be using this to recover another Spirit Gate or Cerulean Sky Fire that has been previously MST’d, but it's still a nice little bonus Still, I’d stack 3 of these as well into your deck for the monster search and GY SS alone. Kakusei no Sangenma / The Sacred Beasts Awaken Continuous Trap "1) This card gains these effects, depending on the number of “Uria, Lord of Searing Flames”, “Hamon, Lord of Striking Thunder”, and “Raviel, Lord of Phantasms” you control with different names. * 1+: Each time your opponent Normal or Special Summons a monster(s), gain LP equal to their combined ATK. * 2+: Negate the activated effects of monsters that your opponent controlled when that effect was activated. * 3: Any monster sent to your opponent’s GY is banished instead. 2) Once per turn, during your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand." Finally, we come to one of the most potent utilities of Sacred Beasts, which ramps in intensity as you acquire more Sacred Beasts (with different names) on the field - all with a bonus Continuous Trap recovery to boot. Let's start with trap recovery: Control a Level 10 monster, and you can return 1 Continuous Trap from your GY to your hand per turn. Just the same as before with The Seven Spirit Gates Unleashed, you won't be using this too often - and in this case, only to recover another copy of itself and Hyper Blaze. With your first Sacred Beast, you gain LP equal to the ATK of all monsters that your opponent Normal or Special Summons. This is a passive effect for a start, meaning your opponent can’t shut this down with most trigger-counters, like Solemn. The LP boost itself is nice enough, and can help in a pinch to avoid being KO’d from heavy hitters - including “Raviel - Shimmering Scraper” should you be facing against the same deck. You can also take advantage of the LP difference between you and your opponent for Number 35: Ravenous Tarantula. However, be warned that Bad Reaction to Simochi and Darklord Nurse Reficule will turn this effect against you into a deadly burn. Now with two, you get in the broken territory, as your opponent’s activated monster effects are negated. This essentially gives you a Skill Drain @3, that doesn't affect your own monsters, and cripples a good chunk of current meta. Get this working before your opponent is ready to set-up a boss monster, and its game. Just remember it only works on activated effects: Passive effects that, for example, prevent the destruction of a monster from battle or card effects, will still work. Finally, if you have the complete trio, any monster your opponent sends to the GY is banished. This essentially is end-game frosting on the cake, as you’ll have at least 2 4K beatdowns on the field, Uria with whatever ATK he has accumulated and his set S/T clearance - against an opponent who has a monster with mostly-to-fully negated effects. The banishment will displace their monsters away from the GY, ensuring they can’t Special Summon something to prolong the duel. These effects make The Sacred Beasts Rising a potent card, but not without counters and drawbacks. They are all dependent on maintaining their presence on the field, discouraging you from using the beasts as Fusion or Xyz material and keeping them as beatsticks with niche side effects. I’d recommend testing this at 2 in your main deck, then judge for yourself if 3 will hurt your consistency. With that, this review is complete. I have to say, Sacred Beasts of Chaos looks set to be on a par to Lord of Magician R - reinventing a classic archetype into a modern, budget-friendly meta. I already have plans to build a deck when it arrives in the west, and you should too. I’d like to give my thanks to The Organisation, for their quick translations and HQ images, and to my friend Iris for helping me implement these cards early on Duel Monsters Genesis for testing.
  19. “...Satisfaction has officially declared that their intention is to reach the Unity Stage, and occupy the entirety of Unity Square, to take advantage of media attention surrounding the last qualifiers of the Fortune Cup…” While seemingly everyone in the Duelist Pit was enthralled by Blazing Roxy’s duel against her unfortunate opponent, one lanky individual near the back of the room was not: Asaka Yukio. He was as engrossed with his smartphone as his fellow competitor Aster, who has sat just three seats to the right of him. Their respective devices expressed the very different personalities and ideologies of the two - though nobody, in reality, would discern the pair from such a mundane object. Asaka’s smartphone was custom, but not in the sense it was bespoke-made for a wealthy citizen of the “Neo Domino bourgeoisie”, as the more radical elements of Satisfaction decry the residents of the Satellites. It was a collection of recycled and refurbished components, patched together by competent but inexperienced hands, and then brought to life by a wide library of open-source homebrew software. The final product was just as good as the modern equivalent - even if there was no warranty when he would eventually drop the screen and splinter the sapphire-crystal glass. “Bruuuzzzz.” The motor spun within. A message - probably just from the network. Asaka had been browsing online for most of the day. His heart briefly fluttered at the thought he had used up his data cap - the fees for extra data on these contract are atrocious! “One New Message. From: Bis. Grey.” “Oh hell. Not now, PLEASEeeee.” immediately popped into his head, as well as a moderately scowled face. It has been tense between himself and the Bishop the last couple of weeks - The Church had been continuing to bicker amongst itself, and now were clawing at the arrangements for the qualifying rounds. Asaka’s sponsorship had not been cheap, after all: D-Wheel, Pit Crew and Entry Fees alone cost the church a hefty five-figure fee, and some questioned his effectiveness in “purifying” the message of the Church of the Celestial. Yet again - he never thought of it as a real church - Grey wasn't even a real Bishop: It was just his first name, and a stupid one at that! Still. He owed them a big debt. He tapped into the messages app, and onto the avatar of the greyed, elderly figure that was Bishop Grey. “Can you video call us as soon as your done with the tournament organisers today? Thanks, B. Grey.” The scowl receded, followed by a small smirk slid onto an otherwise worn face - the old man always signs his texts like they were an old-fashioned E-Mail. Clasping the back of the phone with both of his ungloved hands, he tapped away with his thumbs a quick reply “Will do.” With that, Asaka slid away from the device into the left breast-pocket of his leathers and returned his amber eyes to the warmth of the monitors… only then to realise not only that Roxy had wrecked her opponent, but everyone was enthralled by an announcement coming from the main door into the room. "But today there is a special announcement I must make. See, one of the competitors has retreated from the race, and their place has been reassigned. The lady who has just graced her with her presence is madame Lydia Maupin, representative of the duelling circuit of Paris." What? Who the heck lost their nerve and dropped out, Asaka pondered. But it was a fleeting thought - the mystery that was his mind turned to the fact that madame Lydia was french. Foreign languages where never his forte in school. God forbid if he would have to draw on that knowledge in a duel - if god, or gods, existed, in Asaka’s mind.
  20. I'm still playtesting the final reveals from Sacred Beasts of Chaos - you can expect the review by Monday.

  21. Day 3 of no Broadband - Only have 4GB of 4G left on phone, and over a week until my data allowance resets.

    Its driving me mad. I can't watch anything, talk to anyone, or even look at images without knowing its eating up precious MBs.

    And I can't play any of my games, because they are online-only or require online verification before play.

  22. Main broadband is down. No idea from ISP how long it will be until fixed - so until then, I've tethered my phone to my PC to take advantage of the 4G connection.

  23. I've been looking through my burgeoning personal archives, and my thoughts have been turning to maybe publishing some of it here.

    It's a mixed plethora of worldbuilding ideas for RPs and the characters I've played in the past - mainly in the FinalFan/Brokenverse, as well as Spore-related stuff and random ideas that died, scrapped or never saw development.

    But would people be interested, and if so, in what kind of format should I publish it?

  24. Just updated my thread covering the Sacred Beasts of Chaos Structure Deck. I give my opinions regarding the new support and some tips on how to use them.

     

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