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Everything posted by Yemachu
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Recently been thinking that the card maker needs a mascot of sorts. It would be featured on help pages, warning/error messages, and potentially serve as logo.
Don't really have an idea what it would look like though.
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Hosting a competition to determine a mascot could be a fun way to get the community involved with the card maker. As I'm planning to bring back theming to the card maker, some top picks could each get their own theme. My only fear is that the community picks a mascot that I feel is hard to incorporate (far too detailed for example).
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Card maker update: Longer effects should now suffer less from large jumps in font size.
The font size is now decremented in smaller steps to try make it fit. As a result it might find a slightly larger font size that still fits.
As the steps are made using absolute value, relatively large jumps in font size can still occur. But at that point I'd argue that your effect gets too long.
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Today I got trapped inside the bathroom (of a vacation bungalow) because the lock on the door malfunctioned. The hinges of said door were removed to open it the other way.
Luckily help was nearby, so the entrapment didn't last too long.
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The card maker can generate a random serial number for your card.
Furthermore, a rarity option is added for card with "gold" lettering.
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Recently been playing with the Godot Game Engine.
It supports the creation of cross-platform 2D and 3D games, and has a decent editor for graphical user interfaces so it could also be used for "regular" applications.
So if you some of you are interested in creating games, you might want to check it out.
I'm unfortunately drawing a blank on what to create with it.
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"Dragon Quest: Your Story" seems like a nice movie adaptation from "Dragon Quest V: The hand of the heavenly bride".
It will probably take some time before it is available in Europe.