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Yemachu

Administrator

Everything posted by Yemachu

  1. Some work is being done to better incorporate the card maker in this website. A few changes were required, which could have broken other things. I don't encounter the issue myself, so I have little to go of what could be causing the issue. It could be a caching issue. Maybe that clearing it helps. Clear cache under FireFox Clear cache under Chrome Clear cache under Edge If that does not work, I will need some more information to work with. Like the browser where this occurs, and maybe a screenshot of the console (typically opened using F12).
  2. Yemachu

    NCM (nearly) a year on

    Better incorporating the card maker into this site would indeed be very cool, but I'd also like to have it still stand alone. Either way, some discussion is needed about how to incorporate it. Having buttons and text fields follow the theme the user has selected would go a long way. The layout would probably also need a rework, but that was already the case because of the different features I have been working on. Other than some card maker related stuff, I haven't really been all that active on the forum. Aside from Duel Links, I don't really play the game all that much anymore, so my knowledge about cards and combos is limited. Which means I have little to add ro the card discussion, and card creation topics. In any case, it is nice to see how the site has evolved.
  3. Recently been thinking that the card maker needs a mascot of sorts. It would be featured on help pages, warning/error messages, and potentially serve as logo.

    Don't really have an idea what it would look like though.

    1. Show previous comments  12 more
    2. Yemachu

      Yemachu

      Hosting a competition to determine a mascot could be a fun way to get the community involved with the card maker. As I'm planning to bring back theming to the card maker, some top picks could each get their own theme. My only fear is that the community picks a mascot that I feel is hard to incorporate (far too detailed for example).

    3. Ash

      Ash

      You could pick the winner after all it is your card maker.

    4. Thar
    5. Show next comments  6 more
  4. Experiment: Styling text In order to generate "silver" and "gold" colored text, the card maker renders the same text twice (with a different offset each time). It does the job to a certain extend, but it is very limited in what it can do. In this experiment I have tried to render text with a gradient overlay and inner text shadow. The result is maybe a bit over the top, but it should give an impression of what is possible. It needs some fine-tuning before it gets incorporated in the card maker.
  5. Expirement: Text replacement macros The card maker provides a number of customizable fields. Some users might want to use the value they assigned to one of those fields in another one. For example when referring to the card's name in its effect. This can be done by simply copying the value, but it is easy for the values to get out of sync. This experiment showcases string substitution which should solve the above issue in a slightly more elegant way. The substitution is performed by looking for piece of text enclosed by square brackets. In this case an at-sign followed by the name of the fiekd to include. In this example this means: [@name] or [@type]. The syntax is not yet finalized though. (if no text fields show up, I probably made a mistake somewhere in the code).
  6. Card maker update: Longer effects should now suffer less from large jumps in font size.

    The font size is now decremented in smaller steps to try make it fit. As a result it might find a slightly larger font size that still fits.

    As the steps are made using absolute value, relatively large jumps in font size can still occur. But at that point I'd argue that your effect gets too long.

  7. Today I got trapped inside the bathroom (of a vacation bungalow) because the lock on the door malfunctioned. The hinges of said door were removed to open it the other way. 

    Luckily help was nearby, so the entrapment didn't last too long.

  8. Rework how monster types are edited Some of the cards that have been generated by the card maker show the wrong card type (Ritual / Fusion / Synchro / etc.). This is hardly surprising, as this is something that needs to be updated manually each time the card type is changed. Considering some people seem to like creating cards in different languages, as well as adding (custom) sub-types, it is not ideal to simply append the card's type to the user's input. This would cause the text to appear in the wrong order.
  9. It is indeed a shame that the card maker behaves that way. I'm not quite sure what is causing it, as I haven't really looked into it all that much yet. But my guess is as follows: A bigger font size causes words to be wider. As a result, there can not be as many words on a single line, which means the effect would take a line or two more. As each of those lines is also higher, the text might not fit in the box, if only by a pixel. In any case, I will add it to the list.
  10. Add a project manager to the card maker Some users wish to work on a set of cards. Switching between different cards in the set can be tedious with the current implementation of the card maker; the card being edited needs to be downloaded before opening another card. Besides being time consuming, this method is also error prone, as forgetting to save the card before opening another results in a loss of work.
  11. This is indeed the correct thread for providing those suggestions. There are some issues with the position of the circulation, which is why it is not implemented (yet). If the circulation is located at the bottom of the card, its location is somewhat based on the serial number. Due to the variable width of said component, there it is somewhat hard to place the circulation. Placing the circulation on the left side below the image (like the older cards) would make it easier, but this doesn't quite work for Pendulum cards. The current plan is to only implement the circulation for non-Pendulum cards. Though I'm not certain how to go about the different fonts for "1st Edition" and "Duel terminal". Having the fonts as options in a dropwdown is probably the easiest option while maintaining the freedom to think of a different circulation.
  12. Somewhat tempted to join as well. But I won't as I expect to be quite inactive, which is not ideal for a monster. Then there is the fact that I'm probably not known all that well outside creating this site's card maker. This would make it either quite hard to link my identity (little information to go off), or rather easy (due to being the most likely member to incorporate programming in some form for interaction). But I might be able to help out with the event by providing some scripts which do... stuff. But given the time constraints (for this year) it most likely won't be all that special. Maybe a simple game like pong, snake or something of the kind which provides a clue when the user reaches a certain threshold.
  13. The card maker can generate a random serial number for your card.

    Furthermore, a rarity option is added for card with "gold" lettering.

    1. Nyx

      Nyx

      Thank you Magic Man

  14. Recently been playing with the Godot Game Engine.

    It supports the creation of cross-platform 2D and 3D games, and has a decent editor for graphical user interfaces so it could also be used for "regular" applications.

    So if you some of you are interested in creating games, you might want to check it out.

    I'm unfortunately drawing a blank on what to create with it.

  15. Golden letters should be easy to add (when I have access to my computer; currently on vacation using my phone). Adding the optical effect isn't hard in terms of programming, but I need an image I can overlay that provides a believable effect. Creating such an image is where I'm somewhat stuck. Certain rarities also have an pattern that is influenced by the image; there are no plans fpr implementing such a feature. Serial number randomization shouldn't be a big deal either (though they might overlap with existing cards). Will probably add it in the next update. Regarding the json, the idea is to store the data in the downloaded image using a technique called stenography. In that case someone could continue working on their card by opening it again. There are however some issues with the amount of data that can be saved. As for the card types, I don't intend to force it upon the user. I was thinking more along the lines of having checkboxes for the various sub-types (Tuner, Union, Effect, etc.), which get automaticlly appended in the correct order. This would include the card's type (and its pendulumness, which will probably share their checkbox). By not checking any of the boxes, it would function the same as it currently does. Though I'm not quite sure what to do in the case of Effect monsters, as two checkboxes could be responsible for adding the "effect" part. Could upload image generated with your laptop (or a screenshot) so that I can get a better idea of what font related issue occurs? I have some ideas what the issue might be, but your description is currently quite vague.
  16. Suggestions so far: Upload the generated card straight to an image hosting platform (for example: Imgur). Update the card maker's templates to match the series 10 template (rectangular around the card's name). Let the "Save" button download the generated card, as opposed to a .json file. Rework the way "Types" are edited. Changing a Synchro monster to a Fusion monster doesn't update the type automatically for example?. Make it possible to edit the card's circulation ("1st Edition", "Duel terminal") ?. Add a project manager to the card maker ?. Add a button to randomize the serial number ?. v1.1.6 Rework the auto resizing effect text so it no longer shrinks more than it needs ?. v1.1.7
  17. The card maker makes it somewhat easy to create custom cards. It isn't flawless however, either due to missing features or poorly executed ones. This topic is used to keep track of the community's suggestions for improving the card maker. So what do you think can be improved on?
  18. Some more new Pokémon have been revealed, as well as a new concept called "Gigantamaxing". Which is basically Dynamax which also changes the shape of the Pokémon. It seems thee are some Version exclusive gym leaders as well.
  19. Yemachu

    New to NCM

    The rendered image is actually a canvas element. That type of element allows for code to draw images and text onto it, but not all browsers provide an easy way to download the contents of said canvas. You might be able to download the image by simply clicking on it with the left mouse button, or tapping it (depending on the device). There are plans for improving on a variety of issues that people have brought up, like saving the image. I'm unfortunately somewhat short on time.
  20. "Dragon Quest: Your Story" seems like a nice movie adaptation from "Dragon Quest V: The hand of the heavenly bride".

    It will probably take some time before it is available in Europe.

  21. Alternatively, you can simply click (or tap if using a touchscreen) the generated image. That should prompt a download of the image. Given this question comes up every so often, I intend to make a future version of the download the image with the data encoded in it (through steganography), instead of a .json file. Finding the time to work on the different issues/features is currently one of the biggest problems.
  22. Q: Why are there only common, rare and secret rare cards? A: Certain rarities have little that sets them apart from the others, so I didn't really feel the need to add more than the ones that are currently supported. There is also the point of creating a convincing foil effect for the ultra rare cards, which is probably harder than secret rare (where the specks are the defining feature). The other rarities migt be added once I have figured out how to create an effect that conveys the rarity in question. Q: Why are monster types in the same place as spell and trap cards? I take it you are referring to the input field which is used for inputting "Spell Card", "Trap Card", "Aqua / Effect" and so on. Given they both refer to the type of card, and aren't present at the same time as eachother, I felt the textfield could be reused. The interface is already somewhat cluttered, so I wanted to keep it down a bit. You could argue that the option to set the card type is not needed in case of Spell/Trap cards, but there is somewhat of a precedent in the form of "Magic Cards" (that type was used for Spell Cards early in the game, the change was probably made due to Magic the Gathering). Providing the option didn't take all that much effort, and allows for creating cards in a foreign language as well (the Attribute will display the wrong name though).
  23. The card maker now supports the creation of Skill Cards.

    6V942Ts.png
  24. This thread is used for testing tags and styling them, among other things. With the eventual goal of integrating the card maker in this site, instead of putting it in a sandbox. Some stuff might thus look out of place.
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