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The Warden

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Posts posted by The Warden


  1. "STALEMATE!"

     

    Avatar Resolution seemed almost annoyed by the outcome, his upper body rotating to take a clean look at each candidate, though it took longer than most in regards to Alister and Alexander. Finally he ceased his movements, and with a glow all non-participants were levitated up into solid marble seating, with marble fences around the participants, as if this were some form of courtroom. The chosen were even given their own desks with comfy chairs as well.

     

    "STALEMATE! Three-way tie between entities: Alister Azimuth. Koishi Komeiji. Lydia Armstrong. By the rules of the Door of Origin, you are to debate amongst yourselves as to who is most worthy to wield the Key of Origin. Those attending in the gallery are allowed to voice their own concerns during the speeches if the matter allows it, but save any comments for after each speech. But the voices that must be heard hear and now must be the voices of those I have named. Now, please amongst the chosen please speak your case as to why you are most worthy. And once deliberations are complete, and your cases are made, everyone must unanimously decide on the victor. If compromise cannot be made, and an agreement cannot be met, this stalemate will be considered null and void. And if found null and void, I will become the default beneficiary of the Key, and will thus do as I have promised to revert the Omniverse to its original programming. NOW BEGIN!"

     

    ~~Let the Debate BEGIN~~

     

    "Wow, what a bad time to have performance anxiety" Lydia muttered to herself, before she took a deep breath. "I hope you guys don't mind, but I want to speak first! Look, I'm not going to make any noble speeches here, or say if this is some kind of big sacrifice. The truth is is that my speech is to say that, well, I'm selfish. When I started this story I was a nerdy girl who treated this whole thing like it was some kind of game; some bit of fun to escape a universe that stopped moving. But LERNA changed that. The carnage she caused in her fight made me shake in a way I've never felt. And everything moving forwards from that frightened me more. I can't even say if I'm even me anymore, since now my soul houses a god-like dragon, a Witch, and a ninjataur. And I still don't even know which of those I find the weirdest honestly. This journey has changed me in ways that, really, I can't go back from. And I know there's plenty of you who probably feel exactly the same. So I know some of you may want to sacrifice yourselves for one reason or another, but...."

    Looking to the gallery, she saw Hapshiel sitting pleasantly, and she recalled the cryptic words he had spoken before about before. "You would be everywhere, so why not choose only to be once?"

    "But I think it might be best if you let the sacrifice be a selfish one. I don't plan to reset everything completely like Avatar Resolution will, because it wouldn't be fair to take away everything we've earned from this journey. So my promise is to try and grant as many of your requests for returning home as I can, to ensure that we treasure our journey. Mostly, I plan to split our worlds, so that there will be an original self to go back to as if nothing happened, while the new world will be where you will return to, to maintain causality and stuff. The world will be identical to to before we left, but our memories and new powers and gifts will persist. After that, I plan to end my existence so I can go on to join the Throne of Heroes, as... as Arturia said I may do. I can't say for sure if I will, but I'm willing to take that risk. Let my selfishness be a benefit for the rest of you, so nobody has to suffer anymore than we have already!"


  2. Lydia stood idle with her Familiars, her head turned to the formless floor as she listened to the others who would give up everything for everyone else. "My my my, what a choice, the ultimate masochism" Hapshiel purred.

    "It's insane, isn't it? This statue is telling us to give up ourselves to infinite knowledge, or let it reverse everything we've achieved. It'll be like none of it happened. Well, no, it'll NEVER have happened. I'll go back to my world, back to the same, impulsive woman child before all this started" the gestalt witch shuddered.

    "One journey ends, another begins. Having been so close to divinity, this is funny" Hapshiel mused.

    "How do you mean?"

    "When you wield the infinite, you become infinite. I couldn't even begin to imagine that, but it would feel as if I could spread my Love & Peace to everyone, all at once. You would be everywhere, so why not choose only to be once?" the angel cryptically expounded.

    "Are you saying despite taking the power of the Door, we could still keep ourselves?"

    "Did I say that? I must've sounded very smart" the himbo angel giggled. "Why not really? You have the power!"

    Lydia looked to the ground, and everyone around her. Everyone, including her, had all risked their lives and some had spent them all for the sake of one mad girl's quest for world peace. Would Isamy have been able to accept the price? Knowing her she would have had some kind of fail-safe to keep her together while wielding the Door's power. And if DATEA could do it.... "I volunteer!" Lydia called out. "I can't allow anyone else to pay the price when too many have suffered already. I will take the power of the Door and END Isamy and Protheus' insanity!"

    Avatar Resolution, stunned, began spinning rapidly.

    "STALEMATE!"

    Sinking into the ground, large marble hands appeared under the present candidates, taking them upwards into the sky. And from the soul came Avatar's Resolution's head, made of four faces each facing a cardinal direction. It drew its hands to the head, its shining eyes on Koishi and Lydia.

    "STALEMATE DETECTED BETWEEN TWO PARTICIPANTS! ARE THERE ANY OTHERS WHO WILL CONTEST THEIR CLAIMS?!"


  3. "In ancient times, the dinosaurs were in constant conflict with an ancient foe, the insects. A battle that waged and only ended when the tree the insects resided in unleashed a deluge of sap, imprisoning the insects in a prison of amber. Now, many moons into the future, the prison has begun to weaken as the millennia have allowed the insects to adapt to the amber. And thus, the air once more is filled with the humming of the Amber Ancients, who are ready to fight their ancient foes once again."

     

    In seriousness, this is my run with a battle-focused archetype of insects based around ancient species that have long-since gone extinct. They are tribute focused, but also don't neglect the extra deck as the Amber Ancients have adapted to the modern times, making them more dangerous than ever.

     

    Level 2 Monsters

    Spoiler

    Amber Ancient Afromyrma
    EARTH
    **
    Insect / Effect
    This card’s Type is also treated as Rock. You can only use each of the following effects of “Amber Ancient Afromyrma” once per turn.
    *If you control no Level 4 or lower monsters, you can Special Summon this card (from your hand).
    *If this card is sent to the GY: You can add 1 “Amber Ancient” monster from your Deck to your hand, OR: If this card was Tributed for the Tribute Summon of an Insect monster; add 2 “Amber Ancient” monsters from your Deck to your hand instead.
    ATK: 300 / DEF: 1800
     

    Amber Ancient Astreptolabis
    EARTH
    **
    Insect / Tuner / Effect
    This card’s Type is also treated as Rock. You can only use each of the following effects of “Amber Ancient Astreptolabis” once per turn.
    *If you control no Level 4 or lower monsters, you can Special Summon this card (from your hand). 
    *If this card is sent to the GY: You can draw 1 card, OR: If this card was Tributed for the Tribute Summon of an Insect monster; draw 2 cards instead.
    ATK: 0 / DEF: 2100
     

    Amber Ancient Ektatotricha
    EARTH
    **
    Insect / Effect
    This card’s Type is also treated as Rock. You can only use each of the following effects of “Amber Ancient Ektatotricha” once per turn.
    *You can discard 1 card; Special Summon this card from your hand or GY
    *If this card was Summoned this turn: You can discard 1 card; you can Normal Summon/Set 1 “Amber Ancient” monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)
    ATK: 500 / DEF: 1600
     

    Amber Ancient Nanotermes
    EARTH
    **
    Insect / Tuner / Effect
    This card’s Type is also treated as Rock. You can only use each of the following effects of “Amber Ancient Nanotermes” once per turn.
    *You can discard 1 card; Special Summon this card from your hand or GY
    *If this card is sent to the GY: You can add 1 “Amber Ancient” monster (except this card) from your GY to your hand, OR: If this card was Tributed for the Tribute Summon of an Insect monster; add 2 “Amber Ancient” monsters (except this card) from your GY to your hand instead.
    ATK: 400 / DEF: 1700
     

    Amber Ancient Ororaphidia
    EARTH
    **
    Insect / Effect
    This card’s Type is also treated as Rock. You can only use each of the following effects of “Amber Ancient Ororaphidia” once per turn.
    *You can discard 1 card; Special Summon this card from your hand. 
    *If this card is sent to the GY: You can add 1 “Amber Ancient” Spell/Trap Card from your Deck to your hand, OR: If this card was Tributed for the Tribute Summon of an Insect monster; add 2 “Amber Ancient” cards (1 monster and 1 Spell/Trap Card) from your Deck to your hand instead.
    ATK: 100 / DEF: 2000

     

    Design Notes: For sake of consistency in the archetype, I devised the Level 2 monsters to be numerous and self-summoning, able to create ample tribute fodder while rewarding being used as fodder with useful effects that only work within the archetype. Truth be told I am not 100% sure how to even write out the second part of their effects, but this seemed to make the most sense to me. Likewise, the renewal effects exist largely to make up for how much advantage you can blow tributing monsters off for one reason or another.
     

     

    Level 8 Monsters

    Spoiler

    Amber Ancient Neanaperiallus
    EARTH
    ********
    Insect / Effect
    This card’s Type is also treated as Rock. Can be Tribute Summoned by Tributing 1 Insect monster you control. While this card is in Attack Position, exchange its ATK with its DEF. When this Attack Position card is targeted by a card effect: You can change this card to Defence Position, and if you do, it cannot change its Battle Position for the rest of this turn, also, it is unaffected by card effects until the End Phase. When this card destroys a monster by battle: You can activate this effect; during your opponent’s next Standby Phase, Special Summon the destroyed monster to your field as an Insect monster, and its effect becomes the following.
    *During your Main Phase: You can Tribute this card; Special Summon 1 “Amber Ancient Neanaperiallus” from your hand, Deck, or GY, and if you do, gain 1000 LP.
    ATK: 2200 / DEF: 2800

     

    Design Notes: This is where the juicy stuff comes in, and where the gimmicks of the AAs become present. I wanted to device a combat archetype that can defend as well as it could attack, which is why I came up with the gimmick of insects half-trapped in amber, and using it as natural armour. This way their full prowess is seen when in attack position, AKA, not inside amber, but of how they adapted by using the amber to shield themselves. Hence going into defence position and being invulnerable to effects. This way, it forces a scenario of "FIGHT ME" by dodging targeting effects thus making battle the option for getting rid of them. Fun fact as well, Neanaperiallus is a type of ancient parasitic wasp, hence the unusual spawning effect.

     

    Amber Ancient Plumalexius
    EARTH
    ********
    Insect / Effect
    This card’s Type is also treated as Rock. Can be Tribute Summoned by Tributing 1 Insect monster you control. While this card is in Attack Position, exchange its ATK with its DEF. When this Attack Position card is targeted by a card effect: You can change this card to Defence Position, and if you do, it cannot change its Battle Position for the rest of this turn, also, it is unaffected by card effects until the End Phase. If this card inflicts damage to your opponent by battle: Gain LP equal to the damage your opponent took.
    ATK: 1800 / DEF: 3200

     

    Amber Ancient Prodryas
    EARTH
    ********
    Insect / Effect
    This card’s Type is also treated as Rock. Can be Tribute Summoned by Tributing 1 Insect monster you control. While this card is in Attack Position, exchange its ATK with its DEF. When this Attack Position card is targeted by a card effect: You can change this card to Defence Position, and if you do, it cannot change its Battle Position for the rest of this turn, also, it is unaffected by card effects until the End Phase. If this card destroys a monster by battle: All monsters you control gain 500 ATK/DEF, and all monsters your opponent controls lose 1000 ATK/DEF.
    ATK: 2000 / DEF: 3000

     

    Design Notes: Prodryas is a kind of ancient butterfly species, as such, it utilizes the acid scale sort of effect that is seen in Moth monsters.
     

     

    Link Monsters

    Spoiler

    Amber Ancient Iberoraphidia
    EARTH
    DR
    Insect / Link / Effect
    1 Insect monster
    This card’s Type is also treated as Rock. During the turn this card was Link Summoned, you can Normal Summon 1 “Amber Ancient” monster as an additional Normal Summon/Set. (You can only gain this effect once per turn.)
    ATK: 600 / LINK-1

     

    Amber Ancient Allorapisma
    EARTH
    DL / DR
    Insect / Link / Effect
    1+ Insect monsters
    This card’s Type is also treated as Rock. A monster that is Summoned to a Zone this card points to can be treated as a Tuner. If this card points to an “Amber Ancient” monster or a Tuner: You can Tribute this card; Special Summom 1 Level 2 or Level 8 “Amber Ancient” monster from your hand, Deck, or GY, but its effect is negated until the end of this turn. You can only use this effect of “Amber Ancient Allorapisma” once per turn.
    ATK: 1600 / LINK-2

     

    Design Notes: Not much to say here. These two basically exist as the typical "mandatory in-archetype Link monsters" all archetypes have nowadays. These two basically exist to extend plays into the Extra Deck more than into tributing the big guys, mostly.

     

    Synchro Monsters

    Spoiler

    Amber Ancient Lutzomyia
    EARTH
    ****
    Insect / Synchro / Tuner / Effect
    1 Tuner + 1 or more Insect non-Tuners
    This card’s Type is also treated as Rock. You can only use 1 of the following effects of “Amber Ancient Lutzomyia” per turn.
    *You can target 1 “Amber Ancient” monster you control; as long as it remains face-up on the field, it now inflicts piercing battle damage.
    *(Quick Effect): You can make the Level of this card 2, and if you do, immediately Synchro Summon 1 “Amber Ancient” monster from your Extra Deck using this card and 1 “Amber Ancient” monster you control. 
    ATK: 0 / DEF: 2500

     

    Amber Ancient Oligochlora
    EARTH
    ****
    Insect / Synchro / Tuner / Effect
    1 Tuner + 1 or more Insect non-Tuners
    This card’s Type is also treated as Rock. You can only use 1 of the following effects of “Amber Ancient Oligochlora” per turn, and only once per that turn.
    *You can discard 1 card; add 1 “Amber Ancient” card from your GY to your hand.
    *(Quick Effect): You can make the Level of this card 2, and if you do, immediately Synchro Summon 1 “Amber Ancient” monster from your Extra Deck using this card and 1 “Amber Ancient” monster you control. 
    ATK: 600 / DEF: 1900

     

    Design Notes: The purpose of the Level 4 Synchros is to provide handy support effects, while also basically working into the Level 10 Synchros during your opponent's turn. Not much else to say really.

     

    Amber Ancient Baltimartyria
    EARTH
    **********
    Insect / Synchro / Effect
    1 Tuner + 1 or more Insect non-Tuners
    This card’s Type is also treated as Rock. While this card is in Attack Position, exchange its ATK with its DEF. When this Attack Position card is targeted by a card effect: You can change this card to Defence Position, and if you do, it cannot change its Battle Position for the rest of this turn, also, it is unaffected by card effects until the End Phase. If this card destroys a monster by battle, and if your opponent has a Spell/Trap Card in the same column as the destroyed monster: Destroy it. If there is no card to destroy: Destroy all Spell/Trap Cards your opponent controls instead.
    ATK: 2400 / DEF: 3200

     

    Design Notes: And here is where some of the archetype's power comes from. They still maintain the gimmicks inherent to the Level 8 monsters, but their power has grown more. Fun thing is that this effect used to be on one of the Level 8s, but I considered it too powerful for a Main Deck monster, hence why it's now this card's effect instead.

     

    Amber Ancient Electrotettix
    EARTH
    **********
    Insect / Synchro / Effect
    1 Tuner + 1 or more Insect non-Tuners
    This card’s Type is also treated as Rock. While this card is in Attack Position, exchange its ATK with its DEF. When this Attack Position card is targeted by a card effect: You can change this card to Defence Position, and if you do, it cannot change its Battle Position for the rest of this turn, also, it is unaffected by card effects until the End Phase. Negate the effects of monsters destroyed by battle with Insect monsters you control. Once per turn, when an Insect monster you control destroys a monster by battle: Banish 1 card from your opponent’s GY.
    ATK: 2000 / DEF: 3600
     

     

    Xyz Monsters

    Spoiler

    Amber Ancient Kachinus
    EARTH
    R**
    Insect / Xyz / Effect
    2 Level 2 Insect monsters
    This card’s Type is also treated as Rock. You can only use 1 of the following effects of “Amber Ancient Kachinus” per turn, and only once per that turn.
    *During your Main Phase: You can detach 1 material from this card, then target 1 Level/Rank 8 “Amber Ancient” monster you control; during this turn, that monster can attack twice each Battle Phase, also, if it destroys a monster by battle, you can attach it to this card as material.
    *During your Main Phase: You can target 1 Level 8 “Amber Ancient” monster you control; Special Summon 1 Rank 8 “Amber Ancient” Xyz Monster from your Extra Deck, by using this card and the target as material. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.) 
    ATK: 700 / DEF: 1400

     

    Amber Ancient Zigrasimecia
    EARTH
    R**
    Insect / Xyz / Effect
    2+ Level 2 Insect monsters
    This card’s Type is also treated as Rock. You can only use 1 of the following effects of “Amber Ancient Zigrasimecia” per turn.
    *(Quick Effect): You can detach any number of materials from this card, then target 1 “Amber Ancient” monster you control; it gains 500 ATK/DEF for each material detached until the End Phase, also, if it destroys a monster by battle, you can attach it to this card as material.
    *During your Main Phase: You can target 1 Level 8 “Amber Ancient” monster you control; Special Summon 1 Rank 8 “Amber Ancient” Xyz Monster from your Extra Deck, by using this card and the target as material. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)
    ATK: 800 / DEF: 1300

     

    Design Notes: The gimmick of the Rank 2s is a little more tit for tat, as they exist to buff monsters, but also benefit as they claim the monsters their target destroys as material. It's a sort of ways to help deny your opponent monsters in their GY as well denying destruction effect. And much like the Level 4 Synchros they also ladder up to the bigger Xyz.

     

    Amber Ancient Brevivulva
    EARTH
    R********
    Insect / Xyz / Effect
    2+ Level 8 Insect monsters
    This card’s Type is also treated as Rock. When this Attack Position card is targeted by a card effect: You can change this card to Defence Position, and if you do, it cannot change its Battle Position for the rest of this turn, also, it is unaffected by card effects until the End Phase. This card gains 200 ATK/DEF for each material it has. When this card destroys a monster by battle, attach it and any monsters with the same name in your opponent’s Deck or GY to this card as material.
    ATK: 2500 / DEF: 2500

     

    Design Notes: Admittedly, I made this archetype a while ago, but the effect hoovering up monsters with the same name is new. In a ways, it's intended as a double-edged sword cause as long as you can keep the materials, they're out of your opponent's hands. Sort of a keep away effect I wanted to experiment with.

     

    Amber Ancient Dominickus
    EARTH
    R********
    Insect / Xyz / Effect
    2+ Level 8 Insect monsters
    This card’s Type is also treated as Rock. While this card is in Attack Position, exchange its ATK with its DEF. When this Attack Position card is targeted by a card effect: You can change this card to Defence Position, and if you do, it cannot change its Battle Position for the rest of this turn, also, it is unaffected by card effects until the End Phase. This card cannot declare an attack unless you detach 1 material from this card OR Tribute 1 “Amber Ancient” monster you control. When this card destroys a monster by battle, attach it to this card as material. If this card has no material: Destroy this card.
    ATK: 500 / DEF: 4500

     

    Design Notes: Time for most honestly, I made this guy a big bugger because of the name. Dominickus? Sounds like dominate, and that's what this monster does. Now he is sorta lazy, but Dominickus loves to eat, be it its fellows or his opponents. So long as he can keep toppeling monsters he'll never be short of fuel.
     

     

    Fusion Monster

    Spoiler

    Amber Ancient Meganeuropsis
    EARTH
    ************
    Insect / Fusion / Effect
    1 Level 8 “Amber Ancient” monster + 1 Level 10 “Amber Ancient” Synchro monster + 1 Rank 8 “Amber Ancient” Xyz monster
    You can also Special Summon this card (from your Extra Deck) by banishing the above cards you control to the GY. (In which case you do not use “Polymerization”.) This card’s Type is also treated as Rock. While this card is in Attack Position, exchange its ATK with its DEF. Unaffected by the effects of other cards. When your opponent activates a card or effect: You can banish 1 “Amber Ancient” card from your GY; negate that card or effect, and if you do, banish it.
    ATK: 1200 / DEF: 4800

     

    Design Notes: I ran out of steam, that's the long and short of it. I honestly had trouble trying to conceive of what kind of effect a giant dragonfly would have, and all I could come up with was the sound of its droning wings drowning out effects. I may figure out a new effect, but this is what I came up with. Really, this card is more of a winmoar than anything else.

     

    Spell/Trap Cards

    Spoiler

    Amber Ancient Discover
    Normal Spell
    You can use 1 of the following effects of “Amber Ancient Discover” per turn, and only once per that turn.
    *Add 1 “Amber Ancient” card (except “Amber Ancient Discover”) from your Deck to your hand.
    *Discard 1 card; add 2 “Amber Ancient” monsters from your Deck to your hand.

     

    Design Notes: RotA is RotA is RotA is RotA. Can never have enough RotA.

     

    Amber Ancient Recover
    Normal Spell
    You can only activate 1 “Amber Ancient Recover” per turn. Add 2 “Amber Ancient” monsters from your GY to your hand, then, you can banish this card from your GY to immediately Normal Summon 1 “Amber Ancient” monster from your hand.

     

    Design Notes: This card honestly exists more for the extra NS than the recovery, but it's still nice nonetheless.

     

    Amber Ancient Restore
    Quick-Play Spell
    You can only use each effect of “Amber Ancient Restore” once per turn. Apply 1 of the following effects:
    *Special Summon 1 Level 2 “Amber Ancient” monster from your GY.
    *After this effect resolves; Normal Summon 1 “Amber Ancient” monster from your hand as an additional Normal Summon.

     

    Amber Ancient History
    Quick-Play Spell
    Target any number of “Amber Ancient” monsters you control; they gain 300 ATK/DEF, also, you can add 1 “Amber Ancient History” from your GY to your hand. You can only activate 1 “Amber Ancient History” per turn.

     

    Design Notes: Despite the effect, this is my attempt at being clever. This card is less about a stat boost, and more dodging effects by allowing the big ones to switch to defence by targetting them yourself, which they allow. This way they can dodge non-targetting removal such as Raigeki or Lightning Storm. The recycling effect is to basically ensure you can keep the Amber Ancient equivalent of Forbidden Lance in circulation.

     

    Amber Ancient Memory
    Continuous Spell
    You can only control 1 “Amber Ancient Memory”. During your End Phase, apply the following effects based on how many of the following Summon types you performed at least once during this turn (Tribute Summon, Synchro Summon, Xyz Summon).
    *1 or more: “Amber Ancient” monsters you control gain 500 ATK/DEF.
    *2 or more: Draw 1 card.
    *3: Destroy 1 Spell/Trap Card your opponent controls.

     

    Design Notes: This card kinda feels unnecessary and slow, so I may remove. Typically this is a one-off you'd play.

     

    Amber Ancient Hollow
    Field Spell
    “Amber Ancient” monsters gain 300 ATK/DEF. Once per turn, when you Tribute Summon an “Amber Ancient” monster, or Special Summon an “Amber Ancient” monster from the Extra Deck: You can add 1 “Amber Ancient” Spell/Trap Card (except “Amber Ancient Colony”) from your GY to your hand. If an “Amber Ancient” monster(s) would leave the field by a card effect, you can send this card to the GY instead.

     

    Design Notes: This was typically just for the S/T recovery than anything else, as well as a one-off protection sort of thing.

     

    Amber Ancient Ambush
    Normal Trap
    Reveal 1 Level 8 “Amber Ancient” monster in your hand OR select 1 Level 8 “Amber Ancient” monster in your GY; Tribute Summon it to your field using monsters you control as Tributes. At the start of your opponent’s Battle Phase: You can banish this card from your GY; all monsters your opponent controls get changed to Attack Position, and they all must declare an attack this turn (if possible).

     

    Design Notes: The FIGHT ME archetype needed a FIGHT ME card, and this is it.

     

    Amber Ancient Prison
    Normal Trap
    Can only be activated while you control an “Amber Ancient” monster: Your opponent cannot Special Summon monsters from their GY during this turn. When an “Amber Ancient” monster you control destroys a Special Summoned monster by battle: You can take this card from your GY and Set it to your field. You can only use this effect of “Amber Ancient Prison” once per duel.

     

    Design Notes: Kinda redundant, but it felt useful having a first turn sort of card, as the AAs are definitely a first turn sort of deck.

     

    Amber Ancient Power
    Continuous Trap
    You can only control 1 face-up “Amber Ancient Power”. When an “Amber Ancient” monster you controls battles a monster, ignore any effect that would prevent that opposing monster from being destroyed by battle. When an “Amber Ancient” monster destroys a monster by battle, apply 1 of the following effects:
    *Inflict damage to your opponent equal to half the original ATK of the destroyed monster.
    *Gain LP equal to the original ATK of the destroyed monster.

     

    Design Notes: Basically intended to allow even more FIGHT ME shenanigans.
     

     


  4. So, as an avid Gimmick Puppet player, I've been trying their new support and with some choice additions, I've been having some fun with the deck. So this is basically me creating some final cards I feel they need to be very playable.

    Gimmick Puppet Fore Father
    DARK
    R********
    Machine / Xyz / Effect
    2+ Machine monsters
    While you control this Xyz Summoned card: You can discard 1 card; you cannot Summon monsters for the rest of this turn, except "Gimmick Puppet" monsters, also add 1 "Gimmick Puppet" monster from your Deck or GY to your hand. You can only use this effect of "Gimmick Puppet Fore Father" once per turn. When a card or effect is activated that targets a "Gimmick Puppet" monster on the field OR is activated in response to the activation of the effect of a "Gimmick Puppet" monster: You can detach 1 material; negate that card or effect, and if you do, destroy it.
    ATK: 2400 / DEF: 2400

    Developer's Notes: Something I feel GPs have needed for an insanely long time is an Xyz monster that is a little more proactive. Numbers 15, 40, and 88 are nice, but 15 and 40 shine most when they have an opponent's field to ruin. And 88... exists to becomes C88 more or less. But this means that, unless you can make C88 there aren't any decent GP Xyz you can make going first. The idea of a generic discard is to help fix bad hands you can get by discarding a card you don't need for a search, which comes with restrictions since apparently every bloody Gimmick Puppet card needs a small paragraph of them. The negation part is more of a means for GPs to fight back against some card effects, without being too OP about it like Borreload or other BS. Incidentally, I imagine the art for this card to be a GP vesion of Quattro, hence the punny name.

     

    Gimmick Puppet Doll Headtipede
    DARK
    Down
    Machine / Link / Effect
    1 Machine monster
    You can pay 2000 LP and banish 1 "Puppet" Normal Spell/Trap Card from your Deck; this effect become that card's effect when that card is activated, also, you cannot Summon monsters from your Extra Deck this turn, except "Gimmick Puppet" monsters. While this card is in your GY: You can target 1 Machine Xyz monster you control; attach this card to it as material. You can only use 1 effect of "Gimmick Puppet Doll Headtipede" per turn, and only once per turn.
    ATK: 500 / LINK-1

    Developer's Notes: While I considered the notion of making the various Puppet Spell/Traps searchable, honestly, I felt it'd be better to go the Verte Anaconda route by having it copy the effect, as opposed to just searching a card. I went with banishing because again, GPs need needless and pointless caveats to make the archetype "fair". (See: Not being dragons.) The cost, while also apeing off of Verte, has an additional use vis a vis rendering Puppet Parade's RUM search active, while also making Puppet Ritual actually worth using for once. The material attach is more of just a freebie really. Also I love the idea of this hideous centipede creature made of doll heads. It's what makes Gimmick Puppets beautiful.

     

    Puppet Parlor
    Field Spell
    When this card is activated: You can discard 1 "Gimmick Puppet" monster; you cannot Summon monsters for the rest of this turn, except Machine monsters, also draw 2 cards. During your Main Phase, you can Normal Summon 1 "Gimmick Puppet" monster as an additional Normal Summon/Set. (You can only gain this effect once per turn.)

    Developer's Notes: One thing GPs have not had, despite getting two waves of support in an era where every damn archetype ever gets a field spell, is a field spell. This is my idea of remedying two issues GPs have. Namely, dead Terror Babys and Humpty Dumptys in hand can be easily tossed via the discard effect, with the intended purpose of it replacing Trade-In that is basically mandatory for the deck. This gives you much more freedom than Trade-In can give you. The second effect, I feel, is very helpful in making Terror Baby far more usable by being able to use its effect despite already making starting plays.


  5. On 2/11/2021 at 4:44 AM, Summer Darj said:

    I have not fully analyzed everything, but at a third glance it looks solid. I am a bit concerned about Mecha Phantom Beasts abusing this support somehow, but so far I can only think of milling O-Lion (Forbidden in TCG, unlimited in OCG) for the Token and enable some shenanigans, because the mechas don't fuse, and some support in this set applies only yo Beast "Phantom Beasts".
    I noticed some text issues like using the word "Select", which is outdated, and the (Quick Effect) clause in the Field Spells, which isn't possible because Quick Effects are a type of monsters effects, not Spells. It would be like giving a Spell an Ignition Effect, which simply isn't a thing. An alternative is the (during either player's turn) clause, or make the effect respond to something so it works on both player's turn.

    I get that the Berfomet look-alike is Beast-Warrior to blend better with the set, but IMO it would be flavorful to keep it as a Fiend and possibly make the set play a bit with the Fiend type, such as turning other of the new PBs into Fiends. Who knows, if you make some of them Level 3, TGU could come in handy too. Sure, it would mean jumping a couple of hoops, but that could also justify the rewards of using Berfomet as Fusion Material.

    I may not hurt to retweak the wording then. And I did try to take the MPBs into account for the effects of the cards, but I can update Mirage to say non-Machine PB monsters. Also, the select thing was what I was going off because a metric tonne of zone selection cards are super old, and have not had their text updated to the modern era. Only one with the modern writing is Excode Talker.

    I feel like trying to go for flavour kinda weakens things overall, and while being able to work with TGU would be cute, the only benefit of doing so would be easy access to M-X-Saber Invoker, who is very much banned. Really, the gist was more focusing on marrying the concepts of Gazelle and Chimera with the Phantom Beasts, as their fiend-like nature is shown in how Berfomet mutates them into more horrible creatures, like Wild-Horn being turned into a horrible wendigo.

    EDIT: Anyways, I've updated the text of the fusions, and added a fair few non-Machina clauses to the effects.


  6. Been a long time since I've ever, personally, thrown my designs into the ring. A very, very long time. Anyways, I feel confident enough to share my vision for support for the Phantom Beast archetype by taking cues from their progenitors (Gazelle, Berfomet, and Chimera) by blending into the Phantom Beasts the power of Fusion. Ideally, these cards are meant to be a control-style deck, but without the constant negations that are now so utterly prevalent in this game. In fact, they were made as a challenge to make a control-style deck without abusing negations.

     

    Main Deck Monsters

    Spoiler

    King of the Phantom Beasts
    EARTH
    ****
    Beast-Warrior / Effect
    This card’s name is also treated as “Gazelle the King of Mythical Beasts”. When this card is Normal Summoned: You can Special Summon 1 “Berfomet” or 1 non-Machine “Phantom Beast” monster from your Deck. When you Special Summon a “Phantom Beast” Fusion Monster: You can add this card from your GY to your hand, but it cannot be Normal Summoned during this turn. A “Chimera the Flying Mythical Beast” Fusion Summoned using this card as a material gains the following effect:
    *When this card is Fusion Summoned: You can destroy up to 2 cards in zones that the effect of a “Phantom Beast” monster is being applied to, and if you do, this card gains 300 ATK for each card destroyed.
    ATK: 1500 / DEF: 1200

    NOTES: Gazelle, as we know, is a vanilla, which basically means he's useless. Which is why I've decided to reimagine him into the Phantom Beast archetype (yes I know he's a member) by making him king of the lot, therby making him more useful by getting allies or a Berfomet out. The name change follows similar to Cyber Harpie Lady's effect, so you can't have 3 of each, but I daresay this is a better option over the original. The recurring effect helps with the fact that this is a fusion-based archetype, and will help recurr the cost while having a fair negative that prevents further abuse. Likewise, being able to SS only off of NS will limit him a bit, though he makes for a good combo with Steel-Mane (see below for that effect). Him providing an additional effect to Chimera the Flying Mythical Beast as a means of elevating it to the level of the custom support, without having to rework Chimera himself. 

     

    Shadow of the Phantom Beasts
    DARK
    ****
    Beast-Warrior / Effect
    This card’s name is also treated as “Berfomet”. When this card is Summoned: You can add 1 “Phantom Fusion” or “Phantom Beast” Spell/Trap Card from your Deck to your hand. You can only use this effect of “Shadow of the Phantom Beasts” once per turn. If you Fusion Summon of a “Phantom Beast” Fusion Monster using this card as a material, you can apply 1 of the following effects:
    *Add 1 “Phantom Beast” monster from your Deck to your hand.
    *Target 1 card your opponent controls; destroy it.
    ATK: 1400 / DEF: 1800

    NOTES: Much like the original Gazelle, Berfomet is also a pretty blah card, hence another reimagining by marrying him into the Phantom Beast archetype. Naturally, he's meant to pair with King of the Phantom Beasts by searching a backrow card off of summon, thus creating a neat chain while helping to grab the designated fusion card for the archetype. The effect by being used as a material is likewise a means to help recoup the losses caused by fusion, or to just be a jerk by blowing up a card. I originally had him without a hard OPT for his on-summon effect, but I felt unrestricted, constant searches, even of S/Ts, might be a bit much.

     

    Phantom Beast Steel-Mane
    EARTH
    ****
    Beast-Warrior / Effect
    During the turn this card was Summoned, you can Normal Summon/Set 1 non-Machine “Phantom Beast” monster as an additional Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can target 1 card you control; destroy it, then, Set 1 “Phantom Fusion” or “Phantom Beast” Spell/Trap Card from your Deck, hand, or GY to the field. If it is a Quick-Play Spell Card or Trap Card, it can be activated during this turn. You can only use this effect of “Phantom Beast Steel-Mane” once per turn.
    ATK: 1900 / DEF: 1300

    NOTES: While the Phantom Beast archetype does possess several members already, I wanted to include a more solid playmaker to assist with their starting plays by having both an ever-handy extra normal summon, while also making Fire Formation - Tenki a much more valuable asset for the deck. As by searching Tenki, you can grab Steel-Mane, then use him to pop Tenki to grab another backrow card.

     

    Extra Deck

    Spoiler

    Manticore the Venomous Mythical Beast
    FIRE
    ******
    Beast / Fusion / Effect
    “Phantom Beast Steel-Mane” + “Berfomet” OR 1 “Phantom Beast” monster
    (This card is always treated as a “Phantom Beast” card.)
    When this card is Fusion Summoned: Choose up to 2 Monster Zones your opponent controls, also, if you Fusion Summoned this card using “Berfomet” as a material, you can choose an additional zone; flip any monster Set in those zones face-up, also, apply the following effects while this card remains on the field.
    *When a monster is Summoned to 1 of those zones, inflict 600 damage to your opponent.
    *Reduce the ATK/DEF of monsters in those zones by 800.
    *If “Berfomet” was used as a material for this card’s Fusion Summon, monsters cannot be Set in those zones.
    When this card is destroyed: You can target 1 “Phantom Beast Steel-Mane” or “Berfomet” in your GY; Special Summon it.
    ATK: 2400 / DEF: 1800

    NOTES: First off, yes I know I could have made this a Phantom Beast by name; however, I wanted to preserve the original naming scheme (because it's pretty cool) of Chimera, as to keep things consistent. Manticore was chosen as the mythical creature, as it is a lion with bat wings and a scorpion tail, which I feel can be seen as a mutation of Steel-Mane by mixing in Berfomet. Truth be told though, I have found the wording of these Mythical Beasts kinda nightmarish, but I wanted to keep with a theme of marking monster zones for their effects. In this case, the stat reduction and the burn damage are based around the zones being inflicted by Manticore's poison (him being FIRE is also due to some manticores in media being associated with flame). The idea of the effects is to make it okay to use another PB monster in a pinch as a material, but still rewarding the use of Berfomet (who, as Shadow of the Phantom Beasts, is even more rewarding). Likewise, I feel the effect is balanced as your opponent can just avoid using the selected zones, or to use them temporarily.

     

    Roc the Ancient Mythical Beast
    EARTH
    ******
    Beast / Fusion / Effect
    “Phantom Beast Cross-Wing” + “Berfomet” OR 1 “Phantom Beast” monster
    (This card is always treated as a “Phantom Beast” card.)
    When this card is Fusion Summoned: Choose up to 2 Spell/Trap Zones your opponent controls, also, if you Fusion Summoned this card using “Berfomet” as a material, you can choose an additional zone; Set any face-up Spell/Trap Card in those zones, also, apply the following effects while this card remains on the field.
    *If your opponent would play a Spell Card to 1 of those zones, they must Set the card first before activating it, also, your opponent cannot activate those cards until their next turn.
    *If “Berfomet” was used as a material for this card’s Fusion Summon, during your opponent’s End Phase, if there is a face-down card in 1 of those zones that was Set during your opponent’s previous turn, destroy it.
    When this card is destroyed: You can target 1 “Phantom Beast Cross-Wing” or “Berfomet” in your GY; Special Summon it.
    ATK: 2200 / DEF: 1800

    NOTES: This card was inspired by the mythical creature the Roc, hence its EARTH element and that it came from PB Cross-Wing. Like Manticore, this plays to a control element by providing an Anti-Magic Fragrance effect to their S/T zones, which can and will screw over Pendulums (like they haven't taken it for a while already under MR4 anyways). This card also includes a destruction effect that punishes your opponent for reckless setting without use by blowing cards up. Not really a wow factor, but there you go.

     

    Alicorn the Blessed Mythical Beast
    LIGHT
    ******
    Beast / Fusion / Effect
    “Phantom Beast Thunder-Pegasus” + “Berfomet” OR 1 “Phantom Beast” monster
    (This card is always treated as a “Phantom Beast” card.)
    When this card is Fusion Summoned: Choose 2 Monster Zones you control, also, if you Fusion Summoned this card using “Berfomet” as a material, you can choose an additional zone. While this card remains on the field, monsters in the those zones cannot be destroyed by battle, also, if “Berfomet” was used as a material for this card’s Fusion Summon, monsters in those zones cannot be destroyed by card effects. When this card is destroyed: You can target 1 “Phantom Beast Thunder-Pegasus” or “Berfomet” in your GY; Special Summon it.
    ATK: 1600 / DEF: 2800

    NOTES: *Cue the My Little Pony theme song* Jokes aside, naming Alicorn was a total pain because the next horn up from a unicorn is a bicorn, which wouldn't match the LIGHT element I was going for. (Yes I know about Voltic Bicorn who is LIGHT.) Likewise, there's not really a step-up from a pegasus, so I had to improvise. The purpose of this card is to include a defensive element, which is what PB Thunder-Pegasus itself was good at. The defensive nature of it allows it to keep up with destruction effects, including those that don't target, but not make it such an absolute tank that two of them can shield the entire field from harm.

     

    Wendigo the Depraved Mythical Beast
    WATER
    ******
    Beast / Fusion / Effect
    “Phantom Beast Wild-Horn” + “Berfomet” OR 1 “Phantom Beast” monster
    (This card is always treated as a “Phantom Beast” card.)
    When this card is Fusion Summoned: Choose up to 2 Monster Zones your opponent controls, also, if you Fusion Summoned this card using “Berfomet” as a material, you can choose an additional zone; change all face-up Defence Position monsters in those zones to Attack Position. Once per turn (Quick Effect): You can change the Battle Position of any monster in those zones. If “Berfomet” was used as a material for this card’s Fusion Summon, monsters in those zones cannot activate their effects. When this card is destroyed: You can target 1 “Phantom Beast Wild-Horn” or “Berfomet” in your GY; Special Summon it.
    ATK: 2500 / DEF: 1800

    NOTES: PB Wild-Horn was honestly kinda hard to make a demonic fusion of, but considering the snowy mountains in his card art, a wendigo made a lot of sense as it's big, shaggy, and usually has horns. This also allowed it to be the WATER member of the troupe. This card, like Manticore, is meant to put the chill on your opponent's monsters by making good use of traditional ice-based effects; that being preventing battle changes, and like Cold Wave before it, icing out effects. I likewise feel preventing effect activating to be a bit of a cheat around the no negating thing, as it's not negation, it's prevention. Likewise, he's meant to work with Manticore to force out battle damage by weakening targets in Manticore's selected zones, and having Wendigo force them into attack mode.

     

    Kaiju the Colossal Mythical Beast
    DARK
    ********
    Beast / Fusion / Effect
    “Phantom Beast Rock-Lizard” + “Berfomet” OR 1 “Phantom Beast” monster
    (This card is always treated as a “Phantom Beast” card.)
    Once per turn: You can target a number of cards on the field equal to the number of different “Phantom Beast” Fusion Monsters you control -1; destroy them. Each time a card your opponent controls is destroyed by a “Phantom Beast” monster (either by battle or by card effect): Inflict 500 damage to your opponent. When this card is destroyed: You can target 1 “Phantom Beast Rock-Lizard” or “Berfomet” in your GY; Special Summon it, also, if “Berfomet” was used as a material for this card’s Fusion Summon, inflict 2000 damage to your opponent.
    ATK: 3000 / DEF: 2000

    NOTES: This one was tricky to work with, as PB Rock-Lizard is such an odd duck among the PB, as he is very unlike a normal PB monster. I wanted his destruction effect to reward summoning out multiple PB monsters, as opposed to just getting him out and popping constantly, hence the -1 to targets. Mayhaps this is being a bit stringent, but I felt given the control element of the deck, it was fair enough. Plus, the burn effect can be a bit much as he can just pop himself for an easy -2000 on the turn you summoned him, then you can bring back a Shadow of the Phantom Beasts for a search (presuming you haven't already). Honestly, I feel he may be the weakest of the lot, while ironically being the strongest and a potential game-ender with the burn effect. (He's also the only Level 8 Mythical Beast of the series. Also, not really sure why the original PB Rock-Lizard had that big burn effect either.)

     

    Vilespawn the Depraved Mythical Beast
    DARK
    *****
    Beast / Fusion / Effect
    “Berfomet” + 1 “Phantom Beast” monster
    (This card is always treated as a “Phantom Beast” card.)
    You can also Fusion Summon this card by sending the above cards you control to the GY. (You do not use “Polymerization”.) This card’s name is also treated as “Berfomet” while banished, on the field, or in the GY. You can only use each of the following effects of “Vilespawn the Depraved Mythical Beast” once per turn.
    *(Quick Effect): You can Fusion Summon 1 Beast Fusion Monster from your Extra Deck by banishing this card you control and 1 “Phantom Beast” monster from your GY as Fusion Materials.
    *When a “Phantom Beast” Fusion Monster is sent to the GY while this card is banished: You can add this banished card to your Extra Deck. 
    ATK: 1400/ DEF: 1800

    NOTES: This one may be a little redundant truth be told, but I kinda wanted to give Berfomet his own fusion, while also creating the means for them to have a Miracle Fusion without needing it to be a spell card (that would also be most likely searchable). In hindsight, I wouldn't have really needed to make this a contact fusion, as I could have just made this card a link. Food for thought. Either way, I wanted a Miracle Fusion element with a sort of unique-ish recurring element, thus Vilespawn was born to fill that need. Btw, I wanted to call him Hellspawn, but I simply felt compelled to work with the kina edgy but not all the way edgy naming early Yugioh cards were known for.

     

    Spells/Traps

    Spoiler

    Mirage of the Phantom Beasts
    Normal Spell
    You can only activate 1 “Mirage of the Phantom Beasts” per turn. Reveal 3 non-Machine “Phantom Beast” monsters from your Deck, have your opponent add 1 of them to your hand, and send the rest to your GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 “Phantom Beast” monsters from your GY; add this card to your hand. You can only use this effect of “Mirage of the Phantom Beasts” once per Duel.

    NOTES: The purpose of this card, realistically, is to be RotA and Foolish Burial in one, largely to give greater precedence in using PB Cross-Wing as its gives your PBs +300 ATK per copy in the GY. The GY effect is largely because every archetype-specific RotA needs one nowadays.

     

    Phantom Fusion
    Quick-Play Spell
    Fusion Summon 1 Beast Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you would Fusion Summon a monster that lists “Berfomet” as a Fusion Material, you can also use “Berfomet” in your Deck as material. If this card is in your GY: You can shuffle this card and 1 “Berfomet” in your GY into your Deck; draw 1 card.

    NOTES: Honestly, I feel maybe I went too far with this one, as it basically allows the Berfomet clause in the fusions to always be on by letting you use a deck-based one as a material, as it would then trigger its effect for a search. But I guess saying "But it's Phantom Beasts, they need this sort of thing" doesn't exactly act as an excuse. I still stand by the design philosphy however, as, well, it's Phantom Beasts. They need a card like this. The GY effect was inspired by Metalfoes Fusion, who could constantly add itself back to the deck. I amped it up by also recycling Berfomet/Shadow of the PBs, as he is a key card for this deck.

     

    Revenge of the Phantom Beasts
    Quick-Play Spell
    Target 1 “Phantom Beast” Fusion Monster you control or in your GY; return it to your Extra Deck, and if the Fusion Materials listed on it are in your GY, you can Special Summon them. During the Damage Step, when a “Phantom Beast” monster you controls battles: You can banish this card from your GY; that monster gains 1000 ATK until the end of this turn.

    NOTES: De-Fusion, but rebranded. This card is intended to help keep the train going for the PBs by letting you either De-Fuse from the field or GY, and no doubt gaining the benefits of bring back Shadow of the Phantom Beasts for searching. However, this card will not reward reckless use of Phantom Fusion's GY recurral effect, so it may be a dud from time to time. However, you can at least gain a nifty GY Honest effect your opponent will see a mile away.

     

    Arena of the Phantom Beasts
    Field Spell
    “Phantom Beast” monsters gain 200 ATK/DEF. If a non-Machine “Phantom Beast” monster attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. Once per either player’s turn: You can send 1 non-Machine “Phantom Beast” monster from your Deck to your GY, then target 1 “Phantom Beast” monster you control; once this turn, if the target would be destroyed by battle or by card effect, it is not.

    NOTES: Amazing, isn't it? A field spell that isn't also a RotA? Unheard of! Regardless, the purpose of this card is to help the battle-heavy nature of the PBs by Ancient Gearing your opponent, since they cannot even use Honest effects even when they're the ones attacking. This likewise helps enable the destruction effect of Roc by sealing battle traps. Because everyone still sets those, right? The protection effect via Foolish Burial was intended for both protection, and for dumping Cross-Wing/Thunder-Pegasus for their GY effects.

     

    Phantom Beast’s Mythical Might
    Continuous Spell
    When you Fusion Summon a Beast Fusion Monster: You can activate this effect; Set 1 “Phantom Beast” Trap Card from your hand, Deck, or GY to your field. It can be activated this turn. At the start of the Damage Step, if a “Phantom Beast” Fusion Monster you control battles a monster: You can banish 1 Fusion Material listed on it from your hand, field, or GY; destroy the opposing monster without applying Damage Calculation, and if your monster was the one attacking, it can attack again.

    NOTES: Originally, this card just set Horn of the Phantom Beasts, because I couldn't fathom the idea of making other trap cards for the PBs. Truth be told, this one might be more of a throwaway than anything else, as it basically just turns the Mythical Beasts into Catastors that can keep swinging away. But it can be useful against stubborn, targetting-resistant monsters. Probably a card you'd play 1 of, if just for being able to make fusion summoning even more grindy.

     

    Illusion of the Phantom Beasts
    Normal Trap
    You can also activate this card from your hand by banishing 1 non-Machine “Phantom Beast” monster from your hand or your field. Take up to 4 non-Machine “Phantom Beast” monsters in your possession from your GY or that are banished and shuffle them into your Deck, then apply the appropriate effect based on the number of returned monsters.
    *1: Your opponent cannot activate monster effects from their hand until the end of this turn.
    *2: Destroy 1 Spell/Trap Card your opponent controls.
    *3: Destroy 1 monster on the field.
    *4: Draw 1 card.

    NOTES: The purpose of this card is to somewhat twist the idea of a Pot of Avarice effect on its head by letting you choose the number you want, and gaining a beneficial effect from it. This card basically freezes hand traps, can be a MST, single destruction, or a draw. And thanks to other effects allowing for instant usage, it is held back a bit less by being a trap card.

     

    Tag Tactics of the Phantom Beasts
    Normal Trap
    Shuffle all “Phantom Beast” monsters you control into your Deck; Special Summon an equal number of non-Machine “Phantom Beast” monsters from your hand, GY, or that is banished, also, you cannot Special Summon monsters for the rest of this turn, except Beast Fusion Monsters. You can banish this card from your GY; Set 1 “Phantom Fusion” or “Phantom Beast” Spell/Trap Card (except “Tag Tactics of the Phantom Beasts”) from your Deck to the field. You can only use 1 effect of “Tag Tactics of the Phantom Beasts” per turn, and only once per that turn.

    NOTES: Something of a "Screw you guys, Imma going home" effect by clearing out your field, or possibly saving your card while also making use of your GY and banished zone (thanks to the effects of Vilespawn and Mirage). This way, you can custom-make your own field without being able to take your pic from the deck, so you gotta be careful about what you do. The GY effect is largely to help improve on its use, especially if you blow it up with Steel-Mane.

     


  7. Lydia was quiet as the world went white, her hand still holding tightly onto her Familiars as existence went away. And Hapshiel was, well, Hapshiel as he went into the sweet embrace of oblivion. Supposedly.

    With everything back in focus, they were now with the others, and an overly jubilant statue proclaiming that they should

    “REJOICE!”

    And, for once, Lydia truly was relieved. She had finally avenged on her friends, her family, her world…, Zac. Everything she had wanted, she had finally achieved. Even her Familiars felt her jubilation as they returned around her and Hapshield, Fire Fox gently nuzzling his head under her hand. “Is it over?” she asked aloud, as if unsure of it.

    “It would appear so” Madara confirmed as he peered around in search of the other one he had chosen.

    “It feels like a dream” the Human/Witch hybrid uttered.

    “I much prefer your nightmares” LERNA mused, one of her heads still poking out of a rift between her Barrier and reality.

    “I might just regret having my subconscious create you” Lydia said honestly, only for the depraved former-Witch to chuckle coldly as she returned to the Barrier.

    “It seems we have a gathering in our midst” Hapshiel observed as everyone seemed to be converging towards the statue in the distance.

    “Then let’s go and end this, once and for all” Lydia nodded as the other Dizasters left for her Barrier, leaving but Madara to walk with them. “Are you happy this is over, Madara?”

    “While it seems a shame I was not able to achieve my own ends back in the Sphere Forest, I could think of worse outcomes” the ninjataur commented.

    “That’s lovely” the angel crooned as they approached Avatar Resolution.

    And with all the groups converging, Avatar Resolution still waited patiently, as he had done for what has been anywhere between never and forever. It was just nice seeing real people again as they all came towards him.

    “I welcome you all again brave warriors”

    he declared politely.

    “I have waited so long for someone to return the Key to this domain, but I will admit I did not expect such a battle to occur”

    AR remarked, only for his torso to rotate around, the other side resting his hand on his chin ponderously.

    “Or perhaps I should be more surprised that it did not happen sooner?”

    Rotating back again, the Avatar disregarded this.

    “But regardless, I am glad to welcome you all to the Door of Origin, which you can see behind me. And, I am certain that you no doubt have many, many questions for me as to what happens next. So please, speak your woes to me, and I will do my best to administer a suitable answer for your inquiries.”

    MachGaogamon stepped forward. If anyone could know if Arthur and Eria could be saved, he was sure this Avatar would have the answer.

    “Countless people have fallen throughout this war. Entire universes are gone, all because of Isamy, Protheus, and even Arturia. With the Door’s power, is it possible to bring them all back? Not just the people we have lost, or the worlds we knew. All the universes that have been and could ever be, even those that we may never know about. They all deserve another chance.”

    “YEOWCH!!!” Alister shrieked as the duct tape was ripped off of his mouth as quickly as it had been slapped on.  Hurriedly checking to see if his facial hair and fur had been messed up by the act, the elder Lombax sighed in relief before adding on to Machgaogamon’s enquiry: “And will that include the alternate timelines of those universes, as well?  Will they be salvaged and restored, or are they.... doomed to fade into cessation?” he added, clutching the pocket watch tightly as he spoke.

    The Avatar was silent for a moment, before rotating about, the other torso clasping its hands together in what would be called “a diplomatic fashion”.

    “All of the universes that were destroyed as a consequence of this “Origin War” can indeed be restored by the Door of Origin. Alternate timelines, if it is their destiny to persevere, can likewise be restored. And those who perished as a consequence of this war too can be restored. However, all fates will depend entirely upon the Choice that must be made”

    it explained, rotating back around to its jovial, upright-hand position.

    MachGaogamon nodded, mostly satisfied with that answer. “Very well. What is this choice?”

    Alister, however, felt more uneasy after the Avatar’s explanation--there were, after all, several thousand individuals (many of whom he had yet to personally interact with, even) residing in his pocket watch / Soul Room, all of whom ended up in there due to either having a terrible fate befall them, or just being in the wrong situation at the wrong time.  Even if all of them could be restored, there was still the matter of their respective timelines existing; if all of them could be restored--especially the timelines connected to Alister’s dimension--what effect would it have on the Great Clock? 

    “Alister, do cease your panicking, please,” Orvus’s voice politely echoed in Alister’s head.  “Alpha and I have also realized this, and we’re currently all convening with the Altisters and Souls to discuss what may happen.”

    “And?  Have you come up with anything yet?” Alister mentally pressed.

    “... well, yes,” Orvus replied slowly.  “Or, rather, the Altisters came to a decision on their own.”

    “Which is…?”

    “The Souls trapped in the Watch will be able to return to their respective worlds, that much we can guarantee... but….”  Orvus paused to sigh ruefully before continuing, “I am not sure how much you’re going to like this, but… most of them are willing to let their timelines be removed, and thus the existence of their respective Alister Azimuth.  Our hope is to allow roughly seven additional alternative paths to remain, something that the Great Clock is perfectly capable of managing with little additional strain, but… … I know how much you had hoped they could all be freed--”

    “--yet I had figured as much,” Alister admitted sadly.  “... are they also deciding--?”

    “--which of their timelines should remain?  Yes,” Orvus replied.  “Zayon’s is one of the obvious choices, as his Alister does have a life and family past the Origin War. And then there is--”

    “--please, tell me later,” Alister insisted as he returned his attention to the Avatar before him.

    “It is quite simple”

    the Avatar responded, its empty eyes almost feeling as it was regarding everyone carefully.

    “The Choice is thus: Who will use the Key of Origin? And by doing so, who will be the one to pay the price?”

    And then its body shifted slightly, so that stared intently at Alister.

    “I understand you know something about that matter, General Alister Azimuth; as do the occupants of your Pocket Watch. Do give my regards to Alpha, as I never had the chance to meet him before DATEA ended.”

    Turning more, it then regarded MachGaogamon.

    “I understand the concerns you must have for Eria and Arthur. Their current position right now is less-than-desirable, given where they are. And why it would be tempting to use the Key to reclaim them.”

    “So only one of us may use the Key?” MachGaogamon asked. He looked around all who had gathered here. He couldn’t hear the people Alister talked to, but he gathered that he was at least taking the question into consideration. Sora, Kairi, and Gagagigo stood close to him, but none of them were stepping up to be one to use the Key. He certainly would not trust those few who had remained with the Divine to the very end, but if anyone were to use the Key, he wanted to be sure that it would be someone who could save as many people as possible.

    Would he be so concerned with getting Arthur and Eria back that, if he were to use the Key, he would make a mistake and overlook too many of the infinite unknowns? Possibly. Or perhaps he was just overthinking this.

    “You said that those who perished in this war can be restored. If that can include Arthur and Eria, then… that should be enough. What is the price of using the Key?”

    “I will explain, in due time MachGaogamon. However, I believe some of your allies would like to have their inquiries answered as well, before the Price of using the Key of Origin is explained”

    the Avatar responded.

    “Alright, here’s a question,” Bayonetta chimed in: “Where will everyone end up if-and-when the Multiverse gets restored to its proper state?  Because I distinctly recall being trapped in a Goddess’s left eye before Isamy made me her impromptu guest.”

    “And I do recall Marcus Fenix saying that Dom Santiago was about to sacrifice himself to save the rest of his teammates before Isamy swept him away,” Gabriel added, a tinge of sad realization in his voice.  “Does that mean once the COGs’ world is restored, they’ll be put back at that moment when Dom sacrifices himself?  Will the decision to sacrifice one’s self still need to be made?”

    The Avatar rotated thoughtfully.

    “That will depend on who uses the Key. Things can be changed, if the wielder has the stomach for it. Further details will be provided soon, as the full extent of those answers are tied with knowing the Price”

    it expounded.

    “... alright, I’ll bite,” Ratchet blurted out agitatedly, concerned about what the “Price” that the Avatar kept bringing up could mean yet already having a decent idea of what it was: “What is this “Price” you keep bringing up?  What’s gonna happen to the one that uses the Door?”

    Avatar Resolution made a calm breathing noise.

    “The price in question is thus: If one of you were to use the Key of Origin to interface with the Door of Origin, you will gain the power to change reality as you know it. However, with it comes infinite knowledge. And when I say infinite, I truly mean infinite. You will know every single truth in existence, which includes things you’d rather not know about, such as the truth of existence itself. In essence, one could call it the death of personality as you will know all that there is to know, and you will never be able to go back from knowing all. Some would find that too steep a cost, even with the power to shape our omniverse with effortless ease”

    it explained to no doubt awed faces.

    “However, the decision is not of one option, but two. If you all feel that losing your own identity for the sake of the omniverse too much, there is a second option available: Myself. My creator, knowing that it was possible that no one in DATEA could agree on who could be trusted to use Key of Origin, granted me the capacity to use it as well. If you so wish, I will repair the extensive damage caused by Isamy Maximus’ quest, and you will all be able to live your lives in the peace of not knowing everything existence has to offer. But again, there is a price for this”

    Avatar Resolution announced.

    “By allowing me to be your proxy, I will do only what needs to be done in order to repair the damage, for I must return the omniverse back to the order it had before this war. What this means is is that every single individual here, and those who perished as well, will go back to your prior states before this war even began. All knowledge you have acquired, all powers you have gained or fostered, all friendships you have made, and all relationships born by this conflict... will be erased!”

    “What?!” Red cried out in disbelief, a claw grasping Alister’s shoulder. “Do you simply expect us to simply throw what we have gained away?!”

    “If I am to be the arbiter who will repair existence, then yes Elder Red, I will expect you to accept my resolution. I was chosen to provide the most straightforward and effective usage of the Door of Origin. And thus I have decided that reversion to be that usage. That way, all knowledge of Origin, its Door, and its Key, will be forever lost to the ether. The only ones who will ever know will be Isamy Maximus, and Protheus Maximus masquerading as Viligance. But their quest will be fruitless as I will ensure to prevent another war by erasing all DATEA left behind. There will be no Desert Seth, no Sphere Forest of the Periphery, no Orb imprisoning The One Master, no Key, no Pathways, no Hallway, no Door in this changed world. You will all live your lives as you did before Isamy Maximus and her ilk interfered with them; and all who perished too will have no recollections of their untimely deaths. Everything you have gained and learned will be gone, but your worlds, and all lost worlds, will return and continue as if nothing had happened. Such is the cost and the reward of choosing me to use the Key of Origin. This is why the decision must be made carefully, as it now falls to you, the Champions of Origin: Will one of you sacrifice yourself to infinite knowledge so that your fellows can continue? Or will you throw away every victory you have made it getting to this place, so that you may continue in the blissful ignorance you lived before this war? Choose wisely one and all!”


  8. Testing, testing, one two three. SOS can you hear me? Yes? Goooooood- Wait what?

    image.png

    Ugh, this is so tedious. You go through ALL of the effort to move shit along cause stuff ain't happening and the GM is gonezo. And then when you make the effort suddenly after a year everyone has time and energy to do stuff and make things end satisfyingly. Why do I even bother sometimes? Oh yeah don't mind me everyone, just some omnipowerful, omnipresent being with clearly nothing better to do but move your plot along. Not like someone wasn't working their ass off to make an indolent GM with no time at all to move their ass, until somehow they magically do. See why I wanna wreck everything? Christ you people deserve the carnage I have done, am doing, and will be doing. Look, so Isamy's gone, and we didn't get what we wanted. Anyways, this shit is rolling right along now.


    It was truly, finally Isamy's end. Everything she had hoped, everything she had dreamed... they were all for naught as the laast IZANAMI faded away. The Omni that had damaged countless universes was gone, and lost in the midst of combat was the Key. And then, everything went all wibbly wobbly in a seizure-inducing sort of way. Lights swirling like you were on a tilt-a-whirl, and it felt like the Hall of Origin was about to implode upon itself.

    And then, everyone was back in a white space that was almost reminiscent of a field, with faded grey lines just barely making out the curves of hills and grasses. And in the center of it all was some faded lines that seemed to shaped itself into an incredibly large door. The Door of Origin. It was all quite shambolic, and all too serene. There wasn't any sound here, save for what the combined Counter Corps and Divine made. And then, a voice cried out

    "REJOICE!"

    Forming before the Door was a beautiful white marble statue, depicting some kind of angelic being. It was of six feet in height, not including the base, and for some reason a line formed around the torso section. This cut was noticeable on its bent, upward-facing arms, as it bisected through the bicep and the forearm. Small wings wrapped around from waist, and it bore a flat, featureless face. And, yet, in spite of its nature, the statue seemed incredibly alive.

    "Rejoice!"

    it declared excitedly, two glowing eyes forming on its face.

    "Rejoice and... oh"

    it said in surprise. The upper body of the statue suddenly rotated, revealing another torso coming from the other side, this one having a hand to its chin, with the other hand still raised.

    "Well, there are quite a few more of you than I expected,"

    it admitted, before immediately rotating around to the other torso, whose hands were now clasped,

    "but nonetheless welcome one and all to the Hall of Origin! I am Avatar Resolution! Successor to DATEA; Herald of Origin; and Steward of the Door of Origin. And it is my greatest honour to meet with the Champions of the Multiverse!"

    Avatar Resolution announced in jubilant tones.


  9. ~ The Spirit Puppet, Or Rather Her Love And Resuscitation ~

     

    “ARE YOU LOOKING DOWN ON IZANAMI…

    CALLING HER A COWARD, SPEAKING OF THE NEXT OMNI, THINKING YOU CAN SIMPLY DEFEAT HER… SIMPLY DEFEAT HER? SIMPLY DEFEAT HER?
    UNACCEPTABLE.”

     

    In the face of the declaration of the winged Witch of Endings, ULTIMATUM, the Omnibound Immortal Lust IZANAMI was irritated, to say the least. Any moment now, her opponent would strike, and the sheer amount of factors accompanying this enemy were dangerous. And yet…the Final Boss did not falter. The Final Boss would not falter.

     

    “THIS IZANAMI WILL DEEPLY ENJOY THE LOOKS ON YOUR FACES⸺WHEN YOU FINALLY ACCEPT HER DREAMS AND HER LOVE!!!”

     

    The point of no return had long since been crossed. Having given up on logic, it really couldn’t be said whether or not this entity could even be considered Isamy Maximus anymore. Meanwhile, nearby, the boss herself could very vaguely sense someone else interfering with their shared connection to Void Inclusion. While the other aspects may be arrogant enough to presume this would mean nothing to them, to her, in this desperate situation, this may very well mean that if she was going to perform one last Void Inclusion, now would be the perfect, if not the only time to do so.

     

    And thus, she needed power. The power to counter the Witch of Endings, the power to oppose her once and for all.

     

    That was why, just as ULTIMATUM planned their next and final strike, they invoked the words. Words from which there would certainly be no turning back.

     

    “VOID INCLUSION:"

     

    If it was a Witch who opposed her, then it was a Witch she would become! One stronger than LERNA, one stronger than her current opponent, the very strongest Witch in the world! That was what she needed, above all else…!

     

    "K҉RÌEMH͠ILD GR̛E̴TC͜HEN̡"

    It was the final successful Void Inclusion of the battlefield. 

     

    Whether or not her opponent understood its meaning, IZANAMI invoked the true name of the embodiment of salvation itself, and the most powerful Witch of them all. A creature consumed in their desire for peace and their relentless drive to bring others into their own personal heaven. A creature possessing such power that they ended the very world they resided in within a mere ten days. The very fact that this was possible at all was only because a member of the Counter Corps, Aesir, had introduced her Grief Seed into this very Origin War. And now, as a result of that ill-advised decision, it would all reach its peak here, as if this were exactly the reason why it ever happened in the first place...

     

    A pink lighting strike rushed from the skies of the Origin Cosmos, and struck IZANAMI, causing a burst of darkness to race across the entirety of their platform. The final Void Inclusion had completed.

     

    And just like that, only moments later, what now faced her two opponents was⸺

     

    GemBod8ntH3iqAHN5Rt36h9ZQOPubcZepNT6aLlu

     

    ~ MAGIA ~

     

    Pure darkness, all connecting together into a singular, supermassive entity. The newly-formed existence of the W͟i̛tch ơf̵ ̴S͜alv̵a̛t̶i͢o̕n, the ultimate symbol of what happens when the greatest magical girl falls to despair. Scrambled, incomprehensible thoughts of kindness and pain, and a pure drive to bring all of existence into her heavenly realm, seemed all that consumed it. As the embodiment of Isamy’s lust, that utter insanity was the kind of existence this Omnibound Immortal had let herself become, embraced for the sole purpose of victory.

     

    “⸺⸺⸺”

     

    It didn’t move, nor did it seem capable of movement. It didn’t speak, nor did it seem capable of speech. It didn’t even attack. Instead, the very instant the Witch of Salvation manifested, both ULTIMATUM and Hapshiel simply felt an inexplicable pressure upon themselves. As if an immense vacuum was sucking them towards its body, or as if space itself was distorting to force them to enter its Witch Barrier, whatever that may be⸺

     

    ULTIMATUM grit her teeth and dug in her heels, to avoid the drag of Kriemhild Gretchen’s Barrier. It was unlike anything she had ever felt, and in spite of her prior confidence… she was afraid. She couldn’t even begin to process the unholy nature of the Witch before her. She was even forced to bring Hapshiel back to physicality, just to prevent the light particles being pulled in. “Oh myyyyyy. I haven’t felt suction like this in so loooong” the angel moaned.

     

    “Not appropriate right now Hapshiel” ULTIMATUM grunted, driving her staff into the ground to hang onto.

     

    This was possibly bad. It was hard to tell. Really she should have no knowledge of this Witch, and yet, as if by ULTIMATUM’s own nature, she knew precisely what this Witch was. Greater than Homulily. Greater than Walpurgisnacht. The Witch to end all Witches. It was here, and if they didn’t do anything, they were going to be dragged into her Barrier. Granted, how would that even work. “Then what do we doooo?” Hapshiel drawled as he planted his feet into the ground.

     

    “We push her back! She’s not invincible, and she can still be beaten!”

     

    Drawing upon the scars in the air that divided this world from her own barrier, Despair Water blasted out, crashing down on IZANAMI’s own expanding barrier. It seemed to force some kind of stalemate for the moment, as the suction died down as Salvation and Despair battled. And then from the base of IZANAMI water of her own began to flow, driving back at the Despair Water. “Impossible” ULTIMATUM uttered in disbelief.

     

    Whatever the substance was, it wasn’t just pushing back the Despair Water, but destroying it outright. Could this be some kind of Witch/Despair destroying creation? Of course, in hindsight it would be. She was the Witch of Salvation. To save all, from despair. “NOOOOO!!”

     

    Swirls of electricity arced around the Despair Water, the columns riddled with charge that ran through it into IZANAMI’s own stream and through her roots, tearing apart the torrents and electrifying the Witch Inclusion. “What… was that?” The Witch of Endings uttered, staring up her own barrier.

     

    wnoLnVjbKIqS4U2lb2gmzd19FYBuiLH9bGk_VPKd

     

    “AH⸺͠⸺̶̷͡!̴̛!͏!̛!̛!͜͢”

     

    But that was for later as the Witch of Salvation screamed irritably, at a loud, ground-shaking intensity and pitch higher than any human could possibly muster, just as streams of fire erupted out of her. 

     

    Drawing her staff, ULTIMATUM was ready to take on the technicolour flames, only for something to catch her eye. A shooting ball of fire erupted from her barrier, widening the tear while it itself spun across the air. Conflicting with the Flames of Salvation, it spun around, drawing them into itself and dissipating them in a hail of ashes. They fluttered through the air, guided by the flaming ball that landed by the Witch and the Angel, revealing itself to be a horse-sized fox with three burning tails. The air writhed around its hot body, and Hapshiel was certainly feeling all steamy around it. “Mistress. I am glad to have made it in time” it explained.

     

    Lydia, however, was utterly perplexed by this. “Fire Fox?” she blurted out.

     

    “Not just I!”

     

    Falling from the barrier came an a enormous, armour-plated polar bear, a dolphin riding on a small wave, a large purple hedgehog with lightning arching across its needle-like quills, a rhino with stones growing from its armour, a hawk with feathers floating along its wind, an owl of purest white, and a black with eyes darker than midnight. “You’re all the Dizasters. But… how? You all became Avalon!”

     

    “We are not they” Storm Hawk answered.

     

    “But in our own right we are” Shade Bat explained.

     

    “We were born from you and your barrier” Aquos Dolphin finally explained.

     

    “We exist to protect you as your Familiars” Terras Rhino informed Lydia.

     

    “We will fight with you for the Multiverse!” Volt Hedgehog vowed.

     

    “And we will crush IZANAMI!” Blizzard Bear roared.

     

    Lydia turned her head to Shine Owl, who had taken a perch upon Terras’ back. “Hmmm? Oh, they put it succinctly enough I feel” it said with a shrug.

     

    “I…” Lydia stammered, her very human emotions returning to her.

     

    “Please do not get emotional right now” another familiar voice drawled.

     

    Gently cantering down from the barrier on a root growing out of it was a centaur whose human half was very, unpleasantly familiar. “Madara” Lydia sighed.

     

    “Don’t be so surprised. All of us who helped make up ULTIMATUM still live on within you, both as our collected souls, but now as your Familiars. While I do not consider it so appealing, it is what it is” the literal ninja centaur sighed as he placed his arms behind his back.

     

    “So is she-”

     

    “Yes. She is there too. But she will not come unless beckoned” Madara cut in.

     

    “Then I will leave her be, for now” ULTIMATUM decided.

     

    “Mistress, please remember you do not have to act like only you can do this. We are here with you as well” Fire Fox pointed out.

     

    “I… yes, now with you guys here, I think we can all take her down” Lydia nodded.

     

    Drawing her staff, the Witch of Endings- No, that wasn’t right now, was it? She wasn’t ULTIMATUM. It wasn’t about ending things. This… was about hope. It was about ensuring Isamy could no longer bring harm to anyone else. No more worlds damaged. No more people cast to void. Standing tall, she turned to Madara. “I’m guessing you can still do the sword thing, right?”

     

    “Unfortunately yes. You still carry that memory with you, so it is within my repertoire now.”

     

    “Then do the thing. Meanwhile… LEEEERRRRRNNNNNAAAAAAA!”

     

    The hole of the barrier widened, water spilling out of it as an enormous hydra head pushed its way out. And six more holes formed, allowing her other heads to push their way through. They stared at their Witch, awaiting orders. “Push IZANAMI back. I need time” Lydia commanded.

     

    LERNA’s main head unleashed a guttural snarl, but nonetheless it obeyed as it drew energy from the barrier, converging it all in her maw. A seven-way blast erupted from her jaws, striking at IZANAMI’s barrier and keeping it at bay, even as the Witch itself tried to fight it back. And with IZANAMI held back, Lydia raised her hand, and Madara, begrudgingly, became an ornate gold and platinum blade. Holding it with both hands, the force of her own powers erupted, drawing on the eight elements. Each Dizaster bowed, their forms fading away as they became raw, elemental energy. Joining with the blade element by element, the blade enlarged, its colours flickering between each added element, until Shade Bat joined as the last member. The rising energy exploded into an enormous blade of pure, golden light. Even LERNA was surprised by it, stopping her assault as a familiar presence was felt within the glowing aura. “AV! A! LON!”

     

    A dragon’s roar shook the dimension as the blade was swung, the swung energy resembling an enormous dragon’s head as it ripped through the darkness, and any sense of false salvation. 

     

    “AH⸺⸺⸺?”

     

    This was true hope. And it cleaved through Kriemhild Gretchen’s barrier, and the witch itself, splitting it completely in two. Unable to process what was happening, unable to question what was happening, unable to comprehend the concept that it had even been defeated, all its form could perform was a slight, ironic smile where its face should have been. With that, the Omnibound Immortal’s prolonged existence ultimately proceeded to burst into a vast, brilliant explosion of rainbow light. Flooding the whole battlefield, blinding the warriors, taking over everything in the vicinity.

     

     

    … … …

     

    Eventually, the light faded.

     

    There was no longer any sign, or trace, or hint of the presence that had cursed the multiverse for so long.

     

    And that was that. LUST IZANAMI… had been defeated at last.

     

    .

     

    .

     

    .

     

    .

     

    .

     

    V4yGI06Wu4jsbXfFaaFboBUVcwJSVzHVw9onQ1ko

     

    And yet…

     

    Somehow, something else was there.

     

    Where LUST IZANAMI once was, another entity stood.

     

    An entity who surveyed the platform, and the Origin Cosmos, with a hint of curiosity, before turning to the victors of the battle. To the collection of the victorious, to Lydia and Hapshiel, and all the others. 

     

    “Wow. You sure did a number on her, huh?” She remarked lightly, giving off a gentle smile. In the distance, one by one, similar bursts of rainbow light could be seen occurring on the other platforms. It looked like the battle was coming to a conclusion at long last. “Yeah… We shouldn’t have so much to worry about now.”

     

    gz_GE4BWfmWViwKTd1qXkOo2DHLY2-1JjeWJPNWm

     

    ~ Sagitta Luminis ~

     

    “Please don’t mind me. I’m only passing by.”

     

    A mysterious pink-haired girl, whom they’d never met before, addressed them as she moved to tie her hair back. 

     

    Even though there was a sense that this being contained power, and in some strange manner even seemed to resemble the aura of the sinister Witch of Salvation they’d just faced, she radiated no malice. On the other hand, Hapshiel might’ve been able to discern that she was a goddess of some kind, surrounded by divine energy. Whatever the case, there seemed to be no immediate reason for her existence.

     

    In the meantime, she simply knelt to the floor of the platform and picked up Kriemhild Gretchen’s Grief Seed. Then, upon pocketing it, she turned back to the rest. First at LERNA, the Witch of Infinite Possibilities.

     

    “Hi, Galina.”

     

    ⸺and then at Lydia Armstrong.

     

    “And hi, Lydia. I followed my other self here, but truthfully, there was no real reason I needed to stop by… I guess you could call it curiousity. I just wanted to see what you were once like, with my own two eyes. Sorry!”

     

    The girl simply offered her apology, apparently making no sense as she addressed the Warrior of Origin.

     

    “Okay?” Lydia remarked.

     

    “How cold. Good to know we’re on a great start.” At that, the pinkette just pouted. “Well, just thought I’d stop by to say… Good luck.” 

     

    Then, she started to smile again, keeping her hands by her side. Her form glowed against the cosmos of the origin, like something out of place, an anomaly that did not belong here, only made possible by way of a miracle. There was something about the way energy wrapped around her aura that suggested a motherly, or perhaps even sisterly warmth.

     

    “Once this is over, there won’t be any turning back for you.” The ethereal being spoke lightly. “The decision you’ve made, the decision you plan to make, it won’t be one you can ever reverse. You’ve got a long road ahead, and so much to do, and so much of it will be painful. It’ll be more painful than you know. But...you’re prepared, aren’t you? You know exactly what to do, don’t you?”

     

    And for some reason...

     

    “As long as you hold onto hope, everything’s gonna work out just fine...”

     

    Even if it wasn’t in Lydia’s own memories, she could almost feel like she should recognise this individual.

     

    “You and I will be friends someday. But for now, just for now, I won’t overstay my welcome.”

     

    MC-7AmXR9SwhjK8_Ngb-mj7vcdXRZisQSy2xADQY

    “Take care, okay... Lydia?”

     

    Then, with a nod and an unusually enthusiastic thumbs up, the mysterious goddess herself disappeared into an array of light. And as the light faded, Lydia held out a hand to catch one single particle of it, before it too faded from her hands. “What an unusual being” Hapshiel mused.


    “Yeah, she was” Lydia said in agreement. “Thanks for the pep talk… Madoka. I know what comes next, and believe me, I’m ready for it.”


  10. Testing, testing, one two three. SOS can you hear me? Yes? Goooooood.

    image.png

    Well howdy folks, how y'all doing right now? Me? Well I'm doing just peachy ha ha. I hope you don't mind me ever so impolitely hijacking the airwaves, but there's been an elephant in the room for quite a while now, and frankly, it's really starting to smell. This little charade as it were has gone on for far too long, and like things that go on for far too long, Fox naturally extends it out for another ten seasons BAZINGA! All jokes aside, this was never going to end how we wanted it to. Believe me I'm just as disappointed as everyone else is. I mean, could you imagine how epic this fight was supposed to be? Everyone cracking out their best attacks, Isamy fighting back with everything she's got only to be so thoroughly obliterated. It'd be enough to even make me shed a tear. I mean, if I could I would, but I digress. Now, I'm not one for interference, though I have been interfering quite a bit, and for longer than you know. But they were all in earnest I assure you. Please officer release me I'm innocent! Anyways, this will be the last time, I promise you that. With permission I have been granted the opportunity to move time forward, to after the greatest battle in the entire GCRP to the moment afterwards. I just hope we aren't all too tired from this tiresome wait, but it'll be worth it to finally stick a fork in this turkey. Now then boys and girls, are you ready to do the Time Warp? After all, it starts... with a jump to the left!


    It was truly epic as Isamy fell. Everything she had hoped, everything she had dreamed... they were all for naught as she faded away. The Omni that had damaged countless universes was gone, and flying from her ashes were two shooting stars. And then, everything went all wibbly wobbly in a seizure sort of way. Lights swirling like you were on a tilt-a-whirl, and it felt like the Hall of Origin was about to implode upon itself.

    And then, everyone was back in a white space that was almost reminiscent of a field, with faded grey lines just barely making out the curves of hills and grasses. And in the center of it all was the Key of Origin, the black card seemingly split in twain as they hovered above the ground. And behind it, with the same faded lines was an incredibly large door. The Door of Origin. Anyone now could possibly take the pieces and the door for themselves if they wanted too. If not for a voice shouting

    "REJOICE!"

    Forming between the Key pieces and the Door was a beautiful white marble statue, depicting some kind of angelic being. It was of six feet in height, not including the base, and for some reason a line formed around the torso section. This cut was noticeable on its bent, upward-facing arms, as it bisected through the bicep and the forearm. Small wings wrapped around from waist, and it bore a flat, featureless face. And, yet, in spite of its nature, the statue seemed incredibly alive.

    "Rejoice!"

    it declared excitedly, two glowing eyes forming on its face.

    "Rejoice and... oh"

    it said in surprise. The upper body of the statue suddenly rotated, revealing another torso coming from the other side, this one having a hand to its chin, with the other hand still raised.

    "Well, there are quite a few more of you than I expected,"

    it admitted, before immediately rotating around to the other torso,

    "but nonetheless welcome one and all to the Hall of Origin! I am Avatar Resolution, Steward of the Door of Origin. And it is my greatest honour to meet with the Champions of the Multiverse!"

    Avatar Resolution explained in jubilant tones.

     

    (Feel free to explain whatever eleventh hour power-ups you would have acquired in the boss battle in parenthesis or otherwise.)


  11. It was 2000 years ago to this day. 2000 years ago when the fate of Humanity was turned from its path.

    In ancient times, the fledgling race known as humans lived side-by-side with Monster Spirits. Creatures from another realm that crossed the bridge formed by Humanity's natural spiritual connection. A mutual friendship was built between the two, and the Earth was protected by five shamans, and five incredibly powerful dragons that had partnered with them.

    Their fate was to bridge the two worlds, but then, They came. Called the Zeitghast, they were an alien species from the ruined planet Zaes, seeking a new home.

    Humanity offered little resistance, but the Five Dragons were the greatest threat they had ever known. But they were prepared. For with their fleet they brought the EX.Machina, five titanic bio-mechanical mechas. The Five Dragons and the EX.Machina fought, but while the dragons lost strength from constant battles, the EX.Machina never tired, thanks to their Infinitude Batteries.

    It was inevitable that the dragons would lose, and their shaman allies perished. In shame they fled to the Spirit World, and went into hiding for fear of the Zeitghast finding them. But to be certain, they shattered the only direct link between both worlds, cutting Humanity off from the Spirit World. With no defenders left, they surrendered, to the Zeitghast.

     


    It is now the 2000th year since the Zeitghast won, and the future between both races is... tepid, at best. The Zeitghast had to drag humanity into their future, and after much time, the humans learned. They learned maths. They learned science. They learned the language of the Zeitghast. And they learned who was the dominant force on this planet.

    Humans and Zeitghast live collectively in their cities, wiling away their days. With it being excruciatingly difficult for humans to enter high-ranking positions, their capacity for art has flourished. They invented their music, their songs, their dance. They crafted art, and sculpture, and clog dancing. Humanity, without need of running their more important aspects of their lives, live for self-satisfaction and enjoyment.

    To aid in this, the Zeitghast analysed data collected via their Hyperspace Technology to draw information from the Spirit World. And in doing so, they created a card game to keep the humans entertained. In the Zeitghast's language they called it Card Battles, but the slang names of "Yugioh" and "Dueling" were picked up instead.

    Great battles were waged with solid vision technology, and, quite interestingly, many of the Zeitghast even picked up the game it was that surprisingly enjoyable. And through this game, Duel Spirits managed to return to the world. And thanks to their former ties from long ago, every human player would possess at least 1 Duel Spirit that had bonded with its matching card. But, much to the dismay of the spirits, humanity had lost the language the Spirits spoke, and their spiritual ties were greatly weakened by their dependence on technology. The voices of the spirits were often described as Illusory Noise Syndrome, and was endemic to most humans. The voices were left ignored, and life went on.

    But with this reunion, five angry spirits stirred in the Spirit World. The Five Dragons, still hidden away in unsuspecting forms, had to bear 2000 years of rage and hatred. And now, with this card game granting them a link back to Earth, it was time to find five new shamans. It was time, for their revenge.

     


     

    Database

    Spoiler
    [The Zeitghast]

    The Zeitghast are an alien species resembling a children's scribbled drawing of what they perceive an alien to look like, with plain round blank grey eyes, and a grey crescent for a mouth. They hail from the planet Zaes, which they had fled 2000 years ago due to abusing its ecosystem for resources to the point they had even drained its core until the planet was hollow. Vowing to never repeat such an offence ever again, they took what they had and made an exodus for the nearest habitable planet, which had been Earth. Though wishing a peaceful surrender, they were forced to use the EX.Machina in order to defeat the Five Dragons.

    Having conquered Humanity, they chose to elevate the species in lieu of extermination, thus allowing both species to co-exist. Zeitghast, in spite of allowing 2000 years of learning, still hold a condescending view of humans, to the point no human can ever govern a city, and it is rare for them to go to university or hold high-ranking jobs. Zeitghast are naturally more intelligent than humans; not simply opinion, but fact. However, due to their unsettling appearance, they tend to wear fake human suits to keep the real humans at ease. The empty eyes are typically ignored by most people.

    Zeitghasts possess a natural affinity for mental abilities, with many of them picking up one form of power. Most typical tends to be telekinesis and telepathy, though pyrokinesis, cryokinesis, and other powers have been seen. The rarest of them all are mind control and mind reading; both of which are utterly outlawed in Zeitghast society.

    [Humans]

    Originally a species with a high affinity for spirituality to the point they could connect with the Spirit World, their upbringing by the Zeitghast have diminished this ability to the point that it is near useless. They are still able to faintly hear the spirits that have bonded with their decks, but due to having forgotten the language of the Spirits in favour of the Zeitghast's language, they can no longer understand their allies.

    They are, without a doubt, the main contributors to the arts and entertainment industries, having made use of Zeitghast technology to create movies for entertainment, as well as recording music. Most humans are usually pushed towards these interests by Zeitghast teachers, in order to ensure humans don't strain themselves thinking too hard and trying to involve themselves in the science.

    Under Zeitghast rule, humans live by stricter laws, including a curfew that disallows humans below the age of 16 from venturing out of their homes after 6pm until 6am. They also must apply for a grant to have a child from the government, to prevent overpopulation. These laws are adhered too not out of loyalty, but sheer apathy as Humanity inherently accepts their circumstances.

    [Earth]

    Earth, in the hands of the Zeitghast and their terraforming technology, has become a beautiful planet. Former desert regions are lush and beautiful, and the ice caps are treated with intense regard. All nature is left alone, with the humans and Zeitghast living together in 20 cities across the globe. They use very little in resources, and it is unknown what powers these cities to the point that no pollution is made.

    [The Spirit World]

    A parallel world coinciding with Earth, it is a place filled with strange and unusual monsters. Originally an ally of the humans, they have waited patiently ever since the day the link between worlds was broken to see Humanity again. However, they were not happy with what they saw.

    [The Five Dragons]

    Incredibly large and powerful beings that could maintain a physical presence on Earth due to their power and their bond with the shamans. They were defeated and they fled to the Spirit World, planning one day to return to seize their revenge.

    [The EX.Machina]

    Six massive bio-mechanical mechas. There were five that were brought with the Zeitghast fleet to act as protectors, and to deal with any forces that may resist them on their new home. Where they are now is a well-kept secret by Zeitghast officials, though it is alluded to that the first ever EX.Machina was left behind due to being impossible to complete.

    Said to have an evolving Artificial Intelligence that could learn as it lives.

    [Vengeance Signer]

    A name given to the Duelists who are chosen by the Five Dragons.

    [Black Hunters]

    The name of the elite Zeitghast force who enforces laws against Humanity; typically curfews. They are equipped with stealth technology to efficiently hunt lawbreakers.

     

  12. "By some miracle, yeah." That sounded like Conner. Well, how marvelous was that? "We're outside the school now. Some guy named Omnimon Alter-S saved our butts, and is leading us to California. Apparently, all our families have been taken there, and it's a safe place."

    "Oh, ho-how grand" Theodore Oswald Dreifus Shaw croaked as he managed to tilt his head up.

    The town was, well, it had seen better days. He would probably have to ask about that. Turning his head slowly, he became vaguely aware that people were talking. And that Mackenzie was meant to keep an eye on him. "I shall wait here too."

    Who was that? Following slowly, the thespian became aware of an ungodly big silver knight creature with heads for hands sitting on the steps nearby. That, apparently, must be Omnimon. "Well good," he thought to himself, "at least it helps to know we had a hand in beating Machinedramon, and that we all seemed to come out unscathed. Relatively speaking, anyways."

    "Ahh, while I don't wish to bother anyone, I think I'm in quite a lot of pain right now" he announced to anyone who would care. "Not terrifically, but I'm not certain I can actually walk yet. I'm going to try and move my arms, just to get them working again" Theodore Oswald Dreifus Shaw added as his whole torso trembled as he lifted his arms up. "Oh good, I can. Ha ha. So uhh, perhaps I could be filled in on what happened while I was out?"


  13. HAPSHIEL / LYDIA vs LUST IZANAMI

    Origin Cosmos [Final Battle]

    Spoiler

    “CHILDREN OF ORIGIN...

    HARBINGERS WHO CRAVE MORE THAN THIS CURRENT REALITY…

    IZANAMI, THE EMBODIMENT OF LUST, SHALL DELIVER YOUR SWEET DEATH!”

     

    On a platform hurtling across the Origin Cosmos, enclosed by a forcefield of distortions, IZANAMI stood opposed to the two Subjects of Broke N, where Lydia Armstrong and Hapshiel were her sole two opponents. Despite being separated from the others and despite all the odds against them, this was the last enemy stopping them from their epilogue. Even if it meant putting their lives on the line… It was time to fight one last time.

    “VOID INCLUSION:"

    "TITANOMACHIA”

     

    Upon the invoking of a name Lydia would find very - well - familiar, dark robes matching the earlier Renegade Joker now adorned IZANAMI. Her normal composition dimmed, turning pitch-black, turning into an embodiment of despair. After all, this was once the result of LERNA’s victory over a Joker. Against two of the possibly most troublesome opponents, Titanomachia’s godly nature and ironic association with the Witch of Infinite Possibilities may very well be the perfect counter. Lydia seemed to have morphed so much that it was impossible to predict what she was capable of, whereas Hapshiel hadn’t shown a single clear of weakness since the beginning of the war. Therefore, if the final boss was going to keep abusing vector manipulation anywhere, it would be here.

     

    “NOW… 

    LET IZANAMI SHOW YOU TRUE LOVE”

     

    Lydia and Hapshiel were against impossible odds, and yet, both didn't seem afraid. Really, given who they were, how could they be? "My child, this love you speak is tainted by lust. Warped by desire. It pains me with all my heart to say this, but now that your twisted idea of Love and Peace conflicts with my own, then I am afraid I will have to end you in the name of God, and his Love and Peace" the angel spoke up as he drew and brandished his flaming sword.

     

    A weapon of heaven, to burn away the flesh of sinners and cast their souls to hell. It was repugnant. It was ugly. It was cruel. So who better to use it on than IZANAMI? At the same time, a SHING echoed across the stage, followed closely by ULTIMATUM drawing Impure Future from its sheath. It was irony in itself that Isamy would take on Titanomachia's power, because of the irony that she in turn would be facing her own father's weapon. ULTIMATUM’s hand was firm and steady, and she had no fear. No worry. All she held was Lydia Armstrong's desire to make this bitch pay for stealing away her friends, her family, her world! She held LERNA's burning contempt for the very notion of a happy ending where there could be no despair. She held the lingering ideals of Madara Uchiha, and his hatred for the one who brought him to such a miserable existence. And she held Avalon's desire to see this through to the end knowing everything he did was not in vain. "You will not win, Isamy. I have a promise to myself to keep, and you will not keep me from it!"

     

    In their total heart all of these wishes burned as the fuel to grant the Witch of Endings power to see IZANAMI destroyed. And Protheus was going to help her do it. Within that blade held part of him. Yes, it was just a sword, but it was one he held close to him. His ideals. His desires. His self. They had bled into it, and with LERNA and The Madara's powers at her call, they too would be useful. Diving deep into it, she allowed Impure Future's contrarian nature to fill her. “Prepare to perish.”

     

    “COME NOW, LOVE, WHAT USE ARE PROMISES IN THIS FALSE REALITY? 

    IF YOU THINK WIELDING HIS BLADE WILL WORK, THEN THINK AGA-”

     

    Her lips, though you could not tell with her helmet, had not moved. Her feet did not move, though to the keenest ears the sound of a draft and a heavy flap could be heard. Suddenly, IZANAMI writhed from large cuts running up her body inexplicably appearing. ULTIMATUM’s wings spread, and she flew forwards, all the while slashes began going down the Omnibound Immortal’s back. Taking the initiative of surprise the Witch of Endings followed the cuts perfectly, for she had already made them. It was hard to say how IZANAMI would react to this, but by then ULTIMATUM would have already avoided it.

     

    The ‘eyes’ on Lust IZANAMI’s face widened in shock and confusion as she felt a weapon rapidly cutting into the distortions that made her up. What, how, already- She attempted to seek the vectors of the damage, of the, of the blade’s obvious trajectories, and yet somehow... it was impossible to lock onto them! It seemed she had very clearly underestimated Lydia, or at least, whatever this thing she’d transformed into was. 

     

    As IZANAMI reached out further into Titanomachia’s nature, she gained her very own massive wings, accompanied by an equally massive scarf wrapped around her. Both were conceptual creations, the former an embodiment of Death, and the latter an embodiment of Darkness. For a brief, painful ten seconds, the Omnibound Immortal stood in place as she weathered the blows with full focus on regenerating her body - then, all of a sudden, ULTIMATUM’s blows seemed as if they were cutting into a mushy liquid. With each consequent blow, IZANAMI appeared to melt more and more, until at last the final boss shattered into pieces. Unfortunately, victory wasn’t going to be quite that easy for them. 

     

    “THAT DAMNED OLD MAN, CURSING IZANAMI EVEN AFTER DEATH”

     

    At the opposite end of the platform, IZANAMI had rematerialized, her scarf having noticeably shortened a little. Vector manipulation wasn’t the sole weapon under Titanomachia’s arsenal after all; teleportation and illusions were also now at her will. Inside, she cursed the fact that one of her enemies had access to causality reversal- And then, the noise of rushing wind filled the air, and large slices appeared across her torso.

     

    “AH,”

     

    Already? Already? Already?! The Omnibound Immortal writhed, coughing up a mass of distortions as the damage sunk in. To think that she’d already been targeted on the opposite side of the battlefield! If there was any weakness to this insane ability she’d learned from observing her father, it would be one thing-the fact that a cause still must happen. IZANAMI’s conceptual wings of Death expanded, proceeding to completely wrap them around herself. According to Titanomachia’s abilities, the wings rot and destroy whatever they touch, with prolonged connection resulting in guaranteed death. As she waited ULTIMATUM, the ‘cause’, to inevitably approach, she may as well let them charge straight into the jaws of death itself!

     

    The jaws being writhing, twisting whirls of wind, with slicing sickles of condensed air cutting to the literal chase of dancing past her defences and crashing into her, exactly where the cuts had been made. IZANAMI observed in frustration, weathering the pain, having no choice but to buy some time as she closed her nigh-indestructible Wings of Death and totally shut herself off from the outside. Her opponent wasn’t even using Impure Future to do this, so how was this happening? If they’d managed to do such a thing, then somehow, they had stolen the causality-reversal ability for every single attack they were able to make. While she’d been expecting a difficult fight from them, this was akin to battling a Counter Guardian in physical form - just what heights had Lydia reached since their previous battle alone? Just what heights had everyone reached?!

     

    “HEH…”

     

    It couldn’t be helped. As her frustration gradually began to bloom into a different emotion, and as she remembered that she wasn’t even facing one opponent but two, she prepared herself to experience the onslaught of ULTIMATUM once more, cutting off her sense of pain. Sure, alright, the mass of distortions reasoned. If THIS was the way it was going to be, IZANAMI simply had no choice but to accept it all. She would accept ALL THEIR LOVE and TAKE THEM DOWN before they take her down!!!

     

    “SO EAGER FOR VICTORY, I SEE…!”

     

    All of a sudden, Lust IZANAMI’s demeanor changed. Her Wings of Death completely opened themselves up, as if acknowledging that the causality-reversal was not something she could simply stop, as if understanding that this was the way reality was and that she would just have to accept it for now. After all, wasn’t this exactly what that angel believed in? If taking damage was inevitable, then she would embrace the masochism and focus on closing in on the probability of her opponents’ demise.

     

    Black feathers started to detach in flocks from the massive appendages on her back, and promptly fired outwards with the boost given by accelerating their vectors. Not towards her opponents, but towards the entirety of the battlefield. As an extension of her wings, they had the ability to dig into the target, and dissolve into the body after a few minutes, ultimately imposing the concept of ‘Death’ upon its subjects. It was a constant, near-endless flurry of feather-shaped bullets as they shot about chaotically, cutting across the platform as well as the skies at random. Using Titanomachia’s powers in addition to IZANAMI’s very own energy supply, this was an attempt to cover every single possible probability of ending both ULTIMATUM and the as-of-yet inactive Hapshiel. Even if they survived the feathers, the more she could close the probability of them dodging and force them to remain in a single position, the easier it would be to crush them after all.

     

    Seeing the way things were going, ULTIMATUM released Impure Future’s power, just for the moment, and calmly walked over to the rather passive Hapshield, who seemed quite glad his sword wasn’t required for the moment. “Yes child?” he asked as she folded her wings while standing by him.

     

    “I’m just waiting” ULTIMATUM replied.

     

    For what, it became clear once IZANAMI’s feathers burned up on Hapshiel’s kinetic barrier. It would be corny to say, but even death can’t stand up to someone who radiates a lust for life. And as many feathers as there were, none could penetrate the angel’s barrier. “She’ll try something else once she gets huffy enough. Be ready for it.”

     

    Regardless, IZANAMI had successfully managed to pin them to a single position. The feathers of death continued to pelt against the kinetic barrier for a good twenty seconds, and yet, even when Lust increased her firepower as much as she possibly could in this form, it was beginning to become readily apparent that there would be no way to penetrate Hapshiel’s defense. If there was any weakness that the insanely-overpowered Titanomachia himself possessed, it was that he lacked any method with which to unleash a giant amount of firepower. At the end of the day, vector manipulation, conceptual gimmicks, and the ability to fire death feathers were all that he was capable of. With this in mind-

    “VOID INCLUSION:"

    "JIN AKATSUKI”

    IZANAMI invoked a new name, that of a Counter Corps member who Lydia wouldn’t have met, that of an angel-demon-human hybrid who gained full mastery over Nephilim powers, that of the one man who very almost ended Protheus Maximus himself back during the Shadow Realm. Just like that, a blast of lightning struck IZANAMI from the Origin Cosmos-

     

    “ENHANCE”

     

    Her aura instantly changed, losing all features of Titanomachia just like that in favour of an emblemed trenchcoat materialized around her and black angelic wings. Not even a second later, her attention was locked onto the still-defending Hapshiel and Lydia. This was her golden opportunity and she was going to end this now. Her scythe started to rapidly gather large amounts of high-density Inferno aura.

     

    “INFERNITY ROAR!”

     

    And with that, as the last of the unleashed black feathers pelted against Hapshiel’s kinetic barrier, IZANAMI swung her charged giant scythe forth, and a massive, astounding beam of sacred flames were unleashed, accompanied by the sound of a roaring lion, slamming against the barrier with a considerable more force than anything that came before. However, even more than that was the properties of the flames -ingrained in them was the very ability to burn through aura itself. Amplified by the final boss’s own ridiculous strength, it blasted into Hapshiel’s barrier with flames scattering all around it, gradually burning into life itself. Due to this one quick switch in Inclusions, IZANAMI very much intended to burn the life and aura of these two to cinders.

     

    And with a flick of ULTIMATUM’s fingers, the flame dissipated, all energy lost when an absolute zero area surrounded the outside of Hapshiel’s kinetic barrier. “It chills to the core. How fantastic!” Hapshiel uttered, quite ready to embrace the coldest portion of Hell.

     

    “Yes. Magical flames are still flames, and at absolute zero there is no energy for them to burn with. Heat is simply one expression of energy, after all” ULTIMATUM commented.

     

    “REITSUFUNE! CHAOS SIGHT!”

     

    IZANAMI didn’t let this stop her, however. The instant the flames dissipated, her form charged onwards at surprising speeds, closing the distance between herself and the defending warriors. Her Tabris scythe, embodying Jin’s very own Shukuro weapon, gathered together even more Inferno aura as her clothes morphed to that of a samurai’s, increasing her own physical power. In addition, proper eyes made themselves visible on her distorted face; albeit completely black with a white spiral for the pupil. 

     

    With her second Inclusion, Lust was abusing as much of Jin’s greatest abilities as possible. Reitsufune synchronized one’s full physical and magical potential, whereas Chaos Sight allowed one to see directly into the souls of others. If elemental attacks wouldn’t work, then she would blast through with raw strength. If even that didn’t work, then at the very least, she would take the opportunity to understand just what the hell Lydia had become before assuming a more appropriate Inclusion.

     

    Just as the last of the Infernity Roar entered the absolute zero zone and dissipated, IZANAMI closed in on them without hesitation, hulking fifty feet above it, and proceeded to practically launched her giant scythe towards the kinetic barrier. When comparing her level of strength to his, this would surely only take a single attack, two at the very most. She aimed to not only shatter the barrier, but also stab straight into Hapshiel in the same singular movement. If neither death nor flames worked, then it was time for a physical, close combat approach…

     

    The final boss would show them exactly how far her might extended.

     

    ~          Bipolar Nightmare        ~

     

    “This could be bad” ULTIMATUM mused, using a thickened barrier of winds to aid Hapshiel.

     

    “Depending on one's point of view things could be bad, or they could be simply wonderful. I am curious to know if this scythe would feel as awful as it looks. I am sure the pain would be tremendous” the angel added, enthralled by the idea.

     

    “Okay, yeah, that’s kinda creepy Hapshiel. But, I guess it’s time for my next trick then” the Witch of Endings conceded and she grabbed onto the angel, and they exploded into a spray of light particles.

     

    IZANAMI’s scythe cleaved through the empty space, and smashed onto the platform, her prey gone. Surprised but not about to let them go, she quickly spun around in place, scanning the battlefield with her Chaos Sight. Wherever they were hiding, their souls were one thing that couldn’t be hidden after all. 

     

    “come out, come out, wherever you are…”

     

    Though, strangely, they were everywhere. Fragments of their souls filled the air; a mix of obnoxiously shining gold, and feminine pink. Truly bizarre,they were undoubtedly the energies of Hapshiel and Lydia. However, if this was some kind of soul-scattering technique, some way they thought they’d be safe from her by being intangible, then they were about to be mistaken.

     

    “OH! YOU’RE INVITING DEATH. THEN IZANAMI SHALL BE HAPPY TO OBLIGE.”

     

    As the Omnibound Immortal held her scythe up high, she poured more and more of her Hybrid Inferno Aura into the weapon, condensing as much as she could into it. Then, she declared once more,

     

    “INFERNITY ROAR!!!”

     

    And just like that, a second wave of aura-burning sacred flames unleashed outwards. Only this time, it was fired out omnidirectionally like an explosion; turning into a ball of flames which filled up the immediate skies, expanding with each passing second. Even as IZANAMI tried to simultaneously will the flames away from herself, they still burned into her arms, damaging her own distortion-composed form. If the two warriors hadn’t somehow tricked Chaos Sight, if these truly were the fragments of their souls, then she would simply burn them to ashes before they could take a physical form again.

     

    If IZANAMI had a little more thought, than quite possibly she would have prepared herself for this as the pink lights merged together at a speed of what they were, light. Hapshiel reformed with some serious momentum catapulting him forwards, his sword held horizontally. With a quick twist he was a roaring maelstrom of divine flame, counteracting the Infernity Roar with it and his kinetic barrier. The trail of golden particles followed him, boosting him forwards right for IZANAMI. 

     

    As he fired straight towards her position, the Omnibound Immortal rooted herself in position as she pointed her scythe in front of her, redirecting the Infernity Roar’s assault so that its flames were entirely concentrated on blasting against the trajectory, attempting to slow the angel and weaken his kinetic barrier as much as possible. Still in position, it looked as though she were simultaneously readying her free right hand. Just a little closer, just until her enemy entered within range. The instant Hapshiel closed in on IZANAMI’s position, the final boss in question thrust her free hand in front of her, as if anticipating his inevitable arrival and aiming to intercept. 

     

    “SOUL EATE-”

     

    But the angel exploded into particles, his sword spiraling through the air like a pinwheel of divine retribution, clashing with Infernity Roar. And it was enough for ULTIMATUM to reform, a clawed hand cutting across the air for dramatic effect as a scar of reality was opened, unleashing a deluge of Despair Water to crash down upon the Omnibound. The waves of despair crashed upon the flames, extinguishing them in their path towards the caster. And in the midst of it all, ULTIMATUM disappeared into particles.

     

    If IZANAMI had any doubts that Lydia had somehow gained absolute control over the Witch of Infinite Possibilities’ powers, they were erased right then. Also, judging from all her records and knowledge of that battle, ‘Despair Water’ wasn’t something she was keen on testing her true form against. 

     

    No matter. It wasn’t like this substance would even get close to her anyhow. As she watched the Despair Water approach, her scythe rapidly morphed into the shape of crimson glove-gauntlets over her hands in what Jin Akatsuki once referred to as Form 2. She proceeded to assume the stance of an expert martial artist, melding her own experience with that of Jin, separated legs gripping the platform and raised fists charging up energy.

     

    “FINE… WATCH CLOSELY NOW.”

     

    Speaking those words, the otherworldly refractions of light that made up IZANAMI’s body tensed up and expanded in a simulation of muscles, gathering together her gargantuan physical strength-and with Jin’s gauntlets at the forefront, she thrust her herculean arms forth, straight into ULTIMATUM’s waves.

     

    This time, it wasn’t a magical attack or special property of any kind. No, this was simply raw power. The gauntlets served to shield her fists, although they barely even connected with the oncoming Waves of Despair before the assault was rather brutally blasted back. A massive burst of kinetic energy tore across the entirety of the Despair Waters, practically being launched into the other direction by a monstrous air current, leaving behind a trail of wide, paved rubble along the platform. Just like that, IZANAMI had demonstrated just how insane the heights of her strength were. As IZANAMI stood upon the battlefield of the Origin Cosmos, scanning it with her Chaos Sight in order to locate her two opponents, she called out to the two combatants.

     

    “PLEASE, LYDIA. DID YOU LUST FOR POWER SO MUCH THAT YOU EMBRACED MONSTROSITY TO REACH YOUR CURRENT HEIGHT? HAVE YOU SACRIFICED EVERYTHING YOU USED TO BE, JUST FOR A CHANCE TO END THE ORIGIN WAR?

    REALLY, IZANAMI PITIES YOU!

    AFTER ALL… THIS CRUEL REALITY WILL REDUCE ALL YOUR EFFORTS TO NOTHING.”

     

    IZANAMI slammed one of her feet into the ground, letting the expansive platform rumble at her sheer might as if to emphasize this point.

     

    “AND YOU, HAPSHIEL. YOU CALLED IZANAMI’S LOVE TAINTED BY LUST. EQUALLY, IZANAMI THINKS YOU ARE THE ONE TAINTED BY LUST. ALL THAT TIME, WEREN’T YOU MERELY AMUSING YOURSELF? YOUR IDEALS OF ‘LOVE AND PEACE’ ARE RESPECTABLE, BUT YOUR METHODS IGNORED BOUNDARIES AND MUST’VE FREAKED OUT MANY OTHERS, IF NOT HURT THEM. 

    REALLY, IZANAMI PITIES YOU TOO!

    AFTER ALL… THIS CRUEL REALITY WILL REJECT YOU AT EVERY TURN.”

     

    Once again, IZANAMI slammed her foot into the ground, letting the rumble echo across the cosmos. As she did, the gauntlets on her fists morphed again, now taking the form and shape of Jin’s Form 2 Shukuro... That is to say, an actual submachine gun. Pitch-black, with blue bandages wrapped around the grip and bullets infused with Jin’s own burning aura. She wielded it casually in her right hand, awaiting the battle’s re-commencement.

     

    “WARRIORS, IF THIS IS THE BEST RESISTANCE YOU CAN PUT UP, THEN THIS IS IZANAMI’S SUGGESTION:

    SHOW YOURSELVES.

    AND GIVE UP.”

     

    “No.”

     

    ULTIMATUM reappeared by the breach into her barrier she had cut, and she stared down at IZANAMI, a subtle red aura coating her wings. “Embraced monstrosity? Coming from you?! Do you forget what one half of you became?! A horrible Hollow, and then a Nobody and a Heartless! You’re talking to me about becoming a monster when you threw your own humanity away god knows how long ago? That’s pretty rich!” she spat, her wings flaring.

     

    “I haven’t given up a damn thing! I’m giving LERNA and Madara a chance to fulfil their last wishes before they faded away, like they were destined to do. I’m accepting their own flaws, and in exchange we’ve become someone with the power to defeat you. I’ve accepted their flaws, so why can’t you accept the flaws of the Omniverse?!” she demanded.

     

    “YES. IZANAMI IS A MONSTER. 

    THE MOMENT IZANAMI ASSUMED HER TRUE FORM... SHE ACCEPTED THAT.

    IF YOU’RE FULFILLING THE LAST WISHES OF MONSTERS, WHAT DIFFERENCE IS THERE BETWEEN YOU AND IZANAMI?”

     

    The Omnibound Immortal’s words wavered somewhat, yet remained resolute as the entity stood against ULTIMATUM, gazing back at her.

     

    “...FORGET IT.

    BY NOW, IZANAMI IS TIRED OF LOGIC.

     

    “You’re such a coward….”

     

    ULTIMATUM shook her head in the face of this… awful creature. Why was it that ultimate power always went to the most petulant, unreasonable people? It was like some cruel joke written into the fabric of reality. Some disturbing, disgusting caveat that the worst of the worst should get positions and powers far above people who deserved it far more. “Then there is no other way. You’re going to have to be destroyed, and then the next Omni will be dealt with time. I accept this” the witch declared. “I am going to destroy you IZANAMI! Not just for every one you’ve hurt! But for everyone you’re going to selfishly destroy because you can’t just accept things as they are! Even if I burn out. Even if I end up like LERNA or The Madara, so long as your insane quest ends... I will happily accept that fate!”


    The Witch of Endings spread her wings wide, her arms stretched out as far as they go. “SO COME ON THEN! HAVE AT IT! COME AT ME YOU COWARD!”

     


  14. 9 hours ago, MetalSonic said:

    Why did Azathot get hit? I haven’t been paying too much attention to the meta lately.

    It was a trade-off. It gets banned so PK Launch can come back. You can only have one or the other since having both means you can use Launch to Rank-Up a DARK monster into Azathot during your opponent's turn, and thus locking your opponent out of monster effects per Azathot's effect. That's why PK Launch was banned in the first place, since it is a very searchable spell and Konami knee-jerks so hard they hit their chin.

    Incidentally, it would be fabulous if Konami banned the toxic as hell Utopic Zero so Argent Chaos Force can come back. (ACF was banned because the deck would dump it into the grave, then summon Utopia the Lightning to trigger UFC's grave recall to make Utopic Zero. So instead of hittin UZ, they hit ACF because knee jerk reaction.)

    Also, Brilliant Fusion has had this coming for a very long time.


  15. ~~Verdant Knowleadge~~

    Such whimsy we weave when it is thyself you deceive. Oh what knowledge we crave when we allow in the depraved. Something something something Dark Side etc.

    This was an interesting dream, proposing of course it is a dream. Theodore Oswald Dreifus Shaw wasn't too sure of himself. It also made him wonder if he was quite possibly dead, having perhaps used up all his life damaging that mechanical dinosaur. He hoped not, for he had so much more hamming to do, which is why he did hope this was a dream and not death. Because being alone in a large, obscenely dark library was not something he figured his afterlife would be like.

    Literally, Theodore Oswald Dreifus found a halo of light around him, and then utter darkness. How he knew it was a library was predicated on the number of books around him. That is the typical first clue that you are in a library and not like... a bait shop. They're not known for their books. In any case, as he waltzed the floor, the light moved with him; his eternal spotlight. And reaching out, he took one book and flipped open to a random page, upon which was random runes that he just intrinsically seemed to know. It was a list of cake recipes. Unusual for a library.

    Tossing it aside, Theodore Oswald Dreifus found himself another book, and casually flipped through pages until he came across something... interesting.

    Legendary_Spirits_Symbols.png

    In spite of never having seen these before, he just... knew what they were. They were the Ten Spirits, or at least their symbols, anyways. Fire, Light, Ice, Wind, Lightning, Earth, Water, Wood, Steel, and Darkness. All ten, divided into pairs. Twenty spirits. He had one, and Conner had another. Two, or twenty. One tenth of the total. They were necessary... but why?

    Theodore Oswald Dreifus furrowed his brow. Why were they necessary.

    BEGONE!

    A giant eye flashed before him; completely circular, metallic, with a red iris and Vantablack black pupil.

    ----------------

    Theodore Oswald Dreifus Shaw woke up, and he hurt... a lot. He ached all over, and he was pretty sure that his bones may have been replaced by jelly. Would explain why instead of getting up he was staring down at his groin. "Ahh, hello?" he croaked. "Did... did we win?"


  16. 5 hours ago, BGMキャノン said:

    Not sure why they made the Mecha Phantom Beast a Link 3... But, I can work with that. Basically Speedroids become more valuable in helping Mecha Phantom Beast make this. Additionally, Needlefiber, also, helps in the making of this especially with getting O-lion in the GY for additional plays. With that in mind... I could see Mecha Phantom Beast easily make Dracossack or Jaculuslan. Another thing to note is that this makes Coltwing more viable since Mecha Phantom Beast have struggled with SS'ing in the past. I really can't wait to try this sucker out.

    Although it is a bit of a bummer that the Link itself doesn't have same protection effect like most of the MPB, but oh well...

    They made the MPB a Link-3 because the archtype can fart out so many tokens they could have had it be a Link-4 and not be a problem for them.


  17. It’s good, and kinda helps GPs with their resource issues by reducing the need to spend a NS on Scissor Hands. Though the fact that this won’t work with revived ED monsters sucks a lot, since any board that’s spammed out a lot of ED monsters has several negations to go along with it.

    Either way, it’s a massive step in the right direction. About time too.


  18. 31 minutes ago, Darj said:

    I don't quite get why it adds to hand first, then it Equips, when there are effects that directly equip Equips form the GY and whatnot. Is it to make it vulnerable to Ash, Mistake, etc? Odd.
    Card looks promising though, May be 1 turn slow as a Trap, and Traps may be not that relevant in current format except for when going first and searchable disruptions, but its chainable and with all sort of Equips around it behaves as a really flexible Trap, from surprise ATK boosts, to protections, etc. If Metaverse saw play in Field-reliant decks even with Terraforming around, then this has potential to be decent to good in Equip-reliant decks.

    It searches and then gives you the option of equipping because not all Equip Spells can instantly be equipped onto a monster on the field or if at all given the likes of Premature Burial and Symbol of Heritage. It's so you're not locked out of all the Equip Spells in the game by being forced to equip from the deck.

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