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Messoras

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Everything posted by Messoras

  1. Normal Trap Card Card text: Tribute 1 monster you control; Special Summon this card as an Effect Monster (Thunder/EARTH/Level 6/ATK 2200/DEF 1500), also negate the effects of all other face-up cards in the same column as this card as long as this card remains face-up on the field. Now here's a Trap Monster with a pretty strong effect, also requiring a Tribute to bring out. Regarding the fact that Trap Cards are rarely played and becoming weaker with more stronger monsters and combos being released, I thought adding some innovative Traps to my custom cards collection might be a good idea. What do you guys think? Greets, Messoras
  2. Ah I see your intention here. When I first ran into Shinobaron, I thought it was a damn strong effect, but it's annoying, that there's no comfortable way to get the Ritual Spell Card back. Giving everything back to hand is nice, but when your monster disappears during the End Phase and then your opponent can play his cards again... Well, good luck drawing another Shinobird's Calling next turn. This card brings some nice variety to the archetype, especially because it's a Quick Effect and can be used during a chain or the Battle Phase to benefit from the tributing. Anyway I don't really understand the first effect. Does it mean you can Normal Summon it in addition to your Normal Summon/Set this turn? I mean why else would a card need an effect to Normal Summon itself? ":D Greets, Messoras #EDIT: By the way the other Shinob Spirit monsters are so goddamn useless to be honest...
  3. I do like the idea of Hardware and Software as Monster and Spell/Trap Cards. The theme fits very well and for both of the first cards, I think going -3 (2 Mats + Fusion) for a Fusion Monster with a strong effect is alright, if they don't really have ATK or DEF. Anyway I would still consider them very strong and if we didn't have Master Rule 4, with Konami spamming overpowered cards 24/7, I would call Hardware- and Software Dragon too strong, because they can easily be Summoned with Instant Fusion regarding they 're Level 5. And that's pretty much the reason why Firmware Dragon is to powerful in my eyes. We know that cheating out any Machine-Type Fusion monster is not much of an act and with Software Dragon being easy to bring out too, Firmware Dragon could be Summoned to easily for it's huge mighty effect. I don't think I have seen a Spell Speed 2 effect with the strongest removal form being twice per turn any time before. But again: I really love the concept you created and it might be easy to fix by increasing Hard- and Software Dragon's Levels by one and maybe buff their Battle Power a little bit. Greets, Messoras
  4. Millennium Sky Prevei Type: Thunder/Synchro/Effect Level: 9 ATK: 2200 DEF: 2000 Monster Effect: 1 Tuner + 1 or more Thunder non-Tuner monsters Once per turn, if a monster(s) is Special Summoned to your opponent's side of the field: You can change it to face-down Defense Position. If this card is banished: You can target 1 Field Spell Card in your GY; activate it. I am currently working on a new Archetype called "Millennium Sky". There's alot of work going on in terms of artworks and coding for YgoPro. The cards are built around moving opponents into Defense Position and then Piercing through them. I wanted to point out this card because of it's unique lockdown method and would like to have some feedback on it's balancing regarding Master Rule 4. Greets, Messoras
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