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Zaziuma

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Everything posted by Zaziuma

  1. Oh god, I will forever hate the fact that cards may say "or" instead of "and", now I will have to look more carefully, because that makes it a bit better. Still, has to be in the Battle Phase, so can't abuse it that much, but anyway, I suppose it's a decent replacement in my Code Talker Deck, since the original doesn't really do much, and Trackblack could maybe combo nicely with it.
  2. Nintendo Direct spoilers ahead:
     

    Spoiler

    Yes, Mario Maker 2! I wanted to play it so bad, but I was afraid that buying it for Wii U would be a stupid idea, since it was bound to show up, I got worried for a while since it didn't, but now we got it! Delta Rune being on Switch is weird, it's only one chapter, so why? At least we got another fun trailer for it. Starlink got new Star Fox stuff, it's funny that they decided to make Peppy first, and Falco is just the middle one, not first or last. Tetris 99, a Battle Royale Tetris? Weird, but okay. Hellblade: Senua's Sacrifice is on Switch. Wow, that is crazy, one of the best looking games I have ever played, I mean they got Doom on there, so sure why not. Astral Chain looks quite interesting, by Platinum, so talent should be there. Link's Awakening remake is probably the most unexpected here, but I kind of dig it. I think this is the first Zelda I ever played, and updating it makes sense since it was so limited by the hardware.

     

    1. yui

      yui

      STRAIGHT TO DAMNATION

  3. Just finished Detroit: Become Human. Spoilers and thoughts ahead:

    I honestly didn't expect to be as conflicted by the end of it as I was. While I enjoyed the game for the most part, it did have issues, it's a bit heavy handed and cliched at times, but it also does a lot of things very well, which were my same feelings as Heavy Rain. While I will still defend Heavy Rain, as it has special value to me for a lot of reasons, and I think there is enough good in there, Beyond: Two Souls is terrible no matter how you put it, and I thought that Detroit just gonna be in the former, though the directions it took, and the way my story played out was not the way I think most were.

    I lost Markus for one, which resulted in me not having the option to be pacifist, so Jericho went full terrorist, with me powerless to do anything, how that plays out with him alive I have no idea, but that route let my Connor, who I played as cold towards Hank as possible, to end up having to kill North.

    Then there is Kara, and the twist with Alice that I predicted, but kind of hoped was just me making a weird connection, but indeed, she turns out to be an android too, while there are clues of course, don't fully understand why that was even necessary, I guess that Kara defending her was because she was human, and if you were to play the game as an anti-android, that may change your perception. To me, I continued to defend her, though I made some terrible decisions and she ended up dying in the end, with Kara staying alive.

    The ending I got was...tough. I wished I had made other choices that wouldn't have led me to this ending, but it was also an interesting one, so in a way, I am glad it ended up that way, even if I felt gut-punched. I think that there was value here, I am glad I chose to play this, especially as I have watched parts of the game in Let's Plays, and I don't think it would have been the same if I didn't get to choose how things played out. If the game is good though, that's hard to say, of course if this kind of game isn't your thing, it's not the game that will convince you, but I think this game has value, and I think you should check it out if you haven't already.

    1. mido9

      mido9

      You can make spoiler tags in status updates. Just highlight the text and click the spoiler button.

      Like this:

      Spoiler

      Like this

      Please do that.

    2. Thar

      Thar

      No.

      Also, spoilers don't work on the front page. So just break a couple lines beforehand so that it doesn't show up there.

    3. Zaziuma

      Zaziuma

      She's not the only one of her kind, the reveal is literally that Kara spots another one of her, and mistakes it for her. That being said, it is weird that we never see any other kid androids, obviously there would be others that don't look like her, but i guess they wanted to keep it as hidden as possible, though I realized that she never actually eats any of the food she is given throughout the game.

    4. Show next comments  12 more
  4. Scarpdasher isn't generic though, and Range only works with other Rocknoceros, so unless you're playing this Deck, it isn't that useful to you. Also, it isn't impossible to use multiple Peakprimer, either Link Monsters or getting one back from the GY with Rocknoceros Formation or other means. I also plan on making that more easily available to do in the future. The inspiration is that they're rhinos and made of rock. There isn't much to it other than that.
  5. Rocknoceros is an Archetype of Rock/EARTH monsters with various Levels. They focus on Synchro Summoning using non-Effect Monster. They have 3 Tuner Normal Monsters, as well as the non-Effect Tuner Synchro called Peakprimer, which also boosts their other Synchro Monsters for each monster you use, as they have reversed material requirements, having the ability to use multiple Tuners, but not multiple non-Tuners. Their name is a portmanteau of Rock and Rhinoceros, and they are based around natural rock formations and rhino traits, hence them using more Tuners than non-Tuners, as they are "formed" by the Tuners. Main Deck Monsters: Rocknoceros Stackblocker Rock/EARTH/Tuner Level 1 While its slower than most of the Rocknoceros, it is able to protect itself quite well with its hide of hard rocks. 0/2000 Rocknoceros Cliffcreator Rock/EARTH Level 1 If you control another Rock monster: You can declare a Level between 2 and 4; this card's Level becomes the declared Level. You can banish this card from your GY, then target 1 "Rocknoceros" monster you control and declare a Level between 1 and 4; that target becomes the declared Level. You can only use each effect of "Rocknoceros Cliffcreator" once per turn. 500/500 Rocknoceros Stonerunner Rock/EARTH/Tuner Level 2 The fastest of the Rocknoceros, it is able to run quite fast, but doesn't have much power. 1000/1000 Rocknoceros Scarpdasher Rock/EARTH Level 2 If you control no monsters, you can Special Summon this card (from your hand). If Summoned this way, it cannot be used as material, except for a Synchro Summon of a Rock monster. If this card is sent from the field to the GY: You can add 1 "Rocknoceros" card from your Deck to your hand, except "Rocknoceros Scarpdasher". You can only use this effect of "Rocknoceros Scarpdasher" once per turn. 700/700 Rocknoceros Buttestriker Rock/EARTH/Tuner Level 4 While not very intelligent, it is mighty and strong, its horn strikes with power that scares even the mightiest beasts away. 2000/0 Rocknoceros Mesamaker Rock/EARTH Level 4 You can discard this card; Special Summon 1 "Rocknoceros" monster from your hand. If you control no other monsters: You can Tribute this card; Special Summon 2 non-Effect "Rocknoceros" monsters, 1 from your hand and 1 from your Deck, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except "Rocknoceros" monsters. You can only use each effect of "blank" once per turn. 1500/1500 Extra Deck Monsters: Rocknoceros Peakprimer Rock/EARTH/Synchro/Tuner Level 4 1+ Tuners + 1 non-Tuner monster 2500/0 Rocknoceros Megamonad Rock/EARTH/Synchro Level 6 1+ Tuner non-Effect Monsters + 1 non-Tuner Rock monster For each "Rocknoceros Peakprimer" this card used as material, it gains 1000 ATK and DEF. Once per turn: You can Tribute any number of non-Effect Monsters from your hand or field (max. 3); draw cards equal to the number Tributed +1. While you control "Rocknoceros Range", the first time a "Rocknoceros" monster(s) you control would be destroyed each turn, it is not destroyed. 2000/2000 Rocknoceros Cragcrusher Rock/EARTH/Synchro Level 8 1+ Tuner non-Effect Monsters + 1 non-Tuner Rock monster For each "Rocknoceros Peakprimer" this card used as material, it gains 1000 ATK and DEF. Once per turn (Quick Effect): You can Tribute any number of non-Effect Monsters from your hand or field, then target cards your opponent controls equal to the number Tributed; destroy them. While you control "Rocknoceros Range", if a "Rocknoceros" monster battles, your opponent's cards cannot be activated until the end of the Damage Step. 2500/2500 Rocknoceros Torterror Rock/EARTH/Synchro Level 10 1+ Tuner non-Effect Monsters + 1 non-Tuner Rock monster For each "Rocknoceros Peakprimer" this card used as material, it gains 1000 ATK and DEF. Once per turn (Quick Effect): You can Tribute any number of non-Effect Monsters from your hand or field; your opponent discards the same number of cards from their hand. While you control "Rocknoceros Range", your opponent cannot Special Summon monsters from their Extra Deck to their Main Monster Zone, also all monsters Special Summoned from the Extra Deck in their Main Monster Zone have their effects negated. 2800/2800 Rocknoceros Gorgegiant Rock/EARTH/Synchro Level 12 1+ Tuner non-Effect Monsters + 1 non-Tuner Rock monster For each "Rocknoceros Peakprimer" this card used as material, it gains 1000 ATK and DEF. You can Tribute any number of non-Effect Monsters from your hand or field; this turn, this card gains additional attacks during each Battle Phase for each monster Tributed. While you control "Rocknoceros Range", any card sent to your opponent's GY is banished instead 3000/3000 Spells/Traps: Rocknoceros Range Field Spell When this card is activated: You can discard 1 "Rocknoceros" monster; draw 2 cards. During your Main Phase, you can Normal Summon 1 "Rocknoceros" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, if you Synchro Summoned a Rock Synchro Monster: You can Special Summon 1 "Rocknoceros Token" (Rock/EARTH/Level 4/1000 ATK/1000 DEF). While you a "Rocknoceros Token", Rock Synchro Monsters you control cannot be targeted or destroyed by your opponent's card effects. Rocknoceros Sharpening Continuous Spell Each time a Rock non-Effect Monster is Tributed, place 1 Sharpening Counter on this card for each of those monsters. All Rock monsters you control gain 200 ATK and DEF for each Sharpening Counter on this card. Once per turn, during the End Phase: You can remove any number of Sharpening Counters from this card, then target Rock non-Effect Monsters in your GY equal to the number removed; add them to your hand. You can only control 1 "Rocknoceros Sharpening". Rocknoceros Stampede Quick-Play Spell If you control a Rock Effect Monster: Special Summon any number of Rock non-Effect monsters from your hand as possible, but they are placed on top of your Deck during the End Phase, also you cannot attack this turn, except with Synchro Monsters, nor Special Summon monsters, except "Rocknoceros" monsters for the rest of this turn. You can only activate 1 "Rocknoceros Stampede" per turn. Rocknoceros Formation Normal Spell Discard 1 "Rocknoceros" monster; Special Summon 1 "Rocknoceros" monster with a different name from your Deck or GY. If this card was sent to your GY this turn: You can banish this from your GY, then target 1 "Rocknoceros" monster in your GY; place it on top of your Deck. You can only use each effect of "Rocknoceros Formation" once per turn. Rocknoceros Earthquakes Continuous Trap When this card is activated: You can target 1 "Rocknoceros" monster in your GY; Special Summon it, then if it is a Synchro Monster, destroy as many Spells/Traps your opponent controls as possible. Once per turn: You can target 1 "Rocknoceros" Synchro Monster in your Extra Monster Zone; move it to your Main Monster Zone, and if you do, you can reduce its Level by 2. If you control "Rocknoceros Range", you can activate this card from your hand. You can only activate 1 "Rocknoceros Earthquakes" per turn Rocknoceros Mountain Continuous Trap Activate this card by declaring a Level between 1 and 8; Special Summon this card as an Effect Monster (Rock/EARTH/Level ?/0 ATK/2500 DEF) with the declared Level. (This card is also still a Trap.) If this card is a monster: You can discard 1 card; this card becomes a Tuner Normal Monster until the end of this turn. If this card is in your GY: You can banish this card; add 1 "Rocknoceros" Spell/Trap from your Deck to your hand, except "Rocknoceros Mountain". If you control "Rocknoceros Range", you can activate this card from your hand. You can only use each effect of "Rocknoceros Mountain" once per turn. Rocknoceros Hornpierce Counter Trap When your opponent would Summon a monster(s) or activate a monster effect while you control a "Rocknoceros" Synchro Monster: Negate the activation or Summon, and if you do, destroy that monster(s). If you control "Rocknoceros Range", you can activate this card from your hand.
  6. Just crossed the 50 episode mark on the Yu-Gi-Oh! original series, and I have been enjoying it so much more than I thought. It's both a dose of nostalgia and enjoyable even now I feel, the other YGO anime series don't have the genuine charm and likability of a couple of idiot kids trying to play this game seriously despite the rules being made up on the spot. The episode I am on also reminded me of this scene from the abridged series, which I love.

     

    1. MACHISMO Is A Luticia Simp

      MACHISMO Is A Luticia Simp

      DM has my favorite soundtrack out of all of them.

  7. Well, whatever is the case, it won't be a problem now, since I changed the card. Kind of wanted that Link Arrow combination since I don't think I have used it before, not use if I have used this one, but anywho, check the changes.
  8. Hm, and this is fact? Unlikely that they would have mentioned it since it is not a thing that can happen in the game anyway right now, but seems like the way they wanted it to work was exclusively the U-shape, since that's what Decks are designed to do.
  9. Damn, no more Brooklyn 99 episodes on Netflix, I hate it when they don't have all the seasons yet.

    1. DragonSage
    2. DragonSage

      DragonSage

      Still no Season 4?

    3. Zaziuma

      Zaziuma

      Season 4 is the last one on Netflix for me.

  10. "think they mean using Up Left and Up Right, not this."
  11. I literally said what I meant in the post. Read it again please.
  12. Well, not sure if this is what they were referring to, think they mean using Up Left and Up Right, not this. Regardless, I didn't design it to support that anyway, so I'll change it around so that isn't going to be an issue.
  13. Aren't Extra Links only able to be made if it actually makes a U-shape? Maybe I am misinformed, but I always thought you had to use at least 5 monsters, 2 in the Extra Monster Zones, 3 in the Main Monster Zones.
  14. I hear that people liked Legacy of the Duelist, but I never tried it because it wasn't up to date, but since this one is, I may try it out, and it is on the Switch as well, so that's great.
  15. Deep Sleep is an Archetype of Level 3 and 6 DARK monsters with various Types. They also have a single Level 8 boss monster, as well as new Xyz Monsters. They focus on changing your opponent's monsters to face-down Defense Position and making them unable to change their battle position, which they do by their shared effect that flips themselves and an opponent's monster face-down. Along with that, their Level 6s gain a boosted effect if they used their Level 3 counterpart, and newly also gain even more boost if they control their Field Spell Dream Abyss. Their name and theming refer to sleep and dreams in general, and the Level 3s all share "Shadow" and the Level 6s all share "Nightmare" in their names. When updating this one, I decided to focus on their Field Spell boosting them, as well as adding Xyz Monsters, which are not their main playstyle, but felt like they had no use for the Extra Deck regardless, so why not give them a few more options, and another boss monster option. They also needed more searching options, since they are mostly focused on face-down and Tribute Summon mechanics, so they needed something to power them up a bit. I also don't know if Nightmare Dreamer technically would be able to use its alternate Summoning method, but let's just say it's the exception to the rule considering that the whole point is to flip Shadow Dreamer face-down in the first place. Original Version (11/11): Main Deck Monsters: Deep Sleep - Shadow Demon Fiend/DARK Level 3 You can target 1 Attack Position monster your opponent controls; change both this monster and that target to face-down Defense Position, and if you do, neither monster can change its battle position. You can target 1 monster on the field in face-down Defense Position; change it to face-up Attack or Defense Position. You can only use this effect of "Deep Sleep - Shadow Demon" once per turn. 1300/1600 Deep Sleep - Shadow Creature Beast/DARK Level 3 You can target 1 Attack Position monster your opponent controls; change both this monster and that target to face-down Defense Position, and if you do, neither monster can change its battle position. If this card is flipped face-up: You can take 1 "Deep Sleep" card from your Deck, except "Deep Sleep - Shadow Creature", and either add it to your hand or send it to your GY. You can only use this effect of "Deep Sleep - Shadow Creature" once per turn. 900/1800 Deep Sleep - Shadow Ghost Zombie/DARK Level 3 You can target 1 Attack Position monster your opponent controls; change both this monster and that target to face-down Defense Position, and if you do, neither monster can change its battle position. When this card Summoned: You can discard 1 Level 3 or 6 "Deep Sleep" monster, then apply 1 of these effects, depending on the Level of the discarded monster (but you cannot apply that same effect of "Deep Sleep - Shadow Ghost" again this turn); ● Level 3: Special Summon 1 Level 6 "Deep Sleep" monster from your hand. If you control "Deep Sleep - Dream Abyss", you can Special Summon the monster from your GY instead. ● Level 6: Special Summon 1 Level 3 "Deep Sleep" monster from your hand. If you control "Deep Sleep - Dream Abyss", you can Special Summon the monster from your Deck instead. 1200/1700 Deep Sleep - Shadow Witch Spellcaster/DARK Level 3 You can target 1 Attack Position monster your opponent controls; change both this monster and that target to face-down Defense Position, and if you do, neither monster can change its battle position. If you control no other face-up monsters: You can change this card to face-down Defense Position, then add 1 "Deep Sleep" card from your Deck to your hand, except "Deep Sleep - Shadow Witch". You can only use this effect of "Deep Sleep - Shadow Witch" once per turn. 1500/1500 Deep Sleep - Nightmare Demon Fiend/DARK Level 6 You can target 1 Attack Position monster your opponent controls; change both this monster and that target to face-down Defense Position, and if you do, neither monster can change its battle position. If this card is Tribute Summoned by Tributing a monster in face-down Defense Position or a "Deep Sleep" monster: You can target 1 monster your opponent controls in face-down Defense Position; return that target to the hand. If this card was Tributed Summoned by Tributing "Deep Sleep - Shadow Demon", add this additional effect. ● Also, after that, you can change 1 monster on the field in face-down Defense Position to face-up Attack or Defense Position. If you control "Deep Sleep - Dream Abyss", you can change 2 monsters instead. 2400/2200 Deep Sleep - Nightmare Creature Beast/DARK Level 6 You can target 1 Attack Position monster your opponent controls; change both this monster and that target to face-down Defense Position, and if you do, neither monster can change its battle position. If this card is Tribute Summoned by Tributing a monster in face-down Defense Position or a "Deep Sleep" monster: You can activate this effect; your opponent sends 1 of their face-down monsters to the GY. If this card was Tributed Summoned by Tributing "Deep Sleep - Shadow Creature", add this additional effect. ● Also, after that, you can add 1 "Deep Sleep" card from your Deck or GY to your hand, except "Deep Sleep - Nightmare Creature", then if you control "Deep Sleep - Dream Abyss", you can add 1 "Deep Sleep" card from your GY to your hand. 2300/2300 Deep Sleep - Nightmare Ghost Zombie/DARK Level 6 You can target 1 Attack Position monster your opponent controls; change both this monster and that target to face-down Defense Position, and if you do, neither monster can change its battle position. If this card is Tribute Summoned by Tributing a monster in face-down Defense Position or a "Deep Sleep" monster: You can target 1 monster your opponent controls in face-down Defense Position; take control of that target. If this card was Tributed Summoned by Tributing "Deep Sleep - Shadow Ghost", add this additional effect. ● Also, after that, you can Special Summon 1 "Deep Sleep" monster from your hand, except "Deep Sleep - Nightmare Ghost". If you control "Deep Sleep - Dream Abyss", you can Special Summon it from your Deck instead. 2100/2500 Deep Sleep - Nightmare Witch Spellcaster/DARK Level 6 You can target 1 Attack Position monster your opponent controls; change both this monster and that target to face-down Defense Position, and if you do, neither monster can change its battle position. If this card is Tribute Summoned by Tributing a monster in face-down Defense Position or a "Deep Sleep" monster: You can target 1 monster your opponent controls that was Special Summoned from the Extra Deck; return it to the Extra Deck. If this card was Tributed Summoned by Tributing "Deep Sleep - Shadow Witch", add this additional effect. ● Also, after that, you can change 1 monster on the field to face-down Defense Position, but its controller cannot change its battle position, then if you control "Deep Sleep - Dream Abyss", draw 2 cards, then discard 1 card. 2200/2400 Deep Sleep - Shadow Nightmare Fiend/DARK Level 8 Cannot be Normal Summon/Set. Must be Special Summoned by Tributing 2 or more monsters in face-down Defense Position. If Summoned this way: You can target 1 face-up monster and 1 face-down monster on the field; return both those targets to the hand. Once per turn (Quick Effect): You can target face-down monsters on the field up to the number of monsters Tributed for this card's Special Summon; change them to face-up Attack or Defense Positions. While you control "Deep Sleep - Dream Abyss", banish any of your opponent's cards that would be returned to the hand or Extra Deck. 3000/3000 Extra Deck Monsters: Deep Sleep - Shadow Dreamer Psychic/DARK/Xyz Rank 3 2 Level 3 "Deep Sleep" monsters You can detach 2 materials from this card; change as many monsters on the field to face-down Defense Position as possible, and if you do, neither player can change their battle positions. When your opponent activates a card or effect while this card is in face-down Defense Position (Quick Effect): You can change this card to face-up Defense Position, then negate the activation, and if you do, destroy that card. 1500/2500 Deep Sleep - Nightmare Dreamer Psychic/DARK/Xyz Rank 6 2 Level 6 "Deep Sleep" monsters You can also Xyz Summon this card using a face-down "Deep Sleep - Shadow Dreamer" you control as material. (Transfer its materials to this card.) You can detach any number of materials from this card, then target the same number of face-up monsters on the field; change them to face-down Defense Position, and if you do, neither player can change their battle positions. Once per turn, if you control no other other face-up monsters, if this card battles an opponent's monster, at the start of the Damage Step: You can return that card to the hand, and if you do, inflict 1000 damage to your opponent. 2500/2500 Spells/Traps: Deep Sleep - Dream Abyss Field Spell All "Deep Sleep" monsters you control gain 300 ATK and DEF. Once per turn, if all monsters you control are in face-down Defense Position: You can target 1 face-down Defense Position monster you control; change it to face-up Attack or Defense Position. During your Main Phase, you can Tribute Summon 1 "Deep Sleep" monster in addition to your Normal Summon/Set by Tributing 1 face-down monster. (You can only gain this effect once per turn.) Deep Sleep - Waking Nightmare Normal Spell Special Summon 1 "Deep Sleep" monster from your hand in face-down Defense Position. If you control "Deep Sleep - Dream Abyss", you can Special Summon it from your Deck instead. You can only activate 1 "Deep Sleep - Waking Nightmare" per turn. Deep Sleep - Sleep Paralysis Quick-Play Spell Target 1 "Deep Sleep" monster you control; this turn, if all monsters your opponent controls are in face-down Defense Position, it can attack directly, also during the End Phase, change it to face-down Defense Position. If a "Deep Sleep" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. Deep Sleep - Goodnight Story Quick-Play Spell Target 1 "Deep Sleep" monster you control and 1 face-up monster your opponent controls; change both those targets to face-down Defense Position, and if you do, neither monster can change their battle position. During your turn, except turn it was sent to the GY: You can banish this card from your GY, then target 1 monster in face-down Defense Position you control; change it to face-up Attack or Defense Position. Deep Sleep - Night Terror Normal Trap If you control no face-up monsters and your opponent controls a face-up monster: Target 1 Level 3 and 1 Level 6 "Deep Sleep" monster in your GY; Special Summon the first target in face-down Defense Position and return the second target to your hand. If you control "Deep Sleep - Dream Abyss", you can activate this card from your hand. You can only activate 1 "Deep Sleep - Night Terror" per turn. Deep Sleep - Lucid Dreaming Normal Trap Reveal 1 "Deep Sleep" card in your hand, then target 1 face-down monster you control; change that target to face-up Attack or Defense Position, and if you do, it is unaffected by your opponent's card effects until the end of this turn. If you control "Deep Sleep - Lucid Dreaming", you can activate this card from your hand. Deep Sleep - Nightmare Realm Continuous Trap This card's name becomes "Deep Sleep - Dream Abyss" while in your Spell & Trap Zone. During your opponent's Main or Battle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "Deep Sleep" monster from your hand in Attack Position. You can target 1 monster your control in face-down Defense Position; return that target to your hand, and if you do, Special Summon 1 "Deep Sleep" monster from your Deck. You can only use each effect of "Deep Sleep - Nightmare Realm" once per turn.
  16. Oh boy, Smash Ultimate arrived, add me on Switch: SW-1765-5725-8397

  17. Oops, new map! Yeah, just right out of nowhere, they have new map for us, and it's Paris! I always wanted to see a map for Widowmaker, while yes we have the Chateau, it isn't a main map, but now we have one! It looks gorgeous, reminds me a bit of Numbani. Can't wait to try it out.
  18. A LINK-3 Link Monster that plays around with using both Link Monsters and non-Link Monsters in combination, by boosting itself and other linked monsters, as well as producing Tokens through banishing.
  19. Creepy Crawler is an Archetype of Insect/EARTH Level 4 monsters. They focus on making themselves into Continuous Spells, inspired by Crystal Beast, as well as Xyz Summoning. Their main gimmick is that they can be activated from the hand as Continuous Spells, similar to a Pendulum Monster being activated when put in the Pendulum Zone, so cards like Dark Bribe can be used to negate the activation. They are also placed there when destroyed in the Monster Zone. They are based on various insects, and their names all use alliteration. Remaking this one felt a bit different than my previous one Retrospecter, because I felt that Retrospecter had something going for them, but were limited because of the new Link Monster era, however these felt outright awful, even when they were first made back 2014. The monsters are weak, and as I wanted to keep them mostly the same, I made a only a few improvements, they barely had any searching options and their boss didn't do enough, so mainly their power comes from their new Spells/Traps, like Bug Burrow and Beginning Bunch, as well as a new Link and Xyz Monster as well. Original Version (9/9): Main Deck Monsters: Creepy Crawler Attacking Ant Insect/EARTH Level 4 You can activate this card from your hand as a Continuous Spell, but if you do, for the rest of the turn, you cannot activate "Creepy Crawler" monsters from your hand as Continuous Spells. If this card is destroyed while it is in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. If this card destroys an opponent's monster by battle: You can place 1 "Creepy Crawler" monster face-up in your Spell & Trap Card Zone as a Continuous Spell. 1700/1500 Creepy Crawler Boosting Beetle Insect/EARTH Level 4 You can activate this card from your hand as a Continuous Spell, but if you do, for the rest of the turn, you cannot activate "Creepy Crawler" monsters from your hand as Continuous Spells. If this card is destroyed while it is in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is in your Spell & Trap Card Zone as a Continuous Spell, all "Creepy Crawler" monsters you control gain 300 ATK/DEF. 1600/1600 Creepy Crawler Springing Spider Insect/EARTH Level 4 You can activate this card from your hand as a Continuous Spell, but if you do, for the rest of the turn, you cannot activate "Creepy Crawler" monsters from your hand as Continuous Spells. If this card is destroyed while it is in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can send this card treated as a Continuous Spell in your Spell & Trap Zone to the GY; Special Summon 1 "Creepy Crawler" Monster Card from your Spell & Trap Zone. 1800/1400 Creepy Crawler Launching Larva Insect/EARTH Level 4 You can activate this card from your hand as a Continuous Spell, but if you do, for the rest of the turn, you cannot activate "Creepy Crawler" monsters from your hand as Continuous Spells. If this card is destroyed while it is in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can target 1 "Creepy Crawler" Monster Card in your Spell & Trap Card Zone; send this face-up card to the GY, and if you do, Special Summon that target. 1200/1800 Creepy Crawler Covering Cockroach Insect/EARTH Level 4 You can activate this card from your hand as a Continuous Spell, but if you do, for the rest of the turn, you cannot activate "Creepy Crawler" monsters from your hand as Continuous Spells. If this card is destroyed while it is in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is in your Spell & Trap Zone as a Continuous Spell, each turn, the first "Creepy Crawler" card(s) you control that would be destroyed by battle or card effect is not destroyed. 500/2000 Creepy Crawler Messy Mosquito Insect/EARTH Level 4 You can activate this card from your hand as a Continuous Spell, but if you do, for the rest of the turn, you cannot activate "Creepy Crawler" monsters from your hand as Continuous Spells. If this card is destroyed while it is in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is in your Spell & Trap Zone as a Continuous Spell, your opponent cannot target the "Creepy Crawler" monster you control with the lowest ATK for an attack. 700/1900 Extra Deck Monsters: Creepy Crawler Connecting Centipede Insect/EARTH/Link Link Arrows: Bottom 1 Insect monster with a Level When this card is Link Summoned: You can place 1 "Creepy Crawler" monster from your hand in your Spell & Trap Zone as a Continuous Spell. If this card is destroyed while it is in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. If this card points to an Insect Xyz Monster: You can Special Summon as many "Creepy Crawler" Monster Cards from your Spell & Trap Zone as possible, then place this card in your Spell & Trap Zone as a Continuous Spell. While you control 2 or more "Creepy Crawler" Continuous Spells, this card is unaffected by your opponent's Spell/Trap effects. 1000/LINK-1 Creepy Crawler Ferocious Flea Insect/EARTH/Xyz Rank 4 2 Level 4 Insect monsters When this card is Xyz Summoned: You can place 1 "Creepy Crawler" monster from your hand in your Spell & Trap Zone as a Continuous Spell. If this card is destroyed while it is in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Creepy Crawler" Monster Card in your Spell & Trap Card Zone; return that target to your hand, and if you do, destroy 1 Spell/Trap on the field. While you control 2 or more "Creepy Crawler" Continuous Spells, this card is unaffected by your opponent's monster effects. 2200/2200 Creepy Crawler Menacing Moth Insect/EARTH/Xyz Rank 4 3 Level 4 Insect monsters When this card is Xyz Summoned: You can place 1 "Creepy Crawler" monster from your hand in your Spell & Trap Zone as a Continuous Spell. If this card is destroyed while it is in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Creepy Crawler" Monster Card in your Spell & Trap Card Zone; return that target to your hand, and if you do, destroy 1 monster on the field. While you control 2 or more "Creepy Crawler" Continuous Spells, this card is unaffected by your opponent's card effects. 2700/2000 Spells/Traps: Creepy Crawler Bug Burrow Field Spell When this card is activated: You can excavate the top 5 cards of your Deck, add 1 excavated "Creepy Crawler" card to your hand, also, after that, place the rest of the cards on top of your Deck in any order. You can target 1 "Creepy Crawler" monster you control; place it in your Spell & Trap Zone as a Continuous Spell. You can target 1 "Creepy Crawler" card in your GY; send 1 "Creepy Crawler" Continuous Spell from your Spell & Trap Card Zone to the Graveyard, and if you do, add that target to your hand. You can only use each effect of "Creepy Crawler Bug Burrow" once per turn. Creepy Crawler Rock Remover Normal Spell Card Send 1 "Creepy Crawler" Continuous Spell from your Spell & Trap Card Zone to the Graveyard; draw 2 cards. You can only activate 1 "Creepy Crawler Rock Remover" per turn. Creepy Crawler Beginning Bunch Normal Spell If you control no monsters: Add 1 "Creepy Crawler" monster from your Deck to your hand, then discard 1 card. You can only activate 1 "Creepy Crawler Beginning Bunch" per turn. Creepy Crawler Crazy Critters Continuous Spell Card You can target 1 "Creepy Crawler" monster you control or that is treated as a Continuous Spell; destroy that target, and if you do, Special Summon 1 "Creepy Crawler" monster from your hand or Deck, also you cannot Special Summon monsters, except Insect monsters for the rest of this turn. You can only use this effect of "Creepy Crawler Crazy Critters" once per turn. During your Main Phase, you can Normal Summon 1 "Creepy Crawler" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Creepy Crawler Shell Smash Equip Spell Equip only to an Insect monster. It gains 1000 ATK, but loses 1000 DEF, also it can make a second attack during each Battle Phase. At the end of your Battle Phase: You can place 1 "Creepy Crawler" monster from your hand or Deck in your Spell & Trap Zone as Continuous Spells for each monster the equipped monster destroyed by battle this turn, then destroy this card. Creepy Crawler Irritating Insects Normal Trap Card When a "Creepy Crawler" monster you control is destroyed: Special Summon 1 Insect monster from your hand or Deck. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Creepy Crawler" Spell/Trap from your Deck to your hand. You can only use each effect of "Creepy Crawler Irritating Insects" once per turn.
  20. Yes, people say that often about my archetypes, but I always want to have various options instead of just the one style of play, so having them able to change their Levels like that is helpful, and also to make your previous statement about being able to make Level 6 Synchros possible in Deck. I figured that the new Xyz may be a bit powerful to some people, but keep in mind that they are still mostly Level 5 focused, so you have to jump through hoops to make that happen. I don't think these are something the meta would have to worry about, though they can be powerful in the right situations.
  21. Last cards are up! New Cards: Serplight Wetling (Level 3 Effect Monster) Serplight Spreader (Level 5 Effect Monster) Serplight Terrortorial (Level 7 Effect Monster) Serplight Monstrosity (Level 7 Synchro Monster) Serplight Abomination (Rank 7 Xyz Monster) Serplight Wetlands (Field Spell) Serplight Territory (Continuous Spell) Serplight Toxins (Normal Trap)
  22. Super simple card, it steals your opponent's monster when used as Synchro Material for a WATER monster. Nothing much else to say here.
  23. New look for Lunar New Year!

  24. I went with a restriction to avoid them going for other stuff than their intended purpose, as I can see their easy Summons to simply become Link Monster machines if I don't stomp that down, and I have more easy Summons on the way, so I want to keep that in check. A Level 7 member is coming indeed, there's a reason they say Level 5 or higher. Swamplands is suppose to be a Field Spell indeed, they are intended to return their Field Spells often for their effects so you can replace them without having to worry about putting them in the GY. There's also another Field Spell coming, thinking of how F.A. kind of does things, so may offer some support that enables them to switch them out perhaps. Yeah, that wording is probably better, will fix that later.
  25. I finished Life is Strange: Before the Storm. I am glad I decided to play through this, I always knew that Life is Strange had something great in there, but found that the original Life is Strange had more problems than good, this game though proved that it had more good than bad, though it has some things here and there that I would have changed personally, and there isn't a lot of actual game to this, you don't even have any quick time events like most games like this, which some may like, but never feels like I have to think on my feet, I can think long and hard about how to avoid being stabbed. Regardless, I like the ending I got, I like where they went, that it had some good and some bad in the ending, felt as realistic as a series like this can be. Probably will watch Life is Strange 2 instead of playing it, since I really want to see what happens in that game and watch their reactions at the same time, though I am now more tempted to play the other games for myself.

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