Jump to content

Thomas★Zero

Members

Everything posted by Thomas★Zero

  1. So with Savage Strike not that far away from coming out for the TCG now am looking forward to getting myself these cards as with Neos Fusion enabling both access to the Neo-Spacian Fusions with Brave Neos it also allows you to play Neos in HERO's where Neos Fusion can effectively let you mill a Neos and Shadow Mist from your deck both getting you a Brave Neos and an additional HERO monster from your deck to your hand. Also Neos Knight can also work in the same way with Neos Fusion where unfortunately it will not gain the ATK boost as it was not Fusion Summoned but Special Summoned through Neos Fusion.
  2. Seeker of Darkness lv 8 DARK Fiend/Effect While you control 2 or more DARK Fiend monsters, you can Special Summon this card from your hand. During your Main Phase: you can banish 1 DARK Fiend monster from your GY; target 1 monster your opponent controls, banish the targeted card. You can only activate this effect of "Seeker of Darkness" once per turn. You can only control 1 "Seeker of Darkness". ATK/2700 DEF/1300 So Seeker of Darkness is DARK Fiend monster thats design is based around Guardian of Order where it could be summoned off 2 Light monsters where this can be summoned while you control 2 DARK Fiend monsters. In addition this card can also banish DARK Fiend monsters from your grave in order to banish monsters your opponent controls. In Decks like Archfiend or D/D/D which mainly focus around DARK Fiend monsters you can utilize this card for its effect, as link material or as Rank 8 Xyz Material.
  3. Spirit Drain Continuous Spell Card Activate this card by paying 1000 LP. Once per turn: you can set 1 "Mind Drain", "Skill Drain" or "Soul Drain" directly from your deck. You activate that card during the turn it was set. During each of your End Phases, inflict 500 points of damage to your opponent for each "Drain" Continuous Trap card you control. You can only control 1 face-up "Spirit Drain". So Spirit Drain is a Continuous Spell that helps quickly set you up with the other Drain Traps where it gets them from the deck and allows you to activate them during the turn they were set. In addition Spirit Drain also has the added effect of burning your opponent for 500 damage for each Drain Trap you control and is also balanced by it only allowing you to control only 1 at a time. In a Stun Deck thats built around countering various effects, this card will be handy for getting your Drain Cards into effect and in addition to that Magic Planter can also work with this card by having you get a Drain Card that you don't effectively need by can use send to the grave for Magic Planters effect in order to draw 2 cards.
  4. I made a remaster of my third custom card set now.

  5. So Aquo is a WATER Aqua Link Deck that focus's on swarming to set up your Link Monsters while also acting similer to a MTG Blue deck in the ways of deck manipulation and counter tactics. Aquo Jellyfish lv 1 WATER Aqua/Effect When your opponent activates a Monster effect while you control a "Aquo" monster (Quick Effect): you can discard this card from your hand; negate that cards effect until the End Phase this turn. While you control "Umi": you can Special Summon this card from your GY. You can only activate each effect of "Aquo Jellyfish" once per turn. ATK/0 DEF/0 Aquo Bubble lv 2 WATER Aqua/Effect When this card is Normal Summoned: you can tribute this card; Special Summon up to 2 "Aquo Bubble" from your Deck or GY to your side of the field. ATK/200 DEF/200 Aquo Mermaid lv 3 WATER Aqua/Effect While you control a "Aquo" monster, you can Special Summon this card from your hand. You can only Special Summon "Aquo Mermaid" this way once per turn. During your Main Phase: you can draw 1 card, then, send 1 card from your hand to the bottom of your deck. You can only activate this effect of "Aquo Mermaid" once per turn. ATK/1200 DEF/900 Aquo Maiden lv 4 WATER Aqua/Effect When this card is Normal Summoned: add 1 "Umi" or Field Spell that list "Umi" in its card text from your deck to your hand. You can only activate this effect of "Aquo Maiden" once per turn. While you control "Umi" switch this cards original ATK and DEF. ATK/700 DEF/2000 Aquo Madoor lv 5 WATER Aqua/Effect While you control "Umi" you can Normal Summon this card without a tribute. When this card is Normal Summoned: switch this card to Defence Position. During your Main Phase: you can banish "Aquo" card from your GY; draw 1 card and reveal it, then, if the revealed card is a "Aquo" card: draw 1 card. You can only activate this effect of "Aquo Madoor" once per turn. ATK/1200 DEF/2500 Aquo Knight WATER Link: D Aqua/Link/Effect 1 Aqua Monster Once per turn: you can return 1 "Aquo" card from your GY or that was banished to the bottom of your deck; you can Normal Summon 1 "Aquo" monster in addition to your Normal Summon/Set (you only gain this effect once per turn.) ATK/500 LINK-1 Aquo Atlantean WATER Link: DL, DR Aqua/Link/Effect 2 "Aquo" Monsters (Quick Effect): you can discard 1 card from your hand; target 1 card on your opponents side of the field, destroy the targeted. If the card you discard by this effect was a "Aquo" card, draw 1 card. You can only activate this effect of "Aquo Atlantean" once per turn. ATK/1800 LINK-2 Aquo Empress WATER Link: DL, U, DR Aqua/Link/Effect 2+ "Aquo" Monsters While you control "Umi" this card cannot be destroyed by your opponents card effects. When an opponents monster declares an attack: you can switch the attacking monster to Defence Position. (Quick Effect): you can target 1 face-up Spell/Trap card on the field, negate the targeted cards effect until the End Phase this turn. You can only activate each effect of "Aquo Empress" once per turn. ATK/2600 LINK-3 Aquo Sea Dragon - Daedalus WATER Link: L, DL, DR, R Aqua/Link/Effect 2+ WATER Effect Monsters This card gains 100 ATK for each "Aquo" card in your GY. Once per turn: you can destroy 1 "Umi" you control; destroy all other cards on the field, then, excavate cards from the top of your deck equal to the number of cards you destroyed, then, send the excavated cards to either to the top or bottom of your deck in any order. During the turn you activated this effect, this card cannot attack during the Battle Phase this turn. ATK/2800 LINK-4 Aquo Emperor WATER Link: L, DL, D, DR, R Aqua/Link/Effect 3+ WATER Effect Monsters When this card is Link Summoned: Send all other cards on the field into the Deck. If you control "Umi" when this card was Link Summoned, your opponent cannot activate cards or effects in response to the activation of this effect. When this card attacks a defence position monster, inflict doubled piercing battle damage. This card cannot attack during the turn it was Link Summoned. ATK/3500 LINK-5 Aquo Ocean Field Spell Card (This card is always treated as "Umi".) All WATER monsters gain 500 ATK and DEF. During your Main Phase: you can send 3 cards including 1 "Aquo" card from your GY to the bottom of your deck in any order; apply 1 of the following effects. * Special Summon 1 "Aquo" monster from your hand. * Draw 1 card. You can only activate this effect of "Aquo Ocean" once per turn. Aquo Energy Quick Play Spell Card Target 1 "Aquo" monster you control, then, excavate the top card of your deck and reveal it, if the revealed card is a WATER monster, increase the targeted monsters ATK and DEF equal to the revealed cards ATK, then, return the excavated card to either the top or bottom of your deck. Aquo Current Continuous Spell Card During each of your Standby Phases: excavate the top 2 cards of your deck, then, return the excavated cards to either the top or bottom of your deck in any order. Once per turn while you control "Umi": you can increase your LP equal to the number of "Aquo" monsters you control x 300. Aquo Silence Trap Card Target 1 face-up card your opponent controls, negate that cards effects until the End Phase this turn. You can only activate 1 "Aquo Slience" per turn Aquo Counter Counter Trap Card Activate this card when your opponent activates a card or effect while you control a "Aquo" Link monster or "Umi". Negate the activation and effects of that card and return that card to the bottom of the deck. You can only activate 1 "Aquo Counter" per turn.
  6. So Kingdom Hearts 3 is only at the point this topic was made 21 days away from coming out where I have to say I am excited for what this game will bring. Also I have seen that their have been leaks on youtube regarding this (though it was more gameplay of worlds and nothing story related) though I won't mention any spoilers for them though I will note only this in spoilers...
  7. Level Linker lv 2 LIGHT Fairy/Effect When a you Normal Summon a monster: you can Special Summon this card from your hand, then, this cards Level becomes the same as the Level of the monster you Normal Summoned. You can only Special Summon "Level Linker" this way once per turn. This card cannot be used as Synchro Material. ATK/100 DEF/300 So Level Linker is designed best to go with the effects of Which Starling where they both enable you to summon any 2 material Xyz Monster from Rank 5 to Rank 8 where it allows you to summon various cards from Rank 5 Volcasaurus to Rank 8 Galaxy-Eyes Prime Photon Dragon. In addition this card is balanced by the fact it cannot be used as Synchro Material so its not abusable in Synchro decks.
  8. Armour Beast is a EARTH Beast Pendulum deck that focus around both offensive and defensive strategies using both their monsters and Pendulum effects where they also have Link monsters that both help with Pendulum Summoning and work with the decks signature boss card Werewolf. In addition most of the themes Spell and Traps have retaliation effects which inflict effect damage when they are destroyed by your opponent. Armour Beast Eagle lv 1 EARTH Scale: 8 Pendulum: Each "Armour Beast" monsters you control cannot be destroyed by battle or by card effects once per turn. Beast/Pendulum/Effect This card can attack your opponent directly. (Quick Effect): you can tribute this card; target 1 "Armour Beast" monster you control, the targeted monster can attack your opponent directly this turn, but when this card uses this effect, any battle damage dealt to your opponent by the targeted monster is halved. ATK/200 DEF/200 Armour Beast Goat lv 2 EARTH Scale: 7 Pendulum: When your opponents monster declares an attack, you can destroy this card; Special Summon 2 "Goat Tokens" (Beast/EARTH/Level 1/ATK 400/ DEF 200) in Defence Position. These tokens cannot be tributed except for the tribute summon of a "Armour Beast" monster. You can only activate this effect of "Armour Beast Goat" once per turn. Beast/Pendulum/Effect Depending on the number of "Armour Beast" cards in your Pendulum Zones, this card gains the following effects. * 1+: This card cannot be destroyed by battle. * 2: This card cannot be destroyed by card effects. ATK/800 DEF/400 Armour Beast Tiger lv 3 EARTH Scale: 6 Pendulum: When a "Armour Beast" monster you control attacks a defence position monster, inflict piercing battle damage. Beast/Pendulum/Effect At the start of the damage step, if this card battles an opponents monster: increase this cards ATK and DEF by 600 for each "Armour Beast" card in your Pendulum Zones. ATK/1200 DEF/1200 Armour Beast Bear lv 4 EARTH Scale: 3 Pendulum: During either players turn: you can destroy this card and 1 "Armour Beast" card in your other Pendulum Zone; destroy all monsters your opponent controls. Beast/Pendulum/Effect When this card is Pendulum Summoned: add 1 "Armour Beast" monster from your deck to your hand. At the start of the damage step, if this card attacks a defence position monster: destroy that monster. ATK/1800 DEF/1400 Armour Beast Gorilla lv 5 EARTH Scale: 2 Pendulum: Once per turn: you can target 1 "Armour Beast" monster you control, the targeted monster can attack twice during the Battle Phase this turn. Beast/Pendulum/Effect At the start of each Battle Phases: place 1 Gorilla Counter on this card. This card gains 200 ATK and DEF for each Gorilla Counter on this card. If this card has 3 or more Gorilla Counters on this card,this card can attack every monster your opponent controls (one attack on each monster per Battle Phase.) ATK/2000 DEF/1700 Armour Beast Lion lv 6 EARTH Scale: 1 Pendulum: Increase the ATK of all "Armour Beast" monsters you control by 500. Beast/Pendulum/Effect When this card destroys a monster by battle while theirs an "Armour Beast" card in your Pendulum Zone, inflict damage to your opponent equal to the destroyed monsters ATK. ATK/2300 DEF/1900 Armour Beast Werewolf lv 7 EARTH Scale: 4 Pendulum: During your End Phase: you can destroy this card; place up to 2 "Armour Beast" monsters from your GY or face-up from your Extra Deck into your unoccupied Pendulum Zones. Beast/Pendulum/Effect When this card is Pendulum Summoned: increase this cards ATK equal to the number of "Armour Beast" cards on the field except "Armour Beast Werewolf" x 200. When this card attacks a defence position monster, inflict doubled piercing battle damage. ATK/2800 DEF/2000 Armour Beast Hound EARTH Link: D Beast/Link/Effect 1 Normal Summoned Pendulum Monster When a Pendulum Monster is Pendulum Summoned to a zone this card points to: increase this cards ATK equal to the summoned monsters ATK. During the End Phase of the turn you activated this effect, return this card to the Extra Deck. ATK/1000 LINK-1 Armour Beast Wolf EARTH Link: DL, DR Beast/Link/Effect 2 "Armour Beast" Monsters While theirs an "Armour Beast" monster in a zone this card points to, this card cannot be targeted for an attack. Increase the ATK of all "Armour Beast" monsters you control equal to the number of "Armour Beast" monsters in zones this card points to x 200. When this card is destroyed by battle or by card effect: you can Special Summon 1 "Armour Beast Werewolf" from your hand, GY or face-up from your Extra Deck (this Special Summon is treated as a Pendulum Summon.) ATK/1400 LINK-2 Armour Beast Cerberus EARTH Link: DL, D, DR Beast/Link/Effect 3 "Armour Beast" Monsters This card gains an additional attack for each "Armour Beast" card in your Pendulum Zones. When this card attacks, your opponent cannot activate Spell/Trap Cards until after damage calculation. If this card was Link Summoned using "Armour Beast Werewolf" as Link Material, this card gains the following effect. * You can Pendulum Summon "Armour Beast" monsters in addition to your Pendulum Summon (you only gain this effect once per turn.) ATK/3000 LINK-3 Beast Lance Equip Spell Card Equip to a Beast monster. The equipped monster gains 1000 ATK. When the equipped monster attacks a Defence Position monster, inflict piercing battle damage. During your End Phases while this card is equipped to a "Armour Beast" monster: you can destroy this card; inflict 1000 points of damage to your opponent. you can only activate this effect of "Beast Lance" once per turn. Beastial Assault Continuous Spell Card When you Pendulum Summon "Armour Beast" monster(s): you can target 1 Spell/Trap card on your opponents side of the field, destroy the targeted card. When this card is destroyed by an opponents card effect: inflict 800 points of damage to your opponent. Armour Fix Continuous Spell Card When you Pendulum Summon "Armour Beast" monster(s): increase your LP equal to the number of "Armour Beast" that were Pendulum Summoned x 200. When this card is destroyed by an opponents card effect: inflict 800 points of damage to your opponent. Beast Boost Trap Card Target 1 "Armour Beast" monster you control, increase the targeted monsters ATK and DEF equal to the combined ATK of all "Armour Beast" monsters you control until the End Phase this turn. If the targeted monsters ATK is equal or greater than your opponents LP this card cannot attack directly this turn. You can only activate 1 "Beast Boost" per turn. Beast Pack Continues Trap Card During either players turn: you can add 1 "Armour Beast" monster from your GY or face-up from your Extra Deck to your hand. You can only activate this effect of "Beast Pack" once per turn. When this card is destroyed by an opponents card effect: inflict 800 points of damage to your opponent.
  9. I thought Stratos was originally moved to 1 as a result of the Legendary HERO Decks last year where Stratos when to 1 where with all this stuff in 2019 would be a very likely reason for this year have it come up to 2.
  10. looking at this I would of guessed Level Starling based on the art.
  11. This seems like a neat techy card where if you equip it with moon mirror Shield or boost its ATK up by at least 600 it then gains full protection from being destroyed by battle where the effect to steal Spell and Traps to use against your opponent or act as discard fodder for cards as its sent to your hand is a nice touch on it.
  12. Droll and Lock is to keep Trickstar Reincarnation in check so that Trickstar players don't abuse 3 Reincarnation and Droll and Lock so the opponent doesn't end up with no hand and just can't play. Gold Sarcophagus is more so to keep Thunder Dragons in check with their banishing effects. With Gouki/Dark Warrior Decks the combo basically nets you a 5 Material Rhongo that locks your opponent out thanks to Number 75's effect of butting itself and its material onto Rhongo. Sky Strikers having a Spell that can search any Sky Striker plus net a + 1 if you have enough Spells in grave where in addition to this it can be recycled by Kagari. Stratos to 2 is more so likely on a market point of view with HERO's getting support in multiple sets such as Savage Strike with Neos, Duelist Power with Grandman and Double HERO Attack (and may grant Stratos as a reprint) and Dark Neostorm with Destiny HERO's. Launcher is one of those cards that is a free move up for the list to help an old deck.
  13. So were coming to close to no sooner than Jan 21st Banlist so I decided to post my banlist predictions on what may happen with this list. Banned: Divine Sword - Phoenix Blade Gold Sarcophagus Droll & Lock Bird Number 75: Bamboozling Gossip Shadow Summon Sorceress Limited: Allure of Darkness Brilliant Fusion El Shaddoll Construct Harpie's Feather Duster Shurit, Strategist of Nekros Sky Strike Mobilize - Engage! Trickstar Lycoris Semi-Limited: Elemental HERO Stratos Infernity Launcher Sky Striker Mecha - Widow Anchor Upstart Goblin
  14. So am bring back some of the themes I made on the old YCM and revamping them starting off with Accel Androids which is a WIND Psychic Synchro Deck which focus's on swiftly building their Synchro monsters and laddering them up into higher Level Synchro's where those Synchro monsters will gain certain effects if a Accel Android Synchro Monster was used as Synchro Material. Finally the names of these cards are all based on sound and dance. Accel Android - Newstyle lv 1 WIND Psychic/Tuner/Effect While you control only "Accel Android" monsters, you can Special Summon this card from your hand. You can only Special Summon "Accel Android - Newstyle" this way once per turn. If you use this card you control for a Synchro Summon, you can treat this card as a non-Tuner monster. ATK/100 DEF/100. Accel Android - Danbreak lv 2 WIND Psychic/Effect When this card is Normal or Special Summoned: Special Summon 1 "Accel Android" Tuner monster from your deck in Defence Position. (Quick Effect): you can banish this card from your GY; target 1 monster your opponent controls, change the battle position of the targeted monster. You can only activate each effect of "Accel Android - Danbreak" once per turn. ATK/500 DEF/300 Accel Android - Dantap lv 2 WIND Psychic/Tuner/Effect When this card is Normal or Special Summoned: Special Summon 1 "Accel Android" non-Tuner monster from your deck in Defence Position. (Quick Effect): you can banish this card from your GY; target 1 monster you control, the targeted monster can attack your opponent during the Battle Phase this turn. You can only activate each effect of "Accel Android - Danbreak" once per turn. ATK/500 DEF/300 Accel Android - Swingzo lv 3 WIND Psychic/Effect When this card is Special Summoned: target 1 monster your opponent controls, destroy the targeted card. When this card is used as Synchro Material for a Level 5 or higher "Accel Android" Synchro Monster: draw 1 card. You can only activate each effect of "Accel Android - Swingzo" once per turn. ATK/600 DEF/600 Accel Android - Discance lv 3 WIND Psychic/Tuner/Effect When this card is Special Summoned: target 1 Spell/Trap Card your opponent controls, destroy the targeted card. When this card is used as Synchro Material for a Level 5 or higher "Accel Android" Synchro Monster: draw 1 card. You can only activate each effect of "Accel Android - Discance" once per turn. ATK/600 DEF/600 Accel Android - Base Beat lv 4 WIND Psychic/Synchro/Effect 1 Tuner Monster + 1+ non-Tuner Monsters When this card is Synchro Summoned: you can Special Summon 1 "Accel Android" Tuner monster from your GY in Defence Position. Once per Chain, during your opponents Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 "Accel Android" Synchro monster using this card you control (this is a Quick Effect.) ATK/1400 DEF/1200 Accel Android - Rhythm Beat lv 5 WIND Psychic/Synchro/Tuner/Effect 1 Tuner Monster + 1+ "Accel Android" non-Tuner Monsters When this card is Synchro Summoned: you can Special Summon 1 "Accel Android" non-Tuner monster from your GY in Defence Position. Once per Chain, during your opponents Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 "Accel Android" Synchro monster using this card you control (this is a Quick Effect.) ATK/1600 DEF/1800 Accel Android - Brave Beat lv 6 WIND Psychic/Synchro/Effect 1 "Accel Android" Tuner monster + 1+ "Accel Android" non-Tuner Monsters If this card battles, your opponent cannot activate cards or effects until after the damage step. If this card was Synchro Summoned using a Synchro monster as Synchro material, this card gains the following effect. * This card can attack every monster your opponent controls (one attack on each monster per Battle Phase.) ATK/2200 DEF/1600 Accel Android - Echo Beat lv 7 WIND Psychic/Synchro/Effect 1 "Accel Android" Tuner monster + 1+ "Accel Android" non-Tuner Monsters When this card is Synchro Summoned: inflict 700 points of damage to your opponent. If this card battles an opponents monster, any battle damage it inflicts to your opponent is doubled. If this card was Synchro Summoned using a Synchro monster as Synchro Material, this card gains the following effect. * Once per turn (Quick Effect): you can target 1 face-up monster your opponent controls, negate the targeted monsters effects until the End Phase this turn. ATK/2400 DEF/2000 Accel Android - Sound DJ WIND Link: DL, DR Psychic/Link/Effect 2 "Accel Android" monsters Once per turn (Quick Effect): you can shuffle 1 "Accel Android" Tuner monster and 1 "Accel Android" non-Tuner monster that has a Level from your GY into your deck; Special Summon 1 "Accel Android" monster from your Extra Deck whose Level is equal to the combined Level of the monsters that were shuffled into the deck to a zone this card points to (this Special Summon is treated as a Synchro Summon.) If this card is destroyed by battle or by card effect, destroy all Spell/Trap cards on your opponents side of the field. ATK/1500 LINK-2 Synchro Salsa Spell Card Target 1 "Accel Android" monster you control, then, declare a Level from 1 to 5; the targeted monsters Level becomes the declared Level. (Quick Effect): you can banish this card from your GY; target 1 "Accel Android" monster you control that has a Level, increase the targeted monsters ATK equal to its Level x 200. You can only activate this effect of "Synchro Salsa" once per turn. Accel Hip-Hop Spell Card Shuffle 1 "Accel Android" monster you control into your deck, then, Special Summon 1 "Accel Android" from your deck. (Quick Effect): you can banish this card from your GY; target 1 "Accel Android" monster you control, the targeted monster is unaffected by your opponents card effects until the End Phase this turn. You can only activate this effect of "Accel Hip-Hop" once per turn. Accel Gang Style Spell Card Target 1 "Accel Android" monster you control, increase the targeted monsters ATK equal to the number of "Accel Android" monsters you control x 200. (Quick Effect): you can banish this card from your GY; Special Summon 1 "Accel Android" monster from your deck in defence position. During the turn you activate this effect, you cannot Special Summon monsters from your Extra Deck except "Accel Android" monsters. You can only activate this effect of "Accel Gang Style" once per turn. Accel Echo Trap Card Target 1 "Accel Android" Synchro monster in your GY in Defence Position, Special Summon the targeted monster from your GY. (Quick Effect): you can banish this card from your GY; Special Summon 1 "Accel Android" non-Synchro monster from your GY in Defence Position. You can only activate this effect of "Accel Echo" once per turn. Synchro Sound Counter Trap Card Activate this card when your opponent activates a card or effect while you control a "Accel Android" Synchro monster. Negate the activation and effects of that card and destroy it. You can only activate 1 "Synchro Sound" per turn.
  15. So as a start to being on NEO YCM I thought I bring my updated Kingdom Neos card on here with its effect updated. This card being a Fusion that can be easily summoned off with Neos Fusion in HERO's makes it a great addition to any HERO Deck as it allows you to mill off a Shadow Mist with Neos from the deck to summon this and get a search of Shadow Mist. In addition this card will gain ATK and DEF for each additional HERO you control excluding itself or any copies of itself where this with another HERO can make it a 3000 ATK beatstick. In addition to this Kingdom Neos is both a offensive and defensive monster where it has protection from monster effects and also can grant itself plus any other HERO monster you control protection from Spells and Traps during the battle phase as to fit in with their play style of beat down. An ideal play with this card is to have both this and Dread Decimator on the field to both give Dread Decimator protection from Spells and Traps during the battle phase while Dread Decimator grants this card ATK through its effect while Kingdom Neos gains 500 through its own with Dread Decimator on the field.
  16. Hi NEO YCM peeps. Am Thomas Zero from the original YCM forum where I was original known as when first starting on the forum as Kingdom Neos. I like using E-HERO's in duels and making various custom cards. I hope you will all enjoy the content I provide to this forum ?
  17. Well am officially on NEO NEW YCM!

    1. Sleepy

      Sleepy

      Welcome to the new land xP

    2. Zaziuma

      Zaziuma

      Were you unofficially on it previously? How did you manage to do that?

    3. Thomas★Zero

      Thomas★Zero

      I mean I just joined the forum as I heard of it last night but not signed up until now.

×
×
  • Create New...