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I Hate Snatch Steal

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  1. https://yugipedia.com/wiki/Flower_Cardian_Lightflare If a Flower Cardian Lightflare attacks another Flower Cardian Lightflare, what happens with " If a "Flower Cardian" monster you control battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only." Do they both get negated Does neither one get negated? I have 2 custom cards with the exact same effect wording except replacing Flower Cardian with a different archetype so I'm curious
  2. Since you mentioned coding your archetypes for YGO pro would you like to join YGOCC? Its a discord server for people who code custom cards for YGO pro and duel with them. We have our own custom card dueling server so managing updates is easy. I talked it over with the owner and he said I could invite you. https://discord.gg/Hxd5kdS

    edit: I posted about this in one of your threads but since I broke the no replies after x days rule with that post I thought I'd ask here in case the post gets deleted

    1. I Hate Snatch Steal

      I Hate Snatch Steal

      Oops, I though this was the PM box, not some weird feature of the status bar

  3. I'm not really too familiar with what Thunder type decks are in the meta these days (I don't get out to see the meta much xd) but the effect looks useful. You can prevent your opponent from summoning unless they can use face-down monsters as materials. Also since you mentioned coding your archetype for YGO pro would you like to join YGOCC? Its a discord server for people who code custom cards for YGO pro and duel with them. We have our own custom card dueling server so managing updates is easy. I talked it over with the owner and he said I could invite you. https://discord.gg/Hxd5kdS
  4. Inspired by: https://www.crunchyroll.com/yu-gi-oh-vrains/episode-95-781816 Particularly the final turn If this card is summoned: you can add 1 "Phoenix-Fire" card from your deck to your hand, except "Phoenix-Fire Herald". When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card. You can only use each effect of "Phoenix-Fire Herald" once per turn. If you control a "Phoenix-Fire" monster other than "Phoenix-Fire Assailant", you can Special Summon this card (from your hand). Once per turn, during your next Standby Phase after this card in your possession was sent to your GY by a card effect: Special Summon this card from the GY. If a "Phoenix-Fire" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: if a "Phoenix-Fire" monster you control inflicts battle damage to your opponent: you can draw 1 card. If this card is Normal Summoned: You can Special Summon 1 "Phoenix-Fire" monster from your hand, Graveyard or banished zone. If this card is destroyed and sent to the Graveyard: You can Special Summon this card. During each of your End Phases: Gain 400 LP for each monster you currently control. You can only use each effect of "Phoenix-Fire Healer" once per turn. You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. If this card is destroyed and sent to the Graveyard: You can Special Summon this card. You can only use each effect of "Phoenix-Fire Magician" once per turn. During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can reveal 1 "Phonix-Fire" card from your hand or banish 1 from your GY; Special Summon this card from your hand or GY. You can only use this effect of "Phoenix-Fire Maiden" once per turn. If this card is summoned: you can target 1 card your opponent controls; destroy it and if you do, excavate the top card of your deck and if its a "Phoenix-Fire" card, add it to your hand. Otherwise place it on the bottom of your deck. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing a total of 2 "Phoenix-Fire" monsters from your hand, field or GY. If this card is special summoned: gain LP equal to half its ATK. Once per turn: You can target cards your opponent controls, up to the number of "Phoenix-Fire" monsters you control and in your GY (combined); destroy them. Once per turn, during your Standby Phase, if this card is in your Graveyard and you do not control "Phoenix-Fire Archmage": You can Special Summon this card. If this card is sent to the Graveyard because of a card effect or being destroyed by battle: you can special summon it. You can only use this effect of "Phoenix-Fire Archmage" once per turn. Add 1 "Phoenix-Fire" monster from your Deck or GY to your hand. Then draw 1 card and if you do, discard 1 card. Target 1 "Phoenix-Fire" monster in your GY or banished zone; Special Summon it. During either player's turn, when a card or effect is activated that targets a "Phoenix-Fire" monster you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect. I'm looking for some advanced cards level critique on these to spot any issues before I duel with them
  5. I happened to dig these up when I was trying to script some cards in YGO pro. I spent a considerable amount of time bug fixing for the first 2 cards. Then I realized I wasn't sure what I wanted to do with them. Once per turn: you can activate 1 card or effect without detaching (exactly) 1 xyz material. You can banish 1 "Adaptive-" card from your hand or graveyard and choose 1 ignition effect whose condition(s) are valid of 1 monster on the field or in either graveyard, then banish the chosen monster, if its in the graveyard, and pay that effect's cost (if any); this effect becomes the chosen effect. You can only use this effect of "Adaptive-Magician" up to twice per turn. During your Draw Phase, if this card is in your Graveyard and you control no monsters, instead of conducting your normal draw: You can Special Summon this card, and if you do, banish it when it leaves the field. You can special summon this card (from your hand) by shuffling a total of 2 "Adaptive-" cards from your graveyard or banished zone into the deck. Once per turn: you can activate 1 card or effect without detaching 2 or less xyz materials. You can banish 1 "Adaptive-" card from your hand or graveyard, activate 1 of these effects, you can only use these effects of "Adaptive-Angel" a total of up to twice per turn. *Choose 1 ignition effect whose condition(s) are valid of 1 monster on the field or in either graveyard, then banish the chosen monster, if its in the graveyard, and pay that effect's cost (if any); this effect becomes the chosen effect. *During either player's turn: choose 1 quick effect whose condition(s) are valid of 1 monster on the field or in either graveyard, then banish the chosen monster, if its in the graveyard, and pay that effect's cost (if any); this effect becomes the chosen effect. If this card is normal summoned: you can add 1 "Adaptive-" monster from your deck to your hand, except "Adaptive-Raptor". If this card is sent to the graveyard: you can shuffle 1 "Adaptive-" card other than "Adaptive-Sprite" from your graveyard or banished zone into the deck; draw 1 card. You can only use this effect of "Adaptive-Sprite" once per turn. If you control an "Adaptive-" monster other than "Adaptive-Raptor", you can Special Summon this card (from your hand). If this card is destroyed by battle and sent to the Graveyard: Target 1 card your opponent controls; destroy that target. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Adaptive-" card from your Deck to your hand. If this card attacks, it is changed to Defense Position at the end of the Damage Step. *Probably going to change this card's effect at least partly to something else When your opponent declares an attack: you can discard this card; negate that attack. During either player's turn, when a card or effect is activated that targets an "Adaptive-" monster you control (except during the Damage Step) while there is another "Adaptive-" card in your graveyard with a different name: You can negate that effect. This effect can only be used once while this card is in your graveyard. If this face-up Attack Position card is targeted for an attack: Change this card to Defense Position. If you control an "Adaptive-" Monster: Draw 2 cards, then discard 1 card, also if you activated this card, you can only attack with "Adaptive-" monsters for the rest of this turn. You can only activate 1 "Adaptive-Gift" per turn. Deck Building/Combo Advice wanted
  6. https://www.youtube.com/watch?v=SOFGQmLpXio Wonder Wings Equip Spell Equip only to a "Utopia" monster. It gains 500 ATK. If the equipped monster attacks, at the end of the damage step: you can send this card to the GY; the equipped monster can make a second attack during each Battle Phase this turn. If this card is sent from the field to the GY: you can add 1 "ZW" monster from your deck to your hand. So I thought that "Wonder Wings" sounded like a card name so I made this.
  7. I feel like I'm still only capable of dueling and creating cards at the yugioh gx level where turns were much shorter and things were simpler. What would people recommend for me to get up to speed?
  8. Number C101: Slient Honor Ark (Retrain) 3 Level 5 monsters (This card's name is always treated as "Number C101: Slient Honor Ark") Once per turn: You can target 1 monster your opponent controls; attach it to this card as a face-up Xyz Material. If this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If someone has a better idea for a name, feel free to post it
  9. Was anyone else disappointed by the season 1 ending of Magical Girl Lyrical Nanoha? To me it felt like the writers built up a certain character to confront someone, you'll know which one if you watch the season, and then threw it all away.

  10. This is a zelda BotW glitch video. The last glitch had me laughing for a good 5 minutes!

  11. So the idea dawned on me to make/find a dragon knight model, and after a few unsuccessful google searches and then some work with the World of Warcraft Model Viewer I got this: Original Model by World of Warcraft. Original Wings model from here: https://www.hiveworkshop.com/threads/dragon-wings.148470/#resource-28236 Conversion and wings edit by me. This model can be made to hold a weapon in game. For reference:
  12. If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand). If this card is Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Your opponent cannot activate cards or effects in response to this effect's activation. You can target 1 Spell in your GY; Set that target but shuffle it into the deck when it leaves the field. You can only use this effect of "Neo Legenday Knight Timaeus" once per turn. If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand). If this card is Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Your opponent cannot activate cards or effects in response to this effect's activation. You can target 1 Normal Trap in your GY; Set that target but shuffle it into the deck when it leaves the field. You can only use this effect of "Neo Legenday Knight Critias" once per turn. If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand). If this card is Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Your opponent cannot activate cards or effects in response to this effect's activation. (Quick Effect) You can target 1 monster in your GY that can be normal summoned; until the End Phase, this card's name is also treated as that target's original name, and replace this effect with that target's original effects. You can only use this effect of "Neo Legenday Knight Hermos" once per turn. "Neo Legendary Knight Timaeus" + "Neo Legendary Knight Critias" + "Neo Legendary Knight Hermos" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can tribute the above monsters you control to fusion summon this card from your extra deck. Cannot be targeted or destroyed by your opponent's card effects. Once per battle, if this card battles, during damage calculation (in either player's turn): You can make this card's ATK and DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied) If this face-up card leaves the field by a card effect or being destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions.
  13. What the title says. IDK what else it was used for besides loops so I'm curious. edit: I mean that each effect could only be used once per turn (HOPT) in addition to the once as long as its faceup for the return effect
  14. 2+ monsters This card's name becomes "Firewall Dragon" while it is on the field or in the GY. Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 monster from your hand. You can only use each activated effect of "Firewall Balanced Dragon" once per turn. I know this isn't very original but I wanted to see what people thought of it. The name is a bit of a joke I'll admit
  15. Exiton is back, and at 3 to boot ) : edit: So it was at 1 before but I never had it dropped on me *shrug* I don't mind 86 being banned So Cyber Stein is being tested against power creep?
  16. 1 of my posts here has less views in multiple days then it has on YCM in less then a day, hmm

    1. Show previous comments  2 more
    2. LordCowCow

      LordCowCow

      Plus there's more posts on here than YCM so of course it'll be more spread.

    3. LordCowCow

      LordCowCow

      As in over the day, recently.

    4. (o ×)

      (o ×)

      Most views on ycm are actually from indexes, since it appears high on search results.

    5. Show next comments  3 more
  17. I don't have much faith in my ability to make created card decks right now so I'm trying to make a cyberse deck. The format is TCG banned list with OCG cards added on and the cardpool is TCG/OCG, though Cynet Mining isn't available yet. Monsters: x2 SIM Tablir x3 Clock Wyvern x1 ROM Cloudia x3 Lady Debugger x2 Balancer Lord x3 Cyberse gadget x1 Widget Kid x1 Cyberse Whitehat x1 Dot Scaper x1 Swap Priest x2 Profibit Snake x1 Cyberse Magician Spells: x1 Soul Charge x1 Monster Reborn x1 Upstart Goblin x1 One Time Passcode x1 Cynet Fusion x1 Cynet Ritual x2 Cynet Backdoor x1 Cynet Codec x1 Cynet Optimize Traps: x3 Cynet Conflict x3 Infinite Impermanence Extra: x1 Cyberse Clock Dragon x1 Encode talker x1 zexcode talker x1 Powercode Talker x1 Shooting Code Talker x2 Transcode Talker x2 Code Talker x1 Talkback Lancer x1 Honey Bot x1 Security Dragon x1 Cyberse Witch x1 Clock Spartoi x1 Underclock Taker As for the goal of the deck, I just want it to be able to keep up with other decks better then what I usually duel with. I've never tried to play this deck before so any advice is welcome.
  18. RIP my Starcraft 2 modding career (2013-2018). You will be sorely missed.

    1. I Hate Snatch Steal

      I Hate Snatch Steal

      To make a long story short Blizzard started taking user created maps down for the wrong reasons and I didn't want to continue knowing that all my work could vanish at any time. That made it too nerve wracking and took the fun out if it.

  19. Not really familiar with these, but here goes Chemicritter Fission Normal Spell Tribute 1 "Chemicritter" monster you control; special summon 2 "Chemicritter" monsters from your deck with different names. You can banish this card from your GY; immediately after this effect resolves, normal summmon 1 "Chemicritter" monster. Next: Must be named "Rifling Dragon" and support Rokkett/Borrel decks. Preferably a link monster Note: https://en.wikipedia.org/wiki/Rifling edit: tldr rifling makes a gun more accurate (I thought of the name and wanted someone to do something with it)
  20. So I found an old YGO pro script file called "project starnight" on my PC. I couldn't remember what I was trying to do with it, but I knew it had to refer to the OC I'd created (shown above) and his unique way of casting spells in a MOBA game that I'd programmed him into. After some experimentation I figured out that the script was for a new mechanic of applying effects during a chain. I fixed up a few bugs it had and finally I decided to add this card to the two astronomy themed archetypes that I could think of. Below is the current result of Project Starnight: Before you ask: No I'm not ripping off "Project Shadow" from Sonic Adventure 2's lore. I sometimes call my scripting challenges "Project" followed by a word to represent them, like this one for example https://forum.yugiohcardmaker.net/topic/367296-turquoise-mage-archtype-once-an-effect-has-been-activated-i-can-use-it-once-more/?hl=turquoise Starnight the Hedgehog Level 4 LIGHT Beast-Warrior/Effect 1800/1400 If you control a "Galaxy", "Constelllar", or "tellarknight" monster, you can special summon this car (from your hand). Once per turn: you can target 1 "Galaxy", "Constellar", or tellarknight" monster you control; this card's level becomes equal to that monnster's. While this card is face-up or in your GY, before resolving an effect in a chain, you can banish 1 "Galaxy", "Constellar" or Tellarknight" card from your hand or GY and if you do, choose 1 monster in your hand deck or GY that can be normal summoned, if its in the GY banish it otherwise send it to the GY also apply 1 of that monster's ignition or quick effects that can be activated from the same location as this card's as this card's effect including costs and conditions. You can only use this effect of "Starnight the Hedgehog" once per turn. An xyz monster that has this card as an xyz material also gains these effects. Here are some notes and examples on how this effect works:
  21. I wanted to add "TCG" to the 2 threads I have in custom card decks, but I can't make the title editor work
  22. Monsters: x3 each "Spell-Monster" monster shown in the above thread x3 Dark Winged Paladin (Shown in the above thread) x3 Apprentice Magician x3 Magical Exemplar x3 Ghost Orge & Snow Rabbit Spells: x1 Instant Fusion x1 Soul Charge Traps: x3 Infinite Impermanence Extra (unfinished): x1 Thousand Eyes Restrict (Spell-Monster Heavenly Protector can keep it alive during the End Phase after its summoned with Instant Fusion. Credit Darj in another thread for the idea) x1 Marauding Commander (see screenshot for picture, it used to be named "Field Commander") x1 Coral Dragon x1 T.G. Wonder Magician x2 Crystron Needlefiber x1 Decode Talker x1 Black Luster Soldier the Chaos Warrior ---- So I wanted to make a deck out the "Spell-Monster" archetype, and I thought that combining it with spell counter cards seemed like a good idea. The problem is, I have no idea what to put in the extra deck particularly in terms of link monsters. Also I'm open to suggestions for a better thing to combine it with then spell counters.
  23. If this card is summoned: you can add 1 "Creation Ritual" card from your deck to your hand, except "Creation Ritual Apprentice". You can only use the effect of "Creation Ritual Apprentice" once per turn. If this card is Normal Summoned: You can target 1 monster in your GY that was sent there for a ritual summon; Special Summon that target in Defense Position, but it has its effects negated. When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. A monster ritual summoned by a "Creation Ritual" card using this card as a material can make a second attack during each Battle Phase. If this card is used for a ritual summon, its level is treated as 8. If this card is sent to the GY for a ritual summon: you can target 1 Spell/Trap card your opponent controls; destroy it. When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated “Creation Ritual” card to your hand, also shuffle the rest into the Deck. When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons with a "Creation Ritual" card using this card, that Ritual Summoned monster is unaffected by the monster effects of the other player (except this card and that Ritual Summoned monster's own effects). When an opponent's monster declares an attack: You can Special Summon this card from your hand and if you do, negate the attack. (Quick Effect) When a card or effect is activated that targets a "Creation Ritual" or Ritual monster you control (except during the Damage Step): You can banish this card from your GY; negate that effect. Pay 1500 LP (half your LP instead if less then 3000) and reveal 1 "Creation Ritual" monster from your hand or banish 1 from your GY; declare 1 level 5 or higher Warrior-Type non-ritual main deck monster name that is different than the monsters in your possession then tribute monsters from your hand or field whose total levels are equal or greater than the Level of the declared monster and if you do, create and ritual summon it as a ritual monster. Send that monster to the GY during the End Phase of your opponent's turn and if it left the field this way, draw 2 cards. "that is different than the monsters in your possession" means that the name you declare cannot match the name of a monster that is in a public knowledge zone such as the GY and in your possession "Create" is roughly the same as "from outside your deck" as explained here: https://forum.yugiohcardmaker.net/topic/369956-question-about-the-skill-mechanic-in-duel-links/?p=7069430 Alternative explanation: To "create" a card, you take a card from outside the game state and add it to the game wherever its going, in this case special summoning it. The monster is treated as being special summoned, but not from any specific location. Unlike a token, the card remains in the game after it leaves the field. You cannot create monsters that cannot be special summoned by this card e.g. Black Luster Solider Envoy of the Beginning "As a ritual monster" means that the monster is treated as a ritual monster while face-up on the field thus http://yugioh.wikia.com/wiki/Djinn_of_Rituals and other archetype's cards with similar effects can apply all of their effects here. OCG comes from http://yugioh.wikia.com/wiki/Gagagawind - "Send that monster to the GY during the End Phase of your opponent's turn and if it left the field this way, draw 2 cards" ignores the effect of the summoned monster, similar to Vennominaga vs A WIld Monster Appears http://yugioh.wikia.com/wiki/Card_Rulings:A_Wild_Monster_Appears! Pay 1500 LP (half your LP instead if less then 3000) and reveal 1 "Creation Ritual" monster from your hand or banish 1 from your GY; declare 1 level 5 or higher Spellcaster-Type non-ritual main deck monster name that is different than the monsters in your possession then tribute monsters from your hand or field whose total levels are equal or greater than the Level of the declared monster and if you do, create and ritual summon it as a ritual monster. Send that monster to the GY during the End Phase of your opponent's turn and if it left the field this way, draw 2 cards. "that is different than the monsters in your possession" means that the name you declare cannot match the name of a monster that is in a public knowledge zone such as the GZ and in your possession "Create" is roughly the same as "from outside your deck" as explained here: https://forum.yugiohcardmaker.net/topic/369956-question-about-the-skill-mechanic-in-duel-links/?p=7069430 Alternative explanation: To "create" a card, you take a card from outside the game state and add it to the game wherever its going, in this case special summoning it. The monster is treated as being special summoned, but not from any specific location. Unlike a token, the card remains in the game after it leaves the field. You cannot create monsters that cannot be special summoned by this card e.g. Dark Eradicator Warlock "As a ritual monster" means that the monster is treated as a ritual monster while face-up on the field thus http://yugioh.wikia.com/wiki/Djinn_of_Rituals and other archetype's cards with similar effects can apply all of their effects here. OCG comes from http://yugioh.wikia.com/wiki/Gagagawind - "Send that monster to the GY during the End Phase of your opponent's turn and if it left the field this way, draw 2 cards" ignores the effect of the summoned monster, similar to Vennominaga vs A WIld Monster Appears http://yugioh.wikia.com/wiki/Card_Rulings:A_Wild_Monster_Appears!
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