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Found 84 results

  1. Word Rend [Normal Trap] Target 1 non-Gemini Normal Monster you control; all monsters your opponent currently controls loses 100 ATK for each word in its card text (if it is Normal Pendulum monster you do not include its Pendulum card text) (numbers do not count and hyphenated words count as one). Largest Word Counts on Normal Monster Text Thus Far (TCG English): Lowest Word Count On Normal Monster Text Thus Far (TCG English):
  2. Ghost Cell lv 1 DARK Zombie/Effect When this card is Normal Summoned or Special Summoned: You can discard 1 Spell from your hand; Special Summon up to 2 "Ghost Cell" from your hand, Deck or GY. You can only use this effect of "Ghost Cell" once per turn. You cannot Special Summon monsters the turn you activated this effect except Zombie monsters. ATK/0 DEF/0
  3. Trapsaction [Normal Spell] Send 1 Trap from your hand or side of the field to the GY; draw 2 cards. You can only activate 1 "Trapsaction" once per turn. Wordplay:
  4. Master of DragonmaidDARKLink: DL, DRDragon/Link/Effect2 "Dragonmaid" monstersIf this card points to a non-Link "Dragonmaid" monster, this card cannot be targeted for attacks and your opponent cannot target this card with card effects. When a non-Link "Dragonmaid" monster is summoned to a zone this card points to: Apply 1 of the following effects.* Draw 1 card.* Increase your LP equal to the summoned monsters original ATK.* Add 1 "Dragonmaid" card from your GY to your hand.You can only use this effect of "Master of Dragonmaid" once per turn.ATK/1000 LINK-2
  5. Diverse SingularityContinuous Trap CardAfter activation, apply 1 of the following effects.* Each player can only control 1 Type of monster but all monsters they control must be different Attributes. Send all other face-up monsters they control to the Graveyard.* Each player can only control 1 Attribute of monster but all monsters they control must be different Types. Send all other face-up monsters they control to the Graveyard.
  6. Witchcrafter Blomste WIND Level 1 [Spellcaster/Pendulum/Effect] ATK/ 500 DEF/ 300 ◄4 4► [Pendulum Effect] Spellcaster monsters you control gain 500 ATK and DEF. If a "Witchcrafter" monster you control would discard to activate an effect, you can destroy this card instead. [Monster Effect] During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Blomste". You can shuffle 1 "Witchcrafter" Spell in your GY, then Special Summon this card from either your hand or face-up in the Extra Deck. You can only use this effect of "Witchcrafter Blomste" once per turn. Support To: Flavor Notes:
  7. Rebel Reborn Trap Card Target 1 Level 4 or lower monster in your GY; Special Summon the targeted monster in Attack Position. It cannot be destroyed by battle this turn, also any battle damage you take involving the summoned monster this turn is dealt to your opponent instead. If you control no monsters you can activate this card from your hand.
  8. Chain Reactor Potion [Equip Spell] Once per turn, when the equipped monster's activated effect resolves: Destroy 1 card on the field, and then the equipped monster loses 500 ATK and DEF.
  9. Allegoric Code [Equip Spell] Equip only to a non-Gemini Normal monster. It gains 800 ATK. The equipped monster is also treated as an Effect Monster with this effect based on corresponding words specifically listed in the equipped monster's card text (if the equipped monster is also a Pendulum Monster you do not include its Pendulum card text). "Destroy", "Melt", "Feeds", or "Attack": Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; destroy that target. "Defense", "Shield", "Solid" or "Wall": This card cannot be destroyed by battle or by card effect. "Soul", "Spells", "Flames", or "Legendary": Once per turn (Quick Effect), when Spell or Trap card is activated: You can negate the activation. Concept: Design Notes:
  10. Dark Magician of White Dragon LV ********** Type: Spellcaster/Fusion/Effect Attribute: Dark ATK: 3500 DEF: 3000 "Dark Magician" + "Blue Eyes White Dragon" This card cannot be Special Summoned except by Fusion Summon. This card is treated as a LIGHT monster while face-up on the field. Once per turn: You can add a card from your deck to your hand that lists "Dark Magician" or "Blue Eyes White Dragon" in its effect. While you control another face-up "Dark Magician" or "Blue Eyes White Dragon" monster; This card is unaffected by your opponent's card effects.
  11. Artworks made by me (Anem0n/Navden), if you want the full size/wallpaper ones go here : https://www.deviantart.com/anem0n {Cards Text} Azur Glow Chaos Emperor Dragon Level 10 Dragon/Effect DARK Monster | ATK/3000 DEF/3000 This card can also be treated as level 7 or 8 monster and/or a Wyrm-Type monster. If this card is in your GY or in your banished cards, you can banish 1 card face-down from your Hand : Special Summon this card. If this card Summoned by its own effect leaves the field : Send 1 card from the field to the GY, then send 1 random card from your opponent's Hand to the GY, cards sent to the GY by this effect cannot activate their effects until the next Standby Phase. You can activate this card's name effect only once per duel. Crimson Flare Dragon Lord Felgrand Level 10 Dragon/Effect LIGHT Monster | ATK/3000 DEF/3000 This card can also be treated as level 7 or 8 monster and/or a Wyrm-Type monster. If this card is in your GY or in your banished cards, you can banish 1 card face-down from your Hand : Special Summon this card. If this card Summoned by its own effect leaves the field : Target 1 card on the field, banish that target, your opponent cannot activate effects in response to this card's effect, also cards with the same name as the banished card cannot activate its effects until the End Phase of this turn. You can activate this card's name effect only once per duel. Gold Spark Star Eater Level 11 Xyz/Dragon/Effect LIGHT Monster | ATK/3500 DEF/3500 2 Level 11 monsters This card can also be treated as a rank 10, 7 or 8 monster and/or a Wyrm-Type monster. You can also Xyz Summon this card by using 1 level 11 or higher Synchro monster you control as the Xyz Material. You can detach 1 Xyz Material from this card : Your opponent cannot activate monster cards effects during the Battle Phase of this Turn. Your opponent cannot activate cards effects in response to this card's effect. You can activate this card's name effect only once per duel. I'd love to hear your feedback, Thanks guys.
  12. [INTRODUCTION] Hi guys, happy to present you this card i quickly made just like that. From an instant win idea, this card is inspired by the Vacuum Decay, a scientist real theory that describe a totaly nearly impossible event that can happen in ridiculous conditions (its about quantum physics) that can vanish the entire universe (a bubble of void that extends infinitely). I built this effect on the same principle, wich deck will be able to play the cards required to summon this card? With an instant win condition, motivation can bring solutions... [CARD DESCRIPTION] The Vacuum Decay WIND [Aqua/Xyz/Effect] Rank : 0 |ATK/ 0 DEF/ 0| This card can only be summoned by its own effect and cannot be summoned by other ways. The summon of this card cannot be negated. Unaffected by other cards effect. You can Xyz summon this card by using 1 "Sanctuary in the Sky", 1 "Dark Mimic LV1", 1 "Koitsu", 1 "Pyramid of Wonders", 1 "Gravity Bind", and 1 "Hercules Beetle" from either field as Xyz materials. You can detach all Xyz materials of this card : You win the duel.
  13. Anticlimax [Continuous Trap] Your opponent cannot win the Duel by card effect, except by reducing your LP to 0 or if you have no cards in your Deck Zone when you would draw a card. You can activate this card in your hand, and if you do, send this card to the GY during the your next turn's End Phase. If this face-up card leaves the field, you lose the Duel.
  14. Nimble Dragon WIND [Reptile/Link/Effect] Link Rating:2 Link Arrows: ⬆ (N), ⬇ (S) ATK: 1700 2 monsters including at least 1 "Nimble" monster You can target up to 3 cards in your GY; shuffle them into the Deck, and if you do, all "Nimble" monsters you currently control gain 300 ATK for each monster shuffled. If this card or a monster this card points to is destroyed by battle or by card effect: Special Summon 2 "Nimble" monsters from your Deck in face-up Attack Position or face-down Defense Position. You can only use each effect of "Nimble Dragon" once per turn. Support To: Flavor Notes:
  15. Amorphage Despair EARTH [Dragon/Link/Effect] Link Rating:2 Link Arrows: ⬇ (S), ⬋ (SW) ATK: 1850 2 monsters, including at least 1 "Amorphage" monster During your Main Phase, you can conduct 1 Pendulum Summon of a "Amorphage" monster(s) in addition to your Pendulum Summon (You can only gain this effect once per turn.) If this card is Tributed or destroyed by battle or by card effect: You can add 1 "Amorphage" monster that is either face-up in your Extra Deck or in your GY to your hand. During your opponent's turn (Quick Effect): You can place 1 "Amorphage" Continuous Spell/Trap from your Deck face-up in your Spell and Trap Zone, and if you do, destroy 1 card you control. You can only use this effect of "Amorphage Despair" once per turn. Support To: Design and Flavor Notes:
  16. Amorphage Mutation [Continuous Spell] "Amorphage" monsters you control gain 100 ATK for each Mutation Counter on this card. Once per turn, if a "Amorphage" monsters(s) would be destroyed by battle or by card effect, you can place 1 Mutation Counter on this card instead. Once per turn, if a "Amorphage" Spell/Trap(s) other than this card would be destroyed be card effect, you can place 1 Mutation Counter on this card instead. You can only control 1 "Amorphage Mutation". Support To:
  17. There are not that many Xtra HERO Link monsters. It kinda sucks, especially since Isolde and Summon Sorceress are the only solid Honest Neos support links out there. I wanted to try out two different cards that I thought were useful. Xtra HERO Distress Instrumentalist Dark / Warrior / Link / Effect Attack 1800 | Link -2 (BL, BR) 2 "HERO" Effect monsters When this card is Link Summoned; add 1 Spell Card that specifically lists "Fusion Summon" in its text, from your Deck to your hand. You can only Summon 1 "Xtra HERO Distress Instrumentalist" per turn. Xtra HERO Angelic Muse Light / Warrior / Link / Effect Attack 2100 | Link -3 L, R, B) 2+ "HERO" Effect monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to; Draw 1 card. You can only activate this effect of "Xtra HERO Angelic Muse" once per turn. This card gains 200 ATK for each "HERO" monster Summoned this turn. If this card attacks a Defense Position monster, inflict piercing damage.
  18. Teeter Trolley [Field Spell] During the Standby Phase, the turn player either gain or lose 1000 LP (their choice). While bother players' LP are different from each other, apply these effects. The player whose LP is higher than their opponent takes doubled battle damage. The player whose LP is lower than their opponent takes halved battle damage.
  19. DARK/LVL 11/ZOMBIE/XYZ/Effect/5000 ATK/4500 DEF 2 Level 10 monsters If "Anubis God of Death" destroys an opponents monster, attach it to this card as material. Once per turn: You can detach 1 material from this card, then banish 2 cards on the field. This effect cannot be negated.
  20. Naturia Hummingbird EARTH ✪✪ (Level 2) [Winged-Beast/Tuner/Effect] ATK/ 1000 DEF/ 600 If you control an EARTH Plant monster or an EARTH Insect monster, you can Special Summon this card from your hand or GY, but you cannot Special Summon monsters for the rest of this turn, except EARTH Synchro monsters and EARTH Fusion monsters. You can only use this effect of "Naturia Hummingbird" once per turn. Support To:
  21. Vanity & Envy DARK [Spellcaster/Link/Effect] Link Rating:2 Link Arrows: ⬋ (SW), ⬊ (SE) ATK: 0 2 monsters with the same name While you control monsters other than "Vanity and Envy", this card cannot be targeted for attacks or by card effect. (Quick Effect): You can target 1 face-up monster your opponent controls; Special Summon 1 "Reflection Token" (Fiend/LIGHT/Level 1/ATK ?/ DEF 0) (When Summoned, its ATK becomes equal to the current ATK of the target +100). You can only use this effect of "Vanity & Envy" once per turn. Concept
  22. Memory Lane [Field Spell] During the turn player's Draw Phase, instead of conducting their normal draw: They can add 1 card from their GY to their hand, and if they do, place 1 Memory Counter on this card. Once per turn, while you control no monsters: You can target 1 monster from either player's GY; Special Summon it, but its effects are negated. Each time a monster(s) is Special Summoned from the GY, place 1 Memory Counter on this card. Monsters Special Summoned from the GY gain 300 ATK for each Memory Counter on this card. Concept:
  23. Puppet Roulette [Normal Spell] Reveal 3 different "Gimmick Puppet" monsters or cards that specifically lists "Gimmick Puppet" in its text, have your opponent randomly add 1 of them to your hand, and send the rest to the GY. Immediately after this card resolves, you lose 1000 LP for each monster sent to the GY. You can only activate 1 "Puppet Roulette" per turn. Support To:
  24. Gimmick Puppet Matryoshka DARK ✪✪✪✪ (Level 4) [Machine/Effect] ATK/ 1000 DEF/1800 During your Main Phase: You can Tribute this card; Special Summon 2 "Gimmick Puppet" monsters with different Levels from your Deck, except "Gimmick Puppet Matryoshka". You can only use this effect of "Gimmick Puppet Matryoshka" once per turn. If a "Gimmick Puppet" monster(s) would be destroyed by battle or by card effect, banish this card from your GY instead. Support To: Concept:
  25. 1 "Edge Imp Needle" + 1 "Fluffal Bear" Once this is fusion summoned choose up to 2 cards on the field and attach them to this card. Once per turn you can detach 1 card and this card gains the ATK of the detached material, also while attached use their effects.
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