Jump to content

Search the Community

Showing results for tags 'pictured'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Information & Services
    • News
    • Comments & Inquiries
    • Introductions
    • Activation Issues
  • Role-Playing
    • Out of Character Planning
    • Roleplays
  • Custom Cards
    • Custom Card Discussions
    • Experimental Cards
  • Card Game Discussions
    • Yu-Gi-Oh!
    • Magic the Gathering
  • Multimedia
    • Creative Writing
    • Graphic Showcase
    • Anime & Manga
    • TV & Literature
    • Video Games
    • Music
  • Other
    • General
    • Blogs
    • Miscellaneous
    • Clubs & Organizations
  • Archive
    • Archived Forums
  • The NCM Information Bureau's News Updates
  • Archetype Generator Meta's Topics
  • Crayon Corner's Personal Projects
  • The Command Tower's Decklists
  • CIRCUS Team's Topics
  • Operating Systems & Tech's Desktops & Laptops
  • Operating Systems & Tech's Operating Systems
  • Operating Systems & Tech's Software

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 127 results

  1. Acqua Magica Continuous Spell If a WATER Spellcaster monster is Summoned to your field: You can Special Summon 1 Aqua monster from your Deck or GY whose ATK is lower than that monster's ATK. If that WATER Spellcaster would be destroyed, you can destroy the monster Summoned by this effect instead (even if this card leaves the field). You can banish this card from your GY: Send 1 WATER Spellcaster from your hand or Deck to the GY, and if you do, Special Summon 1 Aqua monster from your Deck or GY whose Level is equal or lower than the Level of the sent monster +1. It cannot be destroyed this turn. You can only use each effect of "Acqua Magica" once per turn. Semi-generic support for all WATER Spellcasters, basically. Ideally it takes 1~2 Aqua techs to take advantage of it, with the intent to keep it as a compact engine. Some archetypes inherently have WATER Spellcasters and Aquas, namely Ice Barriers. Thoughts?
  2. Worked on with a certain user god knows I've mentioned a lot in the last 5mins but... they are someone who I enjoy working with on ideas and stuff. There's a YGO variant of these very cards I will be hyperlinking eventually and updating together as we both have time. Saradominist Minelayer | 1UU Creature - Saradomin Knight When you counter a spell or ability while this card is in your hand, you can pay {1}. If you do, put this card from your hand onto the battlefield. Spells or mana abilities that counter a spell cost {1} less. 1/2 Saradomin's Wise Drop Off | 1U Tribal Instant - Saradomin Scry 2, then draw a card. Or Counter target spell that would draw, then scry for the amount instead. >>>>>>>> The Crown Archival Unactivated {4} Tribal Artifact - Saradomin Equipment Equipped creature gains +5/+5. Equip {5} Equip Wizard {2} When you counter a spell, transform The Crown Archival Unactivated. The Crown Archival Activated Tribal Artifact - Saradomin Equipment When The Crown Archival Activated transforms, equip it to target creature you control. Equipped creature gains +5/+5 and has this ability: "{1 WU}: Counter target spell. Activate this ability only once each turn." Equip {6} Equip Wizard {4} <<<<<<<<<< Altar to Saradomin 8WWW Tribal Enchantment - Saradomin Affinity for Saradomin Saradomin Creatures cannot take non-lethal damage. WW: Saradomin Creatures have First Strike this turn. UU: Saradomin Creatures have Hexproof this turn. R: Target Saradomin creature has Haste this turn.
×
×
  • Create New...