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Normal Trap

If a monster you control would be destroyed by battle or by an opponent's card effect; send one monster with the same name as that monster from your Deck or Extra Deck to the GY instead.

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The card's intention is clear, but you may have to write in a different way to interact more properly with chains. Not sure how to elaborate on what I mean at the moment, but take Stardust Spark Dragon as example, in that it instead places a "blanket protection" effect on the target for the rest of the turn when its effect resolves, which applies whenever the target would be destroyed by any following effect, including an effect it directly chained to. The explanation is related to destruction substitute effects not starting chains (e.g. Six Samurais, Zenmaines, etc.)

Thus I suggest something like:
Target 1 monster you control; once during this turn, if it would be destroyed by battle or by an opponent's card effect, you can send 1 card with the same name as that monster fro your Deck or Extra Deck to the GY instead.

Fixes asides, card looks decent for casual play and potentially as secret or fun techs in a deck. But IMO if would greatly improve it if you make it a Quick-Play Spell.

Edited by A Crap Guide to CC

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