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TCgamerboy2002

DracoKnight Crohn

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Okay, this is my first custom card idea. It's more or less part of an archetype idea, but for this one, I'm trying to make its effect as self-contained as possible.

Spoiler

DracoKnight Crohn
LV4, Dark
ATK 1500/DEF 800
DRAGON/EFFECT
● Once per turn, during your standby phase, Special Summon 1 "Crohn Token"  (Dragon-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be used as Tribute for Tribute Summon.
● You can Tribute a "Crohn Tokens" to increase this monster's ATK by 500 until the end of your turn.


Editor's Note:

This monster is a prototype for an fan-made Archetype I'm making called "DracoKnights". A series of Anthropomorphic Dragons that protect the floating land of Dragonia. Each DracoKnight is recruited for their own special quirk, such as being able to increase the strength of others or, in Crohn's case, create multiple clones of himself. Most of the DracoKnights resemble Western dragons while a few of them resemble Eastern dragons.

The reason for Crohn creating clones is because I imagine him being a ninja. His name is based on the Japanese word "Kurōn" which is a corruption of the word "Clone". Though, I'm beginning to think that not being attacked on the turn it was summoned might be pushing it.

What do you think? Critiques and advice are welcome!

Edited by TCgamerboy2002
I edited the effect rules and stats for better balancing. I even got rid of the rule regarding not being able to target the monster until the following turn..

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Im guessing the Archtype is gonna revolve around summoning during your opponent turn since otherwise the attack and effect prevention will be useless most of the time. If you want to keep as it is you probably need to design members that can fuctional turn 1 because this alone is way too slow. The moment the token effect kick in you already outpaced by opponent advantage wise. While the stat gain effect is practically can goes as high as 4000+ if you can provide the token we rather use the tokens for further setup which either way, again, is slow 

So either make this faster and/or having the support card does things on opponent turn. It should be solid that way

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5 hours ago, Jolly Glot said:

Im guessing the Archtype is gonna revolve around summoning during your opponent turn since otherwise the attack and effect prevention will be useless most of the time. If you want to keep as it is you probably need to design members that can fuctional turn 1 because this alone is way too slow. The moment the token effect kick in you already outpaced by opponent advantage wise. While the stat gain effect is practically can goes as high as 4000+ if you can provide the token we rather use the tokens for further setup which either way, again, is slow 

So either make this faster and/or having the support card does things on opponent turn. It should be solid that way

I had a feeling that was the case. Since it's a prototype monster, I knew from the start that it would need a lot of work. I haven't fully decided on what the Archetype can do. So far, the only thing that comes to mind are random effects. Any advice on that?

Anywho, Thanks for the feedback on the card. It's very helpful.

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9 hours ago, TCgamerboy2002 said:

I had a feeling that was the case. Since it's a prototype monster, I knew from the start that it would need a lot of work. I haven't fully decided on what the Archetype can do. So far, the only thing that comes to mind are random effects. Any advice on that?

PM me. Im glad to help ?

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