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D.D. Zone

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D.D. Zone
[Field Spell]

Any of your cards sent to the GY are banished instead.
If a card's is banished: You gain 500 LP for each card.
Once per turn, if you Summon a "D.D" monster: You can Special Summon 1 monster from your Deck, then banish it.

- - - - -
Notes: 

Macro Cosmos and Dimensional Fissure are not enough to make the self banishing theme sustainable, even if they weren't limited.
Banisher of the Light/Radiance need extra protection and the Normal Summon on an otherwise already slow-moving deck, so they are not much better.
D.D. Ground is alright, but only lasts 1 turn.

So I eliminated the part where it disrupts the other player, but being a Field Spell gives it more mobility, and it covers Soul Absorption's effect a little bit so you can focus on running other things, mainly because my intention is to use things like D.D. Scout Plane, Strike Ninja, D.D. Survivor, or D.D. Destroyer, which are all poor on the defensive side.

Yes this can Summon any monsters from the Deck, but asks you run D.D.s to trigger it so it's semi-generic. You can use it on Necroface or Sacred Crane yes. xP

 

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If a card's is banished: You gain 500 LP for each card.

For each card... banished, I assume? Still, the effect is incomplete.
I find the last effect clever:it lets you search pretty much anything (except nomi and semi-nomi monsters of course but you get the idea), but it gets it banished right away, and as stated in the opening thread, it needs D.D.s to be live. Still, IMO it's deceptively good, because when you are not triggering on-Summon or if-banished effects from monsters, you can also take advantage of it as a pseudo-searcher if you run cards that recover banished monsters. Also I find a bit ironic that despite being a D.D. card it doesn't actually give any direct support to D.D.s by summoning or searching them xD
Something like the continuous effects of Dragonic Diagram, but for "D.D." and Different Dimension" monsters would be desirable. It would make Scout Planes bulkier at least.

Field Spell makes it highly searchable, and nobody can complain of this being a better Macro/D.Fissure because it only affects your side, and that's neat.

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For that last effect.... You could use Imperial Iron Wall to prevent your monster you pulled from Deck from being banished. It is a 3 card combo with a usually turn delay (unless you have Temple of the Kings, but then that would make it a 4 card combo) and it would go against the core nature of D.D. so I am not concerned about it.

Edited by BGMキャノン

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