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Trick Guard
Quick-Play Spell Card
Target 1 monster you control; the targeted monster is unaffected by your opponents Spell/Trap cards until the End Phase this turn.

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So it's a Forbidden Lance minus the ATK drop and losing the (little) support it gets from Condemned Witch, huh. The lack of ATK drop sets it apart, removing flexibility for damage calculation plays, and you cannot even use it on opponent's monsters to begin with, while making it safer yo use on your monsters. Still, being an alternate version of Forbidden Lance takes away creativity points from it, IMO.

Edited by A Crap Guide to CC

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