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Dark Ultimatum

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Dark Ultimatum

[Counter Trap]

When your opponent activates a Spell/Trap, or monster effect is activated: They can have you draw 3 cards, otherwise negate the activation, and if you do, destroy that card

Edited by BGMキャノン

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Quick fix:
When your opponent activates a card effect: They can have you draw 3 cards, otherwise negate the activation, and if you do, destroy that card.

Anyway, not a fan. I cannot think of any situation where the opponent would rather give you 3 card draws, even if they would have to forsake their combo starter like Knightmare Mermaid and whatnot, because chances are the 3 draws will provide tools to counter whatever follow-up it has. Thus, this is practically a better Solemn Judgment because it has no LP cost, and unlike Judgment it can stop monster effects anywhere.

 

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10 minutes ago, A Crap Guide to CC said:

Quick fix:
When your opponent activates a card effect: They can have you draw 3 cards, otherwise negate the activation, and if you do, destroy that card.

Anyway, not a fan. I cannot think of any situation where the opponent would rather give you 3 card draws, even if they would have to forsake their combo starter like Knightmare Mermaid and whatnot, because chances are the 3 draws will provide tools to counter whatever follow-up it has. Thus, this is practically a better Solemn Judgment because it has no LP cost, and unlike Judgment it can stop monster effects anywhere.

 

So then maybe limit it scope of what it can hit (maybe only Spell/Traps) or decrease the draw power via 1? What seems more ideal?

Edited by BGMキャノン

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8 minutes ago, BGMキャノン said:

So then maybe limit it scope of what it can hit (maybe only Spell/Traps) or decrease the draw power via 1? What seems more ideal?

Got no idea. Even if you were to reduce the card draws to 1, and limit it to Spell/Traps or monsters, it would still be better than Dark Bribe/Recall, which still see some use, although at the moment they are mostly outclassed by the Solemn Traps.

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13 minutes ago, A Crap Guide to CC said:

Got no idea. Even if you were to reduce the card draws to 1, and limit it to Spell/Traps or monsters, it would still be better than Dark Bribe/Recall, which still see some use, although at the moment they are mostly outclassed by the Solemn Traps.

Well... Thing is unlike Dark Bribe and Recall. Your opponent has the option to keep their combo intact by giving you the plus. Whereas with Dark Bribe/Recall it is mandatory negation at the cost of potentially granting them cards that they can follow up on. I'd still say there would be use for those 2 even if this thing existed and Solemn is still stealing the show. XD

 

EDIT: Went ahead and knocked down draw power via 1.

Edited by BGMキャノン

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Oh, damn right.If your opponent chooses to give you the draw, then it's barely better than Jar of Avarice, except for the spell speed 4 that won't let either player follow up the chain with effects of lower speeds xD
You may be onto something then. Bet Counter Fairies would prefer this over Jar of Avarice, at least.

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