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Running of the Bulls

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IIRC I have seen custom cards with a similar effect or intent: to force the opponent to drop its monsters from the hand, not only neutering most hand traps, also giving you the chance to pick on them before they turn into combos. Not sure if I like it because depending on the match-up it can be devastating for the opponent, or for you. Thus, it's a meta call at best, which is not a bad thing, but makes its effectiveness dependent on the format.

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16 minutes ago, A Crap Guide to CC said:

IIRC I have seen custom cards with a similar effect or intent: to force the opponent to drop its monsters from the hand, not only neutering most hand traps, also giving you the chance to pick on them before they turn into combos. Not sure if I like it because depending on the match-up it can be devastating for the opponent, or for you. Thus, it's a meta call at best, which is not a bad thing, but makes its effectiveness dependent on the format.

Yeah it is iffy, but I think that sense of ambiguity of how potentially devastating it can be for either player makes it interesting. It kind of has that feel of a pack filler card that has a chance to shine.

Plus, it could also be paired with things like Torrential Tribute and Needle Ceiling if want to make the card have more use than just forcing out hand traps. Yeah it is combo oriented at that point, but we have Trap Trick (that trap that searches Normal Traps and makes them live) for a little bit of consistency to pull it off.

Edited by BGMキャノン

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