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Mektech Synchro Signature

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Mektech Synchro Signature
[Continuous Spell]

Once per turn: You can target 1 face-up monster your opponent controls; it is treated as a Synchro monster until your opponent's next End Phase. You can add 1 "Meklord" card from your Deck to your hand, and if you do, destroy 1 card you control. You can only use this effect of "Mektech Synchro Signature" once per turn.

Support To:

Concept:

Spoiler

https://en.wikipedia.org/wiki/Infrared_signature

So it is derived from the above concept... Like infrared signature to military personal and so forth... This gives the Meklord Empereor the ability to detect monsters they couldn't normally target with their effects by making them into Synchro so now they can target them with their effects

 

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This card looks cool to me. Gives the Meklords an much needed indirect upgrade, and the card also works like a Dragonic Diagram, allowing combos, and without taking the Field Spell. Although the hard OPT makes it more like Sky Iris, but the purpose is the same.

Actually I'm not sure if you the effect lets you grab a Meklord and Summon it right away after the destruction effect, since it's an "A, and if you do, B" simultaneous effect. I would need to check rulings, and if that's the case, you may want to fix it because searching and dropping, let's say, Wisel right away, which will be able to snatch an opponent's monster, seems a bit scary to me.

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On 9/12/2019 at 6:46 PM, A Crap Guide to CC said:

This card looks cool to me. Gives the Meklords an much needed indirect upgrade, and the card also works like a Dragonic Diagram, allowing combos, and without taking the Field Spell. Although the hard OPT makes it more like Sky Iris, but the purpose is the same.

Actually I'm not sure if you the effect lets you grab a Meklord and Summon it right away after the destruction effect, since it's an "A, and if you do, B" simultaneous effect. I would need to check rulings, and if that's the case, you may want to fix it because searching and dropping, let's say, Wisel right away, which will be able to snatch an opponent's monster, seems a bit scary to me.

Yeah the ruling I am not certain on.... I thought miss-timing wouldn't apply if the destruction is the last thing that happen, but then I am not entirely sure. I want to be more keen on the ruling before I consider changes, but I am kind of struggling on where to look for a good example.

I'm not entirely concerned on snatches this could generate because this essentially makes all the Meklord Emperor into Relinquish which is not the most feared thing atm since it is quite often a 2nd turn strat... On top of that they all have that awkward Malefic-esque attack restriction. Though Wisel does have that Spell negation which is another thing that might offer some Decks a better ceiling with this card...

Admittedly, I am not sure how I would want to change things if the ruling does favor the Meklord Emperor's not missing timing off this card's effect.

 

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I loved the Meklords. And I feel this card is a step in the right direction. However, I feel they should also have a means of attacking. Kind of like Malefic Territory. I know they have effects to absorb Synchro monsters, and Granel's default ATK could be 4000. But They're still rather clunky and easy to get rid of, so I don't think another card or effect like Malefic Territory for Meklords would be too much issue.

Overall, good step in the right direction for Meklords. They have generally nothing in terms of searching outside of Meklord Fortress. And that sure isn't enough.

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