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Jolly Glot

Destiny HERO Dread-Law

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Destiny HERO Dread-Law

DARK / Level 9 / Warrior / Fusion / Effect

Destiny HERO Dreadmaster + 1 Special Summoned Effect Monster

Cannot be targeted or be destroyed by card effect except on your Main Phase 2 during the turn this card attack. If this card is Fusion Summoned: You can activate 1 "Clock Tower Prison" from your Deck or GY and place a number of Clock Counter on it equal to number of Monster that sent to GY  from the field this turn. also, you can have it to gain the following effect(s) up to number of "Destiny HERO Dreadmaster" you control that used as this card Fusion Material +1.

● This card cannot be destroyed by card effect other than "Destiny HERO" Monster Effect. Once Per turn, You can remove 1 Clock Counter on this card: add 1 "Destiny HERO" Monster from your Deck or GY to your hand.

● DARK Warrior Monster in your Possession is also treated as "Destiny HERO" Monster. Monster whose originally has "Destiny HERO" in its name or listed on its text gain 500 ATK

ATK 2800 / DEF 2300

 

 

Edited by Jolly Glot

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also, you can Choose it to gain number the following effect equal to number of "Destiny HERO Dreadmaster" you control that used as this card Fusion Material +1.

IDK if I'm that bad at english, but I cannot comprehend the part in bold, and was" number" written twice.
Also, to confirm, the effect places counters on the the Clock Tower equal to the # of monsters sent to the GY before it's Fusion Summoned? That means it's not like, let's say, Super Rejuvenation, which waits until the EP to count the Dragons sent to GY and fetch the card draws.

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Just now, Darj said:

 to confirm, the effect places counters on the the Clock Tower equal to the # of monsters sent to the GY before it's Fusion Summoned? That means it's not like, let's say, Super Rejuvenation, which waits until the EP to count the Dragons sent to GY and fetch the card draws.

yep, only the ones that sent before the summoning not like rejuv

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Well it definitely ups the speed to get Clock Towers damage immunity effect which is actually great if say you fall into disadvantageous situation... As that can drastically increase your survivability in grind games.

The added effect to Clock Tower with the destruction immunity and search effect is definitely the better of bullet effects considering it further improves your survivability and grants you pluses to eventually retaliate or overwhelm your opponent.

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