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Pact from the Grave

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Pact from the Grave
[Spell Card]

Target 1 monster in any GY; banish it, and if you do, add 1 Normal Monster from your Deck to your hand with the same Type and Attribute as the target. 
You can banish this card from your GY to target 1 Normal Monster you control; it gains the following effect.
-Once per turn: You can discard 1 card to target 1 monster in your GY with this card's Type and Attribute; add it to your hand.
You can only use each effect of "Pact from the Grave" once per turn.


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The main idea was for this to give a vanilla the "Zombie Master" effect, but in the form of a walking "Monster Reincarnation" instead of a "Monster Reborn".
It could be used as pure vanilla support, as Gemini support, or you could see if there's vanillas whose Types/Attributes coincide with your favorite hand traps. After all, "Foolish Burial Goods" and any discard cost could help you ditch this card's first effect if you can't operate it.
Finally, the first effect technically shouldn't be missing the timing with "Dark Desertapir"...

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Heeyyy~  Long time no see.

Any how I love the idea of adapting Normal monsters into Effect monsters. I can see this actually working out some what nicely, as one plays a dedicated Normal monster build you can basically Link off any of the Norms into Link_Spider to make this cards second effect live no matter what... I can see this as a better alternative to Unexpected_Dai for more concentrated norm builds as it doesn't have any restrictions that would make this card hang around in your hand too long.

EDIT: Ohh wait.. Any monster from the GY with said type and attribute... That adds a whole new avenue I didn't consider. XD

Edited by BGMキャノン

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I like the concept and intent. IMO with the 2nd effect you can get away with either adding the monster to the hand, or SSing it. The latter would allow for combos with their effects and further reward you for running vanillas of matching typings.

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8 hours ago, Darj said:

I like the concept and intent. IMO with the 2nd effect you can get away with either adding the monster to the hand, or SSing it. The latter would allow for combos with their effects and further reward you for running vanillas of matching typings.


I was thinking on reserving the Special Summon one for a different card, but it indeed does sound like this card could afford to include both, so it is worth considering that option. Especially since the Type/Attribute match up is not quite guaranteed ( I don't think there's a vanilla with Ash Blossom's combination for example).

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