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Sleepy

Makyura the Mild Destructor

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Makyura the Mild Destructor
DARK Level 4 [Warrior/Effect] 1600/1200

During the turn this card was sent to the GY, you can activate Traps from your hand.
Also, this turn, cards drawn or added to your hand by the effect of a Trap must remain revealed this turn. 
Traps revealed this way cannot be activated from your hand by this effect.


- - - - - - -

We know that Makyura's original effect leads to infinite loops. Yet the easy and mostly universal answer of adding a hard OPT clause to it is way too tame to make the card playable for the most part (unless you are going for one of those Fusion Gate plays I guess). So here I offer the idea that you can do it so long as your Legacy of Yatas, Jar of Greeds, and Reckless Greed plays cannot lead into drawing extras for usage right away.

 

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I like this one! A more balanced Makyura so to speak but can still enable many shenanigans. Revealing the added and drawn cards is a good call for disabling the use of Traps you get after activating this effect. Was thinking an effect that only let you activate Traps currently in your hand would be more compact text-wise but it's prone to misplays, cheating, etc.

You could improve it by reducing its ATK by at least 100 so it gets more support by becoming searchable by Sangan, Tomato, etc. and you want to send it to GY so the ATK matters less anyway, but it doesn't really need the change.
Also I find amusing how the effect doesn't activate so it should be able to go off when you search it with Isolde, taking advantage of its Warrior Type, and get it in the GY later in the same turn.

Edited by Darj

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3 hours ago, Darj said:

I like this one! A more balanced Makyura so to speak but can still enable many shenanigans. Revealing the added and drawn cards is a good call for disabling the use of Traps you get after activating this effect. Was thinking an effect that only let you activate Traps currently in your hand would be more compact text-wise but it's prone to misplays, cheating, etc.

You could improve it by reducing its ATK by at least 100 so it gets more support by becoming searchable by Sangan, Tomato, etc. and you want to send it to GY so the ATK matters less anyway, but it doesn't really need the change.
Also I find amusing how the effect doesn't activate so it should be able to go off when you search it with Isolde, taking advantage of its Warrior Type, and get it in the GY later in the same turn.

The Warrior DARK 1600/1200 Level 4 stats are based off of the original Makyura, as well as the fact the effect doesn't activate (it was mostly copied word by word)
As for the rest, I'll re-read the post more carefully when I'm back from the Halloween house xD

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3 hours ago, Sleepy said:

The Warrior DARK 1600/1200 Level 4 stats are based off of the original Makyura, as well as the fact the effect doesn't activate (it was mostly copied word by word)
As for the rest, I'll re-read the post more carefully when I'm back from the Halloween house xD

Yes I got the reference to original Makyura, but if this is named as "Mild Destructor" then IMO it can afford a lower ATK for that little extra support.

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