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Jolly Glot

[Structure Deck R: Lord of Magicians] First cards

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Breaker is back too as a Link monster! The first cards of Structure Deck R: Lord of Magicians revealed at last.


EndymionPendulum.png?resize=206%2C300&ss

SR08-JP001 Sousei Madou-Oh Endymion (Endymion, the Founding Sorcerer Supreme)
Level 7 DARK Spellcaster Pendulum Effect Monster
ATK 2800
DEF 1700
Pendulum Scale: 8
Pendulum Effect:
You can only use the Pendulum Effect of this card’s name once per turn:
(1) You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone. Then, destroy cards on the field up to the number of cards you control that you can place Spell Counters on, and for each card destroyed, place a Spell Counter on this card.
Monster Effect:
(1) Once per turn, when a Spell/Trap Card or its effect is activated: You can return 1 card you control that has Spell Counters placed on it to the hand, then, negate that activation, and if you do, destroy that card. Then, you can place the Spell Counters that were on that card on this card.
(2) This card that has Spell Counters placed on it cannot be targeted or destroyed by your opponent’s effects.
(3) When this card with Spell Counters placed on it is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.

Daybreaker.jpg?resize=206%2C300&ssl=1

SR08-JP040 Madou Kishi Daybreaker (Daybreaker the Splendid Magical Knight)
Link 2 LIGHT Spellcaster Link Effect Monster
ATK 1600
Links: Bottom Left, Bottom Right
Materials: 2 Spellcaster monsters
You can only use the 2nd and 4th effects of this card’s name each once per turn.
(1) If this card is Link Summoned: Activate this effect; place 1 Spell Counter on this card.
(2) If a Spellcaster is Special Summoned to a Monster Zone this card points to: Activate this effect. Place 1 Spell Counter on this card
(3) This card gains 300 ATK for each Spell Counter on this card.
(4) You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy that card.

Courtesy of the japanese official yugioh news site.

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While this direction they're taking with Endymion makes sense, the fact he has almost literally no active Pendulum Effect bugs me.  Other than that he looks pretty solid.  Might not be as actively impactful as the Zombie boss (and harder to summon), but it also doesn't seem as fragile.  It's summon destruction effect is non targeting, and on the whole the card is tough to out (hopefully easy to recycle).

The Link doesn't feel all that good, at least not in this strategy.  Slow popping effect feels like it will usually be contingent on using other cards to load the counters which just feels inefficient.  On the other hand, it is a generic Spellcaster Link, so maybe a Spellcaster deck will be able to ladder with it and use it to pop a card mid-ladder, so it isn't bad, it just doesn't feel helpful for the Spell Counter strategy.

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A new Endymion as Pendulum maindeck boss, and Breaker as a Link? I find cool to see the different monster types providing support.
The flavor is strong on the Breaker Link. And it looks good, IMO. If only the (2) effect didn't have a hard OPT. Curious to see how its text will be printed in TCG.
Endymion boss looks solid too. A single counter will give it that annoying protection reminiscent of Majespecters, pushing you to destroy it by battle... only to float into a Normal Spell xD
Would be funny to loop its negation effect with 1 or 2 Pitch-Black Power Stones for more consistent OPT negations. Hopefully the rest of the support, if any, will allow these t integrate better with the Mythical Beast Pendulums. Would have been cooler if it could also hold Spell Counters while in a Pendulum Zone.

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3 hours ago, Darj said:

Would have been cooler if it could also hold Spell Counters while in a Pendulum Zone.

 

6 hours ago, Jolly Glot said:

Pendulum Effect:
You can only use the Pendulum Effect of this card’s name once per turn:
(1) You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone. Then, destroy cards on the field up to the number of cards you control that you can place Spell Counters on, and for each card destroyed, place a Spell Counter on this card.

I guess it's cooler,then.

Looping Power Stones with the negation would build counters decently quickly, but as a scale, Spell Counter.dek still also has the Martial Arts Pendulum Spirits to set the scale, Summon, and then bounce themselves to repeat it for more "spell" activations next turn.

Edited by ChaosKnux

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2 minutes ago, ChaosKnux said:

 

I guess it's cooler,then.

Looping Power Stones with the negation would build counters decently quickly, but as a scale, Spell Counter.dek still also has the Martial Arts Pendulum Spirits to set the scale, Summon, and then bounce themselves to repeat it for more "spell" activations next turn.

The effect places the counters once the card becomes a Monster. IDK if that lets it hold counters as Spell Card in a Pendulum Zone.

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Makes sense to be a Pendulum. Just activating it as a Spell could potentially pay for its Special Summon.
Breaker seems slow but I suppose it'd be used for its arrows. While Endymion has a good 8 over there, which I guess is the reason for its Pendulum Effect being mostly about Summoning it.

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Breaker is a 2mat that pops a card the turn you summon it, because the decks it will see play in will be able to devote another spellcaster.

May not fit anywhere atm (though PendMag isn’t terrible), but it’s a good enough card.

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