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Draconus297

Prompts in the NCM AGM: A Brief Rundown

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So, AGM members, there is no archetype game here on NCM to my knowledge. So, rather than rely on a system that leans on a game, I've put together a relatively basic plan as to how we can continue doing what we have been. 

Basically, prompts on the NCM side of things can be made here, written out by members when they come up with tje basic concept for an archetype. To prevent designs that may destabilize an already fragile format, the process will proceed as follows:

1. Any approved member of the AGM posts an archetype concept, outlining a neat idea, basic playstyle, and perhaps providing a member or two. Naming these archetypes isn't 100% necessary, but you should hypothetically be providing enough information to give someone a jumping-off point for archetype design.

2. Someone in the group "reserves" a given prompt, so we don't have conflicts of two basically identical archetypes with two different names, or worse, two very different archetypes running around with the same name and pulling off of two separate support lineups. 

3. A finished archetype is posted, and added to the list of approved archetypes. 

Any questions about the process itself can be posed directly below. 

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I did start an Archetype Game here: https://neocardmaker.com/forum/index.php?/topic/183-archetype-game/

Considering the speed people used prompts before, the game should stay well ahead of the AGM.  However there aren't many prompts on there right now, so your plan should work well in the short term until a page or two in the Archetype game is filled.  Or people can post their concept in the game itself.  Whatever works.
 

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I was wondering where the topics and options were in this club. But yeah, we've had an Archetype Game on this site for some days.

Unrelated to that, are we going to do group projects in the future?

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I hope so. But first, the latest Secret Santa must be finished... and that's my actual cue to start working, because I'm the one that's missing.

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