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Ultimagamer

Suppression Pin

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This was a little thing I thought of. 

Please leave your thoughts below. ? 

 

Suppression Pin 

Spell - Quickplay 

 

Pay half your LP; Look at your opponent's hand. Choose 1 Monster in it that can be Special Summoned, and Special Summon it to your opponent's field in face-down defense position. The Monster Summoned by this effect cannot have it's battle position changed until the end of the next turn after it was Summoned, also it cannot be used as a Fusion Material Monster or be Tributed while it is face-down. You can only activate 1 "Suppression Pin" per turn. 

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The card's effect is actually pretty good.
You get to disrupt a zone they might be planning to put a Link into, while sniping off a hand trap.
You could also setup a Defense Position monster for the casual Chaos MAX Dragon double pierce xD

I'm not all that happy about the 1/2 LP cost though. Seems very steep, but it might actually warrant it more than some other cards in the game that have it I suppose.
Overall I'm impressed by this potential staple.

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Indeed, this is a dangerously good card. Scouts hand traps, give you hand info, can lock markers out, situationally sets up for piercing OTKs, and comes with the speed of a Quick-Play. The LP cost is very well worth the effect, IMO. Heck I even dare say it should be more expensive, like 2000 LP or something so it cannot be used once you take enough damage.

Edited by Darj

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