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Persona: Philosophy of Man [OOC] [Started] [Not Accepting] [Co-hosted by Sai and Skaia*]

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Greetings children of mine.

General Information

Not long ago you may have heard me mention a desire to bring to life a role-play based on the series of "Persona".  For those of you who don't know about "Persona", I've provided a link to a simple Wikipedia article of the series.  For those of you who are familiar with the Persona series, I'd like to share my intentions with you while we discuss a plot direction for the RP.

As of this moment, I've decided that I'd like the timeline of this RP to be closer to "Persona 4" and "Persona 5".  This would, of course, be a separate, non-canon story that has no direct correlation to the actual series, other than sharing Personas, arcana, and access to the "Velvet Room".

Players

I would like for this RP to be filled with a small cast, and I'm aiming for no more than eight total players including myself.  This number is subject to change, but as of right now, that is my ideal number of players.  For those of you who are concerned about using each of the arcana to their full potential, the rest of the arcana not used by players will be covered by NPCs which I will create.

Personas

I'm sure that a number of those of you who would be interested in a "Persona" based RP are already familiar with some of the Personas.  These Personas are based on different deities of different religions around the world.  They include but are not limited to, Messiah, Satan, Lucifer, Vishnu, Orpheus, Quetzalcoatl, and many more.  I would like to branch away from these familiar Personas (but not entirely).  My goal is to use new or never-before-seen gods in the series, such as Wukong or Shango.  

Aligning these new and unfamiliar Personas with appropriate arcana will be the most challenging.  I'll try to find any direct relation they have to the arcana, but if I cannot, we'll probably wing it.  An example I shared with some possible new players was that of Wukong.

I have no idea if Wukong already has an aligned arcana.  If I can't find anything about his arcana, I'd either align him to Chariot or Strength.  Again, this is just an example.  Ryuji >:/

The following is a list of resources to Personas that have been used in Personas 1 - 5:

P1
P2 | P2
P3
P4
P5

While it is not mandatory to create a new Persona, it would be awesome to see you all bring that of your own Personas (gods that haven't been used in the game) to life.  If you are struggling to choose a god from outside of the Persona series, PM me with a Persona you have interest in using and we'll discuss it.

As a note:

Messiah, Thanatos, Satan, Lucifer, Satanael, Orpheus, and Izanagi will be prohibited from use by players.  This list may expand, but for now, players cannot use those Personas.

Combat

Combat will be turn-based.  Per our official Persona: Philosophy of Man Discord, basic combat between players and shadows will be held in the dedicated #ic-combat channel.  Combat will then be relayed to the IC thread in a single post.  Who relays this post will be determined on a case-by-case basis.

Exceptions to this include:

  • Unique Encounters
  • Boss Battles

The following elements will be included in combat:

  • Physical
  • Gun
  • Fire
  • Ice
  • Electric
  • Wind
  • Psy
  • Nuke
  • Bless
  • Curse
  • Almighty

*Almighty damage will be disabled for the duration of the early game of the RP.  It will become available later as the RP progresses.

Elements and Their Counterparts

Each element--excluding Almighty--has an opposite to which it is considered weak to.  Below is a list of the elements and what is considered to be their weakness.

  • Physical - N/A
  • Gun - N/A
  • Fire - weak to Ice
  • Ice - weak to Fire
  • Electric - weak to Wind
  • Wind - weak to Electric
  • Psy - weak to Nuke
  • Nuke - weak to Psy
  • Bless - weak to Curse
  • Curse - weak to Bless
  • Almighty - N/A

Not all Personas who use an element (Ice for example) will always be affected by their weakness.  Some Personas may inherit passive abilities which evade, resist, repel, drain, or nullify their weaknesses. Be prepared to work around this in combat.

Skills and Leveling

Player characters will not gain levels.  Instead, only player Personas will level.  Player Personas will start at level one and will have three skill slots and three skills available to choose from the provided table. All player Personas will level at the exact same time.  Player Personas will gain a skill slot(s) at designated levels, and new skills will become available as Personas reach new thresholds.

Player Personas will gain skill slots in the following manner:

  • At level 10, player Personas will gain 1 additional skill slot, totaling 4.
  • At level 20, player Personas will gain 2 additional skill slots, totaling 6.
  • At level 30, player Personas will gain 1 additional skill slot, totaling 7.
  • At level 40, player Personas will gain 2 additional skill slots, totaling 9.
  • At level 50, player Personas will gain 1 additional skill slots, unlocking all available skill slots.

Stat Growth

All stat points at level 1 have a value of 5.  Stat point values will increase as players level up and reach certain thresholds.

  • At level 10, Player Stat Points will have a value of +10.
  • At level 20, Player Stat Points will have a value of +15.
  • At level 30, Player Stat Points will have a value of +30.
  • At level 40, Player Stat Points will have a value of +40.
  • At level 50, Player Stat Points will cap, and have a value of +50.

All players will have a base HP of 200 and a base SP of 150.  If a skill point is not allocated to a stat, players will automatically receive the minimum possible bonus Stat Point reward to that skill.  (5, 10, 15, 30, 40, or 50.)

Maximum HP can be increased by allocating points to Endurance.
Maximum SP can be increased by allocating points to Magic (will also increase ability damage).
Maximum Attack can be increased by allocating points to Strength.
Maximum Speed can be increased by allocating points to Agility.
Maximum Critical Hit Chance can be increased by allocating points to Luck.

Available Level 1 Skills

Spoiler

Physical

  • Lunge - Light physical damage to 1 foe.
  • Cleave - Light physical damage to 1 foe.
  • Lucky Punch - Minuscule physical damage to 1 foe.  High critical hit rate.

Fire

  • Agi - Light fire damage to 1 foe.  Low chance to burn .

Ice

  • Bufu - Light ice damage to 1 foe.  Low chance to freeze.

Electric

  • Zio - Light electric damage to 1 foe.  Low chance to shock.

Wind

  • Garu - Light wind damage to 1 foe.

Psy

  • Psi - Light psy damage to 1 foe.

Nuclear

  • Frei - Light nuclear damage to 1 foe.

Bless

  • Kouha - Light bless damage to 1 foe.
  • Hama - minuscule chance of instantly killing 1 foe.

Curse

  • Eiha - Light curse damage to 1 foe.
  • Mudo - Minuscule chance of instantly killing 1 foe.

Support

  • Dia - Restore 50 HP to 1 ally..
  • Patra - Cure Dizzy/Hunger/Forget/Sleep for 1 ally.
  • Tarukaja - Increase 1 ally's attack for 3 turns.
  • Rakukaja - Increase 1 ally's defense for 3 turns.
  • Sukukaja - Increase 1 ally's agility and evasion for 3 turns.
  • Tarunda - Decrease 1 foe's attack for 3 turns.
  • Rakunda - Decrease 1 foe's defense for 3 turns.
  • Sukunda - Decrease 1 foe's agility for 3 turns.

Ailments

  • Pulinpa - High chance to Confuse 1 foe.

 

All skills have a chance to miss their targets.  This is rare, and unless there is another condition that increases those odds of skills missing, they will hit most of the time.

Ailments, Combat, Critical Hits, Technical Hits, Weaknesses, "1 More", and All Out Attacks

Ailments are negative status effects that can be inflicted on friends or foes.  Ailments last up to 3 turns and will be automatically cleared on the third turn after they are applied (this includes the first turn it is initially applied).

Ailments are as follows:

  • Burn - Light passive damage to an enemy or ally at the end of their turn until cleared by skill or timer.
  • Frozen - Afflicted target cannot move until hit with a physical or fire ability, or until frozen clears by skill or timer.
  • Shock - Afflicted target cannot move until hit with a physical ability or until shock clears by skill or timer.
  • Confuse - Afflicted target may harm itself or its allies.  Cannot be cleared except by skill or timer.
  • Brainwash - Afflicted target may heal enemies.  
  • Despair - Afflicted target cannot move.  Cannot be cleared except by skill.  If not cleared by skill, afflicted target will die on the third turn of affliction.
  • Rage - Cannot attack except with auto-attacks.  Cannot be cleared except by skill or timer.
  • Fear - Afflicted target has a chance to not be able to move during their turn.  Cannot be cleared except by skill or timer.
  • Sleep - Afflicted target cannot move but recovers medium amounts of health at the end of their turn.  Cannot be cleared except by skill or timer.
  • Hunger - Afflicted target has lowered attack power for three turns.  Cannot be cleared except by skill or timer.

Technical hits are applied when a friend or foe is afflicted with an ailment and an auto-attack, physical attack, or skill damages the afflicted target.  This causes the next applied attack to inflict 1.5x more damage to the afflicted target, but cures their affliction.  Technical hits can only be applied to targets afflicted with the following ailments:

  • Frozen
  • Shock
  • Burn (Psy and Nuclear damage only)
  • Sleep

Combat will be played through the #ic-combat channel in our dedicated discord channel.  Once combat is complete, one or more players will relay the combat information in their own words in their own post(s).  

Critical Hits will automatically incapacitate an enemy or ally, giving the attacker a "1 more" (a second attack).  Critical hits are random but can be applied by gunfire, auto-attacks, or skills.  If an enemy has a weakness to a Persona skill, they will automatically be incapacitated and give the attacker a "1 more".  If/when all enemies in a battle are incapacitated, players can inflict grave damage to enemies with an All Out Attack.

All Out Attacks can be used at the cost of all current player turns.  Players can opt to inflict grave damage to their enemies.  Most times, this will kill the enemy.  This excludes bosses.

To determine the success rate of critical hits, a coin will be flipped using a dedicated bot in the #ic-combat channel.  A heads is a successful crit and a tails is base damage (if applicable).  Abilities with naturally high critical hit rate (see Lucky Punch) will automatically grant players 3 additional coin flips.  Every 5 points in the Luck stat grants one coin flip (maximum 5 before high critical hit rate skills).

Note:  There will be some Special Boss Ailments that cannot be cleared except through timer.  These will be explained in their appropriate battles.

The Arcana

The Arcana will be represented by players and NPCs.  A player may only have one Arcana, but they may of course form bonds with other players who have a different Arcana.  Typically, the Fool Arcana is represented by the protagonist.  For a little twist, I would like the protagonist to be an NPC with whom every player can interact, and they will choose whether or not to form a bond with the Fool.

For those of you who are not aware, here is a list of the Arcana.

The World will not be available to players and will not show up for a very, very long time.  It may not show up at all, depending on the path the players take.

Player Arcana will be assigned by myself.  Your assigned Arcana will be given based on your character's personality and biography.

Arcana will give unique bonuses (both combat and non-combat related) as Personas grow over time.  Players may receive additional bonuses after forming bonds with other players and NPCs and their assigned Arcana.  Those bonuses will be revealed as they are acquired.

The Arcana

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The Fool
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The Magician 
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The Priestess 
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The Empress
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The Emperor 
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The Hierophant
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The Lovers
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The Chariot
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Justice
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The Hermit
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Fortune
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Strength
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The Hanged Man
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Death
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Temperance
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The Devil
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The Tower
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The Star
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The Moon
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The Sun
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Judgement
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Advancing Time

Time, in Persona, is very precious.  Time off is among the most important for players.  As such, I will indicate time changes in all of my posts.  They will include (from a fake calendar) the month, day, time of day (early morning, daytime, afternoon, evening, late night).  There will be very few times where time skips occur.  At the most, time skips will only include up to three in-game days.  If there is no time change, I will indicate that as well in my post.  I will post it at both the top and bottom of my posts.

Decision Making

This rp will have three paths.  I will not indicate which path is which.  Please remember that most all of the actions that you, the player, takes will have an effect on the course of the rp.  From the bonds you form to the enemies you take down, everything will play a part in how the story develops.  Choose wisely.

Furthermore, for newly developing confidants (if and when you find them), I will create some questionnaires with multiple choice answers so that you as a team can decide which path to take.  This is subject to change, and we can discuss whether this is a turn off for players or not.  This is a traditional occurrence in the Persona series, but if players feel it is more of a hindrance, we can discuss our options. Personally, I am looking forward to creating the questionnaires to see how players respond to NPCs and confidants.

 


 

I'd like to start the RP sometime after the New Year, but preferably before the 20th of January.  That's the time school lets in for me and I'd like for the RP to be open by that point.  That gives us a little less than a month to work together to get this thing rolling.

I do have a basic plot in mind, but, of course, it does come down to "world ruin".  I purposefully leave things vague because spoilers suck.

Plot (New Orleans, Louisiana)

A world beneath the world.  It exists but for one purpose:  to influence mankind.  Their hearts, their minds, their actions; all of these things are controlled by the Substitute Plain.  Why?  What grand authority exists to determine mankind's future?  For what purpose have they allowed affliction to trouble the many and benefit the few?  For what reason does the shallow, weak will of man fall into the hands of those unseen?  Journey into the unknown to discover who--or what--lies beneath, and save your world.

 


 

Please do not copy the information in the parenthesis onto your submitted application.

Character Primary

Spoiler

Character Name:  (Look, I know the series is mostly based in Japan, but if every God damn one of you has a Japanese character I will auto-kill you and revive you I swear to God.)

Character Age:  (You're high school students.  You should be no older than eighteen and no younger than fifteen.  If you want to make a character that is not a high school student, pm me and we'll talk privately.  Otherwise, follow this rule.)

Character Description:  (What does your character look like?  Are they tatted from head to toe?  Do they have a tongue ring?  Does your chain hang low?  DESCRIBE YOUR CHARACTER.  Pictures are fine too.)

Character Biography:  (This is one of the two most important sections of your application.  Your character's history will play a key part in how I choose which Arcana you will be assigned to.  Please write it carefully.  Be as detailed as you like, but please remember that your character's biography will greatly affect them and their potential.  You have been warned.  This section should be no less than two paragraphs.)

Character Personality:  (This is the second of the two most important sections of your application.  Your character's personality will play a key part in how I choose which Arcana you will be assigned to.  Please write it carefully.  Be as detailed as you like, but please remember that your character's personality will greatly affect them and their potential.  You have been warned.  This section should be no less than one paragraph.)

Character Passion:  (What are some aspirations or goals that your character has?  Who or what are they devoted to?)

Student Year:  (Are you a freshman?  A sophmore?  A junior?  Are you a senior?  Please don't everyone make your characters freshmen.  Please.)

Character Combat

Spoiler

Character Model Melee Weapon of Choice:  (You may choose one type of melee weapon from several classes of melee weapons.  They include daggers, swords, maces (bats and rods/pipes would fall here), axes, and whips.  These will be models in the "real world" and will materialize into actual weapons in the Substitute Plain.)

Character Model Gun of Choice:  (You may choose one gun from several classes of guns.  They include handguns, SMGs, shotguns, assault rifles, and grenade launchers.  In the in-game real world, these weapons are only models.  When combat becomes involved, these weapons will affect your enemies.  Choose carefully.)

Character Persona:  (If you were unable to select an unused god from the Persona series, please message me privately about the Persona you have chosen to use.  This section should only include your Persona's name.)

Character Costume:  (After your character has summoned their Persona for the second time, their outward appearance will change.  What does your costume look like?  This is the appearance your character will have whenever they cross over into the Substitute Plain post Second Persona Summoning.  Choose wisely.  Be creative.)

Persona Description:  (Describe your Persona's appearance.  Pictures are fine too.)

Persona Abilities:  (From the available level 1 skills, you may currently select 3 abilities for your Persona.)

Persona Stats:  (Persona Stats include the following:

  • Strength - determines your Persona's physical damage output
  • Magic - determines your Persona's magical damage output and their healing capability
  • Endurance - determines your Persona's ability to receive damage and their maximum health pool.  Lower endurance means you will fall more quickly.  Each point slotted to endurance is worth 15 Maximum HP with Persona having a minimum of 100 HP.
  • Agility - determines your Persona's speed.  Higher agility will allow you to move first in combat.
  • Luck - determines how often your Persona may score a critical hit.  Also affects your gun crit chance and auto-attack crit chance.

You are allowed a total of 45 points to assign to your Persona.  Each stat can only have 15 points assigned to it at one time.  The three stats with the most stat points that you choose to slot will be the stats that grow the most for your Persona.  If you wanted to make a tank, you could put ten points into endurance, ten points into agility, ten points into magic, five points into strength, and five points into luck.  This is only an example.  You will determine how your Persona grows.)

If your Persona Stats are balanced across the board, please edit your stats so that no more than three of your stats are at or above 10, and no more than two of your stats are at or below 9.  This will allow you to decide which three stats you want to grow the most.

Persona Weakness:  (Your persona should have at least 1 elemental weakness.  What is it?)

 


 

Accepted Application

Order Mario | Reno Howard
Hakima | Tyler Beckett
Chaos Sonic | Jason Garrett
Skaia | Avery Moreaux
a bad post | Quinn St. Lawrence

 

Hi I'm Dad | Paul Lester Brown

 


 

My Contact Info

Dad#5515 - Discord

Solusshade - Skype
 
IC Thread can be found here.

 


 

Changelog

  • Added a changelog.
  • Added Psy and Nuclear to available elements and tier 1 skills.
  • Added "Persona Weakness" to character applications.
  • Added application submission deadline.
  • Edited description for Persona Endurance.
  • Edited description for "Dia" in [Available Level 1 Skills].
  • Added "Elements and Their Counterparts".
  • Increased total allowed players to 8.
  • Increased total Persona Stat Point Allotment to 45.
  • Added more detailed description to Persona Stat Point Allotment to better explain growth stats.
  • Adjusted total allowed stat point per skill to a maximum of 15
  • Adjusted Application Submission Due Date to January 6, 2018.
  • Closed Application Submission.
  • Added Accepted Applications.
  • Added a link for the IC Thread from the OOC and vice versa.
  • Updated the OOC OP with combat changes and information.
  • Added an IC link to the discord channel.
  • Added an OOC link to the discord channel.
  • Updated Character Application to include Character Costume (see sub-section "Character Combat").
  • Added Stat Growth section.
  • Added Combat section.
  • Added detailed explanation of critical hits to Critical Hits section.
  • Haruka is leaving the main story and will be archived.
  • Piper is leaving the main story and will be archived.
  • Moved RP from YCM to NCM
     
Edited by Dad

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Thomasin May Farros

Spoiler

Personal Information:

Spoiler

Character Name: Thomasin May Farros

Character Age: Seventeen (17). A Junior in High School.

Character Description:

Spoiler

Thomasin has shoulder-length blonde hair that she keeps in a ponytail most of the time. She often wears contacts, but sometimes she can be seen with wide-rimmed glasses which go over her light hazel eyes. Her face is full of imperfections, the kind that could easily be fixed with a little makeup, but the dark shadows constantly under her eyes imply that she never really finds the time.

Her dress is, in a word, conservative. Even on New Orleans’ hotter, more humid days, Thomasin still wears longer sleeves and a skirt that reaches at least down past her knees. Her most common color is grey, though she does carry around a light purple purse, and her school bag is a dark crimson.

Thomasin stands at five feet, five inches, and can’t really be described as “skinny” or “fat” (despite the best attempts from her more malicious fellow students). She carries herself well; despite the impediments her clothing might give her, she could almost be described as gliding from place to place.

Her preferred type of headphones are the really cheap in-ear kind that work for maybe six months before needing to be thrown out, but they’re so cheap anyways that she really doesn’t mind.

Character Biography:

Spoiler

Thomasin was born to a historian father and musician mother. While her father named her, her mother ended up controlling a large portion of Thomasin’s upbringing, which, above all else, involved pushing her towards music. She tried every instrument, from the accordion to the theremin to the xylophone and everything in between. And yet, every time, Thomasin would find a way to not enjoy it. Often, it had to do with her below-average pinky fingers, which couldn’t reach the proper keys, which lead to frustration which lead Thomasin to decide that she didn’t like playing music very much.

For months, Thomasin was aimless. She was separated from the world by a pair of headphones and a distant stare. That was when her father introduced her to Tarot, and her life changed for the better. She had always relied on an extracurricular to focus her energies, and after so many failed instruments, she had been left without. Now that she had one, it was almost like an obsession. In one instance, she checked out a fortune-telling book from the library one Friday afternoon, locked herself in her room, and didn’t leave it until Sunday evening, whereupon she nearly passed out from hunger.

She does alright these days. Her grades are slightly above average in most cases, except in whatever classes she has scheduled just after lunch, where she “mysteriously” vanishes and doesn’t return until after the bell for the third afternoon class is rung. Sometimes, she’s even late for that one as well.

When not at school (or rather, when not otherwise occupied), Thomasin can be found at some park or another, offering quick readings to those who would take her seriously, and sometimes to those who do not.

Character Personality:

Spoiler

People call Thomasin superstitious, but she doesn’t use that term herself. She’s appreciated the idea of ghosts or other supernatural creatures on occasion, but has rejected them to focus more on things she can control, even if what she can control is how her tarot cards are dealt. She is obsessed with fate, and can rattle of diatribes on the subject at a moment’s notice. This can get to the point that it annoys the people around her. “Oh, how fortunate,” is her most common phrase.

Despite her hobby requiring interaction and often physical contact, despite how easy it is to set her off on an essay-long rant, Thomasin is still an introvert at heart, sometimes enjoying her times between park readings as much as the readings themselves. It gives her time to pull out some headphones and listen to music. Her favorite music is live recordings of symphony orchestras, and her favorite song is Gustav Holst’s Jupiter.

Thomasin also likes to give her own readings during these alone times as well. She’s an impulsive decision maker by nature, so these readings help her slow down and choose actions in her near future. Of course, these readings are hindered by her subjectivity, and she often does whatever her first impulse was anyways, using her reading to retroactively justify it, but in her mind, it’s the thought that counts.

Getting to know Thomasin is often as simple as asking for a reading. She has an almost eidetic level of memory when it comes to the readings she gives out, which means she very much able to remember the reading’s subject after a first meeting, and because she considers these readings a shared experience, she is much more likely to open herself up to that person, whether that be immediately afterwards or months after the event. Her ideal activity is going to see an orchestra, though, failing that, she's willing to try most anything.

Character Passion:

Spoiler

Eventually, Thomasin would like to attempt, and subsequently properly interpret, a complete Tree of Lifespread, a complicated Tarot reading involving all seventy-eight cards in the deck, but she is hindered by her fears that, despite all of the effort she has put into her tarot deck and the reading thereof, she’s still only an amateur, which means she’d barely be worthy to attempt the Tree of Life's ten-card variant. Still, she likes to keep trying.

Failing that, she’d like to try her hand at maybe writing a book or two. Or maybe get into music composition. She knows it has to be something creative, but she’s at a point in her life that she’s just not sure yet. Her tarot deck hasn’t been helping, either.

Miscellaneous Information:

Combat Information:

Spoiler

Character Melee Weapon of Choice: A pair of hooked daggers (these appear as dull letter openers in the real world)

Character Model Gun of Choice: Winchester Model 1873 (specifically the variant reintroduced in 2013)

Character Persona: Anansi

Persona Description:

Spoiler

Traditionally, Anansi appears in one of three forms: A human with spider-like qualities, a spider with human-like qualities, or a full-blown spider. As a Persona, Anansi appears in this third form.

It's not as though the proportions are wrong. It's not like his legs stretch out from his body, creating legs of unfathomable length with only a possible glimpse of what or where the sternum controlling them could be. It's not like that, instead of an abdomen, Anansi has an all-seeing eye, dedicated to the observation and collection of stories he missed following his deal with the Sky-God, seemingly swiveling at random like disembodied eyes are wont to do. And it's not as though, without spinnerets, Anansi is forced to weave his silk thread out of thin air like a storyteller tells a story.

Actually, most of that is true. Except the legs bit. Anansi has normally proportioned legs for a giant spider.

An example:

Spoiler

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Persona Abilities:

  • Garu -- Light Wind damage to one target.
  • Patru -- Cures Dizzy/Hunger/Forget/Sleep for one ally.
  • Pulinpa -- High chance to Confuse one foe.

Persona Weaknesses:

  • Electric

Persona Stats: 

  • Strength - 7
  • Magic - 10
  • Endurance - 7
  • Agility - 8
  • Luck - 13

 

 

Edited by radio414

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Just Your Average Schoolgirl

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Character Info

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Character Name:  Avery Moreaux 
Character Age:  17
Appearance 

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5'6"  in height.

Character Personality

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Avery appears as an average high school girl. Her grades are just good enough to be passing, but not bad enough to be of concern. When it comes to athletics she is always middle of the pack. She always seems to have a neutral expression on her face, tending to have a level tone in her voice. She seems to have about as much interest in what's going on in class as the next person, and when talked to by people, seems to pay with about as much attention as is needed to keep the flow of the conversation going. She is helpful, though generally only to the point of doing what was asked of her. She is social enough, speaking when spoken to, but hardly ever with the reverse being true, and seems easy going and thick skinned enough to be a generally good social partner with anyone. She is never the type to take charge of a group. When asked what she did over the weekend, she'd merely say she was out shopping with friends, but as to who these friends are or where she was shopping, it's a mystery. Above all else, Avery is bored. 
 
Avery is a quite skilled at lying, wearing more a mask in her school life than anything else. She believes that the safest way to go through life is to not stand out at all, and to that end, she has crafted herself a perfectly normal visage. However, this also comes at the cost of her burying her real passion; a fervent love for the occult. She has always had a love for things that involve monsters, magic, and all sorts of strange things, and wishes to find these things in real life. She believes reality to be kind of boring, and always wishes for their to be something more to it, whether it something like a zombie apocalypse or alien invasion. While this is the hobby she has chosen to devote herself to, Avery is incredibly secretive about it, and is a closed book to even her parents. 

While Avery's fake normal visage might make acquaintances easily, she has hardly, if ever, made any real friends. In addition to being secretive about herself, she does not trust others very easily. She has the idea that anyone who knows about her would think her too weird to like, and finds interacting with others to be very stressful and nerve wracking. Avery is somewhat manic. Just as she could get easily excited or exuberant about someone being nice or friendly to her, she has an immediate reaction of skepticism to such things. She is vindictive towards those that she feels wrongs or annoys her, though this is a very passing feeling and she does not often hold grudges. If made fun of, however, she starts to become far more anxious and self doubting, rather than angry. Lastly she's an incredibly obsessive person. If something, or someone, piques her interest she becomes very obsessed with learning more about them. While this can seem as a bit overzealous when directed towards something, if directed at someone it can come off as creepy or stalkerish, even if harmless in nature.

Character Biography 

Spoiler

Avery was born to a working class family in the city of New York. Growing up, as both her parents had often been busy with work, more often than not, Avery found herself home alone. At first, this was merely occupying her time with whatever was around; that being watching some movies her family had lying around. The first ones that she had watched happened to be in the horror genre, but rather than being terrified by such things, the girl found herself enraptured by them. At first being unable to tell fact from fiction, she found them both incredibly interesting and herself wanting to figure out how such things were possible. As such, from an early age, the girl spent a good deal of her time on the internet, trying to understand the things that she saw and replicate them. Of course, this was met with no success whatsoever, however, the girl was not discouraged and in fact just turned this failure into more fuel for her passion. While her parents were a bit concerned by this somewhat macabre fascination their young daughter had, they merely thought it a phase and let it happen. 

The more Avery became fixated on the paranormal, the more it started to bleed into her school life. While at first people simply found her a bit strange, the more involved and slightly creepy she got the worst their perceptions of her became. At first people started to shy away from her, though as time passed this turned more into flat out rejection or dissociation with her. Eventually, this turned into straight up harassment of Avery, that ended up following her throughout most of her school life. Growing more stifled by the reality she had to face, the girl started to retreat more and more into her hobby, finding sanctuary within it. While her parents were growing more and more concerned with this, luck would have it that her parents were being relocated for their work, to New Orleans. 

Moving to a new place, her parents figured this would be a good place to start over for her and so they encouraged her to be more normal. Not wanting to go through the same thing twice, Avery figured she was at fault, and so did extensive changes to herself to try to fit in more. By the time she had began attending school, to both her parents and anyone who had ever met her, Avery Moreaux was an entirely different person. While she found success in trying to play the part of a normal school girl, she also started to find it incredibly boring. And, try as she might, she could never actually let go of her one true hobby. 

Character Passion: The Paranormal. 
Student Year: Junior
Other:

  • Speaks fluent French, as her family is originally from France (2nd generation.) If having to speak French, though, she will often pretend to be an amateur at it.
  • While she pretends to be a normal girl most of the time, when hitting the town (which more happens on weekends,) she will let herself go a bit more. 
     

Combat Info

Spoiler

Character Model Melee Weapon of Choice:  Shoes ---> Greaves
Character Model Gun of Choice:  SMG
Character Persona:  Vedfolnir
Persona Image

Spoiler

bird_by_krhart-d7zdgxk.jpg

Persona Abilities:  

  • Lucky Punch
  • Dia
  • Garu

 
Persona Stats: 

  • Strength - 5
  • Magic - 12
  • Endurance - 11
  • Agility - 3
  • Luck - 14

Persona Weakness: 

  • Lightning
     

 

 

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/EDIT: Apologies! It would seem you are not currently accepting applications. I guess I saw the other recent posts and jumped to conclusions! Please feel free to delete this comment.

Edited by Saiba Aisu

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7 hours ago, Saiba Aisu said:

/EDIT: Apologies! It would seem you are not currently accepting applications. I guess I saw the other recent posts and jumped to conclusions! Please feel free to delete this comment.

Yeah, sorry about the confusion. My players are just copy/pasting their applications from YCM. Thanks for understanding.

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Put the Gun's On and Make the Shot!!

Spoiler

yFRTN9O.jpg

"Shoot for the moon...if you miss you'll just crash and burn on your way back to reality..."

x393wz.jpgPersonal Informationx393wz.jpg

Name: Jason Garrett

Gender: Male

Age: 17

Student Year: Junior

x393wz.jpgAppearance:

Spoiler

1pjlKoA.jpg

Height: 5'7"

Weight: 170 lbs

Depicted above is the normal appearance of Jason, with the outfit being one he wears on occasion. He normally wears a small wrist brace on his left wrist, trying to keep his wrist in check after his injury.

x393wz.jpgPersonality:

Spoiler

The saying is, "Shoot for the moon. Even if you miss, you'll land among the stars". Unfortunately, for someone like Jason, that saying has been turned around into something like "Shoot for the moon! If you miss, use the stars as stepping stones!". It's obvious to see by this little phrase, that Jason doesn't tend to give up easily when it comes to certain tasks. If he's passionate about something enough, he'll want to see it to the end and complete it 100%. Aside from this little quirk, Jason is quite the laid-back type of guy. Even if he's working towards his goals, he tries to not take things too seriously. Though, one thing he currently hasn't been too passionate about lately happens to be basketball or sports in general. Due to his one argument with his foster father and a well placed broken left wrist, he's had zero motivation to want to ever play the game again.

However, Jason is still human and isn't without his faults. One of these faults happens to be how aggressive and short-tempered he can sometimes be. With enough provoking or even getting frustrated to a certain point will lead Jason to get quite agitated and end up getting aggressive with those around him. This does get him labeled as a problem child, but these are only spread by those who want to screw with him.

In regards to interaction with friends and family, Jason seems to distance himself from his family aside from his sister Alice. In his eyes, they've never truly given him the respect or attention Alice had, never really approving of his plans ever. And after the argument that ended up with his wrist being broken, Jason has held some hatred against his foster father specifically. In regards to friends, he seems pretty open with them (although keeping certain personal matters to himself and shutting everyone else out when it comes to this), but then again there are those "so-called" friends who tend to mention that his failure to ever show up to that game and pretty much signing the team's win away. To these type of people, Jason can get a bit heated against.

x393wz.jpgBiography:

Spoiler

"You ever want something so bad, but it was taken away in an instant? I can tell you I have..."

Jason grew up without knowing his biological parents. When he was conceived, Jason's mother died in childbirth while his father died during active duty a couple months before. As such he was adopted and grew up in the Garrett family, to which he was somewhat of the black sheep of the family. Between him and his sister, Alice, the focus was always on her. Of course this didn't surprise Jason, since she was his foster parents biological daughter, but it seemed much more like they don't think he exists. It was almost like they kept comparing him and his skills to Alice, who was a prodigy when it came to theater and music. On the other end of the spectrum, Jason's skills were a bit more practical: athletics, namely basketball and martial arts.

Naturally, his foster parents didn't exactly take well to him wanting to become an athlete, which did start to drop his self-esteem down a few notches. However, through all of it, Alice was actually more supportive towards her adopted brother, telling Jason that he could do whatever he wanted, just to put his mind to it. With his self-esteem enforced now because of Alice, Jason started to try and apply himself in his athletics. While the martial arts was a bit on the scarce side, Jason tried and applied himself for the basketball tryouts at the school. It wasn't an easy road for him, but he got to the point where he was on the team as their small forward position player, thanks to his aggressive play style when in this position. Jason was finally happy that he was able to find his niche to utilize his talents and was always happy when it was game time. Unfortunately for him, he never once saw his foster parents at his games, as they were always busy with Alice's recitals. He understood the reasoning, but it always hurt him that they wouldn't ever show up.

Then came one night where the biggest game of the year was happening and Jason never showed up. A huge argument was being had by his foster father and himself, as that night was the night of a theater production that Alice had the lead role in. His father wanted Jason to stop being selfish about playing sports and think about his sister and her amazing career. The argument got even more heated, as finally Jason was planning to leave to go to the game, when his foster father got in a rage and struck Jason, breaking his left wrist. Now sporting a broken wrist, Jason was sent to the hospital, not playing in the game...not seeing Alice perform...nothing. After that night, Jason found out that the team lost the game and it was because he wasn't there. He was immediately kicked off the team by the coach, who was furious about this and the fact that he had a broken wrist.

Ever since then, Jason's life had been spiraling down. He grew distant from his family, aside from Alice, and never decided to follow his passion to play basketball again. After all, he already went through that disappointment before, what was the point of going through it again? All he's been doing is focusing on his school work, getting all of it done 100%.

Then...he'd have things change, during a chance encounter...

x393wz.jpgCharacter Passion: Athletics...Jason still believes that his skills are better suited in athletics rather than anything his sister has. The one thing he wants, is given the chance to play basketball again.x393wz.jpgCombat Informationx393wz.jpgMelee Weapon: Pipe --Into the World--> Katana

Model Gun of Choice: Game Controller --Into the World--> Revolver

Character Persona: Date Masamune --To the Ultimate--> Kojin / Fudo Myo-ox393wz.jpg

Character's Costume:

Spoiler

544.jpg

Minus the helmet.

x393wz.jpgPersona Description:

Spoiler

Date Masamune

Spoiler

wZrvqOH.png

Donned in blue samurai armor and a crescent-moon bearing helmet, Date Masamune, the One-Eyed Dragon of Oshu, has come to aid Jason in his time of need. Armed with twin katanas in each hand, he prepares his ferocious attacks, to show those who stand opposing him why he's a true samurai warrior.

Kojin / Fudo Myo-o

Spoiler

fudo_myoo_the_demons_slayer_by_sgt_lonel

If Kagu-tsuchi was the first original flame, destructive and untamed, then Kojin is the flame that more controlled. Representing the violent forces that are turned toward the good of humanity, whenever Kojin arrives, the turn of battle is always eminent.

 

x393wz.jpgPersona Abilities and Stats:

Spoiler

Persona Arcana: The Chariot

Persona Abilities:

  • Agi - Light Fire damage to 1 foe. Low chance to burn.
  • Lunge - Light physical damage to 1 foe.
  • Cleave - Light physical damage to 1 foe.

Persona Stats:

Attribute - Fire

Weakness - Ice

  • Strength - (10) -> 27
  • Magic - (5) -> 11
  • Endurance - (12) -> 19
  • Agility - (10) -> 27
  • Luck - (8) -> 14

Stat Changes Journal:

  • +10 to all Stats (Temporary) - Super Bowl Winner Prediction
  • Lv. up (Lv. 1 - > Lv. 2) - STR +17, MAG +6, END +7, AGI +12, LCK +6
  • Equipped Blessed Baller's Shoes (+5 AGI) and Soldier's Last Straw

Gear:

  • Soldier's Last Straw - (Katana) Inflicting a status ailment to an enemy has a 25% chance to cause the user's next Physical skill or Melee attack to strike critically and without fail.
  • Blessed Baller's Shoes - "Michael who?" +5 AGI

x393wz.jpgMiscellaneous Informationx393wz.jpgJason's Theme (Alternative) | Persona Unlock | Battle Theme (Alternative)

  • Jason's name means the following: Jason - a Greek name meaning "healer", Garrett - an English name meaning "rules by the spear".
  • Jason is left handed, which is interesting for two reasons: 1st - All of the characters I've created are all right handed, to represent me being right handed as well. 2nd - It reveals the main reason why Jason hasn't played anymore basketball, due to his dominant hand being injured sometime back.
  • Jason's Persona, Date Masamune, is being modeled after his portrayal in the series "Sengoku Basara".
  • Before settling on Kojn as the Ultimate Persona, I had thought of making it a dragon, due to Date Masamune's title: "One-Eyed Dragon of Oshu". However, I thought it better to go for something else other than a dragon.
  • The Ultimate Persona, Kojin/Fudo Myo-o, is just called Kojin in this RP. However, the added alias of "Fudo Myo-o" was added to show that the Japanese kami is also depicted as an incarnation of Fudo Myo-o. That said, the appearance also reflects on this fact.

 

Edited by Chaos Sonic

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