Jump to content

Demand for Witchcraft


BringerofEnd

Recommended Posts

Demand for Witchcraft

Continuous Spell

You can use the following effects of "Demand for Witchcraft" once per turn.
(1) If a "Witchcraft" card is sent to the GY to activate the effect of a "Witchcraft" monster: You can banish 1 "Witchcraft" monster from your GY; add "Witchcraft" Spell(s) from your GY or that are banished to your hand, up to the Level of that banished monster, but you cannot activate cards with those names this turn.
(2) If you would discard from the hand to activate the effect of a “Witchcraft” monster, you can send this card to the GY instead.
(3) During the End Phase, if you control a “Witchcraft” monster while this card in the GY: You can place this card in your Spell & Trap Zone face-up.

 

Requires a bit of ordering, but the goal is to circumvent the exhaustive restrictions of the Witchcraft Spells while still keeping in theme. It's kind of bonkers how sunk with restrictions the deck is, without the real power to compensate, and this serves to try to give them some flexibility.

Edited by BringerofEnd
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...