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Knotted Chain

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Knotted Chain
[Quick-Play Spell]

Activate only as a Chain Link 3 or higher. Rearrange the sequence of the previous Chain Links, except another activated "Knotted Chain", then resolve the Chain in that order.

Edited by BGMキャノン

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A rather amusing card. Part of me thinks it would be more interesting as a Spell speed 3 Counter Trap, but then it would be 1 turn slower. IMO this has potential, at least as a side card. There are a handful of effects you can disrupt by rearranging the chain order. Chaining thing to Mind Crush comes to mind, but there should be other interesting examples.

Edited by Darj

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3 hours ago, Darj said:

A rather amusing card. Part of me thinks it would be more interesting as a Spell speed 3 Counter Trap, but then it would be 1 turn slower. IMO this has potential, at least as a side card. There are a handful of effects you can disrupt by rearranging the chain order. Chaining thing to Mind Crush comes to mind, but there should be other interesting examples.

Called by the Grave: rearrange the chain links so that the effects get negated after they resolve ( or, in the case that a monster is being special summoned from the gy, the effect of called wouldn't even resolve ) 

Effect Veiler: same thing as called, rearranging the chain so the effect get negated after it resolves 

 

Something I'm kinda concerned about with this card though, how do effects that directly chain to negate work with this? Say for example, your opponent controls a Crystal Wing Synchro Dragon, and you attempt to activate the effect of Isolde. The chain order would initially go: Isolde CL1, Crystal Wing CL2. With this card though, you could make it so that the chain links were: Crystal Wing CL1, Isolde CL2, Knotted Chain CL3. How would Crystal Wing's effect resolve in this situation? Would it just fizzle with no actual negation? 

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11 minutes ago, Ultimagamer said:

Called by the Grave: rearrange the chain links so that the effects get negated after they resolve ( or, in the case that a monster is being special summoned from the gy, the effect of called wouldn't even resolve ) 

Effect Veiler: same thing as called, rearranging the chain so the effect get negated after it resolves 

 

Something I'm kinda concerned about with this card though, how do effects that directly chain to negate work with this? Say for example, your opponent controls a Crystal Wing Synchro Dragon, and you attempt to activate the effect of Isolde. The chain order would initially go: Isolde CL1, Crystal Wing CL2. With this card though, you could make it so that the chain links were: Crystal Wing CL1, Isolde CL2, Knotted Chain CL3. How would Crystal Wing's effect resolve in this situation? Would it just fizzle with no actual negation? 

Although this is solely hypothetical through and through as a card... I am going to take a guess on how the ruling should work. So if you invert Isolde and Crystal Wings CL like you say... I think what would happen is that Isolde effect would resolve 1st, and Crystal Wing effect wouldn't negate it since Isolde's effect already resolved, thus it wouldn't destroy Isolde because it didn't negate it.

I might have to consult the ruling folks... Just to play it safe though.

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